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Make the SwapChain interface match webgpu.h
This changes the methods of Dawn's SwapChain to match webgpu.h, namely Present() now doesn't take arguments, and GetNextTexture() is replaced with GetCurrentTextureView(). BUG=dawn:269 Change-Id: Ia0debefb170caf799c3310b1dad5535c4c5f59ca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13441 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -264,8 +264,8 @@ void frame() {
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cameraBuffer.SetSubData(0, sizeof(CameraData), &cameraData);
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wgpu::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView();
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utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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@@ -292,7 +292,7 @@ void frame() {
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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swapchain.Present(backbuffer);
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swapchain.Present();
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DoFlush();
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}
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