Roll Tint from d3f75ca0e8 to 90ee6c4360 (56 revisions)

** With manual buildfixes. **

https://dawn.googlesource.com/tint.git/+log/d3f75ca0e8be..90ee6c436017

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None, tint:263
No-Try: True
Change-Id: I374db968c616c8a12721cdb9c73a46a3495748c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29521
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
dawn-autoroll
2020-10-06 20:10:52 +00:00
committed by Commit Bot service account
parent 16e01affcb
commit 6620efb9a8
3 changed files with 57 additions and 57 deletions

View File

@@ -596,19 +596,19 @@ TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
DAWN_SKIP_TEST_IF(!HasWGSL());
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin position]] var<out> position : vec4<f32>;
[[builtin(position)]] var<out> position : vec4<f32>;
[[stage(vertex)]]
fn vertex_main() -> void {
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
return;
}
entry_point vertex = vertex_main;
[[location 0]] var<out> color : vec4<f32>;
[[location(0)]] var<out> color : vec4<f32>;
[[stage(fragment)]]
fn fragment_main() -> void {
color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
entry_point fragment = fragment_main;
)");
utils::ComboRenderPipelineDescriptor descriptor(device);
@@ -650,21 +650,20 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
DAWN_SKIP_TEST_IF(!HasWGSL());
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin position]] var<out> position : vec4<f32>;
[[location 0]] var<in> attrib0 : vec4<f32>;
[[location 1]] var<in> attrib1 : vec4<f32>;
[[builtin(position)]] var<out> position : vec4<f32>;
[[location(0)]] var<in> attrib0 : vec4<f32>;
[[location(1)]] var<in> attrib1 : vec4<f32>;
[[stage(vertex)]]
fn vertex0() -> void {
position = attrib0;
return;
}
[[stage(vertex)]]
fn vertex1() -> void {
position = attrib1;
return;
}
entry_point vertex = vertex0;
entry_point vertex = vertex1;
)");
utils::ComboRenderPipelineDescriptor descriptor(device);
@@ -697,24 +696,25 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
}
// Test that fragment output validation is for the correct entryPoint
TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
//
// TODO(crbug.com/tint/263): Re-enable once an issue is fixed with Tint.
TEST_F(RenderPipelineValidationTest, DISABLED_FragmentOutputCorrectEntryPoint) {
DAWN_SKIP_TEST_IF(!HasWGSL());
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[location 0]] var<out> colorFloat : vec4<f32>;
[[location 0]] var<out> colorUint : vec4<u32>;
[[location(0)]] var<out> colorFloat : vec4<f32>;
[[location(0)]] var<out> colorUint : vec4<u32>;
[[stage(fragment)]]
fn fragmentFloat() -> void {
colorFloat = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}
[[stage(fragment)]]
fn fragmentUint() -> void {
colorUint = vec4<u32>(0, 0, 0, 0);
return;
}
entry_point fragment = fragmentFloat;
entry_point fragment = fragmentUint;
)");
utils::ComboRenderPipelineDescriptor descriptor(device);
@@ -751,7 +751,7 @@ TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
};
[[binding 0, set 0]] var<uniform> var0 : Uniforms;
[[binding 1, set 0]] var<uniform> var1 : Uniforms;
[[builtin position]] var<out> position : vec4<f32>;
[[builtin(position)]] var<out> position : vec4<f32>;
fn vertex0() -> void {
position = var0.data;