Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle getting the indexFormat from the pipeline "late". Bug: dawn:502 Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
33f29ea9b2
commit
5fad85bbd9
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@ -1150,6 +1150,7 @@
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"name": "set index buffer",
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"args": [
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{"name": "buffer", "type": "buffer"},
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{"name": "format", "type": "index format"},
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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@ -1349,6 +1350,7 @@
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"name": "set index buffer",
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"args": [
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{"name": "buffer", "type": "buffer"},
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{"name": "format", "type": "index format"},
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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@ -163,7 +163,7 @@ void frame() {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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@ -251,7 +251,7 @@ void frame() {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(36);
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pass.SetStencilReference(0x1);
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@ -126,20 +126,12 @@ namespace dawn_native {
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}
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}
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if (aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
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if (mIndexBufferSet) {
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wgpu::IndexFormat pipelineIndexFormat =
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mLastRenderPipeline->GetVertexStateDescriptor()->indexFormat;
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if (mIndexFormat != wgpu::IndexFormat::Undefined) {
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if (!IsStripPrimitiveTopology(mLastRenderPipeline->GetPrimitiveTopology()) ||
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mIndexFormat == pipelineIndexFormat) {
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mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
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}
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} else if (pipelineIndexFormat != wgpu::IndexFormat::Undefined) {
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// TODO(crbug.com/dawn/502): Deprecated path. Remove once setIndexFormat always
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// requires an index format.
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mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
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}
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if (aspects[VALIDATION_ASPECT_INDEX_BUFFER] && mIndexBufferSet) {
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wgpu::IndexFormat pipelineIndexFormat =
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mLastRenderPipeline->GetVertexStateDescriptor()->indexFormat;
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if (!IsStripPrimitiveTopology(mLastRenderPipeline->GetPrimitiveTopology()) ||
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mIndexFormat == pipelineIndexFormat) {
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mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
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}
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}
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}
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@ -154,17 +146,10 @@ namespace dawn_native {
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mLastRenderPipeline->GetVertexStateDescriptor()->indexFormat;
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if (!mIndexBufferSet) {
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return DAWN_VALIDATION_ERROR("Missing index buffer");
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} else if (mIndexFormat != wgpu::IndexFormat::Undefined &&
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IsStripPrimitiveTopology(mLastRenderPipeline->GetPrimitiveTopology()) &&
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mIndexFormat != pipelineIndexFormat) {
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} else if (IsStripPrimitiveTopology(mLastRenderPipeline->GetPrimitiveTopology()) &&
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mIndexFormat != pipelineIndexFormat) {
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return DAWN_VALIDATION_ERROR(
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"Pipeline strip index format does not match index buffer format");
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} else if (mIndexFormat == wgpu::IndexFormat::Undefined &&
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pipelineIndexFormat == wgpu::IndexFormat::Undefined) {
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// TODO(crbug.com/dawn/502): Deprecated path. Remove once setIndexFormat always
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// requires an index format.
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return DAWN_VALIDATION_ERROR(
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"Index format must be specified on the pipeline or in setIndexBuffer");
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}
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// The chunk of code above should be similar to the one in |RecomputeLazyAspects|.
