Rename GetAllowedUsage to GetUsage.
Resources used to have both a current and an allowed usage but the concept of current usage has been removed so we can rename "allowed usage" to "usage" to make the name match WebGPU's WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
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@ -119,7 +119,7 @@ namespace dawn_native {
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return;
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}
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if (!(bufferViews[j]->GetBuffer()->GetAllowedUsage() & requiredBit)) {
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if (!(bufferViews[j]->GetBuffer()->GetUsage() & requiredBit)) {
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HandleError("Buffer needs to allow the correct usage bit");
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return;
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}
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@ -165,8 +165,7 @@ namespace dawn_native {
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return;
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}
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if (!(textureViews[j]->GetTexture()->GetAllowedUsage() &
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dawn::TextureUsageBit::Sampled)) {
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if (!(textureViews[j]->GetTexture()->GetUsage() & dawn::TextureUsageBit::Sampled)) {
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HandleError("Texture needs to allow the sampled usage bit");
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return;
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}
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@ -25,7 +25,7 @@ namespace dawn_native {
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// Buffer
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BufferBase::BufferBase(BufferBuilder* builder)
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: mDevice(builder->mDevice), mSize(builder->mSize), mAllowedUsage(builder->mAllowedUsage) {
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: mDevice(builder->mDevice), mSize(builder->mSize), mUsage(builder->mAllowedUsage) {
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}
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BufferBase::~BufferBase() {
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@ -47,8 +47,8 @@ namespace dawn_native {
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return mSize;
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}
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dawn::BufferUsageBit BufferBase::GetAllowedUsage() const {
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return mAllowedUsage;
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dawn::BufferUsageBit BufferBase::GetUsage() const {
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return mUsage;
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}
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void BufferBase::CallMapReadCallback(uint32_t serial,
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@ -147,7 +147,7 @@ namespace dawn_native {
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DAWN_RETURN_ERROR("Buffer subdata out of range");
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}
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if (!(mAllowedUsage & dawn::BufferUsageBit::TransferDst)) {
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if (!(mUsage & dawn::BufferUsageBit::TransferDst)) {
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DAWN_RETURN_ERROR("Buffer needs the transfer dst usage bit");
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}
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@ -166,7 +166,7 @@ namespace dawn_native {
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DAWN_RETURN_ERROR("Buffer already mapped");
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}
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if (!(mAllowedUsage & requiredUsage)) {
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if (!(mUsage & requiredUsage)) {
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DAWN_RETURN_ERROR("Buffer needs the correct map usage bit");
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}
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@ -38,7 +38,7 @@ namespace dawn_native {
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~BufferBase();
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uint32_t GetSize() const;
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dawn::BufferUsageBit GetAllowedUsage() const;
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dawn::BufferUsageBit GetUsage() const;
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DeviceBase* GetDevice() const;
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@ -75,7 +75,7 @@ namespace dawn_native {
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DeviceBase* mDevice;
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uint32_t mSize;
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dawn::BufferUsageBit mAllowedUsage = dawn::BufferUsageBit::None;
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dawn::BufferUsageBit mUsage = dawn::BufferUsageBit::None;
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dawnBufferMapReadCallback mMapReadCallback = nullptr;
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dawnBufferMapWriteCallback mMapWriteCallback = nullptr;
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@ -91,7 +91,6 @@ namespace dawn_native {
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// Dawn API
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void SetAllowedUsage(dawn::BufferUsageBit usage);
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void SetInitialUsage(dawn::BufferUsageBit usage);
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void SetSize(uint32_t size);
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private:
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@ -101,7 +100,6 @@ namespace dawn_native {
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uint32_t mSize;
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dawn::BufferUsageBit mAllowedUsage = dawn::BufferUsageBit::None;
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dawn::BufferUsageBit mCurrentUsage = dawn::BufferUsageBit::None;
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int mPropertiesSet = 0;
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};
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@ -111,7 +111,7 @@ namespace dawn_native {
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MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
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ASSERT(HasZeroOrOneBits(usage));
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if (!(buffer->GetAllowedUsage() & usage)) {
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if (!(buffer->GetUsage() & usage)) {
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DAWN_RETURN_ERROR("buffer doesn't have the required usage.");
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}
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@ -120,7 +120,7 @@ namespace dawn_native {
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MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
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ASSERT(HasZeroOrOneBits(usage));
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if (!(texture->GetAllowedUsage() & usage)) {
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if (!(texture->GetUsage() & usage)) {
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DAWN_RETURN_ERROR("texture doesn't have the required usage.");
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}
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@ -176,7 +176,7 @@ namespace dawn_native {
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BufferBase* buffer = it.first;
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dawn::BufferUsageBit usage = it.second;
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if (usage & ~buffer->GetAllowedUsage()) {
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if (usage & ~buffer->GetUsage()) {
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DAWN_RETURN_ERROR("Buffer missing usage for the pass");
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}
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@ -195,7 +195,7 @@ namespace dawn_native {
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TextureBase* texture = it.first;
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dawn::TextureUsageBit usage = it.second;
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if (usage & ~texture->GetAllowedUsage()) {
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if (usage & ~texture->GetUsage()) {
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DAWN_RETURN_ERROR("Texture missing usage for the pass");
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}
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@ -75,7 +75,7 @@ namespace dawn_native {
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mHeight(builder->mHeight),
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mDepth(builder->mDepth),
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mNumMipLevels(builder->mNumMipLevels),
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mAllowedUsage(builder->mAllowedUsage) {
