Check bind group layout with storage texture in pipeline descriptors
This patch adds all the validations on the use of bind group layout with read-only storage texture and write-only storage texture in the creation of pipeline objects. 1. GPUBindGroupLayout.bindingType must match the type of the storage texture variable (read-only or write-only) in shader. 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture format that supports STORAGE usage. 3. GPUBindGroupLayout.storageTextureFormat must match the storage texture format declaration in shader. 4. GPUBindGroupLayout.textureDimension must match the storage texture dimension declared in shader. BUG=dawn:267 TEST=dawn_unittests Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
27622ce1c5
commit
63f2666ee7
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@ -66,8 +66,10 @@ namespace dawn_native {
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case wgpu::BindingType::WriteonlyStorageTexture: {
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case wgpu::BindingType::WriteonlyStorageTexture: {
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DAWN_TRY(ValidateTextureFormat(storageTextureFormat));
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DAWN_TRY(ValidateTextureFormat(storageTextureFormat));
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const Format& format = device->GetValidInternalFormat(storageTextureFormat);
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const Format* format = nullptr;
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if (!format.supportsStorageUsage) {
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat));
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ASSERT(format != nullptr);
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if (!format->supportsStorageUsage) {
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return DAWN_VALIDATION_ERROR("The storage texture format is not supported");
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return DAWN_VALIDATION_ERROR("The storage texture format is not supported");
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}
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}
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} break;
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} break;
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@ -170,7 +172,8 @@ namespace dawn_native {
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for (uint32_t binding : IterateBitSet(info.mask)) {
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for (uint32_t binding : IterateBitSet(info.mask)) {
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HashCombine(&hash, info.visibilities[binding], info.types[binding],
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HashCombine(&hash, info.visibilities[binding], info.types[binding],
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info.textureComponentTypes[binding], info.textureDimensions[binding]);
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info.textureComponentTypes[binding], info.textureDimensions[binding],
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info.storageTextureFormats[binding]);
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}
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}
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return hash;
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return hash;
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@ -187,7 +190,8 @@ namespace dawn_native {
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if ((a.visibilities[binding] != b.visibilities[binding]) ||
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if ((a.visibilities[binding] != b.visibilities[binding]) ||
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(a.types[binding] != b.types[binding]) ||
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(a.types[binding] != b.types[binding]) ||
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(a.textureComponentTypes[binding] != b.textureComponentTypes[binding]) ||
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(a.textureComponentTypes[binding] != b.textureComponentTypes[binding]) ||
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(a.textureDimensions[binding] != b.textureDimensions[binding])) {
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(a.textureDimensions[binding] != b.textureDimensions[binding]) ||
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(a.storageTextureFormats[binding] != b.storageTextureFormats[binding])) {
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return false;
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return false;
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}
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}
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}
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}
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@ -208,6 +212,7 @@ namespace dawn_native {
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mBindingInfo.visibilities[index] = binding.visibility;
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mBindingInfo.visibilities[index] = binding.visibility;
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mBindingInfo.types[index] = binding.type;
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mBindingInfo.types[index] = binding.type;
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mBindingInfo.textureComponentTypes[index] = binding.textureComponentType;
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mBindingInfo.textureComponentTypes[index] = binding.textureComponentType;
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mBindingInfo.storageTextureFormats[index] = binding.storageTextureFormat;
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// TODO(enga): This is a greedy computation because there may be holes in bindings.
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// TODO(enga): This is a greedy computation because there may be holes in bindings.
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// Fix this when we pack bindings.
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// Fix this when we pack bindings.
