Vk: Run SingleEntryPoint before BindingRemapper.
This avoids Tint validation errors between transforms caused by unused entry-points having conflict with the remapped bindings. Fixed: dawn:1363 Change-Id: If7d22d09905816bfe777ab22211af21513f98698 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89441 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
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@ -159,15 +159,16 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
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}
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}
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tint::transform::Manager transformManager;
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tint::transform::Manager transformManager;
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transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
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// Many Vulkan drivers can't handle multi-entrypoint shader modules.
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// Many Vulkan drivers can't handle multi-entrypoint shader modules.
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transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
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transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
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// Run the binding remapper after SingleEntryPoint to avoid collisions with unused entryPoints.
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transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
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tint::transform::DataMap transformInputs;
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tint::transform::DataMap transformInputs;
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transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName);
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transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
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transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
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std::move(accessControls),
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std::move(accessControls),
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/* mayCollide */ false);
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/* mayCollide */ false);
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transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName);
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// Transform external textures into the binding locations specified in the bgl
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// Transform external textures into the binding locations specified in the bgl
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// TODO(dawn:1082): Replace this block with ShaderModuleBase::AddExternalTextureTransform.
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// TODO(dawn:1082): Replace this block with ShaderModuleBase::AddExternalTextureTransform.
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@ -732,6 +732,35 @@ fn main(@builtin(vertex_index) VertexIndex : u32)
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 255, 255, 255), renderPass.color, 0, 0);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 255, 255, 255), renderPass.color, 0, 0);
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}
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}
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// This is a regression test for crbug.com/dawn:1363 where the BindingRemapper transform was run
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// before the SingleEntryPoint transform, causing one of the other entry points to have conflicting
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// bindings.
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TEST_P(ShaderTests, ConflictingBindingsDueToTransformOrder) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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@group(0) @binding(0) var<uniform> b0 : u32;
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@group(0) @binding(1) var<uniform> b1 : u32;
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@stage(vertex) fn vertex() -> @builtin(position) vec4<f32> {
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_ = b0;
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return vec4<f32>(0.0);
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}
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@stage(fragment) fn fragment() -> @location(0) vec4<f32> {
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_ = b0;
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_ = b1;
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return vec4<f32>(0.0);
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}
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)");
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utils::ComboRenderPipelineDescriptor desc;
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desc.vertex.module = module;
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desc.vertex.entryPoint = "vertex";
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desc.cFragment.module = module;
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desc.cFragment.entryPoint = "fragment";
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device.CreateRenderPipeline(&desc);
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}
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// TODO(tint:1155): Test overridable constants used for workgroup size
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// TODO(tint:1155): Test overridable constants used for workgroup size
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DAWN_INSTANTIATE_TEST(ShaderTests,
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DAWN_INSTANTIATE_TEST(ShaderTests,
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