GLSL: implement abs() on unsigned arguments.
It's a no-op. Bug: tint:1458 Change-Id: Ib97c409fd806da1c97ac867f21ef42b8a18c178c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82364 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
b4c338ff37
commit
628289e17d
|
@ -684,6 +684,11 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
|
|||
if (builtin->Type() == sem::BuiltinType::kFma && version_.IsES()) {
|
||||
return EmitEmulatedFMA(out, expr);
|
||||
}
|
||||
if (builtin->Type() == sem::BuiltinType::kAbs &&
|
||||
TypeOf(expr->args[0])->UnwrapRef()->is_unsigned_scalar_or_vector()) {
|
||||
// GLSL does not support abs() on unsigned arguments. However, it's a no-op.
|
||||
return EmitExpression(out, expr->args[0]);
|
||||
}
|
||||
if (builtin->IsBarrier()) {
|
||||
return EmitBarrierCall(out, builtin);
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_1ce782() {
|
||||
uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = uvec4(0u, 0u, 0u, 0u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void abs_1ce782() {
|
||||
uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = uvec4(0u, 0u, 0u, 0u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_1ce782() {
|
||||
uvec4 res = abs(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = uvec4(0u, 0u, 0u, 0u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_467cd1() {
|
||||
uint res = abs(1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void abs_467cd1() {
|
||||
uint res = abs(1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_467cd1() {
|
||||
uint res = abs(1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_7326de() {
|
||||
uvec3 res = abs(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = uvec3(0u, 0u, 0u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void abs_7326de() {
|
||||
uvec3 res = abs(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = uvec3(0u, 0u, 0u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_7326de() {
|
||||
uvec3 res = abs(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = uvec3(0u, 0u, 0u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_7f28e6() {
|
||||
uvec2 res = abs(uvec2(0u, 0u));
|
||||
uvec2 res = uvec2(0u, 0u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void abs_7f28e6() {
|
||||
uvec2 res = abs(uvec2(0u, 0u));
|
||||
uvec2 res = uvec2(0u, 0u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void abs_7f28e6() {
|
||||
uvec2 res = abs(uvec2(0u, 0u));
|
||||
uvec2 res = uvec2(0u, 0u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'abs' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2572 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2577 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
Loading…
Reference in New Issue