Reland "Slab-allocate VkDescriptorSets"
This is a reland of 96c4019214
It includes a fix to add a dummy descriptor count if the
VkDescriptorPool would be empty, and adds a test that a bind group
with an empty bind group layout may be created and used.
Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:340
Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
0e9320b5b5
commit
642009261e
|
@ -472,8 +472,9 @@ source_set("dawn_native_sources") {
|
|||
"vulkan/CommandRecordingContext.h",
|
||||
"vulkan/ComputePipelineVk.cpp",
|
||||
"vulkan/ComputePipelineVk.h",
|
||||
"vulkan/DescriptorSetService.cpp",
|
||||
"vulkan/DescriptorSetService.h",
|
||||
"vulkan/DescriptorSetAllocation.h",
|
||||
"vulkan/DescriptorSetAllocator.cpp",
|
||||
"vulkan/DescriptorSetAllocator.h",
|
||||
"vulkan/DeviceVk.cpp",
|
||||
"vulkan/DeviceVk.h",
|
||||
"vulkan/ExternalHandle.h",
|
||||
|
|
|
@ -365,8 +365,9 @@ if (DAWN_ENABLE_VULKAN)
|
|||
"vulkan/CommandRecordingContext.h"
|
||||
"vulkan/ComputePipelineVk.cpp"
|
||||
"vulkan/ComputePipelineVk.h"
|
||||
"vulkan/DescriptorSetService.cpp"
|
||||
"vulkan/DescriptorSetService.h"
|
||||
"vulkan/DescriptorSetAllocation.h"
|
||||
"vulkan/DescriptorSetAllocator.cpp"
|
||||
"vulkan/DescriptorSetAllocator.h"
|
||||
"vulkan/DeviceVk.cpp"
|
||||
"vulkan/DeviceVk.h"
|
||||
"vulkan/ExternalHandle.h"
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "common/BitSetIterator.h"
|
||||
#include "dawn_native/vulkan/BindGroupVk.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetService.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetAllocator.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
#include "dawn_native/vulkan/VulkanError.h"
|
||||
|
@ -127,11 +127,10 @@ namespace dawn_native { namespace vulkan {
|
|||
descriptorCountPerType[vulkanType]++;
|
||||
}
|
||||
|
||||
mPoolSizes.reserve(descriptorCountPerType.size());
|
||||
for (const auto& it : descriptorCountPerType) {
|
||||
mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
|
||||
}
|
||||
|
||||
// TODO(enga): Consider deduping allocators for layouts with the same descriptor type
|
||||
// counts.
|
||||
mDescriptorSetAllocator =
|
||||
std::make_unique<DescriptorSetAllocator>(this, std::move(descriptorCountPerType));
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -145,17 +144,15 @@ namespace dawn_native { namespace vulkan {
|
|||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
// DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time,
|
||||
// so we destroy mHandle immediately instead of using the FencedDeleter
|
||||
// so we can destroy mHandle immediately instead of using the FencedDeleter.
|
||||
// (Swiftshader implements this wrong b/154522740).
|
||||
// In practice, the GPU is done with all descriptor sets because bind group deallocation
|
||||
// refs the bind group layout so that once the bind group is finished being used, we can
|
||||
// recycle its descriptor set.
|
||||
if (mHandle != VK_NULL_HANDLE) {
|
||||
device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr);
|
||||
mHandle = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
FencedDeleter* deleter = device->GetFencedDeleter();
|
||||
for (const SingleDescriptorSetAllocation& allocation : mAllocations) {
|
||||
deleter->DeleteWhenUnused(allocation.pool);
|
||||
}
|
||||
mAllocations.clear();
|
||||
}
|
||||
|
||||
VkDescriptorSetLayout BindGroupLayout::GetHandle() const {
|
||||
|
@ -166,79 +163,19 @@ namespace dawn_native { namespace vulkan {
|
|||
Device* device,
|
||||
const BindGroupDescriptor* descriptor) {
|
||||
DescriptorSetAllocation descriptorSetAllocation;
|
||||
DAWN_TRY_ASSIGN(descriptorSetAllocation, AllocateOneDescriptorSet());
|
||||
DAWN_TRY_ASSIGN(descriptorSetAllocation, mDescriptorSetAllocator->Allocate());
|
||||
|
||||
return mBindGroupAllocator.Allocate(device, descriptor, descriptorSetAllocation);
|
||||
}
|
||||
|
||||
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
|
||||
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup,
|
||||
DescriptorSetAllocation* descriptorSetAllocation) {
|
||||
mDescriptorSetAllocator->Deallocate(descriptorSetAllocation);
|
||||
mBindGroupAllocator.Deallocate(bindGroup);
|
||||
}
|
||||
|
||||
ResultOrError<DescriptorSetAllocation> BindGroupLayout::AllocateOneDescriptorSet() {
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
// Reuse a previous allocation if available.
