Add ValidationTest and an example validation test.

Validation tests are tests of the backend state-tracking and validation
code that don't require a GPU as they are running on the null backend.
This commit adds a very simple (and almost useless) BufferValidationTest
as an example of a validation test.
This commit is contained in:
Corentin Wallez 2017-05-29 15:39:44 -04:00 committed by Corentin Wallez
parent 635d7d599f
commit 5fbdff6888
4 changed files with 198 additions and 0 deletions

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@ -14,6 +14,7 @@
set(TESTS_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(UNITTESTS_DIR ${TESTS_DIR}/unittests)
set(VALIDATION_TESTS_DIR ${UNITTESTS_DIR}/validation)
add_executable(nxt_unittests
${UNITTESTS_DIR}/BitSetIteratorTests.cpp
${UNITTESTS_DIR}/CommandAllocatorTests.cpp
@ -24,6 +25,9 @@ add_executable(nxt_unittests
${UNITTESTS_DIR}/RefCountedTests.cpp
${UNITTESTS_DIR}/ToBackendTests.cpp
${UNITTESTS_DIR}/WireTests.cpp
${VALIDATION_TESTS_DIR}/BufferValidationTest.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.h
${TESTS_DIR}/UnittestsMain.cpp
)
target_link_libraries(nxt_unittests gtest nxt_backend mock_nxt nxt_wire)

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@ -0,0 +1,37 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ValidationTest.h"
class BufferValidationTest : public ValidationTest {
};
TEST_F(BufferValidationTest, Creation) {
// Success
nxt::Buffer buf0 = AssertWillBeSuccess(device.CreateBufferBuilder())
.SetSize(4)
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
.GetResult();
// Test failure when specifying properties multiple times
nxt::Buffer buf1 = AssertWillBeError(device.CreateBufferBuilder())
.SetSize(4)
.SetSize(3)
.GetResult();
// Test failure when properties are missing
nxt::Buffer buf2 = AssertWillBeError(device.CreateBufferBuilder())
.SetSize(4)
.GetResult();
}

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@ -0,0 +1,70 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ValidationTest.h"
#include "nxt/nxt.h"
namespace backend {
namespace null {
void Init(nxtProcTable* procs, nxtDevice* device);
}
}
ValidationTest::ValidationTest() {
nxtProcTable procs;
nxtDevice cDevice;
backend::null::Init(&procs, &cDevice);
nxtSetProcs(&procs);
device = nxt::Device::Acquire(cDevice);
}
ValidationTest::~ValidationTest() {
// We need to destroy NXT objects before setting the procs to null otherwise the nxt*Release
// will call a nullptr
device = nxt::Device();
nxtSetProcs(nullptr);
}
void ValidationTest::TearDown() {
for (auto& expectation : expectations) {
std::string name = expectation.debugName;
if (name.empty()) {
name = "<no debug name set>";
}
ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
ASSERT_NE(NXT_BUILDER_ERROR_STATUS_UNKNOWN, expectation.gotStatus) << "Got unknown status for " << name;
bool wasSuccess = expectation.status == NXT_BUILDER_ERROR_STATUS_SUCCESS;
ASSERT_EQ(expectation.expectSuccess, wasSuccess)
<< "Got wrong status value for " << name
<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
}
}
void ValidationTest::OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2) {
auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
size_t index = userdata2;
ASSERT_LT(index, self->expectations.size());
auto& expectation = self->expectations[index];
ASSERT_FALSE(expectation.gotStatus);
expectation.gotStatus = true;
expectation.status = status;
expectation.statusMessage = message;
}

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@ -0,0 +1,87 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
#define TESTS_UNITTESTS_VALIDATIONTEST_H_
#include "gtest/gtest.h"
#include "nxt/nxtcpp.h"
#include "nxt/nxtcpp_traits.h"
class ValidationTest : public testing::Test {
public:
ValidationTest();
~ValidationTest();
// Use these methods to add expectations on the validation of a builder. The expectations are
// checked on test teardown. Adding an expectation is done like the following:
//
// nxt::Foo foo = AssertWillBe[Success|Error](device.CreateFooBuilder(), "my foo")
// .SetBar(1)
// .GetResult();
//
// The string argument is optional but will be printed when an expectations is missed, this
// will help debug tests where multiple expectations are added.
template<typename Builder>
Builder AssertWillBeSuccess(Builder builder, std::string debugName = "");
template<typename Builder>
Builder AssertWillBeError(Builder builder, std::string debugName = "");
void TearDown() override;
protected:
nxt::Device device;
private:
struct BuilderStatusExpectations {
bool expectSuccess;
std::string debugName;
bool gotStatus = false;
std::string statusMessage;
nxtBuilderErrorStatus status;
};
std::vector<BuilderStatusExpectations> expectations;
template<typename Builder>
Builder AddExpectation(Builder& builder, std::string debugName, bool expectSuccess);
static void OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2);
};
template<typename Builder>
Builder ValidationTest::AssertWillBeSuccess(Builder builder, std::string debugName) {
return AddExpectation(builder, debugName, true);
}
template<typename Builder>
Builder ValidationTest::AssertWillBeError(Builder builder, std::string debugName) {
return AddExpectation(builder, debugName, false);
}
template<typename Builder>
Builder ValidationTest::AddExpectation(Builder& builder, std::string debugName, bool expectSuccess) {
uint64_t userdata1 = reinterpret_cast<uintptr_t>(this);
uint64_t userdata2 = expectations.size();
builder.SetErrorCallback(OnBuilderErrorStatus, userdata1, userdata2);
expectations.emplace_back();
auto& expectation = expectations.back();
expectation.expectSuccess = expectSuccess;
expectation.debugName = debugName;
return std::move(builder);
}
#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_