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tint: Add and use new Std140 transform
This transform breaks up matNx2<f32> matrices used in uniform buffers into column vectors, which fixes std140 layout rules. Used by the SPIR-V and GLSL backends. Re-enable tests that were disabled for these cases. Bug: tint:1632 Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
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Dawn LUCI CQ
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644d23b3f8
commit
657e61d43d
@@ -6,13 +6,26 @@ struct S {
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vec3 vector;
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};
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layout(binding = 0) uniform S_1 {
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mat3x2 matrix;
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struct S_std140 {
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vec2 matrix_0;
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vec2 matrix_1;
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vec2 matrix_2;
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vec3 vector;
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};
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layout(binding = 0) uniform S_std140_1 {
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vec2 matrix_0;
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vec2 matrix_1;
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vec2 matrix_2;
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vec3 vector;
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} data;
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mat3x2 load_data_matrix() {
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return mat3x2(data.matrix_0, data.matrix_1, data.matrix_2);
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}
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void tint_symbol() {
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vec2 x = (data.matrix * data.vector);
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vec2 x = (load_data_matrix() * data.vector);
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}
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void main() {
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@@ -1,50 +1,61 @@
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SKIP: FAILED
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 22
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; Bound: 33
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpName %S "S"
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OpMemberName %S 0 "matrix"
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OpMemberName %S 1 "vector"
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OpName %S_std140 "S_std140"
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OpMemberName %S_std140 0 "matrix_0"
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OpMemberName %S_std140 1 "matrix_1"
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OpMemberName %S_std140 2 "matrix_2"
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OpMemberName %S_std140 3 "vector"
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OpName %data "data"
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OpName %load_data_matrix "load_data_matrix"
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OpName %main "main"
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %S 0 ColMajor
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OpMemberDecorate %S 0 MatrixStride 8
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OpMemberDecorate %S 1 Offset 32
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OpDecorate %S_std140 Block
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OpMemberDecorate %S_std140 0 Offset 0
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OpMemberDecorate %S_std140 1 Offset 8
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OpMemberDecorate %S_std140 2 Offset 16
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OpMemberDecorate %S_std140 3 Offset 32
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OpDecorate %data NonWritable
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OpDecorate %data DescriptorSet 0
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OpDecorate %data Binding 0
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%mat3v2float = OpTypeMatrix %v2float 3
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%v3float = OpTypeVector %float 3
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%S = OpTypeStruct %mat3v2float %v3float
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%_ptr_Uniform_S = OpTypePointer Uniform %S
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%data = OpVariable %_ptr_Uniform_S Uniform
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%S_std140 = OpTypeStruct %v2float %v2float %v2float %v3float
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%_ptr_Uniform_S_std140 = OpTypePointer Uniform %S_std140
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%data = OpVariable %_ptr_Uniform_S_std140 Uniform
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%mat3v2float = OpTypeMatrix %v2float 3
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%7 = OpTypeFunction %mat3v2float
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_mat3v2float = OpTypePointer Uniform %mat3v2float
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%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%void = OpTypeVoid
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%23 = OpTypeFunction %void
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%uint_3 = OpConstant %uint 3
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%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
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%main = OpFunction %void None %8
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%11 = OpLabel
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%15 = OpAccessChain %_ptr_Uniform_mat3v2float %data %uint_0
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%16 = OpLoad %mat3v2float %15
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%19 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
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%20 = OpLoad %v3float %19
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%21 = OpMatrixTimesVector %v2float %16 %20
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%load_data_matrix = OpFunction %mat3v2float None %7
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%10 = OpLabel
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%14 = OpAccessChain %_ptr_Uniform_v2float %data %uint_0
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%15 = OpLoad %v2float %14
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%17 = OpAccessChain %_ptr_Uniform_v2float %data %uint_1
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%18 = OpLoad %v2float %17
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%20 = OpAccessChain %_ptr_Uniform_v2float %data %uint_2
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%21 = OpLoad %v2float %20
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%22 = OpCompositeConstruct %mat3v2float %15 %18 %21
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OpReturnValue %22
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OpFunctionEnd
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%main = OpFunction %void None %23
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%26 = OpLabel
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%27 = OpFunctionCall %mat3v2float %load_data_matrix
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%30 = OpAccessChain %_ptr_Uniform_v3float %data %uint_3
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%31 = OpLoad %v3float %30
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%32 = OpMatrixTimesVector %v2float %27 %31
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OpReturn
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OpFunctionEnd
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1:1: Structure id 3 decorated as Block for variable in Uniform storage class must follow relaxed uniform buffer layout rules: member 0 is a matrix with stride 8 not satisfying alignment to 16
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%S = OpTypeStruct %mat3v2float %v3float
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