|
||||
if (!mAvailableAllocations.empty()) {
|
||||
size_t index = mAvailableAllocations.back();
|
||||
mAvailableAllocations.pop_back();
|
||||
return {{index, mAllocations[index].set}};
|
||||
}
|
||||
|
||||
// Create a pool to hold our descriptor set.
|
||||
// TODO(cwallez@chromium.org): This horribly inefficient, have more than one descriptor
|
||||
// set per pool.
|
||||
VkDescriptorPoolCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.maxSets = 1;
|
||||
createInfo.poolSizeCount = static_cast<uint32_t>(mPoolSizes.size());
|
||||
createInfo.pPoolSizes = mPoolSizes.data();
|
||||
|
||||
VkDescriptorPool descriptorPool;
|
||||
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
|
||||
nullptr, &*descriptorPool),
|
||||
"CreateDescriptorPool"));
|
||||
|
||||
// Allocate our single set.
|
||||
VkDescriptorSetAllocateInfo allocateInfo;
|
||||
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocateInfo.pNext = nullptr;
|
||||
allocateInfo.descriptorPool = descriptorPool;
|
||||
allocateInfo.descriptorSetCount = 1;
|
||||
allocateInfo.pSetLayouts = &*mHandle;
|
||||
|
||||
VkDescriptorSet descriptorSet;
|
||||
MaybeError result =
|
||||
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
|
||||
&*descriptorSet),
|
||||
"AllocateDescriptorSets");
|
||||
|
||||
if (result.IsError()) {
|
||||
// On an error we can destroy the pool immediately because no command references it.
|
||||
device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
|
||||
return result.AcquireError();
|
||||
}
|
||||
|
||||
mAllocations.push_back({descriptorPool, descriptorSet});
|
||||
return {{mAllocations.size() - 1, descriptorSet}};
|
||||
}
|
||||
|
||||
void BindGroupLayout::DeallocateDescriptorSet(
|
||||
DescriptorSetAllocation* descriptorSetAllocation) {
|
||||
// We can't reuse the descriptor set right away because the Vulkan spec says in the
|
||||
// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
|
||||
// host execution of the command and the end of the draw/dispatch.
|
||||
ToBackend(GetDevice())
|
||||
->GetDescriptorSetService()
|
||||
->AddDeferredDeallocation(this, descriptorSetAllocation->index);
|
||||
|
||||
// Clear the content of allocation so that use after frees are more visible.
|
||||
*descriptorSetAllocation = {};
|
||||
}
|
||||
|
||||
void BindGroupLayout::FinishDeallocation(size_t index) {
|
||||
mAvailableAllocations.push_back(index);
|
||||
void BindGroupLayout::FinishDeallocation(Serial completedSerial) {
|
||||
mDescriptorSetAllocator->FinishDeallocation(completedSerial);
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "dawn_native/BindGroupLayout.h"
|
||||
|
||||
#include "common/Serial.h"
|
||||
#include "common/SlabAllocator.h"
|
||||
#include "common/vulkan_platform.h"
|
||||
|
||||
|
@ -25,16 +26,12 @@
|
|||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class BindGroup;
|
||||
struct DescriptorSetAllocation;
|
||||
class DescriptorSetAllocator;
|
||||
class Device;
|
||||
|
||||
VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic);
|
||||
|
||||
// Contains a descriptor set along with data necessary to track its allocation.
