dawn_node: Add binding/GPUQueue.cpp
Bug: dawn:1123 Change-Id: I629008de8b096da537737df18d7173e96d433394 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64913 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -37,6 +37,7 @@ add_library(dawn_node_binding STATIC
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"GPUPipelineLayout.h"
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"GPUQuerySet.cpp"
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"GPUQuerySet.h"
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"GPUQueue.cpp"
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"GPUQueue.h"
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"GPURenderBundle.cpp"
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"GPURenderBundle.h"
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@ -0,0 +1,134 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUQueue.h"
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#include <memory>
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/binding/GPUCommandBuffer.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUQueue
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////////////////////////////////////////////////////////////////////////////////
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GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async)
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: queue_(std::move(queue)), async_(std::move(async)) {
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}
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void GPUQueue::submit(
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Napi::Env env,
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std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) {
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std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size());
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for (size_t i = 0; i < commandBuffers.size(); i++) {
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bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>();
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}
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Converter conv(env);
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uint32_t bufs_size;
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if (!conv(bufs_size, bufs.size())) {
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return;
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}
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queue_.Submit(bufs_size, bufs.data());
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}
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interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) {
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struct Context {
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Napi::Env env;
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interop::Promise<void> promise;
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AsyncTask task;
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};
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auto ctx = new Context{env, interop::Promise<void>(env), async_};
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auto promise = ctx->promise;
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queue_.OnSubmittedWorkDone(
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0,
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[](WGPUQueueWorkDoneStatus status, void* userdata) {
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auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
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if (status != WGPUQueueWorkDoneStatus::WGPUQueueWorkDoneStatus_Success) {
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Napi::Error::New(c->env, "onSubmittedWorkDone() failed")
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.ThrowAsJavaScriptException();
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}
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c->promise.Resolve();
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},
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ctx);
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return promise;
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}
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void GPUQueue::writeBuffer(Napi::Env env,
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interop::Interface<interop::GPUBuffer> buffer,
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interop::GPUSize64 bufferOffset,
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interop::BufferSource data,
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std::optional<interop::GPUSize64> dataOffset,
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std::optional<interop::GPUSize64> size) {
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wgpu::Buffer buf = *buffer.As<GPUBuffer>();
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Converter::BufferSource src{};
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Converter conv(env);
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if (!conv(src, data)) {
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return;
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}
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// TODO(crbug.com/dawn/1132): Bounds check
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if (dataOffset.has_value()) {
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if (src.data) {
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src.data = reinterpret_cast<uint8_t*>(src.data) + dataOffset.value();
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}
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src.size -= dataOffset.value();
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}
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if (size.has_value()) {
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src.size = size.value();
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}
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queue_.WriteBuffer(buf, bufferOffset, src.data, src.size);
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}
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void GPUQueue::writeTexture(Napi::Env env,
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interop::GPUImageCopyTexture destination,
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interop::BufferSource data,
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interop::GPUImageDataLayout dataLayout,
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interop::GPUExtent3D size) {
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wgpu::ImageCopyTexture dst{};
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Converter::BufferSource src{};
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wgpu::TextureDataLayout layout{};
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wgpu::Extent3D sz{};
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Converter conv(env);
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if (!conv(dst, destination) || //
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!conv(src, data) || //
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!conv(layout, dataLayout) || //
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!conv(sz, size)) {
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return;
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}
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queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz);
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}
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void GPUQueue::copyExternalImageToTexture(Napi::Env,
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interop::GPUImageCopyExternalImage source,
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interop::GPUImageCopyTextureTagged destination,
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interop::GPUExtent3D copySize) {
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UNIMPLEMENTED();
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}
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std::optional<std::string> GPUQueue::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUQueue::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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