writer/spirv: Add Flat decoration to integers
Vulkan requires that shader inputs/outputs that are integers must be decorated with Flat. Bug: tint:746, dawn:956 Change-Id: I648451b9aa559d08415bada904dee5f9d1e4e60f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56400 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
parent
230295dea4
commit
5ea0fe00bf
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@ -848,8 +848,14 @@ bool Builder::GenerateGlobalVariable(ast::Variable* var) {
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push_annot(spv::Op::OpDecorate,
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{Operand::Int(var_id), Operand::Int(SpvDecorationLocation),
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Operand::Int(location->value())});
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if (type->is_integer_scalar_or_vector()) {
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// Vulkan requires that integers are always decorated with `Flat`.
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AddInterpolationDecorations(var_id, ast::InterpolationType::kFlat,
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ast::InterpolationSampling::kNone);
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}
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} else if (auto* interpolate = deco->As<ast::InterpolateDecoration>()) {
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AddInterpolationDecorations(var_id, interpolate);
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AddInterpolationDecorations(var_id, interpolate->type(),
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interpolate->sampling());
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} else if (auto* binding = deco->As<ast::BindingDecoration>()) {
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push_annot(spv::Op::OpDecorate,
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{Operand::Int(var_id), Operand::Int(SpvDecorationBinding),
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@ -4011,10 +4017,10 @@ SpvBuiltIn Builder::ConvertBuiltin(ast::Builtin builtin,
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return SpvBuiltInMax;
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}
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void Builder::AddInterpolationDecorations(
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uint32_t id,
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ast::InterpolateDecoration* interpolate) {
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switch (interpolate->type()) {
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void Builder::AddInterpolationDecorations(uint32_t id,
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ast::InterpolationType type,
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ast::InterpolationSampling sampling) {
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switch (type) {
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case ast::InterpolationType::kLinear:
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push_annot(spv::Op::OpDecorate,
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{Operand::Int(id), Operand::Int(SpvDecorationNoPerspective)});
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@ -4026,7 +4032,7 @@ void Builder::AddInterpolationDecorations(
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case ast::InterpolationType::kPerspective:
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break;
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}
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switch (interpolate->sampling()) {
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switch (sampling) {
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case ast::InterpolationSampling::kCentroid:
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push_annot(spv::Op::OpDecorate,
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{Operand::Int(id), Operand::Int(SpvDecorationCentroid)});
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@ -212,9 +212,11 @@ class Builder {
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/// Converts an interpolate attribute to SPIR-V decorations and pushes a
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/// capability if needed.
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/// @param id the id to decorate
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/// @param interpolate the interpolation attribute to convert
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/// @param type the interpolation type
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/// @param sampling the interpolation sampling
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void AddInterpolationDecorations(uint32_t id,
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ast::InterpolateDecoration* interpolate);
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ast::InterpolationType type,
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ast::InterpolationSampling sampling);
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/// Generates a label for the given id. Emits an error and returns false if
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/// we're currently outside a function.