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@ -153,24 +153,25 @@ namespace dawn_native {
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});
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}
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void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size) {
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GetDevice()->EmitDeprecationWarning(
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"RenderEncoderBase::SetIndexBuffer is deprecated. Use RenderEncoderBase::SetIndexBufferWithFormat instead");
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SetIndexBufferCommon(buffer, wgpu::IndexFormat::Undefined, offset, size, false);
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}
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void RenderEncoderBase::SetIndexBufferWithFormat(BufferBase* buffer, wgpu::IndexFormat format,
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uint64_t offset, uint64_t size) {
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SetIndexBufferCommon(buffer, format, offset, size, true);
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GetDevice()->EmitDeprecationWarning(
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"RenderEncoderBase::SetIndexBufferWithFormat is deprecated. Use "
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"RenderEncoderBase::SetIndexBuffer instead.");
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SetIndexBuffer(buffer, format, offset, size);
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}
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void RenderEncoderBase::SetIndexBufferCommon(BufferBase* buffer, wgpu::IndexFormat format,
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uint64_t offset, uint64_t size,
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bool requireFormat) {
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void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer,
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wgpu::IndexFormat format,
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uint64_t offset,
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uint64_t size) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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DAWN_TRY(ValidateIndexFormat(format));
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if (format == wgpu::IndexFormat::Undefined) {
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return DAWN_VALIDATION_ERROR("Index format must be specified");
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}
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uint64_t bufferSize = buffer->GetSize();
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if (offset > bufferSize) {
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@ -186,12 +187,6 @@ namespace dawn_native {
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}
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}
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if (requireFormat && format == wgpu::IndexFormat::Undefined) {
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return DAWN_VALIDATION_ERROR("Index format must be specified");
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} else if (!requireFormat) {
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ASSERT(format == wgpu::IndexFormat::Undefined);
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}
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SetIndexBufferCmd* cmd =
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allocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
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cmd->buffer = buffer;
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@ -40,7 +40,10 @@ namespace dawn_native {
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void SetPipeline(RenderPipelineBase* pipeline);
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void SetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset, uint64_t size);
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void SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size);
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void SetIndexBuffer(BufferBase* buffer,
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wgpu::IndexFormat format,
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uint64_t offset,
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uint64_t size);
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void SetIndexBufferWithFormat(BufferBase* buffer, wgpu::IndexFormat format, uint64_t offset,
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uint64_t size);
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@ -49,9 +52,6 @@ namespace dawn_native {
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RenderEncoderBase(DeviceBase* device, EncodingContext* encodingContext, ErrorTag errorTag);
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private:
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void SetIndexBufferCommon(BufferBase* buffer, wgpu::IndexFormat format, uint64_t offset,
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uint64_t size, bool requireFormat);
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const bool mDisableBaseVertex;
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const bool mDisableBaseInstance;
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};
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@ -94,15 +94,16 @@ namespace dawn_native {
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}
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DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat));
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// Pipeline descriptors using strip topologies must not have an undefined index format.
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// Pipeline descriptors must have indexFormat != undefined IFF they are using strip
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// topologies.
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if (IsStripPrimitiveTopology(primitiveTopology)) {
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if (descriptor->indexFormat == wgpu::IndexFormat::Undefined) {
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return DAWN_VALIDATION_ERROR(
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"indexFormat must not be undefined when using strip primitive topologies");
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}
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} else if (descriptor->indexFormat != wgpu::IndexFormat::Undefined) {
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device->EmitDeprecationWarning(
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"Specifying an indexFormat when using list primitive topologies is deprecated");
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return DAWN_VALIDATION_ERROR(
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"indexFormat must be undefined when using non-strip primitive topologies");
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}
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if (descriptor->vertexBufferCount > kMaxVertexBuffers) {
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@ -505,46 +505,6 @@ namespace dawn_native { namespace d3d12 {
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mD3D12BufferViews = {};
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};
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class IndexBufferTracker {
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public:
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void OnSetIndexBuffer(Buffer* buffer,
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wgpu::IndexFormat format,
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uint64_t offset,
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uint64_t size) {
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mD3D12BufferView.BufferLocation = buffer->GetVA() + offset;
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mD3D12BufferView.SizeInBytes = size;
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mBufferIndexFormat = DXGIIndexFormat(format);
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// We don't need to dirty the state unless BufferLocation or SizeInBytes
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// change, but most of the time this will always be the case.
