test: Add missing .expected files

Theses were missing from https://dawn-review.googlesource.com/c/tint/+/56140

Change-Id: Iece1c69923024da2ce9473e205c18eb9568872b9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56548
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Ben Clayton 2021-06-30 15:06:00 +00:00 committed by Tint LUCI CQ
parent e58ecaa7cb
commit 5e2d8af6ad
4 changed files with 401 additions and 0 deletions

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void Set_uint4(inout uint4 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
}
Texture2D<float4> src : register(t0, space0);
Texture2D<float4> tint_symbol : register(t1, space0);
RWByteAddressBuffer output : register(u2, space0);
cbuffer cbuffer_uniforms : register(b3, space0) {
uint4 uniforms[1];
};
uint ConvertToFp16FloatValue(float fp32) {
return 1u;
}
struct tint_symbol_2 {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_2 tint_symbol_1) {
const uint3 GlobalInvocationID = tint_symbol_1.GlobalInvocationID;
int2 tint_tmp;
src.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 size = tint_tmp;
int2 dstTexCoord = int2(GlobalInvocationID.xy);
int2 srcTexCoord = dstTexCoord;
const int scalar_offset = (0u) / 4;
if ((uniforms[scalar_offset / 4][scalar_offset % 4] == 1u)) {
srcTexCoord.y = ((size.y - dstTexCoord.y) - 1);
}
float4 srcColor = src.Load(int3(srcTexCoord, 0));
float4 dstColor = tint_symbol.Load(int3(dstTexCoord, 0));
bool success = true;
uint4 srcColorBits = uint4(0u, 0u, 0u, 0u);
uint4 dstColorBits = uint4(dstColor);
{
uint i = 0u;
while (true) {
const int scalar_offset_1 = (12u) / 4;
if (!((i < uniforms[scalar_offset_1 / 4][scalar_offset_1 % 4]))) {
break;
}
Set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
bool tint_tmp_1 = success;
if (tint_tmp_1) {
tint_tmp_1 = (srcColorBits[i] == dstColorBits[i]);
}
success = (tint_tmp_1);
{
i = (i + 1u);
}
}
}
uint outputIndex = ((GlobalInvocationID.y * uint(size.x)) + GlobalInvocationID.x);
if (success) {
output.Store((4u * outputIndex), asuint(uint(1)));
} else {
output.Store((4u * outputIndex), asuint(uint(0)));
}
return;
}

