Split NXT helpers from example/Utils into src/utils

This will make it possible to use them in the test suites
This commit is contained in:
Corentin Wallez
2017-06-19 13:09:41 -04:00
committed by Corentin Wallez
parent 1bd219d8a8
commit 5ee7afdfbe
17 changed files with 213 additions and 145 deletions

View File

@@ -14,6 +14,8 @@
#include "Utils.h"
#include "utils/NXTHelpers.h"
#include <vector>
nxt::Device device;
@@ -31,7 +33,7 @@ void initBuffers() {
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.0f, 1.0f,
};
vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
}
void init() {
@@ -41,7 +43,7 @@ void init() {
initBuffers();
nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
@@ -49,7 +51,7 @@ void init() {
})"
);
nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
@@ -62,7 +64,7 @@ void init() {
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
.GetResult();
CreateDefaultRenderPass(device, &renderpass, &framebuffer);
utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
pipeline = device.CreatePipelineBuilder()
.SetSubpass(renderpass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")