|
||||
struct DescriptorSetAllocation {
|
||||
size_t index = 0;
|
||||
VkDescriptorSet set = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
// In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
|
||||
// it's hard to have something where we can mix different types of descriptor sets because
|
||||
// we don't know if their vector of number of descriptors will be similar.
|
||||
|
@ -58,31 +55,18 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
ResultOrError<BindGroup*> AllocateBindGroup(Device* device,
|
||||
const BindGroupDescriptor* descriptor);
|
||||
void DeallocateBindGroup(BindGroup* bindGroup);
|
||||
|
||||
ResultOrError<DescriptorSetAllocation> AllocateOneDescriptorSet();
|
||||
void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation);
|
||||
|
||||
// Interaction with the DescriptorSetService.
|
||||
void FinishDeallocation(size_t index);
|
||||
void DeallocateBindGroup(BindGroup* bindGroup,
|
||||
DescriptorSetAllocation* descriptorSetAllocation);
|
||||
void FinishDeallocation(Serial completedSerial);
|
||||
|
||||
private:
|
||||
~BindGroupLayout() override;
|
||||
MaybeError Initialize();
|
||||
|
||||
std::vector<VkDescriptorPoolSize> mPoolSizes;
|
||||
|
||||
struct SingleDescriptorSetAllocation {
|
||||
VkDescriptorPool pool = VK_NULL_HANDLE;
|
||||
// Descriptor sets are freed when the pool is destroyed.
|
||||
VkDescriptorSet set = VK_NULL_HANDLE;
|
||||
};
|
||||
std::vector<SingleDescriptorSetAllocation> mAllocations;
|
||||
std::vector<size_t> mAvailableAllocations;
|
||||
|
||||
VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
|
||||
|
||||
SlabAllocator<BindGroup> mBindGroupAllocator;
|
||||
std::unique_ptr<DescriptorSetAllocator> mDescriptorSetAllocator;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
|
|
@ -115,8 +115,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
BindGroup::~BindGroup() {
|
||||
ToBackend(GetLayout())->DeallocateDescriptorSet(&mDescriptorSetAllocation);
|
||||
ToBackend(GetLayout())->DeallocateBindGroup(this);
|
||||
ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation);
|
||||
}
|
||||
|
||||
VkDescriptorSet BindGroup::GetHandle() const {
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "common/PlacementAllocated.h"
|
||||
#include "common/vulkan_platform.h"
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetAllocation.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
|
||||
#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
// Contains a descriptor set along with data necessary to track its allocation.
|
||||
struct DescriptorSetAllocation {
|
||||
VkDescriptorSet set = VK_NULL_HANDLE;
|
||||
uint32_t poolIndex;
|
||||
uint16_t setIndex;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
||||
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
|
|
@ -0,0 +1,179 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn_native/vulkan/DescriptorSetAllocator.h"
|
||||
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
#include "dawn_native/vulkan/VulkanError.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
// TODO(enga): Figure out this value.
|
||||
static constexpr uint32_t kMaxDescriptorsPerPool = 512;
|
||||
|
||||
DescriptorSetAllocator::DescriptorSetAllocator(
|
||||
BindGroupLayout* layout,
|
||||
std::map<VkDescriptorType, uint32_t> descriptorCountPerType)
|
||||
: mLayout(layout) {
|
||||
ASSERT(layout != nullptr);
|
||||
|
||||
// Compute the total number of descriptors for this layout.
|
||||
uint32_t totalDescriptorCount = 0;
|
||||
mPoolSizes.reserve(descriptorCountPerType.size());
|
||||
for (const auto& it : descriptorCountPerType) {
|
||||
ASSERT(it.second > 0);
|
||||
totalDescriptorCount += it.second;
|
||||
mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
|
||||
}
|
||||
ASSERT(totalDescriptorCount <= kMaxBindingsPerGroup);
|
||||
|
||||
if (totalDescriptorCount == 0) {
|
||||
// Vulkan requires that valid usage of vkCreateDescriptorPool must have a non-zero
|
||||
// number of pools, each of which has non-zero descriptor counts.
|
||||
// Since the descriptor set layout is empty, we should be able to allocate
|
||||
// |kMaxDescriptorsPerPool| sets from this 1-sized descriptor pool.