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mLastAppliedIndexFormat = DXGI_FORMAT_UNKNOWN;
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}
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void OnSetPipeline(const RenderPipelineBase* pipeline) {
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mPipelineIndexFormat =
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DXGIIndexFormat(pipeline->GetVertexStateDescriptor()->indexFormat);
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}
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void Apply(ID3D12GraphicsCommandList* commandList) {
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DXGI_FORMAT newIndexFormat = mBufferIndexFormat;
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if (newIndexFormat == DXGI_FORMAT_UNKNOWN) {
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newIndexFormat = mPipelineIndexFormat;
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}
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if (newIndexFormat != mLastAppliedIndexFormat) {
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mD3D12BufferView.Format = newIndexFormat;
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commandList->IASetIndexBuffer(&mD3D12BufferView);
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mLastAppliedIndexFormat = newIndexFormat;
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}
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}
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private:
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DXGI_FORMAT mBufferIndexFormat = DXGI_FORMAT_UNKNOWN;
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DXGI_FORMAT mPipelineIndexFormat = DXGI_FORMAT_UNKNOWN;
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DXGI_FORMAT mLastAppliedIndexFormat = DXGI_FORMAT_UNKNOWN;
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D3D12_INDEX_BUFFER_VIEW mD3D12BufferView = {};
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};
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void ResolveMultisampledRenderPass(CommandRecordingContext* commandContext,
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BeginRenderPassCmd* renderPass) {
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ASSERT(renderPass != nullptr);
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@ -1269,7 +1229,6 @@ namespace dawn_native { namespace d3d12 {
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RenderPipeline* lastPipeline = nullptr;
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PipelineLayout* lastLayout = nullptr;
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VertexBufferTracker vertexBufferTracker = {};
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IndexBufferTracker indexBufferTracker = {};
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auto EncodeRenderBundleCommand = [&](CommandIterator* iter, Command type) -> MaybeError {
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switch (type) {
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DrawIndexedCmd* draw = iter->NextCommand<DrawIndexedCmd>();
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DAWN_TRY(bindingTracker->Apply(commandContext));
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indexBufferTracker.Apply(commandList);
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vertexBufferTracker.Apply(commandList, lastPipeline);
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commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount,
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draw->firstIndex, draw->baseVertex,
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DrawIndexedIndirectCmd* draw = iter->NextCommand<DrawIndexedIndirectCmd>();
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DAWN_TRY(bindingTracker->Apply(commandContext));
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indexBufferTracker.Apply(commandList);
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vertexBufferTracker.Apply(commandList, lastPipeline);
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Buffer* buffer = ToBackend(draw->indirectBuffer.Get());
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ComPtr<ID3D12CommandSignature> signature =
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commandList->IASetPrimitiveTopology(pipeline->GetD3D12PrimitiveTopology());
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bindingTracker->OnSetPipeline(pipeline);
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indexBufferTracker.OnSetPipeline(pipeline);
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lastPipeline = pipeline;
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lastLayout = layout;
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case Command::SetIndexBuffer: {
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SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
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indexBufferTracker.OnSetIndexBuffer(ToBackend(cmd->buffer.Get()), cmd->format,
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cmd->offset, cmd->size);
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D3D12_INDEX_BUFFER_VIEW bufferView;
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bufferView.Format = DXGIIndexFormat(cmd->format);
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bufferView.BufferLocation = ToBackend(cmd->buffer)->GetVA() + cmd->offset;
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bufferView.SizeInBytes = cmd->size;
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commandList->IASetIndexBuffer(&bufferView);
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break;
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}
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@ -1030,7 +1030,9 @@ namespace dawn_native { namespace metal {
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RenderPipeline* lastPipeline = nullptr;
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id<MTLBuffer> indexBuffer = nullptr;
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uint32_t indexBufferBaseOffset = 0;
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wgpu::IndexFormat indexBufferFormat = wgpu::IndexFormat::Undefined;
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MTLIndexType indexBufferType;
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uint64_t indexTypeSize = 0;
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StorageBufferLengthTracker storageBufferLengths = {};
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VertexBufferTracker vertexBuffers(&storageBufferLengths);
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BindGroupTracker bindGroups(&storageBufferLengths);
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bindGroups.Apply(encoder);
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storageBufferLengths.Apply(encoder, lastPipeline, enableVertexPulling);
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// If a index format was specified in setIndexBuffer always use it.
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wgpu::IndexFormat indexFormat = indexBufferFormat;
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if (indexFormat == wgpu::IndexFormat::Undefined) {
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// Otherwise use the pipeline's index format.