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@ -55,6 +55,7 @@ namespace dawn_native {
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std::bitset<kMaxBindingsPerGroup> hasDynamicOffset;
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std::bitset<kMaxBindingsPerGroup> hasDynamicOffset;
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std::bitset<kMaxBindingsPerGroup> multisampled;
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std::bitset<kMaxBindingsPerGroup> multisampled;
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std::bitset<kMaxBindingsPerGroup> mask;
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std::bitset<kMaxBindingsPerGroup> mask;
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std::array<wgpu::TextureFormat, kMaxBindingsPerGroup> storageTextureFormats;
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};
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};
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const LayoutBindingInfo& GetBindingInfo() const;
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const LayoutBindingInfo& GetBindingInfo() const;
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@ -606,6 +606,8 @@ namespace dawn_native {
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"The storage texture format is not supported");
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"The storage texture format is not supported");
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}
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}
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info->storageTextureFormat = storageTextureFormat;
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info->storageTextureFormat = storageTextureFormat;
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info->textureDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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} break;
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} break;
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default:
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default:
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info->type = bindingType;
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info->type = bindingType;
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@ -757,16 +759,42 @@ namespace dawn_native {
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return false;
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return false;
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}
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}
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if (layoutBindingType == wgpu::BindingType::SampledTexture) {
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switch (layoutBindingType) {
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Format::Type layoutTextureComponentType =
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case wgpu::BindingType::SampledTexture: {
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Format::TextureComponentTypeToFormatType(layoutInfo.textureComponentTypes[i]);
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Format::Type layoutTextureComponentType =
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if (layoutTextureComponentType != moduleInfo.textureComponentType) {
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Format::TextureComponentTypeToFormatType(
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return false;
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layoutInfo.textureComponentTypes[i]);
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}
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if (layoutTextureComponentType != moduleInfo.textureComponentType) {
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return false;
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}
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if (layoutInfo.textureDimensions[i] != moduleInfo.textureDimension) {
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if (layoutInfo.textureDimensions[i] != moduleInfo.textureDimension) {
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return false;
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}
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} break;
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture: {
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ASSERT(layoutInfo.storageTextureFormats[i] != wgpu::TextureFormat::Undefined);
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ASSERT(moduleInfo.storageTextureFormat != wgpu::TextureFormat::Undefined);
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if (layoutInfo.storageTextureFormats[i] != moduleInfo.storageTextureFormat) {
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return false;
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}
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if (layoutInfo.textureDimensions[i] != moduleInfo.textureDimension) {
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return false;
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}
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} break;
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::Sampler:
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break;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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return false;
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return false;
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}
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}
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}
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}
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}
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@ -92,20 +92,44 @@ class StorageTextureValidationTests : public ValidationTest {
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}
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}
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}
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}
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static const char* GetGLSLFloatImageTypeDeclaration(wgpu::TextureViewDimension dimension) {
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switch (dimension) {
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case wgpu::TextureViewDimension::e1D:
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return "image1D";
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case wgpu::TextureViewDimension::e2D:
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return "image2D";
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case wgpu::TextureViewDimension::e2DArray:
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return "image2DArray";
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case wgpu::TextureViewDimension::Cube:
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return "imageCube";
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case wgpu::TextureViewDimension::CubeArray:
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return "imageCubeArray";
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case wgpu::TextureViewDimension::e3D:
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return "image3D";
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case wgpu::TextureViewDimension::Undefined:
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default:
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UNREACHABLE();
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return "";
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}
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}
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static std::string CreateComputeShaderWithStorageTexture(
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static std::string CreateComputeShaderWithStorageTexture(
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wgpu::BindingType storageTextureBindingType,
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wgpu::BindingType storageTextureBindingType,
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wgpu::TextureFormat textureFormat) {
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wgpu::TextureFormat textureFormat,
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wgpu::TextureViewDimension textureViewDimension = wgpu::TextureViewDimension::e2D) {
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const char* glslImageFormatQualifier = GetGLSLImageFormatQualifier(textureFormat);
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const char* glslImageFormatQualifier = GetGLSLImageFormatQualifier(textureFormat);
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const char* textureComponentTypePrefix =
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const char* textureComponentTypePrefix =
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utils::GetColorTextureComponentTypePrefix(textureFormat);
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utils::GetColorTextureComponentTypePrefix(textureFormat);
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return CreateComputeShaderWithStorageTexture(
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return CreateComputeShaderWithStorageTexture(
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storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix);
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storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix,
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GetGLSLFloatImageTypeDeclaration(textureViewDimension));
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}
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}
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static std::string CreateComputeShaderWithStorageTexture(
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static std::string CreateComputeShaderWithStorageTexture(
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wgpu::BindingType storageTextureBindingType,
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wgpu::BindingType storageTextureBindingType,
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const char* glslImageFormatQualifier,
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const char* glslImageFormatQualifier,
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const char* textureComponentTypePrefix) {
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const char* textureComponentTypePrefix,
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const char* glslImageTypeDeclaration = "image2D") {
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const char* memoryQualifier = "";
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const char* memoryQualifier = "";
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switch (storageTextureBindingType) {
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switch (storageTextureBindingType) {
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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@ -123,8 +147,8 @@ class StorageTextureValidationTests : public ValidationTest {
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ostream << "#version 450\n"
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ostream << "#version 450\n"
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"layout (set = 0, binding = 0, "
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"layout (set = 0, binding = 0, "
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<< glslImageFormatQualifier << ") uniform " << memoryQualifier << " "