|
||||
// The type of this descriptor pool doesn't matter because it is never used.
|
||||
mPoolSizes.push_back(VkDescriptorPoolSize{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1});
|
||||
mMaxSets = kMaxDescriptorsPerPool;
|
||||
} else {
|
||||
// Compute the total number of descriptors sets that fits given the max.
|
||||
mMaxSets = kMaxDescriptorsPerPool / totalDescriptorCount;
|
||||
ASSERT(mMaxSets > 0);
|
||||
|
||||
// Grow the number of desciptors in the pool to fit the computed |mMaxSets|.
|
||||
for (auto& poolSize : mPoolSizes) {
|
||||
poolSize.descriptorCount *= mMaxSets;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSetAllocator::~DescriptorSetAllocator() {
|
||||
for (auto& pool : mDescriptorPools) {
|
||||
ASSERT(pool.freeSetIndices.size() == mMaxSets);
|
||||
if (pool.vkPool != VK_NULL_HANDLE) {
|
||||
Device* device = ToBackend(mLayout->GetDevice());
|
||||
device->GetFencedDeleter()->DeleteWhenUnused(pool.vkPool);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ResultOrError<DescriptorSetAllocation> DescriptorSetAllocator::Allocate() {
|
||||
if (mAvailableDescriptorPoolIndices.empty()) {
|
||||
DAWN_TRY(AllocateDescriptorPool());
|
||||
}
|
||||
|
||||
ASSERT(!mAvailableDescriptorPoolIndices.empty());
|
||||
|
||||
const PoolIndex poolIndex = mAvailableDescriptorPoolIndices.back();
|
||||
DescriptorPool* pool = &mDescriptorPools[poolIndex];
|
||||
|
||||
ASSERT(!pool->freeSetIndices.empty());
|
||||
|
||||
SetIndex setIndex = pool->freeSetIndices.back();
|
||||
pool->freeSetIndices.pop_back();
|
||||
|
||||
if (pool->freeSetIndices.empty()) {
|
||||
mAvailableDescriptorPoolIndices.pop_back();
|
||||
}
|
||||
|
||||
return DescriptorSetAllocation{pool->sets[setIndex], poolIndex, setIndex};
|
||||
}
|
||||
|
||||
void DescriptorSetAllocator::Deallocate(DescriptorSetAllocation* allocationInfo) {
|
||||
ASSERT(allocationInfo != nullptr);
|
||||
ASSERT(allocationInfo->set != VK_NULL_HANDLE);
|
||||
|
||||
// We can't reuse the descriptor set right away because the Vulkan spec says in the
|
||||
// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
|
||||
// host execution of the command and the end of the draw/dispatch.
|
||||
Device* device = ToBackend(mLayout->GetDevice());
|
||||
const Serial serial = device->GetPendingCommandSerial();
|
||||
mPendingDeallocations.Enqueue({allocationInfo->poolIndex, allocationInfo->setIndex},
|
||||
serial);
|
||||
|
||||
if (mLastDeallocationSerial != serial) {
|
||||
device->EnqueueDeferredDeallocation(mLayout);
|
||||
mLastDeallocationSerial = serial;
|
||||
}
|
||||
|
||||
// Clear the content of allocation so that use after frees are more visible.
