Split NXT helpers from example/Utils into src/utils

This will make it possible to use them in the test suites
This commit is contained in:
Corentin Wallez
2017-06-19 13:09:41 -04:00
committed by Corentin Wallez
parent 1bd219d8a8
commit 5ee7afdfbe
17 changed files with 213 additions and 145 deletions

View File

@@ -14,6 +14,8 @@
#include "Utils.h"
#include "utils/NXTHelpers.h"
nxt::Device device;
nxt::Queue queue;
nxt::Pipeline pipeline;
@@ -29,7 +31,7 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));
void main() {
@@ -37,7 +39,7 @@ void init() {
})"
);
nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform myBlock {
int a;
@@ -57,7 +59,7 @@ void init() {
.SetBindGroupLayout(0, bgl)
.GetResult();
CreateDefaultRenderPass(device, &renderpass, &framebuffer);
utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
pipeline = device.CreatePipelineBuilder()
.SetSubpass(renderpass, 0)
.SetLayout(pl)