GLSL: implement textureNumLayers(), and update expectations.

Bug: tint:1426
Change-Id: I609a34be458c14deef866ab66d7b57b8ee6316f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80580
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2022-02-15 17:58:07 +00:00 committed by Tint LUCI CQ
parent ee38740991
commit 5f6a185d02
31 changed files with 104 additions and 648 deletions

View File

@ -1279,8 +1279,34 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
} }
return true; return true;
} }
// TODO(senorblanco): determine if this works for array textures case sem::BuiltinType::kTextureNumLayers: {
case sem::BuiltinType::kTextureNumLayers: if (texture_type->Is<sem::StorageTexture>()) {
out << "imageSize(";
} else {
out << "textureSize(";
}
// textureSize() on sampler2dArray returns the array size in the
// final component, so return it
if (!EmitExpression(out, texture)) {
return false;
}
// The LOD parameter is mandatory on textureSize() for non-multisampled
// textures.
if (!texture_type->Is<sem::StorageTexture>() &&
!texture_type->Is<sem::MultisampledTexture>() &&
!texture_type->Is<sem::DepthMultisampledTexture>()) {
out << ", ";
if (auto* level_arg = arg(Usage::kLevel)) {
if (!EmitExpression(out, level_arg)) {
return false;
}
} else {
out << "0";
}
}
out << ").z";
return true;
}
case sem::BuiltinType::kTextureNumLevels: { case sem::BuiltinType::kTextureNumLevels: {
out << "textureQueryLevels("; out << "textureQueryLevels(";
if (!EmitExpression(out, texture)) { if (!EmitExpression(out, texture)) {

View File

@ -103,7 +103,9 @@ ExpectedResult expected_texture_overload(
case ValidTextureOverload::kNumLayersDepth2dArray: case ValidTextureOverload::kNumLayersDepth2dArray:
case ValidTextureOverload::kNumLayersCubeArray: case ValidTextureOverload::kNumLayersCubeArray:
case ValidTextureOverload::kNumLayersDepthCubeArray: case ValidTextureOverload::kNumLayersDepthCubeArray:
return {"textureSize"};
case ValidTextureOverload::kNumLayersStorageWO2dArray: case ValidTextureOverload::kNumLayersStorageWO2dArray:
return {"imageSize"};
case ValidTextureOverload::kNumLevels2d: case ValidTextureOverload::kNumLevels2d:
case ValidTextureOverload::kNumLevelsCube: case ValidTextureOverload::kNumLevelsCube:
case ValidTextureOverload::kNumLevelsDepth2d: case ValidTextureOverload::kNumLevelsDepth2d:

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() { void textureNumLayers_024820() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() { void textureNumLayers_024820() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() { void textureNumLayers_024820() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_0_1; uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() { void textureNumLayers_053df7() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_0_1; uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() { void textureNumLayers_053df7() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_0_1; uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() { void textureNumLayers_053df7() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() { void textureNumLayers_058cc3() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() { void textureNumLayers_058cc3() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() { void textureNumLayers_058cc3() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0; layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() { void textureNumLayers_09d05d() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba8) uniform highp writeonly image2DArray arg_0; layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() { void textureNumLayers_09d05d() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0; layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() { void textureNumLayers_09d05d() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0; layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() { void textureNumLayers_13b4ce() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0; layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() { void textureNumLayers_13b4ce() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0; layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() { void textureNumLayers_13b4ce() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(r32i) uniform highp writeonly iimage2DArray arg_0; layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() { void textureNumLayers_22e53b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(r32i) uniform highp writeonly iimage2DArray arg_0; layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() { void textureNumLayers_22e53b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(r32i) uniform highp writeonly iimage2DArray arg_0; layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() { void textureNumLayers_22e53b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba16f) uniform highp writeonly image2DArray arg_0; layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() { void textureNumLayers_562013() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba16f) uniform highp writeonly image2DArray arg_0; layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() { void textureNumLayers_562013() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba16f) uniform highp writeonly image2DArray arg_0; layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() { void textureNumLayers_562013() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() { void textureNumLayers_5d59cd() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() { void textureNumLayers_5d59cd() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() { void textureNumLayers_5d59cd() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba32f) uniform highp writeonly image2DArray arg_0; layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() { void textureNumLayers_68a65b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba32f) uniform highp writeonly image2DArray arg_0; layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() { void textureNumLayers_68a65b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba32f) uniform highp writeonly image2DArray arg_0; layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() { void textureNumLayers_68a65b() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() { void textureNumLayers_778bd1() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() { void textureNumLayers_778bd1() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_1; uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() { void textureNumLayers_778bd1() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() { void textureNumLayers_7f1937() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() { void textureNumLayers_7f1937() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() { void textureNumLayers_7f1937() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_0_1; uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() { void textureNumLayers_85f980() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_0_1; uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() { void textureNumLayers_85f980() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_0_1; uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() { void textureNumLayers_85f980() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
uniform highp usampler2DArray arg_0_1; uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() { void textureNumLayers_87953e() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
uniform highp usampler2DArray arg_0_1; uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() { void textureNumLayers_87953e() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
uniform highp usampler2DArray arg_0_1; uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() { void textureNumLayers_87953e() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
uniform highp isampler2DArray arg_0_1; uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() { void textureNumLayers_893e7c() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
uniform highp isampler2DArray arg_0_1; uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() { void textureNumLayers_893e7c() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
uniform highp isampler2DArray arg_0_1; uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() { void textureNumLayers_893e7c() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() { void textureNumLayers_9700fb() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() { void textureNumLayers_9700fb() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() { void textureNumLayers_9700fb() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0; layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() { void textureNumLayers_a216d2() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0; layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() { void textureNumLayers_a216d2() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0; layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() { void textureNumLayers_a216d2() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() { void textureNumLayers_cd5dc8() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() { void textureNumLayers_cd5dc8() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() { void textureNumLayers_cd5dc8() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(r32f) uniform highp writeonly image2DArray arg_0; layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() { void textureNumLayers_d5b228() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(r32f) uniform highp writeonly image2DArray arg_0; layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() { void textureNumLayers_d5b228() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(r32f) uniform highp writeonly image2DArray arg_0; layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() { void textureNumLayers_d5b228() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0; layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() { void textureNumLayers_e31be1() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0; layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() { void textureNumLayers_e31be1() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0; layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() { void textureNumLayers_e31be1() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() { void textureNumLayers_e653c0() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() { void textureNumLayers_e653c0() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
uniform highp sampler2DArray arg_0_1; uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() { void textureNumLayers_e653c0() {
int res = textureQueryLevels(arg_0_1);; int res = textureSize(arg_0_1, 0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(r32ui) uniform highp writeonly uimage2DArray arg_0; layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() { void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0; layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() { void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(r32ui) uniform highp writeonly uimage2DArray arg_0; layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() { void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0; layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() { void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0; layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() { void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0; layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() { void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() { void textureNumLayers_fcec98() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() { void textureNumLayers_fcec98() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() { void textureNumLayers_fcec98() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {

View File

@ -1,10 +1,8 @@
SKIP: FAILED
#version 310 es #version 310 es
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() { void textureNumLayers_ff5e89() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -19,20 +17,12 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
precision mediump float; precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() { void textureNumLayers_ff5e89() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void fragment_main() { void fragment_main() {
@ -43,19 +33,11 @@ void main() {
fragment_main(); fragment_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es #version 310 es
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() { void textureNumLayers_ff5e89() {
int res = textureQueryLevels(arg_0);; int res = imageSize(arg_0).z;
} }
void compute_main() { void compute_main() {
@ -67,11 +49,3 @@ void main() {
compute_main(); compute_main();
return; return;
} }
Error parsing GLSL shader:
ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,43 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12; vec2 coords12 = vf12;
vec3 coords123 = vf123; vec3 coords123 = vf123;
vec4 coords1234 = vf1234; vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1);); ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return; return;
} }

View File

@ -1,43 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12; vec2 coords12 = vf12;
vec3 coords123 = vf123; vec3 coords123 = vf123;
vec4 coords1234 = vf1234; vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1);); ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return; return;
} }

View File

@ -1,44 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, 0).xy, textureQueryLevels(x_20_1););
vec4 x_98 = texelFetch(x_20_1, ivec3(vi123.xy, vi123.z), 0);
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.