tint/tests: Actually validate the generated WGSL
We weren't actually enabling WGSL validating in Tint in the E2E test runner. Mark a few tests as SKIP for cases that do not actually validate. Change-Id: I62a55ce701f704d744c32f2cd5cb97683e270e96 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117960 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: James Price <jrprice@google.com> Kokoro: Ben Clayton <bclayton@google.com>
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@ -1,3 +1,8 @@
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SKIP: WGSL generator adds parenthesis which increases nesting depth
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fn fr6snorm() {
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fn fr6snorm() {
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var bzbxttch = (~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(9223372036854775807)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) % 5);
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var bzbxttch = (~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(9223372036854775807)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) % 5);
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}
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}
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bug/chromium/1395241.wgsl:2:145 error: maximum parser recursive depth reached
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var bzbxttch = (~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(-(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(~(9223372036854775807)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) % 5);
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^
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@ -0,0 +1,42 @@
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SKIP: triggers crbug.com/tint/1818
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struct buf0 {
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/* @offset(0) */
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minusOne : i32,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var minValue : i32;
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var negMinValue : i32;
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minValue = -2147483648i;
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let x_25 : i32 = minValue;
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negMinValue = -(x_25);
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let x_27 : i32 = negMinValue;
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let x_28 : i32 = minValue;
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let x_30 : i32 = x_7.minusOne;
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if ((x_27 == (x_28 * x_30))) {
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x_GLF_color = vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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vk-gl-cts/graphicsfuzz/cov-fold-negate-min-int-value/0-opt.spvasm:13:15 error: value cannot be represented as 'i32'
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minValue = -2147483648i;
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^
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@ -0,0 +1,131 @@
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SKIP: triggers crbug.com/tint/1818
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struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 3u>;
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struct buf1 {
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/* @offset(0) */
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 4u>;
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struct buf0 {
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/* @offset(0) */
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var A : array<f32, 2u>;
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var i : i32;
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var j : i32;
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var x_101 : bool;
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var x_102 : bool;
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let x_39 : f32 = x_6.x_GLF_uniform_float_values[1i].el;
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A[0i] = x_39;
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[1i].el;
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A[1i] = x_42;
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let x_45 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
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i = x_45;
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loop {
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let x_50 : i32 = i;
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let x_52 : i32 = x_9.x_GLF_uniform_int_values[3i].el;
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if ((x_50 < x_52)) {
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} else {
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break;
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}
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let x_56 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
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j = x_56;
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loop {
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let x_61 : i32 = j;
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let x_63 : i32 = x_9.x_GLF_uniform_int_values[2i].el;
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if ((x_61 < x_63)) {
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} else {
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break;
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}
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let x_66 : i32 = j;
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switch(x_66) {
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case 1i: {
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let x_78 : i32 = i;
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let x_80 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
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A[x_78] = x_80;
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}
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case 0i: {
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let x_70 : i32 = i;
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if ((-2147483648i < x_70)) {
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continue;
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}
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let x_74 : i32 = i;
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let x_76 : f32 = x_6.x_GLF_uniform_float_values[2i].el;
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A[x_74] = x_76;
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}
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default: {
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}
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}
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continuing {
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let x_82 : i32 = j;
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j = (x_82 + 1i);
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}
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}
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continuing {
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let x_84 : i32 = i;
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i = (x_84 + 1i);
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}
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}
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let x_87 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
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let x_89 : f32 = A[x_87];
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let x_91 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
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let x_92 : bool = (x_89 == x_91);
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x_102 = x_92;
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if (x_92) {
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let x_96 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
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let x_98 : f32 = A[x_96];
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let x_100 : f32 = x_6.x_GLF_uniform_float_values[0i].el;
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x_101 = (x_98 == x_100);
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x_102 = x_101;
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}
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if (x_102) {
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let x_107 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
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let x_110 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
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let x_113 : i32 = x_9.x_GLF_uniform_int_values[0i].el;
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let x_116 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
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x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116));
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} else {
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let x_120 : i32 = x_9.x_GLF_uniform_int_values[1i].el;
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let x_121 : f32 = f32(x_120);
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x_GLF_color = vec4<f32>(x_121, x_121, x_121, x_121);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-negative-left-shift/0-opt.spvasm:68:17 error: value cannot be represented as 'i32'
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if ((-2147483648i < x_70)) {
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^
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@ -607,6 +607,7 @@ func (j job) run(cfg runConfig) {
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validate := false
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validate := false
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switch j.format {
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switch j.format {
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case wgsl:
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case wgsl:
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args = append(args, "--validate") // wgsl validation uses Tint, so is always available
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validate = true
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validate = true
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case spvasm, glsl:
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case spvasm, glsl:
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args = append(args, "--validate") // spirv-val and glslang are statically linked, always available
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args = append(args, "--validate") // spirv-val and glslang are statically linked, always available
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