Split NXT helpers from example/Utils into src/utils

This will make it possible to use them in the test suites
This commit is contained in:
Corentin Wallez
2017-06-19 13:09:41 -04:00
committed by Corentin Wallez
parent 1bd219d8a8
commit 5ee7afdfbe
17 changed files with 213 additions and 145 deletions

View File

@@ -14,6 +14,8 @@
#include "Utils.h"
#include "utils/NXTHelpers.h"
#include <cstdlib>
#include <cstdio>
#include <vector>
@@ -45,7 +47,7 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
@@ -93,7 +95,7 @@ void init() {
})"
);
nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
layout(location = 0) in vec4 v_color;
@@ -102,7 +104,7 @@ void init() {
})"
);
CreateDefaultRenderPass(device, &renderpass, &framebuffer);
utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
pipeline = device.CreatePipelineBuilder()
.SetSubpass(renderpass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")