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#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint dstTextureFlipY;
/* 0x0004 */ uint isFloat16;
/* 0x0008 */ uint isRGB10A2Unorm;
/* 0x000c */ uint channelCount;
};
struct OutputBuf {
/* 0x0000 */ uint result[1];
};
uint ConvertToFp16FloatValue(float fp32) {
return 1u;
}
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]], texture2d<float, access::sample> tint_symbol_3 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], constant Uniforms& uniforms [[buffer(3)]], device OutputBuf& output [[buffer(2)]]) {
int2 size = int2(tint_symbol_2.get_width(), tint_symbol_2.get_height());
int2 dstTexCoord = int2(GlobalInvocationID.xy);
int2 srcTexCoord = dstTexCoord;
if ((uniforms.dstTextureFlipY == 1u)) {
srcTexCoord.y = ((size.y - dstTexCoord.y) - 1);
}
float4 srcColor = tint_symbol_2.read(uint2(srcTexCoord), 0);
float4 dstColor = tint_symbol_3.read(uint2(dstTexCoord), 0);
bool success = true;
uint4 srcColorBits = 0u;
uint4 dstColorBits = uint4(dstColor);
{
uint i = 0u;
while (true) {
if (!((i < uniforms.channelCount))) {
break;
}
srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
success = (success && (srcColorBits[i] == dstColorBits[i]));
{
i = (i + 1u);
}
}
}
uint outputIndex = ((GlobalInvocationID.y * uint(size.x)) + GlobalInvocationID.x);
if (success) {
output.result[outputIndex] = uint(1);
} else {
output.result[outputIndex] = uint(0);
}
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 135
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %tint_symbol
OpExecutionMode %main LocalSize 1 1 1
OpName %src "src"
OpName %dst "dst"
OpName %OutputBuf "OutputBuf"
OpMemberName %OutputBuf 0 "result"
OpName %output "output"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "dstTextureFlipY"
OpMemberName %Uniforms 1 "isFloat16"
OpMemberName %Uniforms 2 "isRGB10A2Unorm"
OpMemberName %Uniforms 3 "channelCount"
OpName %uniforms "uniforms"
OpName %tint_symbol "tint_symbol"
OpName %ConvertToFp16FloatValue "ConvertToFp16FloatValue"
OpName %fp32 "fp32"
OpName %main "main"
OpName %size "size"
OpName %dstTexCoord "dstTexCoord"
OpName %srcTexCoord "srcTexCoord"
OpName %srcColor "srcColor"
OpName %dstColor "dstColor"
OpName %success "success"
OpName %srcColorBits "srcColorBits"
OpName %dstColorBits "dstColorBits"
OpName %i "i"
OpName %outputIndex "outputIndex"
OpDecorate %src DescriptorSet 0
OpDecorate %src Binding 0
OpDecorate %dst DescriptorSet 0
OpDecorate %dst Binding 1
OpDecorate %OutputBuf Block
OpMemberDecorate %OutputBuf 0 Offset 0
OpDecorate %_runtimearr_uint ArrayStride 4
OpDecorate %output DescriptorSet 0
OpDecorate %output Binding 2
OpDecorate %Uniforms Block
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 4
OpMemberDecorate %Uniforms 2 Offset 8
OpMemberDecorate %Uniforms 3 Offset 12
OpDecorate %uniforms NonWritable
OpDecorate %uniforms DescriptorSet 0
OpDecorate %uniforms Binding 3
OpDecorate %tint_symbol BuiltIn GlobalInvocationId
%float = OpTypeFloat 32
%3 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_3 = OpTypePointer UniformConstant %3
%src = OpVariable %_ptr_UniformConstant_3 UniformConstant
%dst = OpVariable %_ptr_UniformConstant_3 UniformConstant
%uint = OpTypeInt 32 0
%_runtimearr_uint = OpTypeRuntimeArray %uint
%OutputBuf = OpTypeStruct %_runtimearr_uint
%_ptr_StorageBuffer_OutputBuf = OpTypePointer StorageBuffer %OutputBuf
%output = OpVariable %_ptr_StorageBuffer_OutputBuf StorageBuffer
%Uniforms = OpTypeStruct %uint %uint %uint %uint
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%tint_symbol = OpVariable %_ptr_Input_v3uint Input
%17 = OpTypeFunction %uint %float
%uint_1 = OpConstant %uint 1
%void = OpTypeVoid
%22 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%_ptr_Function_v2int = OpTypePointer Function %v2int
%33 = OpConstantNull %v2int
%v2uint = OpTypeVector %uint 2
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%bool = OpTypeBool
%_ptr_Function_int = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%64 = OpConstantNull %v4float
%true = OpConstantTrue %bool
%_ptr_Function_bool = OpTypePointer Function %bool
%72 = OpConstantNull %bool
%v4uint = OpTypeVector %uint 4
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%76 = OpConstantNull %v4uint
%_ptr_Function_uint = OpTypePointer Function %uint
%82 = OpConstantNull %uint
%uint_3 = OpConstant %uint 3
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_uint = OpTypePointer Input %uint
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%ConvertToFp16FloatValue = OpFunction %uint None %17
%fp32 = OpFunctionParameter %float
%20 = OpLabel
OpReturnValue %uint_1
OpFunctionEnd
%main = OpFunction %void None %22
%25 = OpLabel
%size = OpVariable %_ptr_Function_v2int Function %33
%dstTexCoord = OpVariable %_ptr_Function_v2int Function %33
%srcTexCoord = OpVariable %_ptr_Function_v2int Function %33
%srcColor = OpVariable %_ptr_Function_v4float Function %64
%dstColor = OpVariable %_ptr_Function_v4float Function %64
%success = OpVariable %_ptr_Function_bool Function %72
%srcColorBits = OpVariable %_ptr_Function_v4uint Function %76
%dstColorBits = OpVariable %_ptr_Function_v4uint Function %76
%i = OpVariable %_ptr_Function_uint Function %82
%outputIndex = OpVariable %_ptr_Function_uint Function %82
%29 = OpLoad %3 %src
%26 = OpImageQuerySizeLod %v2int %29 %int_0
OpStore %size %26
%36 = OpLoad %v3uint %tint_symbol
%37 = OpVectorShuffle %v2uint %36 %36 0 1
%34 = OpBitcast %v2int %37
OpStore %dstTexCoord %34
%39 = OpLoad %v2int %dstTexCoord
OpStore %srcTexCoord %39
%43 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
%44 = OpLoad %uint %43
%45 = OpIEqual %bool %44 %uint_1
OpSelectionMerge %47 None
OpBranchConditional %45 %48 %47
%48 = OpLabel
%50 = OpAccessChain %_ptr_Function_int %srcTexCoord %uint_1
%51 = OpAccessChain %_ptr_Function_int %size %uint_1
%52 = OpLoad %int %51
%53 = OpAccessChain %_ptr_Function_int %dstTexCoord %uint_1
%54 = OpLoad %int %53
%55 = OpISub %int %52 %54
%57 = OpISub %int %55 %int_1
OpStore %50 %57
OpBranch %47
%47 = OpLabel
%60 = OpLoad %3 %src
%61 = OpLoad %v2int %srcTexCoord
%58 = OpImageFetch %v4float %60 %61 Lod %int_0
OpStore %srcColor %58
%66 = OpLoad %3 %dst
%67 = OpLoad %v2int %dstTexCoord
%65 = OpImageFetch %v4float %66 %67 Lod %int_0
OpStore %dstColor %65
OpStore %success %true
%78 = OpLoad %v4float %dstColor
%77 = OpConvertFToU %v4uint %78
OpStore %dstColorBits %77
OpStore %i %uint_0
OpBranch %83
%83 = OpLabel
OpLoopMerge %84 %85 None
OpBranch %86
%86 = OpLabel
%88 = OpLoad %uint %i
%90 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_3
%91 = OpLoad %uint %90
%92 = OpULessThan %bool %88 %91
%87 = OpLogicalNot %bool %92
OpSelectionMerge %93 None
OpBranchConditional %87 %94 %93
%94 = OpLabel
OpBranch %84
%93 = OpLabel
%95 = OpLoad %uint %i
%96 = OpAccessChain %_ptr_Function_uint %srcColorBits %95
%98 = OpLoad %uint %i
%100 = OpAccessChain %_ptr_Function_float %srcColor %98
%101 = OpLoad %float %100
%97 = OpFunctionCall %uint %ConvertToFp16FloatValue %101
OpStore %96 %97
%102 = OpLoad %bool %success
OpSelectionMerge %103 None
OpBranchConditional %102 %104 %103
%104 = OpLabel
%105 = OpLoad %uint %i
%106 = OpAccessChain %_ptr_Function_uint %srcColorBits %105
%107 = OpLoad %uint %106
%108 = OpLoad %uint %i
%109 = OpAccessChain %_ptr_Function_uint %dstColorBits %108
%110 = OpLoad %uint %109
%111 = OpIEqual %bool %107 %110
OpBranch %103
%103 = OpLabel
%112 = OpPhi %bool %102 %93 %111 %104
OpStore %success %112
OpBranch %85
%85 = OpLabel
%113 = OpLoad %uint %i
%114 = OpIAdd %uint %113 %uint_1
OpStore %i %114
OpBranch %83
%84 = OpLabel
%116 = OpAccessChain %_ptr_Input_uint %tint_symbol %uint_1
%117 = OpLoad %uint %116
%119 = OpAccessChain %_ptr_Function_int %size %uint_0
%120 = OpLoad %int %119
%118 = OpBitcast %uint %120
%121 = OpIMul %uint %117 %118
%122 = OpAccessChain %_ptr_Input_uint %tint_symbol %uint_0
%123 = OpLoad %uint %122
%124 = OpIAdd %uint %121 %123
OpStore %outputIndex %124
%126 = OpLoad %bool %success
OpSelectionMerge %127 None
OpBranchConditional %126 %128 %129
%128 = OpLabel
%130 = OpLoad %uint %outputIndex
%132 = OpAccessChain %_ptr_StorageBuffer_uint %output %uint_0 %130
OpStore %132 %uint_1
OpBranch %127
%129 = OpLabel
%133 = OpLoad %uint %outputIndex
%134 = OpAccessChain %_ptr_StorageBuffer_uint %output %uint_0 %133
OpStore %134 %uint_0
OpBranch %127
%127 = OpLabel
OpReturn
OpFunctionEnd

