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Split NXT helpers from example/Utils into src/utils
This will make it possible to use them in the test suites
This commit is contained in:
committed by
Corentin Wallez
parent
1bd219d8a8
commit
5ee7afdfbe
@@ -14,6 +14,8 @@
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#include "Utils.h"
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#include "utils/NXTHelpers.h"
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#include <array>
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#include <cstring>
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#include <random>
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@@ -62,10 +64,10 @@ void initBuffers() {
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{0.01, -0.02},
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{0.00, 0.02},
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};
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modelBuffer = CreateFrozenBufferFromData(device, model, sizeof(model), nxt::BufferUsageBit::Vertex);
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modelBuffer = utils::CreateFrozenBufferFromData(device, model, sizeof(model), nxt::BufferUsageBit::Vertex);
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SimParams params = { 0.04, 0.1, 0.025, 0.025, 0.02, 0.05, 0.005, kNumParticles };
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updateParams = CreateFrozenBufferFromData(device, ¶ms, sizeof(params), nxt::BufferUsageBit::Uniform);
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updateParams = utils::CreateFrozenBufferFromData(device, ¶ms, sizeof(params), nxt::BufferUsageBit::Uniform);
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std::vector<Particle> initialParticles(kNumParticles);
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{
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@@ -92,7 +94,7 @@ void initBuffers() {
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}
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void initRender() {
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nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec2 a_particlePos;
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layout(location = 1) in vec2 a_particleVel;
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@@ -105,7 +107,7 @@ void initRender() {
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}
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)");
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nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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#version 450
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out vec4 fragColor;
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void main() {
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@@ -121,7 +123,7 @@ void initRender() {
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.SetInput(1, sizeof(glm::vec2), nxt::InputStepMode::Vertex)
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.GetResult();
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CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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renderPipeline = device.CreatePipelineBuilder()
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.SetSubpass(renderpass, 0)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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@@ -131,7 +133,7 @@ void initRender() {
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}
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void initSim() {
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nxt::ShaderModule module = CreateShaderModule(device, nxt::ShaderStage::Compute, R"(
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nxt::ShaderModule module = utils::CreateShaderModule(device, nxt::ShaderStage::Compute, R"(
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#version 450
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struct Particle {
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