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@ -133,6 +133,7 @@ OpName %10 "tint_symbol_3"
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OpName %11 "tint_symbol_1"
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OpName %14 "frag_main"
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OpDecorate %1 Location 0
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OpDecorate %1 Flat
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OpDecorate %4 Location 0
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%3 = OpTypeInt 32 0
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%2 = OpTypePointer Input %3
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@ -13,7 +13,9 @@
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %main "main"
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OpDecorate %tint_symbol Location 0
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OpDecorate %tint_symbol Flat
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OpDecorate %tint_symbol_1 Location 1
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 2
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OpDecorate %tint_symbol_3 Location 3
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%int = OpTypeInt 32 1
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@ -18,7 +18,9 @@
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OpMemberName %FragmentInputs 2 "loc2"
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OpMemberName %FragmentInputs 3 "loc3"
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OpDecorate %tint_symbol Location 0
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OpDecorate %tint_symbol Flat
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OpDecorate %tint_symbol_1 Location 1
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 2
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OpDecorate %tint_symbol_3 Location 3
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OpMemberDecorate %FragmentInputs 0 Offset 0
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@ -25,8 +25,10 @@
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OpMemberName %FragmentInputs1 1 "sample_mask"
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OpDecorate %tint_symbol BuiltIn FragCoord
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OpDecorate %tint_symbol_1 Location 0
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_3 BuiltIn FrontFacing
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OpDecorate %tint_symbol_4 Location 1
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OpDecorate %tint_symbol_4 Flat
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OpDecorate %tint_symbol_5 BuiltIn SampleId
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OpDecorate %tint_symbol_6 Location 3
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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@ -30,7 +30,9 @@
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OpName %tint_symbol_9 "tint_symbol_9"
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OpName %main3 "main3"
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OpDecorate %tint_symbol_1 Location 0
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_4 Location 1
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OpDecorate %tint_symbol_4 Flat
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OpDecorate %tint_symbol_7 Location 2
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OpDecorate %tint_symbol_10 Location 3
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%int = OpTypeInt 32 1
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@ -20,7 +20,9 @@
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %tint_symbol_1 Location 0
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 1
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OpDecorate %tint_symbol_2 Flat
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OpDecorate %tint_symbol_3 Location 2
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OpDecorate %tint_symbol_4 Location 3
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OpMemberDecorate %FragmentOutputs 0 Offset 0
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@ -25,8 +25,10 @@
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %tint_symbol_1 Location 0
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 BuiltIn FragDepth
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OpDecorate %tint_symbol_3 Location 1
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OpDecorate %tint_symbol_3 Flat
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OpDecorate %tint_symbol_4 Location 2
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %tint_symbol_5 BuiltIn SampleMask
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@ -0,0 +1,16 @@
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struct Interface {
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[[location(0)]] i : i32;
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[[location(1)]] u : u32;
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[[location(2)]] vi : vec4<i32>;
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[[location(3)]] vu : vec4<u32>;
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[[builtin(position)]] pos : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vert_main() -> Interface {
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return Interface();
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}
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[[stage(fragment)]]
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fn frag_main(inputs : Interface) {
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}
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@ -0,0 +1,33 @@
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struct Interface {
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int i;
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uint u;
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int4 vi;
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uint4 vu;
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float4 pos;
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};
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struct tint_symbol {
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int i : TEXCOORD0;
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uint u : TEXCOORD1;
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int4 vi : TEXCOORD2;
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uint4 vu : TEXCOORD3;
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float4 pos : SV_Position;
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};
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tint_symbol vert_main() {
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const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
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return tint_symbol_4;
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}
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struct tint_symbol_3 {
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int i : TEXCOORD0;
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uint u : TEXCOORD1;
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int4 vi : TEXCOORD2;
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uint4 vu : TEXCOORD3;
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float4 pos : SV_Position;
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};
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void frag_main(tint_symbol_3 tint_symbol_2) {
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const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos};
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return;
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}
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@ -0,0 +1,35 @@
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#include <metal_stdlib>
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using namespace metal;
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struct Interface {
