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Split NXT helpers from example/Utils into src/utils
This will make it possible to use them in the test suites
This commit is contained in:
committed by
Corentin Wallez
parent
1bd219d8a8
commit
5ee7afdfbe
@@ -14,6 +14,8 @@
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#include "Utils.h"
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#include "utils/NXTHelpers.h"
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#include <string.h>
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nxt::Device device;
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@@ -45,7 +47,7 @@ void init() {
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.GetResult();
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{
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nxt::ShaderModule module = CreateShaderModule(device, nxt::ShaderStage::Compute, R"(
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nxt::ShaderModule module = utils::CreateShaderModule(device, nxt::ShaderStage::Compute, R"(
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#version 450
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layout(set = 0, binding = 0) buffer myBlock {
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int a;
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@@ -78,7 +80,7 @@ void init() {
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}
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{
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nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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#version 450
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const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));
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void main() {
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@@ -86,7 +88,7 @@ void init() {
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})"
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);
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nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform myBlock {
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int a;
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@@ -106,7 +108,7 @@ void init() {
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.SetBindGroupLayout(0, bgl)
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.GetResult();
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CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
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renderPipeline = device.CreatePipelineBuilder()
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.SetSubpass(renderpass, 0)
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.SetLayout(pl)
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