Refactor subresource related variables to a struct

This patch put subresource related variables like baseMipLevel,
levelCount, baseArrayLayer, layerCount into a single struct at
front-end. We have a lot more at backend too, a following patch
will do that.

Bug: dawn:157

Change-Id: Iab5633a4246b6ae89b80c39f5672dbb31d7a3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22704
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He
2020-06-12 00:37:31 +00:00
committed by Commit Bot service account
parent c7778a27cb
commit 5fafb49c7b
16 changed files with 275 additions and 305 deletions

View File

@@ -458,8 +458,7 @@ namespace dawn_native { namespace opengl {
// cleared in BeginRenderPass by setting the loadop to clear when the
// texture subresource has not been initialized before the render pass.
if (!(usages.textureUsages[i].usage & wgpu::TextureUsage::OutputAttachment)) {
texture->EnsureSubresourceContentInitialized(0, texture->GetNumMipLevels(), 0,
texture->GetArrayLayers());
texture->EnsureSubresourceContentInitialized(texture->GetAllSubresources());
}
}
};
@@ -513,12 +512,15 @@ namespace dawn_native { namespace opengl {
Texture* texture = ToBackend(dst.texture.Get());
GLenum target = texture->GetGLTarget();
const GLFormat& format = texture->GetGLFormat();
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
ASSERT(copy->copySize.depth == 1);
SubresourceRange subresource =
SubresourceRange::SingleSubresource(dst.mipLevel, dst.arrayLayer);
if (IsCompleteSubresourceCopiedTo(texture, copySize, dst.mipLevel)) {
texture->SetIsSubresourceContentInitialized(true, dst.mipLevel, 1,
dst.arrayLayer, 1);
texture->SetIsSubresourceContentInitialized(true, subresource);
} else {
texture->EnsureSubresourceContentInitialized(dst.mipLevel, 1,
dst.arrayLayer, 1);
texture->EnsureSubresourceContentInitialized(subresource);
}
gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->GetHandle());
@@ -602,8 +604,10 @@ namespace dawn_native { namespace opengl {
UNREACHABLE();
}
texture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer,
1);
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
ASSERT(copy->copySize.depth == 1);
texture->EnsureSubresourceContentInitialized(
SubresourceRange::SingleSubresource(src.mipLevel, src.arrayLayer));
// The only way to move data from a texture to a buffer in GL is via
// glReadPixels with a pack buffer. Create a temporary FBO for the copy.
gl.BindTexture(target, texture->GetHandle());
@@ -675,14 +679,16 @@ namespace dawn_native { namespace opengl {
Extent3D copySize = ComputeTextureCopyExtent(dst, copy->copySize);
Texture* srcTexture = ToBackend(src.texture.Get());
Texture* dstTexture = ToBackend(dst.texture.Get());
srcTexture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer,
1);
SubresourceRange srcRange = {src.mipLevel, 1, src.arrayLayer,
copy->copySize.depth};
SubresourceRange dstRange = {dst.mipLevel, 1, dst.arrayLayer,
copy->copySize.depth};
srcTexture->EnsureSubresourceContentInitialized(srcRange);
if (IsCompleteSubresourceCopiedTo(dstTexture, copySize, dst.mipLevel)) {
dstTexture->SetIsSubresourceContentInitialized(
true, dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
dstTexture->SetIsSubresourceContentInitialized(true, dstRange);
} else {
dstTexture->EnsureSubresourceContentInitialized(
dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
dstTexture->EnsureSubresourceContentInitialized(dstRange);
}
gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(),
src.mipLevel, src.origin.x, src.origin.y, src.arrayLayer,