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mUsage(builder->mAllowedUsage) {
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}
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DeviceBase* TextureBase::GetDevice() const {
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@ -100,8 +100,8 @@ namespace dawn_native {
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uint32_t TextureBase::GetNumMipLevels() const {
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return mNumMipLevels;
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}
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dawn::TextureUsageBit TextureBase::GetAllowedUsage() const {
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return mAllowedUsage;
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dawn::TextureUsageBit TextureBase::GetUsage() const {
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return mUsage;
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}
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TextureViewBuilder* TextureBase::CreateTextureViewBuilder() {
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@ -46,7 +46,7 @@ namespace dawn_native {
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uint32_t GetHeight() const;
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uint32_t GetDepth() const;
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uint32_t GetNumMipLevels() const;
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dawn::TextureUsageBit GetAllowedUsage() const;
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dawn::TextureUsageBit GetUsage() const;
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DeviceBase* GetDevice() const;
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// Dawn API
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@ -59,7 +59,7 @@ namespace dawn_native {
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dawn::TextureFormat mFormat;
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uint32_t mWidth, mHeight, mDepth;
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uint32_t mNumMipLevels;
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dawn::TextureUsageBit mAllowedUsage = dawn::TextureUsageBit::None;
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dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
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};
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class TextureBuilder : public Builder<TextureBase> {
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@ -79,9 +79,9 @@ namespace dawn_native { namespace d3d12 {
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resourceDescriptor.SampleDesc.Count = 1;
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resourceDescriptor.SampleDesc.Quality = 0;
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resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resourceDescriptor.Flags = D3D12ResourceFlags(GetAllowedUsage());
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resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage());
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auto heapType = D3D12HeapType(GetAllowedUsage());
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auto heapType = D3D12HeapType(GetUsage());
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auto bufferUsage = D3D12_RESOURCE_STATE_COMMON;
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// D3D12 requires buffers on the READBACK heap to have the D3D12_RESOURCE_STATE_COPY_DEST
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@ -120,7 +120,7 @@ namespace dawn_native { namespace d3d12 {
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resourceDescriptor.SampleDesc.Count = 1;
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resourceDescriptor.SampleDesc.Quality = 0;
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resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resourceDescriptor.Flags = D3D12ResourceFlags(GetAllowedUsage(), GetFormat());
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resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage(), GetFormat());
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mResource = mDevice->GetResourceAllocator()->Allocate(
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D3D12_HEAP_TYPE_DEFAULT, resourceDescriptor, D3D12_RESOURCE_STATE_COMMON);
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@ -21,7 +21,7 @@ namespace dawn_native { namespace metal {
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Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) {
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MTLResourceOptions storageMode;
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if (GetAllowedUsage() & (dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::MapWrite)) {
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if (GetUsage() & (dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::MapWrite)) {
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storageMode = MTLResourceStorageModeShared;
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} else {
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storageMode = MTLResourceStorageModePrivate;
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@ -70,7 +70,7 @@ namespace dawn_native { namespace metal {
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auto desc = [MTLTextureDescriptor new];
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[desc autorelease];
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desc.textureType = MetalTextureType(GetDimension());
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desc.usage = MetalTextureUsage(GetAllowedUsage());
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desc.usage = MetalTextureUsage(GetUsage());
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desc.pixelFormat = MetalPixelFormat(GetFormat());
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desc.width = GetWidth();
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desc.height = GetHeight();
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@ -121,8 +121,8 @@ namespace dawn_native { namespace null {
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};
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Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) {
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if (GetAllowedUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
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dawn::BufferUsageBit::MapWrite)) {
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if (GetUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
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dawn::BufferUsageBit::MapWrite)) {
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mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
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}
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}
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@ -111,7 +111,7 @@ namespace dawn_native { namespace vulkan {
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.size = GetSize();
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createInfo.usage = VulkanBufferUsage(GetAllowedUsage());
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createInfo.usage = VulkanBufferUsage(GetUsage());
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createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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createInfo.queueFamilyIndexCount = 0;
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createInfo.pQueueFamilyIndices = 0;
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VkMemoryRequirements requirements;
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device->fn.GetBufferMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
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bool requestMappable = (GetAllowedUsage() & (dawn::BufferUsageBit::MapRead |
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dawn::BufferUsageBit::MapWrite)) != 0;
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bool requestMappable =
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(GetUsage() & (dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::MapWrite)) != 0;
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if (!device->GetMemoryAllocator()->Allocate(requirements, requestMappable,
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&mMemoryAllocation)) {
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ASSERT(false);
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@ -252,7 +252,7 @@ namespace dawn_native { namespace vulkan {
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createInfo.arrayLayers = 1;
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createInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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createInfo.usage = VulkanImageUsage(GetAllowedUsage(), GetFormat());
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createInfo.usage = VulkanImageUsage(GetUsage(), GetFormat());
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createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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createInfo.queueFamilyIndexCount = 0;
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createInfo.pQueueFamilyIndices = nullptr;
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