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Split NXT helpers from example/Utils into src/utils
This will make it possible to use them in the test suites
This commit is contained in:
committed by
Corentin Wallez
parent
1bd219d8a8
commit
5ee7afdfbe
@@ -14,6 +14,8 @@
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#include "Utils.h"
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#include "utils/NXTHelpers.h"
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#include <cstdlib>
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#include <cstdio>
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#include <vector>
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@@ -45,7 +47,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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#version 450
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layout(push_constant) uniform ConstantsBlock {
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@@ -93,7 +95,7 @@ void init() {
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})"
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);
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nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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#version 450
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out vec4 fragColor;
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layout(location = 0) in vec4 v_color;
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@@ -102,7 +104,7 @@ void init() {
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})"
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);
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CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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pipeline = device.CreatePipelineBuilder()
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.SetSubpass(renderpass, 0)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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