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Add render pass color and depth stencil attachment descriptor
This patch is the first one of the descriptorization of render pass. In this patch we add support of RenderPassColorAttachmentDescriptor and RenderPassDepthStencilAttachmentDescriptor to RenderPassDescriptorBuilder. This patch also adds StoreOp to render pass color and depth stencil attachment descriptor. RenderPassDescriptorBuilder will be completely removed in the next patch. BUG=dawn:6, dawn:49 TEST=dawn_end2end_tests, dawn_unittests Change-Id: If623b41d04016425efa53932ae1648daf2263675 Reviewed-on: https://dawn-review.googlesource.com/c/3300 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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5e811aeee5
@@ -728,11 +728,17 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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renderTargetViews[i] = renderTargets[i].CreateDefaultTextureView();
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}
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[4];
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for (uint32_t i = 0; i < 4; ++i) {
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colorAttachments[i].attachment = renderTargetViews[i];
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colorAttachments[i].resolveTarget = nullptr;
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colorAttachments[i].clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachments[i].loadOp = dawn::LoadOp::Clear;
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colorAttachments[i].storeOp = dawn::StoreOp::Store;
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}
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dawn::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, renderTargetViews[0], dawn::LoadOp::Clear)
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.SetColorAttachment(1, renderTargetViews[1], dawn::LoadOp::Clear)
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.SetColorAttachment(2, renderTargetViews[2], dawn::LoadOp::Clear)
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.SetColorAttachment(3, renderTargetViews[3], dawn::LoadOp::Clear)
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.SetColorAttachments(4, colorAttachments)
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.GetResult();
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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@@ -53,9 +53,24 @@ class DepthStencilStateTest : public DawnTest {
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depthTextureView = depthTexture.CreateDefaultTextureView();
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = renderTargetView;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = dawn::LoadOp::Clear;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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depthStencilAttachment.attachment = depthTextureView;
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depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment.clearDepth = 1.0f;
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depthStencilAttachment.clearStencil = 0;
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depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
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depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
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renderpass = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
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.SetDepthStencilAttachment(depthTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.SetColorAttachments(1, &colorAttachment)
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.SetDepthStencilAttachment(&depthStencilAttachment)
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.GetResult();
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vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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@@ -112,12 +112,16 @@ class RenderPassLoadOpTests : public DawnTest {
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// Tests clearing, loading, and drawing into color attachments
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TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = renderTargetView;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = dawn::LoadOp::Clear;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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// Part 1: clear once, check to make sure it's cleared
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auto renderPassClearZero = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(0, 0.0f, 0.0f, 0.0f, 0.0f)
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.SetColorAttachments(1, &colorAttachment)
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.GetResult();
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auto commandsClearZeroBuilder = device.CreateCommandBufferBuilder();
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@@ -125,9 +129,10 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
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clearZeroPass.EndPass();
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auto commandsClearZero = commandsClearZeroBuilder.GetResult();
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dawn::RenderPassColorAttachmentDescriptor colorAttachmentGreen = colorAttachment;
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colorAttachmentGreen.clearColor = { 0.0f, 1.0f, 0.0f, 1.0f };
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auto renderPassClearGreen = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(0, 0.0f, 1.0f, 0.0f, 1.0f)
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.SetColorAttachments(1, &colorAttachmentGreen)
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.GetResult();
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auto commandsClearGreenBuilder = device.CreateCommandBufferBuilder();
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@@ -142,9 +147,10 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
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EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
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// Part 2: draw a blue quad into the right half of the render target, and check result
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dawn::RenderPassColorAttachmentDescriptor colorAttachmentLoad = colorAttachment;
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colorAttachmentLoad.loadOp = dawn::LoadOp::Load;
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auto renderPassLoad = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Load)
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.SetColorAttachments(1, &colorAttachmentLoad)
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.GetResult();
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dawn::CommandBuffer commandsLoad;
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@@ -490,9 +490,14 @@ class TextureViewRenderingTest : public DawnTest {
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dawn::ShaderModule vsModule = CreateDefaultVertexShaderModule(device);