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// TODO(crbug.com/dawn/502): This path is deprecated.
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indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
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}
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size_t formatSize = IndexFormatSize(indexFormat);
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// The index and instance count must be non-zero, otherwise no-op
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if (draw->indexCount != 0 && draw->instanceCount != 0) {
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// MTLFeatureSet_iOS_GPUFamily3_v1 does not support baseInstance and
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@ -1088,18 +1081,18 @@ namespace dawn_native { namespace metal {
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if (draw->baseVertex == 0 && draw->firstInstance == 0) {
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[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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indexCount:draw->indexCount
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indexType:MTLIndexFormat(indexFormat)
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indexType:indexBufferType
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferBaseOffset +
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draw->firstIndex * formatSize
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draw->firstIndex * indexTypeSize
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instanceCount:draw->instanceCount];
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} else {
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[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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indexCount:draw->indexCount
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indexType:MTLIndexFormat(indexFormat)
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indexType:indexBufferType
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferBaseOffset +
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draw->firstIndex * formatSize
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draw->firstIndex * indexTypeSize
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instanceCount:draw->instanceCount
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baseVertex:draw->baseVertex
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baseInstance:draw->firstInstance];
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@ -1130,18 +1123,10 @@ namespace dawn_native { namespace metal {
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bindGroups.Apply(encoder);
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storageBufferLengths.Apply(encoder, lastPipeline, enableVertexPulling);
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// If a index format was specified in setIndexBuffer always use it.
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wgpu::IndexFormat indexFormat = indexBufferFormat;
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if (indexFormat == wgpu::IndexFormat::Undefined) {
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// Otherwise use the pipeline's index format.
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// TODO(crbug.com/dawn/502): This path is deprecated.
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indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
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}
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Buffer* buffer = ToBackend(draw->indirectBuffer.Get());
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id<MTLBuffer> indirectBuffer = buffer->GetMTLBuffer();
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[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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indexType:MTLIndexFormat(indexFormat)
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indexType:indexBufferType
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferBaseOffset
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indirectBuffer:indirectBuffer
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@ -1210,9 +1195,8 @@ namespace dawn_native { namespace metal {
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auto b = ToBackend(cmd->buffer.Get());
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indexBuffer = b->GetMTLBuffer();
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indexBufferBaseOffset = cmd->offset;
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// TODO(crbug.com/dawn/502): Once setIndexBuffer is required to specify an
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// index buffer format store as an MTLIndexType.
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indexBufferFormat = cmd->format;
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indexBufferType = MTLIndexFormat(cmd->format);
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indexTypeSize = IndexFormatSize(cmd->format);
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break;
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}
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@ -1009,7 +1009,8 @@ namespace dawn_native { namespace opengl {
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RenderPipeline* lastPipeline = nullptr;
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uint64_t indexBufferBaseOffset = 0;
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wgpu::IndexFormat indexBufferFormat;
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GLenum indexBufferFormat;
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uint32_t indexFormatSize;
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VertexStateBufferBindingTracker vertexStateBufferBindingTracker;
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BindGroupTracker bindGroupTracker = {};
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@ -1039,20 +1040,11 @@ namespace dawn_native { namespace opengl {
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vertexStateBufferBindingTracker.Apply(gl);
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bindGroupTracker.Apply(gl);
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// If a index format was specified in setIndexBuffer always use it.
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wgpu::IndexFormat indexFormat = indexBufferFormat;
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if (indexFormat == wgpu::IndexFormat::Undefined) {
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// Otherwise use the pipeline's index format.
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// TODO(crbug.com/dawn/502): This path is deprecated.
