Split Pipeline in Render and Compute, examples part

This commit is contained in:
Corentin Wallez
2017-07-14 11:32:57 -04:00
committed by Corentin Wallez
parent b085eecb31
commit 66ff447216
12 changed files with 56 additions and 56 deletions

View File

@@ -24,7 +24,7 @@ nxt::Buffer vertexBuffer;
nxt::Buffer instanceBuffer;
nxt::Queue queue;
nxt::Pipeline pipeline;
nxt::RenderPipeline pipeline;
nxt::RenderPass renderpass;
nxt::Framebuffer framebuffer;
@@ -77,7 +77,7 @@ void init() {
.GetResult();
utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
pipeline = device.CreatePipelineBuilder()
pipeline = device.CreateRenderPipelineBuilder()
.SetSubpass(renderpass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
@@ -90,7 +90,7 @@ void frame() {
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()
.SetPipeline(pipeline)
.SetRenderPipeline(pipeline)
.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
.SetVertexBuffers(1, 1, &instanceBuffer, vertexBufferOffsets)
.DrawArrays(3, 4, 0, 0)