|
||||
*allocationInfo = {};
|
||||
}
|
||||
|
||||
void DescriptorSetAllocator::FinishDeallocation(Serial completedSerial) {
|
||||
for (const Deallocation& dealloc : mPendingDeallocations.IterateUpTo(completedSerial)) {
|
||||
ASSERT(dealloc.poolIndex < mDescriptorPools.size());
|
||||
|
||||
auto& freeSetIndices = mDescriptorPools[dealloc.poolIndex].freeSetIndices;
|
||||
if (freeSetIndices.empty()) {
|
||||
mAvailableDescriptorPoolIndices.emplace_back(dealloc.poolIndex);
|
||||
}
|
||||
freeSetIndices.emplace_back(dealloc.setIndex);
|
||||
}
|
||||
mPendingDeallocations.ClearUpTo(completedSerial);
|
||||
}
|
||||
|
||||
MaybeError DescriptorSetAllocator::AllocateDescriptorPool() {
|
||||
VkDescriptorPoolCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.maxSets = mMaxSets;
|
||||
createInfo.poolSizeCount = static_cast<PoolIndex>(mPoolSizes.size());
|
||||
createInfo.pPoolSizes = mPoolSizes.data();
|
||||
|
||||
Device* device = ToBackend(mLayout->GetDevice());
|
||||
|
||||
VkDescriptorPool descriptorPool;
|
||||
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
|
||||
nullptr, &*descriptorPool),
|
||||
"CreateDescriptorPool"));
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts(mMaxSets, mLayout->GetHandle());
|
||||
|
||||
VkDescriptorSetAllocateInfo allocateInfo;
|
||||
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocateInfo.pNext = nullptr;
|
||||
allocateInfo.descriptorPool = descriptorPool;
|
||||
allocateInfo.descriptorSetCount = mMaxSets;
|
||||
allocateInfo.pSetLayouts = AsVkArray(layouts.data());
|
||||
|
||||
std::vector<VkDescriptorSet> sets(mMaxSets);
|
||||
MaybeError result =
|
||||
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
|
||||
AsVkArray(sets.data())),
|
||||
"AllocateDescriptorSets");
|
||||
if (result.IsError()) {
|
||||
// On an error we can destroy the pool immediately because no command references it.
|
||||
device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
|
||||
DAWN_TRY(std::move(result));
|
||||
}
|
||||
|
||||
std::vector<SetIndex> freeSetIndices;
|
||||
freeSetIndices.reserve(mMaxSets);
|
||||
|
||||
for (SetIndex i = 0; i < mMaxSets; ++i) {
|
||||
freeSetIndices.push_back(i);
|
||||
}
|
||||
|
||||
mAvailableDescriptorPoolIndices.push_back(mDescriptorPools.size());
|
||||
mDescriptorPools.emplace_back(
|
||||
DescriptorPool{descriptorPool, std::move(sets), std::move(freeSetIndices)});
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
|
@ -0,0 +1,70 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
||||
#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
||||
|
||||
#include "common/SerialQueue.h"
|
||||
#include "common/vulkan_platform.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetAllocation.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class BindGroupLayout;
|
||||
|
||||
class DescriptorSetAllocator {
|
||||
using PoolIndex = uint32_t;
|
||||
using SetIndex = uint16_t;
|
||||
|
||||
public:
|
||||
DescriptorSetAllocator(BindGroupLayout* layout,
|
||||
std::map<VkDescriptorType, uint32_t> descriptorCountPerType);
|
||||
~DescriptorSetAllocator();
|
||||
|
||||
ResultOrError<DescriptorSetAllocation> Allocate();
|
||||
void Deallocate(DescriptorSetAllocation* allocationInfo);
|
||||
void FinishDeallocation(Serial completedSerial);
|
||||
|
||||
private:
|
||||
MaybeError AllocateDescriptorPool();
|
||||
|
||||
BindGroupLayout* mLayout;
|
||||
|
||||
std::vector<VkDescriptorPoolSize> mPoolSizes;
|
||||
SetIndex mMaxSets;
|
||||
|
||||
struct DescriptorPool {
|
||||
VkDescriptorPool vkPool;
|
||||
std::vector<VkDescriptorSet> sets;
|
||||
std::vector<SetIndex> freeSetIndices;
|
||||
};
|
||||
|
||||
std::vector<PoolIndex> mAvailableDescriptorPoolIndices;
|
||||
std::vector<DescriptorPool> mDescriptorPools;
|
||||
|
||||
struct Deallocation {
|
||||
PoolIndex poolIndex;
|
||||
SetIndex setIndex;
|
||||
};
|
||||
SerialQueue<Deallocation> mPendingDeallocations;
|
||||
Serial mLastDeallocationSerial = 0;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
||||
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
|
@ -1,41 +0,0 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn_native/vulkan/DescriptorSetService.h"
|
||||
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
DescriptorSetService::DescriptorSetService(Device* device) : mDevice(device) {
|
||||
}
|
||||
|
||||
DescriptorSetService::~DescriptorSetService() {
|
||||
ASSERT(mDeallocations.Empty());
|
||||
}
|
||||
|
||||
void DescriptorSetService::AddDeferredDeallocation(BindGroupLayout* layout, size_t index) {
|
||||
mDeallocations.Enqueue({layout, index}, mDevice->GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
void DescriptorSetService::Tick(Serial completedSerial) {
|
||||
for (Deallocation& dealloc : mDeallocations.IterateUpTo(completedSerial)) {
|
||||
dealloc.layout->FinishDeallocation(dealloc.index);
|
||||
}
|
||||
|
||||
mDeallocations.ClearUpTo(completedSerial);
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
|
@ -1,53 +0,0 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
||||
#define DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
||||
|
||||
#include "common/SerialQueue.h"
|
||||
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class BindGroupLayout;
|
||||
class Device;
|
||||
|
||||
// Handles everything related to descriptor sets that isn't tied to a particular
|
||||
// BindGroupLayout.