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indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
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}
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size_t formatSize = IndexFormatSize(indexFormat);
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if (draw->firstInstance > 0) {
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gl.DrawElementsInstancedBaseVertexBaseInstance(
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lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
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IndexFormatType(indexFormat),
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reinterpret_cast<void*>(draw->firstIndex * formatSize +
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indexBufferFormat,
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reinterpret_cast<void*>(draw->firstIndex * indexFormatSize +
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indexBufferBaseOffset),
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draw->instanceCount, draw->baseVertex, draw->firstInstance);
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} else {
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@ -1060,16 +1052,16 @@ namespace dawn_native { namespace opengl {
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if (draw->baseVertex != 0) {
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gl.DrawElementsInstancedBaseVertex(
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lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
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IndexFormatType(indexFormat),
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reinterpret_cast<void*>(draw->firstIndex * formatSize +
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indexBufferFormat,
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reinterpret_cast<void*>(draw->firstIndex * indexFormatSize +
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indexBufferBaseOffset),
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draw->instanceCount, draw->baseVertex);
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} else {
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// This branch is only needed on OpenGL < 3.2; ES < 3.2
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gl.DrawElementsInstanced(
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lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
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IndexFormatType(indexFormat),
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reinterpret_cast<void*>(draw->firstIndex * formatSize +
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indexBufferFormat,
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reinterpret_cast<void*>(draw->firstIndex * indexFormatSize +
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indexBufferBaseOffset),
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draw->instanceCount);
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}
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@ -1100,17 +1092,9 @@ namespace dawn_native { namespace opengl {
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uint64_t indirectBufferOffset = draw->indirectOffset;
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Buffer* indirectBuffer = ToBackend(draw->indirectBuffer.Get());
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// If a index format was specified in setIndexBuffer always use it.
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wgpu::IndexFormat indexFormat = indexBufferFormat;
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if (indexFormat == wgpu::IndexFormat::Undefined) {
|
||||
// Otherwise use the pipeline's index format.
|
||||
// TODO(crbug.com/dawn/502): This path is deprecated.
|
||||
indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
|
||||
}
|
||||
|
||||
gl.BindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle());
|
||||
gl.DrawElementsIndirect(
|
||||
lastPipeline->GetGLPrimitiveTopology(), IndexFormatType(indexFormat),
|
||||
lastPipeline->GetGLPrimitiveTopology(), indexBufferFormat,
|
||||
reinterpret_cast<void*>(static_cast<intptr_t>(indirectBufferOffset)));
|
||||
break;
|
||||
}
|
||||
|
@ -1147,10 +1131,10 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
case Command::SetIndexBuffer: {
|
||||
SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
|
||||
// TODO(crbug.com/dawn/502): Once setIndexBuffer is required to specify an
|
||||
// index buffer format store as an GLenum.
|
||||
indexBufferFormat = cmd->format;
