GLSL: implement textureNumLayers(), and update expectations.

Bug: tint:1426
Change-Id: I609a34be458c14deef866ab66d7b57b8ee6316f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80580
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-15 17:58:07 +00:00
committed by Tint LUCI CQ
parent ee38740991
commit 5f6a185d02
31 changed files with 104 additions and 648 deletions

View File

@@ -1,43 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return;
}

View File

@@ -1,43 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return;
}

View File

@@ -1,44 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray x_20_1;
void main_1() {
float f1 = 1.0f;
vec2 vf12 = vec2(1.0f, 2.0f);
vec2 vf21 = vec2(2.0f, 1.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
int i1 = 1;
ivec2 vi12 = ivec2(1, 2);
ivec3 vi123 = ivec3(1, 2, 3);
ivec4 vi1234 = ivec4(1, 2, 3, 4);
uint u1 = 1u;
uvec2 vu12 = uvec2(1u, 2u);
uvec3 vu123 = uvec3(1u, 2u, 3u);
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
float coords1 = 1.0f;
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
ivec3 x_99 = ivec3(textureSize(x_20_1, 0).xy, textureQueryLevels(x_20_1););
vec4 x_98 = texelFetch(x_20_1, ivec3(vi123.xy, vi123.z), 0);
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.