Reland "Making D3D12 accept InternalUsageDescriptors"

This is a reland of 365d40b93a

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
This commit is contained in:
Juanmi
2021-08-12 20:17:39 +00:00
committed by Dawn LUCI CQ
parent 0d6da1072c
commit 633bb68c6b
6 changed files with 106 additions and 5 deletions

View File

@@ -79,6 +79,7 @@ namespace dawn_native { namespace d3d12 {
// Contents of WGPUTextureDescriptor are stored individually since the descriptor
// could outlive this image.
WGPUTextureUsageFlags mUsage;
WGPUTextureUsageFlags mUsageInternal = WGPUTextureUsage_None;
WGPUTextureDimension mDimension;
WGPUExtent3D mSize;
WGPUTextureFormat mFormat;