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[[block]]
struct Uniforms {
dstTextureFlipY : u32;
isFloat16 : u32;
isRGB10A2Unorm : u32;
channelCount : u32;
};
[[block]]
struct OutputBuf {
result : [[stride(4)]] array<u32>;
};
[[group(0), binding(0)]] var src : texture_2d<f32>;
[[group(0), binding(1)]] var dst : texture_2d<f32>;
[[group(0), binding(2)]] var<storage, read_write> output : OutputBuf;
[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
fn ConvertToFp16FloatValue(fp32 : f32) -> u32 {
return 1u;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var size : vec2<i32> = textureDimensions(src);
var dstTexCoord : vec2<i32> = vec2<i32>(GlobalInvocationID.xy);
var srcTexCoord : vec2<i32> = dstTexCoord;
if ((uniforms.dstTextureFlipY == 1u)) {
srcTexCoord.y = ((size.y - dstTexCoord.y) - 1);
}
var srcColor : vec4<f32> = textureLoad(src, srcTexCoord, 0);
var dstColor : vec4<f32> = textureLoad(dst, dstTexCoord, 0);
var success : bool = true;
var srcColorBits : vec4<u32>;
var dstColorBits : vec4<u32> = vec4<u32>(dstColor);
{
var i : u32 = 0u;
loop {
if (!((i < uniforms.channelCount))) {
break;
}
srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
success = (success && (srcColorBits[i] == dstColorBits[i]));
continuing {
i = (i + 1u);
}
}
}
var outputIndex : u32 = ((GlobalInvocationID.y * u32(size.x)) + GlobalInvocationID.x);
if (success) {
output.result[outputIndex] = u32(1);
} else {
output.result[outputIndex] = u32(0);
}
}