|
||||
class DescriptorSetService {
|
||||
public:
|
||||
DescriptorSetService(Device* device);
|
||||
~DescriptorSetService();
|
||||
|
||||
// Will call layout->FinishDeallocation when the serial is passed.
|
||||
void AddDeferredDeallocation(BindGroupLayout* layout, size_t index);
|
||||
|
||||
void Tick(Serial completedSerial);
|
||||
|
||||
private:
|
||||
Device* mDevice;
|
||||
|
||||
struct Deallocation {
|
||||
Ref<BindGroupLayout> layout;
|
||||
size_t index;
|
||||
};
|
||||
SerialQueue<Deallocation> mDeallocations;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
||||
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
|
@ -27,7 +27,6 @@
|
|||
#include "dawn_native/vulkan/BufferVk.h"
|
||||
#include "dawn_native/vulkan/CommandBufferVk.h"
|
||||
#include "dawn_native/vulkan/ComputePipelineVk.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetService.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
#include "dawn_native/vulkan/PipelineLayoutVk.h"
|
||||
#include "dawn_native/vulkan/QueueVk.h"
|
||||
|
@ -83,7 +82,6 @@ namespace dawn_native { namespace vulkan {
|
|||
mDeleter = std::make_unique<FencedDeleter>(this);
|
||||
}
|
||||
|
||||
mDescriptorSetService = std::make_unique<DescriptorSetService>(this);
|
||||
mMapRequestTracker = std::make_unique<MapRequestTracker>(this);
|
||||
mRenderPassCache = std::make_unique<RenderPassCache>(this);
|
||||
mResourceMemoryAllocator = std::make_unique<ResourceMemoryAllocator>(this);
|
||||
|
@ -173,7 +171,12 @@ namespace dawn_native { namespace vulkan {
|
|||
CheckPassedFences();
|
||||
RecycleCompletedCommands();
|
||||
|
||||
mDescriptorSetService->Tick(mCompletedSerial);
|
||||
for (Ref<BindGroupLayout>& bgl :
|
||||
mBindGroupLayoutsPendingDeallocation.IterateUpTo(mCompletedSerial)) {
|
||||
bgl->FinishDeallocation(mCompletedSerial);
|
||||
}
|
||||
mBindGroupLayoutsPendingDeallocation.ClearUpTo(mCompletedSerial);
|
||||
|
||||
mMapRequestTracker->Tick(mCompletedSerial);
|
||||
mResourceMemoryAllocator->Tick(mCompletedSerial);
|
||||
mDeleter->Tick(mCompletedSerial);
|
||||
|
@ -213,10 +216,6 @@ namespace dawn_native { namespace vulkan {
|
|||
return mMapRequestTracker.get();
|
||||
}
|
||||
|
||||
DescriptorSetService* Device::GetDescriptorSetService() const {
|
||||
return mDescriptorSetService.get();
|
||||
}
|
||||
|
||||
FencedDeleter* Device::GetFencedDeleter() const {
|
||||
return mDeleter.get();
|
||||
}
|
||||
|
@ -225,6 +224,10 @@ namespace dawn_native { namespace vulkan {
|
|||
return mRenderPassCache.get();
|
||||
}
|
||||
|
||||
void Device::EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout) {
|
||||
mBindGroupLayoutsPendingDeallocation.Enqueue(bindGroupLayout, GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
CommandRecordingContext* Device::GetPendingRecordingContext() {
|
||||
ASSERT(mRecordingContext.commandBuffer != VK_NULL_HANDLE);
|
||||
mRecordingContext.used = true;
|
||||
|
@ -808,7 +811,6 @@ namespace dawn_native { namespace vulkan {
|
|||
mDeleter->Tick(mCompletedSerial);
|
||||
|
||||
mMapRequestTracker = nullptr;
|
||||
mDescriptorSetService = nullptr;
|
||||
|
||||
// The VkRenderPasses in the cache can be destroyed immediately since all commands referring
|
||||
// to them are guaranteed to be finished executing.
