Fix a few more coding style issues for shader

The indentations for shader are incorrect.

BUG=dawn:186
TEST=dawn_end2end_tests

Change-Id: I6707e46f6ebbc267a6d465bb5dd94183433f3ba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8880
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yunchao He 2019-07-15 07:46:31 +00:00 committed by Commit Bot service account
parent 2a1d8c2b1d
commit 5de3e0aaa4
3 changed files with 12 additions and 12 deletions

View File

@ -27,15 +27,15 @@ class ClipSpaceTest : public DawnTest {
// 2. The depth value of the bottom-right one is <= 0.5
const char* vs =
R"(#version 450
const vec3 pos[6] = vec3[6](vec3(-1.0f, -1.0f, 1.0f),
const vec3 pos[6] = vec3[6](vec3(-1.0f, -1.0f, 1.0f),
vec3(-1.0f, 1.0f, 0.5f),
vec3( 1.0f, -1.0f, 0.5f),
vec3( 1.0f, -1.0f, 0.5f),
vec3(-1.0f, 1.0f, 0.5f),
vec3( 1.0f, 1.0f, 0.0f));
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 1.0);
})";
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 1.0);
})";
pipelineDescriptor.cVertexStage.module =
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);

View File

@ -27,15 +27,15 @@ class CullingTest : public DawnTest {
// 2. The bottom-right one is clockwise (CW)
const char* vs =
R"(#version 450
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
vec2(-1.0f, 0.0f),
vec2( 0.0f, -1.0f),
vec2( 0.0f, 1.0f),
vec2( 1.0f, 0.0f),
vec2( 1.0f, 1.0f));
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})";
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})";
pipelineDescriptor.cVertexStage.module =
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);

View File

@ -53,7 +53,7 @@ class TextureZeroInitTest : public DawnTest {
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
const char* vs =
R"(#version 450
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
vec2(-1.0f, 1.0f),
vec2( 1.0f, -1.0f),
vec2( 1.0f, 1.0f),
@ -61,9 +61,9 @@ class TextureZeroInitTest : public DawnTest {
vec2( 1.0f, -1.0f)
);
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})";
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})";
pipelineDescriptor.cVertexStage.module =
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);