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int i;
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uint u;
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int4 vi;
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uint4 vu;
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float4 pos;
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};
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struct tint_symbol {
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int i [[user(locn0)]];
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uint u [[user(locn1)]];
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int4 vi [[user(locn2)]];
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uint4 vu [[user(locn3)]];
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float4 pos [[position]];
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};
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struct tint_symbol_4 {
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int i [[user(locn0)]];
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uint u [[user(locn1)]];
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int4 vi [[user(locn2)]];
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uint4 vu [[user(locn3)]];
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};
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vertex tint_symbol vert_main() {
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Interface const tint_symbol_1 = {};
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tint_symbol const tint_symbol_5 = {.i=tint_symbol_1.i, .u=tint_symbol_1.u, .vi=tint_symbol_1.vi, .vu=tint_symbol_1.vu, .pos=tint_symbol_1.pos};
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return tint_symbol_5;
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}
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fragment void frag_main(float4 tint_symbol_3 [[position]], tint_symbol_4 tint_symbol_2 [[stage_in]]) {
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Interface const inputs = {.i=tint_symbol_2.i, .u=tint_symbol_2.u, .vi=tint_symbol_2.vi, .vu=tint_symbol_2.vu, .pos=tint_symbol_3};
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return;
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}
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@ -0,0 +1,120 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 54
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vert_main "vert_main" %tint_pointsize %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 %tint_symbol_4 %tint_symbol_5
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OpEntryPoint Fragment %frag_main "frag_main"
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OpExecutionMode %frag_main OriginUpperLeft
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OpName %tint_pointsize "tint_pointsize"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %tint_symbol_4 "tint_symbol_4"
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OpName %tint_symbol_5 "tint_symbol_5"
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OpName %tint_symbol_7 "tint_symbol_7"
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OpName %tint_symbol_8 "tint_symbol_8"
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OpName %tint_symbol_9 "tint_symbol_9"
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OpName %tint_symbol_10 "tint_symbol_10"
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OpName %tint_symbol_11 "tint_symbol_11"
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OpName %Interface "Interface"
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OpMemberName %Interface 0 "i"
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OpMemberName %Interface 1 "u"
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OpMemberName %Interface 2 "vi"
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OpMemberName %Interface 3 "vu"
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OpMemberName %Interface 4 "pos"
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OpName %tint_symbol_6 "tint_symbol_6"
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OpName %tint_symbol "tint_symbol"
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OpName %vert_main "vert_main"
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OpName %frag_main "frag_main"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %tint_symbol_1 Location 0
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 1
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OpDecorate %tint_symbol_2 Flat
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OpDecorate %tint_symbol_3 Location 2
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OpDecorate %tint_symbol_3 Flat
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OpDecorate %tint_symbol_4 Location 3
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OpDecorate %tint_symbol_4 Flat
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OpDecorate %tint_symbol_5 BuiltIn Position
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OpDecorate %tint_symbol_7 Location 0
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OpDecorate %tint_symbol_7 Flat
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OpDecorate %tint_symbol_8 Location 1
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OpDecorate %tint_symbol_8 Flat
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OpDecorate %tint_symbol_9 Location 2
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OpDecorate %tint_symbol_9 Flat
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OpDecorate %tint_symbol_10 Location 3
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OpDecorate %tint_symbol_10 Flat
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OpDecorate %tint_symbol_11 BuiltIn FragCoord
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OpMemberDecorate %Interface 0 Offset 0
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OpMemberDecorate %Interface 1 Offset 4
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OpMemberDecorate %Interface 2 Offset 16
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OpMemberDecorate %Interface 3 Offset 32
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OpMemberDecorate %Interface 4 Offset 48
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%float = OpTypeFloat 32
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%_ptr_Output_float = OpTypePointer Output %float
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%4 = OpConstantNull %float
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%tint_pointsize = OpVariable %_ptr_Output_float Output %4
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%int = OpTypeInt 32 1
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%_ptr_Output_int = OpTypePointer Output %int
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%8 = OpConstantNull %int
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%tint_symbol_1 = OpVariable %_ptr_Output_int Output %8
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%uint = OpTypeInt 32 0
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%_ptr_Output_uint = OpTypePointer Output %uint
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%12 = OpConstantNull %uint
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%tint_symbol_2 = OpVariable %_ptr_Output_uint Output %12
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%v4int = OpTypeVector %int 4
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%_ptr_Output_v4int = OpTypePointer Output %v4int
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%16 = OpConstantNull %v4int
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%tint_symbol_3 = OpVariable %_ptr_Output_v4int Output %16
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%v4uint = OpTypeVector %uint 4
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%_ptr_Output_v4uint = OpTypePointer Output %v4uint
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%20 = OpConstantNull %v4uint
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%tint_symbol_4 = OpVariable %_ptr_Output_v4uint Output %20
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%24 = OpConstantNull %v4float