|
||||
|
||||
indexBufferBaseOffset = cmd->offset;
|
||||
indexBufferFormat = IndexFormatType(cmd->format);
|
||||
indexFormatSize = IndexFormatSize(cmd->format);
|
||||
vertexStateBufferBindingTracker.OnSetIndexBuffer(cmd->buffer.Get());
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -224,41 +224,6 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
};
|
||||
|
||||
class IndexBufferTracker {
|
||||
public:
|
||||
void OnSetIndexBuffer(VkBuffer buffer, wgpu::IndexFormat format, VkDeviceSize offset) {
|
||||
mIndexBuffer = buffer;
|
||||
mOffset = offset;
|
||||
mBufferIndexFormat = format;
|
||||
|
||||
mLastAppliedIndexFormat = wgpu::IndexFormat::Undefined;
|
||||
}
|
||||
|
||||
void OnSetPipeline(RenderPipeline* pipeline) {
|
||||
mPipelineIndexFormat = pipeline->GetVertexStateDescriptor()->indexFormat;
|
||||
}
|
||||
|
||||
void Apply(Device* device, VkCommandBuffer commands) {
|
||||
wgpu::IndexFormat newIndexFormat = mBufferIndexFormat;
|
||||
if (newIndexFormat == wgpu::IndexFormat::Undefined) {
|
||||
newIndexFormat = mPipelineIndexFormat;
|
||||
}
|
||||
|
||||
if (newIndexFormat != mLastAppliedIndexFormat) {
|
||||
device->fn.CmdBindIndexBuffer(commands, mIndexBuffer, mOffset,
|
||||
VulkanIndexType(newIndexFormat));
|
||||
mLastAppliedIndexFormat = newIndexFormat;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
wgpu::IndexFormat mBufferIndexFormat = wgpu::IndexFormat::Undefined;
|
||||
wgpu::IndexFormat mPipelineIndexFormat = wgpu::IndexFormat::Undefined;
|
||||
wgpu::IndexFormat mLastAppliedIndexFormat = wgpu::IndexFormat::Undefined;
|
||||
VkBuffer mIndexBuffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize mOffset;
|
||||
};
|
||||
|
||||
MaybeError RecordBeginRenderPass(CommandRecordingContext* recordingContext,
|
||||
Device* device,
|
||||
BeginRenderPassCmd* renderPass) {
|
||||
|
@ -1000,7 +965,6 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
RenderDescriptorSetTracker descriptorSets = {};
|
||||
IndexBufferTracker indexBufferTracker = {};
|
||||
RenderPipeline* lastPipeline = nullptr;
|
||||
|
||||
auto EncodeRenderBundleCommand = [&](CommandIterator* iter, Command type) {
|
||||
|
@ -1018,7 +982,6 @@ namespace dawn_native { namespace vulkan {
|
|||
DrawIndexedCmd* draw = iter->NextCommand<DrawIndexedCmd>();
|
||||
|
||||
descriptorSets.Apply(device, recordingContext, VK_PIPELINE_BIND_POINT_GRAPHICS);
|
||||
indexBufferTracker.Apply(device, commands);
|
||||
device->fn.CmdDrawIndexed(commands, draw->indexCount, draw->instanceCount,
|
||||
draw->firstIndex, draw->baseVertex,
|
||||
draw->firstInstance);
|
||||
|
@ -1041,7 +1004,6 @@ namespace dawn_native { namespace vulkan {
|
|||
VkBuffer indirectBuffer = ToBackend(draw->indirectBuffer)->GetHandle();
|
||||
|
||||
descriptorSets.Apply(device, recordingContext, VK_PIPELINE_BIND_POINT_GRAPHICS);
|
||||
indexBufferTracker.Apply(device, commands);
|
||||
device->fn.CmdDrawIndexedIndirect(
|
||||
commands, indirectBuffer, static_cast<VkDeviceSize>(draw->indirectOffset),
|
||||
1, 0);
|
||||
|
@ -1115,8 +1077,8 @@ namespace dawn_native { namespace vulkan {
|
|||
SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
|
||||
VkBuffer indexBuffer = ToBackend(cmd->buffer)->GetHandle();
|
||||
|
||||
indexBufferTracker.OnSetIndexBuffer(indexBuffer, cmd->format,
|
||||
static_cast<VkDeviceSize>(cmd->offset));
|
||||
device->fn.CmdBindIndexBuffer(commands, indexBuffer, cmd->offset,
|
||||
VulkanIndexType(cmd->format));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1129,7 +1091,6 @@ namespace dawn_native { namespace vulkan {
|
|||
lastPipeline = pipeline;
|
||||
|
||||
descriptorSets.OnSetPipeline(pipeline);
|
||||
indexBufferTracker.OnSetPipeline(pipeline);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -321,8 +321,8 @@ class BufferZeroInitTest : public DawnTest {
|
|||
|
||||
// Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index
|
||||
// buffer.
|
||||
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16,
|
||||
indexBufferOffset, sizeof(uint32_t));
|
||||
renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, indexBufferOffset,
|
||||
sizeof(uint32_t));
|
||||
renderPass.DrawIndexed(1);
|
||||
renderPass.EndPass();
|
||||
|
||||
|
@ -401,7 +401,7 @@ class BufferZeroInitTest : public DawnTest {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
renderPass.SetPipeline(renderPipeline);
|
||||
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
|
||||
renderPass.EndPass();
|
||||
|
||||
|
|
|
@ -32,6 +32,22 @@ class DeprecationTests : public DawnTest {
|
|||
}
|
||||
};
|
||||
|
||||
// Test that SetIndexBufferWithFormat is deprecated.