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<< glslImageFormatQualifier << ") uniform " << memoryQualifier << " "
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<< textureComponentTypePrefix
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<< textureComponentTypePrefix << glslImageTypeDeclaration
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<< "image2D image0;\n"
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<< " image0;\n"
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"void main() {\n"
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"void main() {\n"
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"}\n";
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"}\n";
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@ -144,6 +168,9 @@ class StorageTextureValidationTests : public ValidationTest {
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void main() {
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void main() {
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fragColor = vec4(1.f, 0.f, 0.f, 1.f);
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fragColor = vec4(1.f, 0.f, 0.f, 1.f);
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})");
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})");
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const std::array<wgpu::BindingType, 2> kSupportedStorageTextureBindingTypes = {
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wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
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};
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};
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// Validate read-only storage textures can be declared in vertex and fragment
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// Validate read-only storage textures can be declared in vertex and fragment
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@ -376,10 +403,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
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wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
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wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
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wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
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wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
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constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
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for (wgpu::BindingType storageTextureBindingType : kSupportedStorageTextureBindingTypes) {
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wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
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for (wgpu::BindingType storageTextureBindingType : kStorageTextureBindingTypes) {
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for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
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for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
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std::string computeShader =
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std::string computeShader =
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CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
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CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
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@ -410,10 +434,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
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{"r16_snorm", ""},
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{"r16_snorm", ""},
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{"rgb10_a2ui", "u"}}};
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{"rgb10_a2ui", "u"}}};
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constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
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for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
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wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
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for (wgpu::BindingType bindingType : kStorageTextureBindingTypes) {
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for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
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for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
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std::string computeShader = CreateComputeShaderWithStorageTexture(
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std::string computeShader = CreateComputeShaderWithStorageTexture(
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bindingType, formatInfo.name, formatInfo.componentTypePrefix);
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bindingType, formatInfo.name, formatInfo.componentTypePrefix);
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@ -422,3 +443,197 @@ TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
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}
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}
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}
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}
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}
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}
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// Verify when we create and use a bind group layout with storage textures in the creation of
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// render and compute pipeline, the binding type in the bind group layout must match the
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// declaration in the shader.
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TEST_F(StorageTextureValidationTests, BindGroupLayoutBindingTypeMatchesShaderDeclaration) {
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constexpr std::array<wgpu::BindingType, 7> kSupportedBindingTypes = {
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wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer,
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wgpu::BindingType::ReadonlyStorageBuffer, wgpu::BindingType::Sampler,
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wgpu::BindingType::SampledTexture, wgpu::BindingType::ReadonlyStorageTexture,
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wgpu::BindingType::WriteonlyStorageTexture};
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constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
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for (wgpu::BindingType bindingTypeInShader : kSupportedStorageTextureBindingTypes) {
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// Create the compute shader with the given binding type.
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std::string computeShader =
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CreateComputeShaderWithStorageTexture(bindingTypeInShader, kStorageTextureFormat);
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wgpu::ShaderModule csModule = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Compute, computeShader.c_str());
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// Set common fields of compute pipeline descriptor.
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wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
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defaultComputePipelineDescriptor.computeStage.module = csModule;
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defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
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// Set common fileds of bind group layout binding.
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wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
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defaultBindGroupLayoutBinding.binding = 0;
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defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
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defaultBindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
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for (wgpu::BindingType bindingTypeInBindgroupLayout : kSupportedBindingTypes) {
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wgpu::ComputePipelineDescriptor computePipelineDescriptor =
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defaultComputePipelineDescriptor;
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// Create bind group layout with different binding types.
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wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
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bindGroupLayoutBinding.type = bindingTypeInBindgroupLayout;
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wgpu::BindGroupLayout bindGroupLayout =
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utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
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computePipelineDescriptor.layout =
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utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
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// The binding type in the bind group layout must the same as the related image object
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// declared in shader.
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if (bindingTypeInBindgroupLayout == bindingTypeInShader) {
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device.CreateComputePipeline(&computePipelineDescriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
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}
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}
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}
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}
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// Verify it is invalid not to set a valid texture format in a bind group layout when the binding
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// type is read-only or write-only storage texture.
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TEST_F(StorageTextureValidationTests, UndefinedStorageTextureFormatInBindGroupLayout) {
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wgpu::BindGroupLayoutBinding errorBindGroupLayoutBinding;
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errorBindGroupLayoutBinding.binding = 0;
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errorBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
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errorBindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::Undefined;
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for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
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errorBindGroupLayoutBinding.type = bindingType;
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutBinding}));
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}
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}
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// Verify it is invalid to create a bind group layout with storage textures and an unsupported
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// storage texture format.
