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Add check between color state format and fragment shader output
This patch adds the validation on the compatibility between the format of the color states and the fragment shader output when we create a render pipeline state object as is required in Vulkan (Vulkan SPEC Chapter 14.3 "Fragment Output Interface"): "if the type of the values written by the fragment shader do not match the format of the corresponding color attachment, the resulting values are undefined for those components". BUG=dawn:202 TEST=dawn_unittests Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -649,7 +649,7 @@ class SetBindGroupValidationTest : public ValidationTest {
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layout(std140, set = 0, binding = 1) buffer SBuffer {
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vec2 value2;
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} sBuffer;
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layout(location = 0) out uvec4 fragColor;
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layout(location = 0) out vec4 fragColor;
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void main() {
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})");
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@@ -18,6 +18,8 @@
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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#include <sstream>
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class RenderPipelineValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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@@ -114,6 +116,39 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
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}
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}
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// Tests that the format of the color state descriptor must match the output of the fragment shader.
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TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) {
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constexpr uint32_t kNumTextureFormatBaseType = 3u;
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std::array<const char*, kNumTextureFormatBaseType> kVecPreFix = {{"", "i", "u"}};
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std::array<dawn::TextureFormat, kNumTextureFormatBaseType> kColorFormats = {
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{dawn::TextureFormat::RGBA8Unorm, dawn::TextureFormat::RGBA8Sint,
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dawn::TextureFormat::RGBA8Uint}};
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for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) {
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for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cColorStates[0].format = kColorFormats[j];
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std::ostringstream stream;
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stream << R"(
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#version 450
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layout(location = 0) out )"
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<< kVecPreFix[i] << R"(vec4 fragColor;
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void main() {
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})";
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descriptor.cFragmentStage.module = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Fragment, stream.str().c_str());
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if (i == j) {
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device.CreateRenderPipeline(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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}
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}
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}
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/// Tests that the sample count of the render pipeline must be valid.
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TEST_F(RenderPipelineValidationTest, SampleCount) {
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{
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