|
||||
TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
|
||||
wgpu::BufferDescriptor bufferDesc;
|
||||
bufferDesc.size = 4;
|
||||
bufferDesc.usage = wgpu::BufferUsage::Index;
|
||||
wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32));
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
// Test that using BGLEntry.multisampled = true emits a deprecation warning.
|
||||
TEST_P(DeprecationTests, BGLEntryMultisampledDeprecated) {
|
||||
wgpu::BindGroupLayoutEntry entry{};
|
||||
|
@ -160,108 +176,3 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
|
|||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
};
|
||||
|
||||
constexpr uint32_t kRTSize = 400;
|
||||
|
||||
class SetIndexBufferDeprecationTests : public DeprecationTests {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
DeprecationTests::SetUp();
|
||||
|
||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
}
|
||||
|
||||
utils::BasicRenderPass renderPass;
|
||||
|
||||
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
|
||||
wgpu::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
gl_Position = pos;
|
||||
})");
|
||||
|
||||
wgpu::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
|
||||
descriptor.cVertexState.indexFormat = format;
|
||||
descriptor.cVertexState.vertexBufferCount = 1;
|
||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
};
|
||||
|
||||
// Test that the Uint32 index format is correctly interpreted
|
||||
TEST_P(SetIndexBufferDeprecationTests, Uint32) {
|
||||
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
|
||||
|
||||
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
|
||||
device, wgpu::BufferUsage::Vertex,
|
||||
{-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
|
||||
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
|
||||
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
|
||||
wgpu::Buffer indexBuffer =
|
||||
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
|
||||
}
|
||||
|
||||
// Test that the Uint16 index format is correctly interpreted
|
||||
TEST_P(SetIndexBufferDeprecationTests, Uint16) {
|
||||
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
|
||||
|
||||
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
|
||||
device, wgpu::BufferUsage::Vertex,
|
||||
{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
|
||||
// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
|
||||
wgpu::Buffer indexBuffer =
|
||||
utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(SetIndexBufferDeprecationTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
OpenGLBackend(),
|
||||
VulkanBackend());
|
||||
|
|
|
@ -89,7 +89,7 @@ class DrawIndexedIndirectTest : public DawnTest {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ class DrawIndexedTest : public DawnTest {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
|
||||
pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
|
|
@ -552,7 +552,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass1.SetPipeline(rp);
|
||||
pass1.SetVertexBuffer(0, vertexBuffer);
|
||||
pass1.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, 0);
|
||||
pass1.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
|
||||
pass1.SetBindGroup(0, bindGroup1);
|
||||
pass1.DrawIndexed(6);
|
||||
pass1.EndPass();
|
||||
|
@ -676,7 +676,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass1.SetPipeline(rp);
|
||||
pass1.SetVertexBuffer(0, buffer);
|
||||
pass1.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
|
||||
pass1.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
|
||||
pass1.SetBindGroup(0, bindGroup1);
|
||||
pass1.DrawIndexed(6);
|
||||
pass1.EndPass();
|
||||
|
|
|
@ -80,7 +80,7 @@ TEST_P(IndexFormatTest, Uint32) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ TEST_P(IndexFormatTest, Uint16) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(7);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.DrawIndexed(7);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline16);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetPipeline(pipeline32);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
|
@ -247,8 +247,6 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
// Test that setting the index buffer before the pipeline works, this is important
|
||||
// for backends where the index format is passed inside the call to SetIndexBuffer
|
||||
// because it needs to be done lazily (to query the format from the last pipeline).
|
||||
// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
|
||||
// we want to support eventually.
|
||||
TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
|
||||
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
|
||||
|
||||
|
@ -261,7 +259,7 @@ TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
|
@ -291,7 +289,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer32, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer32, wgpu::IndexFormat::Uint32);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
|
@ -306,7 +304,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
|
|||
encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer16, wgpu::IndexFormat::Uint16);
|
||||
pass.SetIndexBuffer(indexBuffer16, wgpu::IndexFormat::Uint16);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
|
|
|
@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
|
|||
uint32_t zeros[100] = {};
|
||||
wgpu::Buffer indexBuffer =
|
||||
utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
|
||||
} else {
|
||||
pass.DrawIndirect(indirectBuffer, indirectOffset);
|
||||
|
|
|
@ -48,6 +48,21 @@ class IndexBufferValidationTest : public ValidationTest {
|
|||
}
|
||||
};
|
||||
|
||||
// Test that IndexFormat::Undefined is disallowed.