|
||||
|
|
|
@ -34,8 +34,8 @@
|
|||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class Adapter;
|
||||
class BindGroupLayout;
|
||||
class BufferUploader;
|
||||
class DescriptorSetService;
|
||||
class FencedDeleter;
|
||||
class MapRequestTracker;
|
||||
class RenderPassCache;
|
||||
|
@ -58,7 +58,6 @@ namespace dawn_native { namespace vulkan {
|
|||
VkQueue GetQueue() const;
|
||||
|
||||
BufferUploader* GetBufferUploader() const;
|
||||
DescriptorSetService* GetDescriptorSetService() const;
|
||||
FencedDeleter* GetFencedDeleter() const;
|
||||
MapRequestTracker* GetMapRequestTracker() const;
|
||||
RenderPassCache* GetRenderPassCache() const;
|
||||
|
@ -67,6 +66,8 @@ namespace dawn_native { namespace vulkan {
|
|||
Serial GetPendingCommandSerial() const override;
|
||||
MaybeError SubmitPendingCommands();
|
||||
|
||||
void EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout);
|
||||
|
||||
// Dawn Native API
|
||||
|
||||
TextureBase* CreateTextureWrappingVulkanImage(
|
||||
|
@ -147,7 +148,7 @@ namespace dawn_native { namespace vulkan {
|
|||
uint32_t mQueueFamily = 0;
|
||||
VkQueue mQueue = VK_NULL_HANDLE;
|
||||
|
||||
std::unique_ptr<DescriptorSetService> mDescriptorSetService;
|
||||
SerialQueue<Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
|
||||
std::unique_ptr<FencedDeleter> mDeleter;
|
||||
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
|
||||
std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;
|
||||
|
|
|
@ -892,4 +892,32 @@ TEST_P(BindGroupTests, LastReferenceToBindGroupLayout) {
|
|||
}
|
||||
}
|
||||
|
||||
// Test that bind groups with an empty bind group layout may be created and used.
|
||||
TEST_P(BindGroupTests, EmptyLayout) {
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {});
|
||||
wgpu::ComputePipelineDescriptor pipelineDesc = {
|
||||
.layout = utils::MakeBasicPipelineLayout(device, &bgl),
|
||||
.computeStage =
|
||||
{
|
||||
.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})"),
|
||||
.entryPoint = "main",
|
||||
},
|
||||
};
|
||||
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(BindGroupTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
|
||||
|
|
|
@ -185,10 +185,6 @@ TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) {
|
|||
|
||||
// Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings
|
||||
TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) {
|
||||
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
|
||||
// but the Vulkan backend doesn't special case it yet.
|
||||
DAWN_SKIP_TEST_IF(IsVulkan());
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor bglDesc = {
|
||||
.bindingCount = 0,
|
||||
.bindings = nullptr,
|
||||
|
@ -270,10 +266,6 @@ TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
|
|||
|
||||
// Test that creating a BG with both entries and bindings to 0 doesn't emit warnings
|
||||
TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
|
||||
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
|
||||
// but the Vulkan backend doesn't special case it yet.
|
||||
DAWN_SKIP_TEST_IF(IsVulkan());
|
||||
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
|
||||
|
||||
wgpu::BindGroupDescriptor bgDesc = {
|
||||
|
|
Loading…
Reference in New Issue