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// Clear textureView with Red(255, 0, 0, 255) and render Green(0, 255, 0, 255) into it
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = textureView;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 1.0, 0.0, 0.0, 1.0 };
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colorAttachment.loadOp = dawn::LoadOp::Clear;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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dawn::RenderPassDescriptor renderPassInfo = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, textureView, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(0, 1.0, 0.0, 0.0, 1.0)
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.SetColorAttachments(1, &colorAttachment)
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.GetResult();
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const char* oneColorFragmentShader = R"(
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@@ -149,8 +149,14 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
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// Create the render pass that will use the texture as an output attachment
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = view;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = dawn::LoadOp::Load;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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dawn::RenderPassDescriptor renderPass = device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, view, dawn::LoadOp::Load)
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.SetColorAttachments(1, &colorAttachment)
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.GetResult();
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// Use the texture as both sampeld and output attachment in the same pass
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@@ -62,15 +62,29 @@ TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
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// One color attachment
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{
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dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = color;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = dawn::LoadOp::Clear;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color, dawn::LoadOp::Clear)
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.SetColorAttachments(1, &colorAttachment)
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.GetResult();
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}
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// One depth-stencil attachment
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{
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dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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depthStencilAttachment.attachment = depthStencil;
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depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment.clearDepth = 1.0f;
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depthStencilAttachment.clearStencil = 0;
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depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
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depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetDepthStencilAttachment(depthStencil, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.SetDepthStencilAttachment(&depthStencilAttachment)
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.GetResult();
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}
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}
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@@ -80,58 +94,27 @@ TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
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// For setting the color attachment, control case
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{
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dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[kMaxColorAttachments];
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colorAttachments[kMaxColorAttachments - 1].attachment = color;
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colorAttachments[kMaxColorAttachments - 1].resolveTarget = nullptr;
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colorAttachments[kMaxColorAttachments - 1].clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachments[kMaxColorAttachments - 1].loadOp = dawn::LoadOp::Clear;
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colorAttachments[kMaxColorAttachments - 1].storeOp = dawn::StoreOp::Store;
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(kMaxColorAttachments - 1, color, dawn::LoadOp::Clear)
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.SetColorAttachments(kMaxColorAttachments, colorAttachments)
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.GetResult();
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}
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// For setting the color attachment, OOB
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{
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dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[kMaxColorAttachments + 1];
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colorAttachments[kMaxColorAttachments].attachment = color;
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colorAttachments[kMaxColorAttachments].resolveTarget = nullptr;
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colorAttachments[kMaxColorAttachments].clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachments[kMaxColorAttachments].loadOp = dawn::LoadOp::Clear;
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colorAttachments[kMaxColorAttachments].storeOp = dawn::StoreOp::Store;
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AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(kMaxColorAttachments, color, dawn::LoadOp::Clear)
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.GetResult();
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}
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dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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// For setting the clear color, control case
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{
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(kMaxColorAttachments - 1, 0.0f, 0.0f, 0.0f, 0.0f)
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.GetResult();
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}
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// For setting the clear color, OOB
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{
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AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(kMaxColorAttachments, 0.0f, 0.0f, 0.0f, 0.0f)
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.GetResult();
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}
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}
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// Test setting a clear value without an attachment and vice-versa is ok.
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TEST_F(RenderPassDescriptorValidationTest, ClearAndAttachmentMismatchIsOk) {
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dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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// For cleared attachment 0 doesn't get a color, clear color for 1 is unused
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{
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color, dawn::LoadOp::Clear)
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.SetColorAttachmentClearColor(1, 0.0f, 0.0f, 0.0f, 0.0f)
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.GetResult();
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}
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// Clear depth stencil doesn't get values
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{
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dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetDepthStencilAttachment(depthStencil, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.GetResult();
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}
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// Clear values for depth-stencil when it isn't used
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{
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color, dawn::LoadOp::Clear)
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.SetDepthStencilAttachmentClearValue(0.0f, 0)
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.SetColorAttachments(kMaxColorAttachments + 1, colorAttachments)
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.GetResult();
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}
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}
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@@ -141,33 +124,82 @@ TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
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dawn::TextureView color1x1A = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::TextureView color1x1B = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::TextureView color2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::R8G8B8A8Unorm);
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dawn::RenderPassColorAttachmentDescriptor colorAttachment1x1A;
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colorAttachment1x1A.attachment = color1x1A;
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colorAttachment1x1A.resolveTarget = nullptr;
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colorAttachment1x1A.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment1x1A.loadOp = dawn::LoadOp::Clear;
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colorAttachment1x1A.storeOp = dawn::StoreOp::Store;
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dawn::RenderPassColorAttachmentDescriptor colorAttachment1x1B;
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colorAttachment1x1B.attachment = color1x1B;
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colorAttachment1x1B.resolveTarget = nullptr;
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colorAttachment1x1B.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment1x1B.loadOp = dawn::LoadOp::Clear;
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colorAttachment1x1B.storeOp = dawn::StoreOp::Store;
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dawn::RenderPassColorAttachmentDescriptor colorAttachment2x2;
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colorAttachment2x2.attachment = color2x2;
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colorAttachment2x2.resolveTarget = nullptr;
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colorAttachment2x2.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment2x2.loadOp = dawn::LoadOp::Clear;
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colorAttachment2x2.storeOp = dawn::StoreOp::Store;
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dawn::TextureView depthStencil1x1 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
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dawn::TextureView depthStencil2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::D32FloatS8Uint);
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment1x1;
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depthStencilAttachment1x1.attachment = depthStencil1x1;
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depthStencilAttachment1x1.depthLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment1x1.stencilLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment1x1.clearDepth = 1.0f;
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depthStencilAttachment1x1.clearStencil = 0;
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depthStencilAttachment1x1.depthStoreOp = dawn::StoreOp::Store;
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depthStencilAttachment1x1.stencilStoreOp = dawn::StoreOp::Store;
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment2x2;
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depthStencilAttachment2x2.attachment = depthStencil2x2;
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depthStencilAttachment2x2.depthLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment2x2.stencilLoadOp = dawn::LoadOp::Clear;
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depthStencilAttachment2x2.clearDepth = 1.0f;
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depthStencilAttachment2x2.clearStencil = 0;
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depthStencilAttachment2x2.depthStoreOp = dawn::StoreOp::Store;
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depthStencilAttachment2x2.stencilStoreOp = dawn::StoreOp::Store;
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// Control case: all the same size (1x1)
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{
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[2];
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colorAttachments[0] = colorAttachment1x1A;
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colorAttachments[1] = colorAttachment1x1B;
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AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
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.SetColorAttachment(1, color1x1B, dawn::LoadOp::Clear)
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.SetDepthStencilAttachment(depthStencil1x1, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.SetColorAttachments(2, colorAttachments)
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.SetDepthStencilAttachment(&depthStencilAttachment1x1)
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.GetResult();
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}
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// One of the color attachments has a different size
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{
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[2];
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colorAttachments[0] = colorAttachment1x1A;
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colorAttachments[1] = colorAttachment2x2;
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AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
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.SetColorAttachment(1, color2x2, dawn::LoadOp::Clear)
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.SetDepthStencilAttachment(depthStencil1x1, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.SetColorAttachments(2, colorAttachments)
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.SetDepthStencilAttachment(&depthStencilAttachment1x1)
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.GetResult();
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}
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// The depth stencil attachment has a different size
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{
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dawn::RenderPassColorAttachmentDescriptor colorAttachments[2];
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colorAttachments[0] = colorAttachment1x1A;
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colorAttachments[1] = colorAttachment1x1B;
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AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
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.SetColorAttachment(1, color1x1B, dawn::LoadOp::Clear)
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.SetDepthStencilAttachment(depthStencil2x2, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
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.SetColorAttachments(2, colorAttachments)
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.SetDepthStencilAttachment(&depthStencilAttachment2x2)
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.GetResult();
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}
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}
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@@ -179,15 +211,30 @@ TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
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// Using depth-stencil for color
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{
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dawn::RenderPassColorAttachmentDescriptor colorAttachment;
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colorAttachment.attachment = depthStencil;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = dawn::LoadOp::Clear;
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colorAttachment.storeOp = dawn::StoreOp::Store;
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AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, depthStencil, dawn::LoadOp::Clear)
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.SetColorAttachments(1, &colorAttachment)
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.GetResult();
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}
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// Using color for depth-stencil
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{
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dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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depthStencilAttachment.attachment = color;
|
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depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(color, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
@@ -222,8 +269,15 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
descriptor.layerCount = 5;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -234,8 +288,16 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
descriptor.layerCount = 5;
|
||||
|
||||
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(depthStencilView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -247,8 +309,14 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
descriptor.layerCount = 1;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -261,9 +329,16 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
|
||||
dawn::TextureView depthStencilTextureView =
|
||||
depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilTextureView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(
|
||||
depthStencilTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -275,8 +350,14 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
descriptor.layerCount = 1;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -289,9 +370,16 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
|
||||
|
||||
dawn::TextureView depthStencilTextureView =
|
||||
depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilTextureView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(
|
||||
depthStencilTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
@@ -325,8 +413,14 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
descriptor.levelCount = 2;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -337,8 +431,16 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
descriptor.levelCount = 2;
|
||||
|
||||
dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(depthStencilView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -350,8 +452,14 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
descriptor.levelCount = 1;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -364,9 +472,16 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
|
||||
dawn::TextureView depthStencilTextureView =
|
||||
depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilTextureView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(
|
||||
depthStencilTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -378,8 +493,14 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
descriptor.levelCount = 1;
|
||||
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, colorTextureView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -392,9 +513,48 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
|
||||
|
||||
dawn::TextureView depthStencilTextureView =
|
||||
depthStencilTexture.CreateTextureView(&descriptor);
|
||||
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||||
depthStencilAttachment.attachment = depthStencilTextureView;
|
||||
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
|
||||
depthStencilAttachment.clearDepth = 1.0f;
|
||||
depthStencilAttachment.clearStencil = 0;
|
||||
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
|
||||
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(
|
||||
depthStencilTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(&depthStencilAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
||||
// Tests on the resolve target of RenderPassColorAttachmentDescriptor.
|
||||
// TODO(jiawei.shao@intel.com): add more tests when we support multisample color attachments.
|
||||
TEST_F(RenderPassDescriptorValidationTest, ResolveTarget) {
|
||||
constexpr uint32_t kArrayLayers = 1;
|
||||
constexpr uint32_t kSize = 32;
|
||||
constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
|
||||
constexpr uint32_t kLevelCount = 1;
|
||||
|
||||
dawn::Texture colorTexture = CreateTexture(
|
||||
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
|
||||
|
||||
dawn::Texture resolveTexture = CreateTexture(
|
||||
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
|
||||
|
||||
// It is not allowed to set resolve target when the sample count of the color attachment is 1.
|
||||
{
|
||||
dawn::TextureView colorTextureView = colorTexture.CreateDefaultTextureView();
|
||||
dawn::TextureView resolveTargetTextureView = resolveTexture.CreateDefaultTextureView();
|
||||
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorTextureView;
|
||||
colorAttachment.resolveTarget = resolveTargetTextureView;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,9 +87,14 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
||||
|
||||
auto colorBuffer = device.CreateTexture(&descriptor);
|
||||
auto colorView = colorBuffer.CreateDefaultTextureView();
|
||||
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = colorView;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
return device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, colorView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
@@ -141,9 +146,14 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
|
||||
dummy.attachment = device.CreateTexture(&descriptor);
|
||||
|
||||
dawn::TextureView view = dummy.attachment.CreateDefaultTextureView();
|
||||
|
||||
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
||||
colorAttachment.attachment = view;
|
||||
colorAttachment.resolveTarget = nullptr;
|
||||
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
||||
colorAttachment.storeOp = dawn::StoreOp::Store;
|
||||
dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, view, dawn::LoadOp::Clear)
|
||||
.SetColorAttachments(1, &colorAttachment)
|
||||
.GetResult();
|
||||
|
||||
return dummy;
|
||||
|
||||
Reference in New Issue
Block a user