GLSL: implement abs() on unsigned arguments.
It's a no-op. Bug: tint:1458 Change-Id: Ib97c409fd806da1c97ac867f21ef42b8a18c178c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82364 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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b4c338ff37
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628289e17d
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@ -684,6 +684,11 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
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if (builtin->Type() == sem::BuiltinType::kFma && version_.IsES()) {
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if (builtin->Type() == sem::BuiltinType::kFma && version_.IsES()) {
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return EmitEmulatedFMA(out, expr);
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return EmitEmulatedFMA(out, expr);
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}
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}
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if (builtin->Type() == sem::BuiltinType::kAbs &&
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TypeOf(expr->args[0])->UnwrapRef()->is_unsigned_scalar_or_vector()) {
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// GLSL does not support abs() on unsigned arguments. However, it's a no-op.
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return EmitExpression(out, expr->args[0]);
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}
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if (builtin->IsBarrier()) {
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if (builtin->IsBarrier()) {
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return EmitBarrierCall(out, builtin);
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return EmitBarrierCall(out, builtin);
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}
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}
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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#version 310 es
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void abs_1ce782() {
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void abs_1ce782() {
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uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(0u, 0u, 0u, 0u);
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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precision mediump float;
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precision mediump float;
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void abs_1ce782() {
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void abs_1ce782() {
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uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(0u, 0u, 0u, 0u);
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}
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}
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void fragment_main() {
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void fragment_main() {
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@ -41,18 +31,10 @@ void main() {
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fragment_main();
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fragment_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'abs' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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void abs_1ce782() {
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void abs_1ce782() {
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uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(0u, 0u, 0u, 0u);
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}
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}
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void compute_main() {
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void compute_main() {
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@ -64,11 +46,3 @@ void main() {
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compute_main();
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compute_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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#version 310 es
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void abs_467cd1() {
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void abs_467cd1() {
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uint res = abs(1u);
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uint res = 1u;
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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precision mediump float;
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precision mediump float;
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void abs_467cd1() {
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void abs_467cd1() {
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uint res = abs(1u);
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uint res = 1u;
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}
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}
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void fragment_main() {
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void fragment_main() {
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@ -41,18 +31,10 @@ void main() {
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fragment_main();
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fragment_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'abs' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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void abs_467cd1() {
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void abs_467cd1() {
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uint res = abs(1u);
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uint res = 1u;
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}
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}
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void compute_main() {
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void compute_main() {
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@ -64,11 +46,3 @@ void main() {
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compute_main();
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compute_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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#version 310 es
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void abs_7326de() {
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void abs_7326de() {
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uvec3 res = abs(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(0u, 0u, 0u);
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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precision mediump float;
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precision mediump float;
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void abs_7326de() {
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void abs_7326de() {
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uvec3 res = abs(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(0u, 0u, 0u);
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}
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}
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void fragment_main() {
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void fragment_main() {
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@ -41,18 +31,10 @@ void main() {
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fragment_main();
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fragment_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'abs' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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void abs_7326de() {
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void abs_7326de() {
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uvec3 res = abs(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(0u, 0u, 0u);
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}
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}
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void compute_main() {
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void compute_main() {
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@ -64,11 +46,3 @@ void main() {
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compute_main();
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compute_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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#version 310 es
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void abs_7f28e6() {
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void abs_7f28e6() {
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uvec2 res = abs(uvec2(0u, 0u));
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uvec2 res = uvec2(0u, 0u);
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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precision mediump float;
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precision mediump float;
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void abs_7f28e6() {
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void abs_7f28e6() {
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uvec2 res = abs(uvec2(0u, 0u));
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uvec2 res = uvec2(0u, 0u);
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}
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}
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void fragment_main() {
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void fragment_main() {
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fragment_main();
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fragment_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'abs' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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#version 310 es
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void abs_7f28e6() {
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void abs_7f28e6() {
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uvec2 res = abs(uvec2(0u, 0u));
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uvec2 res = uvec2(0u, 0u);
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}
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}
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void compute_main() {
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void compute_main() {
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compute_main();
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compute_main();
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'abs' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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SKIP: FAILED
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SKIP: FAILED
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../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
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../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
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********************************************************************
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********************************************************************
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SKIP: FAILED
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SKIP: FAILED
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../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
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../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
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********************************************************************
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********************************************************************
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SKIP: FAILED
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SKIP: FAILED
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../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
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../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
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********************************************************************
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********************************************************************
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