TextureGL: MSVC compile fix
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@ -252,7 +252,7 @@ MaybeError Texture::ClearTexture(const SubresourceRange& range,
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float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f;
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float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f;
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if (GetFormat().isRenderable) {
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if (GetFormat().isRenderable) {
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if ((range.aspects & (Aspect::Depth | Aspect::Stencil)) != 0) {
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if (range.aspects & (Aspect::Depth | Aspect::Stencil)) {
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GLfloat depth = fClearColor;
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GLfloat depth = fClearColor;
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GLint stencil = clearColor;
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GLint stencil = clearColor;
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if (range.aspects & Aspect::Depth) {
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if (range.aspects & Aspect::Depth) {
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