Make the SwapChain interface match webgpu.h

This changes the methods of Dawn's SwapChain to match webgpu.h, namely
Present() now doesn't take arguments, and GetNextTexture() is replaced
with GetCurrentTextureView().

BUG=dawn:269

Change-Id: Ia0debefb170caf799c3310b1dad5535c4c5f59ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13441
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-11-12 18:30:11 +00:00
committed by Commit Bot service account
parent 700cfe7664
commit 604072bc2e
8 changed files with 53 additions and 47 deletions

View File

@@ -143,7 +143,7 @@ void init() {
}
void frame() {
wgpu::Texture backbuffer = swapchain.GetNextTexture();
wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView();
static int f = 0;
f++;
@@ -152,7 +152,7 @@ void frame() {
}
ubo.SetSubData(0, kNumTriangles * sizeof(ShaderData), shaderData.data());
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()});
utils::ComboRenderPassDescriptor renderPass({backbufferView});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
@@ -169,7 +169,7 @@ void frame() {
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
swapchain.Present(backbuffer);
swapchain.Present();
DoFlush();
fprintf(stderr, "frame %i\n", f);
}