Ensure correct shader reflection for texture_external

Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.

dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brandon Jones 2021-07-19 22:26:47 +00:00 committed by Dawn LUCI CQ
parent 1fdcabf4a9
commit 631b300262
5 changed files with 34 additions and 38 deletions

View File

@ -144,7 +144,9 @@ namespace dawn_native {
// Does the trivial conversions from a ShaderBindingInfo to a BindGroupLayoutEntry
auto ConvertMetadataToEntry =
[](const EntryPointMetadata::ShaderBindingInfo& shaderBinding) -> BindGroupLayoutEntry {
[](const EntryPointMetadata::ShaderBindingInfo& shaderBinding,
const ExternalTextureBindingLayout* externalTextureBindingEntry)
-> BindGroupLayoutEntry {
BindGroupLayoutEntry entry = {};
switch (shaderBinding.bindingType) {
case BindingInfoType::Buffer:
@ -195,13 +197,7 @@ namespace dawn_native {
entry.storageTexture.viewDimension = shaderBinding.storageTexture.viewDimension;
break;
case BindingInfoType::ExternalTexture:
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, we should
// handle external textures here.
entry.nextInChain = externalTextureBindingEntry;
break;
}
return entry;
@ -230,6 +226,13 @@ namespace dawn_native {
ityp::array<BindGroupIndex, std::map<BindingNumber, BindGroupLayoutEntry>, kMaxBindGroups>
entryData = {};
// External texture binding layouts are chained structs that are set as a pointer within
// the bind group layout entry. We declare an entry here so that it can be used when needed
// in each BindGroupLayoutEntry and so it can stay alive until the call to
// GetOrCreateBindGroupLayout. Because ExternalTextureBindingLayout is an empty struct,
// there's no issue with using the same struct multiple times.
ExternalTextureBindingLayout externalTextureBindingLayout;
// Loops over all the reflected BindGroupLayoutEntries from shaders.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint);
@ -240,7 +243,8 @@ namespace dawn_native {
const EntryPointMetadata::ShaderBindingInfo& shaderBinding = bindingIt.second;
// Create the BindGroupLayoutEntry
BindGroupLayoutEntry entry = ConvertMetadataToEntry(shaderBinding);
BindGroupLayoutEntry entry =
ConvertMetadataToEntry(shaderBinding, &externalTextureBindingLayout);
entry.binding = static_cast<uint32_t>(bindingNumber);
entry.visibility = StageBit(stage.shaderStage);

View File

@ -506,20 +506,10 @@ namespace dawn_native {
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
if (layoutInfo.bindingType != shaderInfo.bindingType) {
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, the
// if-statement below should be removed.
if (layoutInfo.bindingType != BindingInfoType::ExternalTexture ||
shaderInfo.bindingType != BindingInfoType::Texture) {
return DAWN_VALIDATION_ERROR(
"The binding type of the bind group layout entry conflicts " +
GetShaderDeclarationString(group, bindingNumber));
}
}
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
return DAWN_VALIDATION_ERROR("The bind group layout entry for " +
@ -582,13 +572,11 @@ namespace dawn_native {
}
case BindingInfoType::ExternalTexture: {
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, we should
// handle external textures here.
if (shaderInfo.bindingType != BindingInfoType::ExternalTexture) {
return DAWN_VALIDATION_ERROR(
"The external texture bind group layout entry conflicts with " +
GetShaderDeclarationString(group, bindingNumber));
}
break;
}

View File

@ -62,6 +62,10 @@ TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
}
TEST_P(ExternalTextureTests, SampleExternalTexture) {
// SPIRV-Cross is unable to reflect texture_external correctly, which causes errors during
// validation.
DAWN_SUPPRESS_TEST_IF(!HasToggleEnabled("use_tint_generator"));
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
var positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(

View File

@ -2126,8 +2126,9 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
wgpu::TextureViewDimension::e2D}})}));
}
// TODO(dawn:728) Enable this test when Dawn no longer relies on SPIRV-Cross to extract shader info.
TEST_F(BindGroupLayoutCompatibilityTest, DISABLED_ExternalTextureBindGroupLayoutCompatibility) {
// Test that a bgl with an external texture is compatible with texture_external in a shader and that
// an error is returned when the binding in the shader does not match.
TEST_F(BindGroupLayoutCompatibilityTest, ExternalTextureBindGroupLayoutCompatibility) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
@ -2135,7 +2136,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, DISABLED_ExternalTextureBindGroupLayout
CreateFSRenderPipeline(R"(
[[group(0), binding(0)]] var myExternalTexture: texture_external;
[[stage(fragment)]] fn main() {
textureDimensions(myExternalTexture);
ignore(myExternalTexture);
})",
{bgl});
@ -2143,7 +2144,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, DISABLED_ExternalTextureBindGroupLayout
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(R"(
[[group(0), binding(0)]] var myTexture: texture_2d<f32>;
[[stage(fragment)]] fn main() {
ignore(textureDimensions(myTexture));
ignore(myTexture);
})",
{bgl}));
}

View File

@ -390,10 +390,9 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
}
}
// Test that an external texture binding type matches a shader using texture_external.
// TODO(dawn:728) Enable this test once Dawn no longer relies on SPIRV-Cross to extract shader info.
// Consider combining with the similar test above.
TEST_F(GetBindGroupLayoutTests, DISABLED_ExternalTextureBindingType) {
// Tests that the external texture binding type matches with a texture_external declared in the
// shader.
TEST_F(GetBindGroupLayoutTests, ExternalTextureBindingType) {
// This test works assuming Dawn Native's object deduplication.
// Getting the same pointer to equivalent bind group layouts is an implementation detail of Dawn
// Native.
@ -412,7 +411,7 @@ TEST_F(GetBindGroupLayoutTests, DISABLED_ExternalTextureBindingType) {
[[group(0), binding(0)]] var myExternalTexture: texture_external;
[[stage(fragment)]] fn main() {
textureDimensions(myExternalTexture);
ignore(myExternalTexture);
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}