|
||||
TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
|
||||
wgpu::BufferDescriptor bufferDesc;
|
||||
bufferDesc.usage = wgpu::BufferUsage::Index;
|
||||
bufferDesc.size = 256;
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
DummyRenderPass renderPass(device);
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Test that for OOB validation of index buffer offset and size.
|
||||
TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
||||
wgpu::BufferDescriptor bufferDesc;
|
||||
|
@ -61,13 +76,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
// Explicit size
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
|
||||
// Implicit size
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
|
||||
// Implicit size of zero
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
@ -76,7 +91,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
@ -85,7 +100,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
@ -98,27 +113,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
// Explicit size
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
|
||||
// Implicit size
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
|
||||
// Implicit size of zero
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Bad case, offset + size is larger than the buffer
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Bad case, size is 0 but the offset is larger than the buffer
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -141,7 +156,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
|||
// Expected to fail because pipeline and index formats don't match.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetPipeline(pipeline32);
|
||||
encoder.DrawIndexed(3);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -149,7 +164,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
|||
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetPipeline(pipeline16);
|
||||
encoder.DrawIndexed(3);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -158,7 +173,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
|||
// Expected to succeed because pipeline and index formats match.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetPipeline(pipeline16);
|
||||
encoder.DrawIndexed(3);
|
||||
encoder.Finish();
|
||||
|
@ -166,7 +181,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
|||
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetPipeline(pipeline32);
|
||||
encoder.DrawIndexed(3);
|
||||
encoder.Finish();
|
||||
|
|
|
@ -582,10 +582,7 @@ TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
|
|||
// primitive topology isn't a strip type.
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
} else {
|
||||
// TODO(crbug.com/dawn/502): Once setIndexBuffer requires an
|
||||
// indexFormat. this should fail. For now it succeeds to allow
|
||||
// backwards compatibility during the deprecation period.
|
||||
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetVertexBuffer(0, buffer);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
|
@ -135,7 +135,7 @@ namespace {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -258,12 +258,12 @@ namespace {
|
|||
DummyRenderPass dummyRenderPass(device);
|
||||
|
||||
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass0.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass0.SetBindGroup(0, bg1);
|
||||
pass0.EndPass();
|
||||
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass1.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass1.SetBindGroup(0, bg0);
|
||||
pass1.EndPass();
|
||||
|
||||
|
@ -349,7 +349,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.Draw(3);
|
||||
|
||||
pass.SetBindGroup(0, bg);
|
||||
|
@ -414,7 +414,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, writeBG);
|
||||
pass.Draw(3);
|
||||
|
||||
|
@ -514,8 +514,8 @@ namespace {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -526,8 +526,8 @@ namespace {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -584,7 +584,7 @@ namespace {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.EndPass();
|
||||
|
@ -596,7 +596,7 @@ namespace {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.EndPass();
|
||||
|
@ -724,7 +724,7 @@ namespace {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
|
|
@ -60,7 +60,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(1);
|
||||
|
||||
pass.DrawIndirect(indirectBuffer, 0);
|
||||
|
@ -73,7 +73,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
|||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
|
||||
encoder.SetPipeline(pipeline);
|
||||
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.DrawIndexed(1);
|
||||
|
||||
encoder.DrawIndirect(indirectBuffer, 0);
|
||||
|
@ -86,7 +86,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, 0);
|
||||
|
||||
pass.EndPass();
|
||||
|
@ -98,7 +98,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
|||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
|
||||
|
||||
encoder.SetPipeline(pipeline);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.DrawIndexedIndirect(indirectBuffer, 0);
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
|
Loading…
Reference in New Issue