Add ValidationTest and an example validation test.
Validation tests are tests of the backend state-tracking and validation code that don't require a GPU as they are running on the null backend. This commit adds a very simple (and almost useless) BufferValidationTest as an example of a validation test.
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@ -14,6 +14,7 @@
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set(TESTS_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(UNITTESTS_DIR ${TESTS_DIR}/unittests)
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set(VALIDATION_TESTS_DIR ${UNITTESTS_DIR}/validation)
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add_executable(nxt_unittests
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${UNITTESTS_DIR}/BitSetIteratorTests.cpp
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${UNITTESTS_DIR}/CommandAllocatorTests.cpp
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@ -24,6 +25,9 @@ add_executable(nxt_unittests
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${UNITTESTS_DIR}/RefCountedTests.cpp
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${UNITTESTS_DIR}/ToBackendTests.cpp
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${UNITTESTS_DIR}/WireTests.cpp
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${VALIDATION_TESTS_DIR}/BufferValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.h
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${TESTS_DIR}/UnittestsMain.cpp
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)
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target_link_libraries(nxt_unittests gtest nxt_backend mock_nxt nxt_wire)
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ValidationTest.h"
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class BufferValidationTest : public ValidationTest {
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};
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TEST_F(BufferValidationTest, Creation) {
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// Success
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nxt::Buffer buf0 = AssertWillBeSuccess(device.CreateBufferBuilder())
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.SetSize(4)
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.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
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.GetResult();
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// Test failure when specifying properties multiple times
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nxt::Buffer buf1 = AssertWillBeError(device.CreateBufferBuilder())
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.SetSize(4)
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.SetSize(3)
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.GetResult();
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// Test failure when properties are missing
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nxt::Buffer buf2 = AssertWillBeError(device.CreateBufferBuilder())
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.SetSize(4)
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.GetResult();
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}
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@ -0,0 +1,70 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ValidationTest.h"
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#include "nxt/nxt.h"
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namespace backend {
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namespace null {
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void Init(nxtProcTable* procs, nxtDevice* device);
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}
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}
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ValidationTest::ValidationTest() {
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nxtProcTable procs;
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nxtDevice cDevice;
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backend::null::Init(&procs, &cDevice);
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nxtSetProcs(&procs);
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device = nxt::Device::Acquire(cDevice);
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}
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ValidationTest::~ValidationTest() {
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// We need to destroy NXT objects before setting the procs to null otherwise the nxt*Release
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// will call a nullptr
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device = nxt::Device();
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nxtSetProcs(nullptr);
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}
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void ValidationTest::TearDown() {
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for (auto& expectation : expectations) {
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std::string name = expectation.debugName;
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if (name.empty()) {
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name = "<no debug name set>";
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}
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ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
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ASSERT_NE(NXT_BUILDER_ERROR_STATUS_UNKNOWN, expectation.gotStatus) << "Got unknown status for " << name;
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bool wasSuccess = expectation.status == NXT_BUILDER_ERROR_STATUS_SUCCESS;
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ASSERT_EQ(expectation.expectSuccess, wasSuccess)
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<< "Got wrong status value for " << name
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<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
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}
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}
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void ValidationTest::OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2) {
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auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
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size_t index = userdata2;
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ASSERT_LT(index, self->expectations.size());
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auto& expectation = self->expectations[index];
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ASSERT_FALSE(expectation.gotStatus);
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expectation.gotStatus = true;
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expectation.status = status;
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expectation.statusMessage = message;
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}
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
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#define TESTS_UNITTESTS_VALIDATIONTEST_H_
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#include "gtest/gtest.h"
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#include "nxt/nxtcpp.h"
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#include "nxt/nxtcpp_traits.h"
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class ValidationTest : public testing::Test {
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public:
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ValidationTest();
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~ValidationTest();
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// Use these methods to add expectations on the validation of a builder. The expectations are
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// checked on test teardown. Adding an expectation is done like the following:
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//
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// nxt::Foo foo = AssertWillBe[Success|Error](device.CreateFooBuilder(), "my foo")
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// .SetBar(1)
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// .GetResult();
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//
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// The string argument is optional but will be printed when an expectations is missed, this
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// will help debug tests where multiple expectations are added.
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template<typename Builder>
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Builder AssertWillBeSuccess(Builder builder, std::string debugName = "");
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template<typename Builder>
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Builder AssertWillBeError(Builder builder, std::string debugName = "");
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void TearDown() override;
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protected:
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nxt::Device device;
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private:
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struct BuilderStatusExpectations {
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bool expectSuccess;
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std::string debugName;
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bool gotStatus = false;
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std::string statusMessage;
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nxtBuilderErrorStatus status;
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};
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std::vector<BuilderStatusExpectations> expectations;
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template<typename Builder>
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Builder AddExpectation(Builder& builder, std::string debugName, bool expectSuccess);
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static void OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2);
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};
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template<typename Builder>
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Builder ValidationTest::AssertWillBeSuccess(Builder builder, std::string debugName) {
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return AddExpectation(builder, debugName, true);
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}
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template<typename Builder>
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Builder ValidationTest::AssertWillBeError(Builder builder, std::string debugName) {
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return AddExpectation(builder, debugName, false);
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}
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template<typename Builder>
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Builder ValidationTest::AddExpectation(Builder& builder, std::string debugName, bool expectSuccess) {
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uint64_t userdata1 = reinterpret_cast<uintptr_t>(this);
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uint64_t userdata2 = expectations.size();
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builder.SetErrorCallback(OnBuilderErrorStatus, userdata1, userdata2);
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expectations.emplace_back();
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auto& expectation = expectations.back();
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expectation.expectSuccess = expectSuccess;
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expectation.debugName = debugName;
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return std::move(builder);
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}
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#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_
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