View File

@@ -145,8 +145,8 @@ namespace dawn_native { namespace opengl {
gl.TexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
GetDevice()->ConsumedError(ClearTexture(0, GetNumMipLevels(), 0, GetArrayLayers(),
TextureBase::ClearValue::NonZero));
GetDevice()->ConsumedError(
ClearTexture(GetAllSubresources(), TextureBase::ClearValue::NonZero));
}
}
@@ -181,10 +181,7 @@ namespace dawn_native { namespace opengl {
return ToBackend(GetDevice())->GetGLFormat(GetFormat());
}
MaybeError Texture::ClearTexture(GLint baseMipLevel,
GLint levelCount,
GLint baseArrayLayer,
GLint layerCount,
MaybeError Texture::ClearTexture(const SubresourceRange& range,
TextureBase::ClearValue clearValue) {
// TODO(jiawei.shao@intel.com): initialize the textures with compressed formats.
if (GetFormat().isCompressed) {
@@ -224,31 +221,35 @@ namespace dawn_native { namespace opengl {
gl.GenFramebuffers(1, &framebuffer);
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
for (uint32_t level = range.baseMipLevel;
level < range.baseMipLevel + range.levelCount; ++level) {
switch (GetDimension()) {
case wgpu::TextureDimension::e2D:
if (GetArrayLayers() == 1) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(level, 1, 0, 1)) {
IsSubresourceContentInitialized(
SubresourceRange::SingleSubresource(level, 0))) {
// Skip lazy clears if already initialized.
continue;
}
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT, GetGLTarget(),
GetHandle(), level);
GetHandle(), static_cast<GLint>(level));
DoClear();
} else {
for (GLint layer = baseArrayLayer;
layer < baseArrayLayer + layerCount; ++layer) {
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(level, 1, layer, 1)) {
IsSubresourceContentInitialized(
SubresourceRange::SingleSubresource(level, layer))) {
// Skip lazy clears if already initialized.
continue;
}
gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GetHandle(), level, layer);
gl.FramebufferTextureLayer(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GetHandle(), static_cast<GLint>(level),
static_cast<GLint>(layer));
DoClear();
}
}
@@ -268,16 +269,19 @@ namespace dawn_native { namespace opengl {
clearColorData.fill(clearColor);
const GLFormat& glFormat = GetGLFormat();
for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
for (uint32_t level = range.baseMipLevel;
level < range.baseMipLevel + range.levelCount; ++level) {
Extent3D mipSize = GetMipLevelPhysicalSize(level);
for (GLint layer = baseArrayLayer; layer < baseArrayLayer + layerCount;
++layer) {
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(level, 1, layer, 1)) {
IsSubresourceContentInitialized(
SubresourceRange::SingleSubresource(level, layer))) {
// Skip lazy clears if already initialized.
continue;
}
gl.ClearTexSubImage(mHandle, level, 0, 0, layer, mipSize.width,
gl.ClearTexSubImage(mHandle, static_cast<GLint>(level), 0, 0,
static_cast<GLint>(layer), mipSize.width,
mipSize.height, 1, glFormat.format, glFormat.type,
clearColorData.data());
}
@@ -319,7 +323,8 @@ namespace dawn_native { namespace opengl {
gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
(bytesPerRow / GetFormat().blockByteSize) * GetFormat().blockWidth);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, srcBuffer->GetHandle());
gl.ActiveTexture(GL_TEXTURE0);
gl.BindTexture(GetGLTarget(), GetHandle());
@@ -329,23 +334,26 @@ namespace dawn_native { namespace opengl {
case wgpu::TextureDimension::e2D:
if (GetArrayLayers() == 1) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(level, 1, 0, 1)) {
IsSubresourceContentInitialized(
SubresourceRange::SingleSubresource(level, 0))) {
// Skip lazy clears if already initialized.
continue;
}
gl.TexSubImage2D(GetGLTarget(), level, 0, 0, size.width, size.height,
GetGLFormat().format, GetGLFormat().type, 0);
gl.TexSubImage2D(GetGLTarget(), static_cast<GLint>(level), 0, 0,
size.width, size.height, GetGLFormat().format,
GetGLFormat().type, 0);
} else {
for (GLint layer = baseArrayLayer; layer < baseArrayLayer + layerCount;
++layer) {
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(level, 1, layer, 1)) {
IsSubresourceContentInitialized(
SubresourceRange::SingleSubresource(level, layer))) {
// Skip lazy clears if already initialized.
continue;
}
gl.TexSubImage3D(GetGLTarget(), level, 0, 0, layer, size.width,
size.height, 1, GetGLFormat().format,
GetGLFormat().type, 0);
gl.TexSubImage3D(GetGLTarget(), static_cast<GLint>(level), 0, 0,
static_cast<GLint>(layer), size.width, size.height,
1, GetGLFormat().format, GetGLFormat().type, 0);
}
}
break;
@@ -360,24 +368,18 @@ namespace dawn_native { namespace opengl {
gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
if (clearValue == TextureBase::ClearValue::Zero) {
SetIsSubresourceContentInitialized(true, baseMipLevel, levelCount, baseArrayLayer,
layerCount);
SetIsSubresourceContentInitialized(true, range);
device->IncrementLazyClearCountForTesting();
}
return {};
}
void Texture::EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
void Texture::EnsureSubresourceContentInitialized(const SubresourceRange& range) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return;
}
if (!IsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
layerCount)) {
GetDevice()->ConsumedError(ClearTexture(baseMipLevel, levelCount, baseArrayLayer,
layerCount, TextureBase::ClearValue::Zero));
if (!IsSubresourceContentInitialized(range)) {
GetDevice()->ConsumedError(ClearTexture(range, TextureBase::ClearValue::Zero));
}
}

View File

@@ -36,20 +36,13 @@ namespace dawn_native { namespace opengl {
GLenum GetGLTarget() const;
const GLFormat& GetGLFormat() const;
void EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount);
void EnsureSubresourceContentInitialized(const SubresourceRange& range);
private:
~Texture() override;
void DestroyImpl() override;
MaybeError ClearTexture(GLint baseMipLevel,
GLint levelCount,
GLint baseArrayLayer,
GLint layerCount,
TextureBase::ClearValue clearValue);
MaybeError ClearTexture(const SubresourceRange& range, TextureBase::ClearValue clearValue);
GLuint mHandle;
GLenum mTarget;