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%tint_symbol_5 = OpVariable %_ptr_Output_v4float Output %24
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%_ptr_Input_int = OpTypePointer Input %int
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%tint_symbol_7 = OpVariable %_ptr_Input_int Input
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%_ptr_Input_uint = OpTypePointer Input %uint
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%tint_symbol_8 = OpVariable %_ptr_Input_uint Input
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%_ptr_Input_v4int = OpTypePointer Input %v4int
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%tint_symbol_9 = OpVariable %_ptr_Input_v4int Input
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%_ptr_Input_v4uint = OpTypePointer Input %v4uint
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%tint_symbol_10 = OpVariable %_ptr_Input_v4uint Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%tint_symbol_11 = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%Interface = OpTypeStruct %int %uint %v4int %v4uint %v4float
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%35 = OpTypeFunction %void %Interface
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%46 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%51 = OpConstantNull %Interface
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%tint_symbol_6 = OpFunction %void None %35
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%tint_symbol = OpFunctionParameter %Interface
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%40 = OpLabel
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%41 = OpCompositeExtract %int %tint_symbol 0
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OpStore %tint_symbol_1 %41
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%42 = OpCompositeExtract %uint %tint_symbol 1
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OpStore %tint_symbol_2 %42
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%43 = OpCompositeExtract %v4int %tint_symbol 2
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OpStore %tint_symbol_3 %43
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%44 = OpCompositeExtract %v4uint %tint_symbol 3
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OpStore %tint_symbol_4 %44
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%45 = OpCompositeExtract %v4float %tint_symbol 4
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OpStore %tint_symbol_5 %45
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OpReturn
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OpFunctionEnd
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%vert_main = OpFunction %void None %46
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%48 = OpLabel
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OpStore %tint_pointsize %float_1
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%50 = OpFunctionCall %void %tint_symbol_6 %51
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OpReturn
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OpFunctionEnd
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%frag_main = OpFunction %void None %46
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%53 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,21 @@
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struct Interface {
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[[location(0)]]
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i : i32;
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[[location(1)]]
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u : u32;
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[[location(2)]]
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vi : vec4<i32>;
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[[location(3)]]
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vu : vec4<u32>;
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[[builtin(position)]]
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pos : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vert_main() -> Interface {
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return Interface();
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}
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[[stage(fragment)]]
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fn frag_main(inputs : Interface) {
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}
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@ -26,8 +26,10 @@
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %tint_symbol_1 BuiltIn Position
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OpDecorate %tint_symbol_2 Location 0
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OpDecorate %tint_symbol_2 Flat
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OpDecorate %tint_symbol_5 BuiltIn Position
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OpDecorate %tint_symbol_6 Location 0
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OpDecorate %tint_symbol_6 Flat
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OpMemberDecorate %VertexOutput 0 Offset 0
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OpMemberDecorate %VertexOutput 1 Offset 16
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%float = OpTypeFloat 32
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@ -25,6 +25,7 @@
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OpDecorate %output Binding 0
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OpDecorate %tint_symbol Location 0
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OpDecorate %tint_symbol_1 Location 1
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 BuiltIn FragCoord
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%float = OpTypeFloat 32
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%uint = OpTypeInt 32 0
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@ -17,7 +17,9 @@
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OpName %main "main"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %tint_symbol Location 0
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OpDecorate %tint_symbol Flat
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OpDecorate %tint_symbol_1 Location 1
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 2
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OpDecorate %tint_symbol_3 Location 3
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OpDecorate %tint_symbol_5 BuiltIn Position
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@ -22,7 +22,9 @@
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OpMemberName %VertexInputs 3 "loc3"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %tint_symbol Location 0
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OpDecorate %tint_symbol Flat
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OpDecorate %tint_symbol_1 Location 1
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_2 Location 2
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OpDecorate %tint_symbol_3 Location 3
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OpDecorate %tint_symbol_6 BuiltIn Position
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@ -26,7 +26,9 @@
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OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %tint_symbol BuiltIn VertexIndex
|
||||
OpDecorate %tint_symbol_1 Location 0
|
||||
OpDecorate %tint_symbol_1 Flat
|
||||
OpDecorate %tint_symbol_3 Location 1
|
||||
OpDecorate %tint_symbol_3 Flat
|
||||
OpDecorate %tint_symbol_4 BuiltIn InstanceIndex
|
||||
OpDecorate %tint_symbol_5 Location 2
|
||||
OpDecorate %tint_symbol_6 Location 3
|
||||
|
|
|
@ -23,7 +23,9 @@
|
|||
OpName %main "main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %tint_symbol_1 Location 0
|
||||
OpDecorate %tint_symbol_1 Flat
|
||||
OpDecorate %tint_symbol_2 Location 1
|
||||
OpDecorate %tint_symbol_2 Flat
|
||||
OpDecorate %tint_symbol_3 Location 2
|
||||
OpDecorate %tint_symbol_4 Location 3
|
||||
OpDecorate %tint_symbol_5 BuiltIn Position
|
||||
|
|
Loading…
Reference in New Issue