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TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
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wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
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defaultBindGroupLayoutBinding.binding = 0;
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defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
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for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
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for (wgpu::TextureFormat textureFormat : utils::kAllTextureFormats) {
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wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
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bindGroupLayoutBinding.type = bindingType;
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bindGroupLayoutBinding.storageTextureFormat = textureFormat;
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if (utils::TextureFormatSupportsStorageTexture(textureFormat)) {
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utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
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} else {
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}));
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}
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}
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}
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}
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// Verify the storage texture format in the bind group layout must match the declaration in shader.
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TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration) {
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for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
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for (wgpu::TextureFormat storageTextureFormatInShader : utils::kAllTextureFormats) {
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if (!utils::TextureFormatSupportsStorageTexture(storageTextureFormatInShader)) {
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continue;
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}
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// Create the compute shader module with the given binding type and storage texture
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// format.
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std::string computeShader =
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CreateComputeShaderWithStorageTexture(bindingType, storageTextureFormatInShader);
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wgpu::ShaderModule csModule = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Compute, computeShader.c_str());
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// Set common fields of compute pipeline descriptor.
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wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
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defaultComputePipelineDescriptor.computeStage.module = csModule;
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||||||
|
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
||||||
|
|
||||||
|
// Set common fileds of bind group layout binding.
|
||||||
|
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding = {
|
||||||
|
0, wgpu::ShaderStage::Compute, bindingType};
|
||||||
|
|
||||||
|
for (wgpu::TextureFormat storageTextureFormatInBindGroupLayout :
|
||||||
|
utils::kAllTextureFormats) {
|
||||||
|
if (!utils::TextureFormatSupportsStorageTexture(
|
||||||
|
storageTextureFormatInBindGroupLayout)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the bind group layout with the given storage texture format.
|
||||||
|
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
|
||||||
|
bindGroupLayoutBinding.storageTextureFormat = storageTextureFormatInBindGroupLayout;
|
||||||
|
wgpu::BindGroupLayout bindGroupLayout =
|
||||||
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||||
|
|
||||||
|
// Create the compute pipeline with the bind group layout.
|
||||||
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
||||||
|
defaultComputePipelineDescriptor;
|
||||||
|
computePipelineDescriptor.layout =
|
||||||
|
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||||
|
|
||||||
|
// The storage texture format in the bind group layout must be the same as the one
|
||||||
|
// declared in the shader.
|
||||||
|
if (storageTextureFormatInShader == storageTextureFormatInBindGroupLayout) {
|
||||||
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
||||||
|
} else {
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify the dimension of the bind group layout with storage textures must match the one declared
|
||||||
|
// in shader.
|
||||||
|
TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShaderDeclaration) {
|
||||||
|
constexpr std::array<wgpu::TextureViewDimension, 6> kAllDimensions = {
|
||||||
|
wgpu::TextureViewDimension::e1D, wgpu::TextureViewDimension::e2D,
|
||||||
|
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::Cube,
|
||||||
|
wgpu::TextureViewDimension::CubeArray, wgpu::TextureViewDimension::e3D};
|
||||||
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||||
|
|
||||||
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||||
|
for (wgpu::TextureViewDimension dimensionInShader : kAllDimensions) {
|
||||||
|
// Create the compute shader with the given texture view dimension.
|
||||||
|
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
||||||
|
bindingType, kStorageTextureFormat, dimensionInShader);
|
||||||
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(
|
||||||
|
device, utils::SingleShaderStage::Compute, computeShader.c_str());
|
||||||
|
|
||||||
|
// Set common fields of compute pipeline descriptor.
|
||||||
|
wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
|
||||||
|
defaultComputePipelineDescriptor.computeStage.module = csModule;
|
||||||
|
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
||||||
|
|
||||||
|
// Set common fileds of bind group layout binding.
|
||||||
|
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding = {
|
||||||
|
0, wgpu::ShaderStage::Compute, bindingType};
|
||||||
|
defaultBindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
|
||||||
|
|
||||||
|
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
|
||||||
|
// Create the bind group layout with the given texture view dimension.
|
||||||
|
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
|
||||||
|
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
|
||||||
|
wgpu::BindGroupLayout bindGroupLayout =
|
||||||
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||||
|
|
||||||
|
// Create the compute pipeline with the bind group layout.
|
||||||
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
||||||
|
defaultComputePipelineDescriptor;
|
||||||
|
computePipelineDescriptor.layout =
|
||||||
|
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||||
|
|
||||||
|
// The texture dimension in the bind group layout must be the same as the one
|
||||||
|
// declared in the shader.
|
||||||
|
if (dimensionInShader == dimensionInBindGroupLayout) {
|
||||||
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
||||||
|
} else {
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue