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Change wgpu::Color from floats to doubles
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any conversion issues in Dawn. Bug: dawn:525 Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
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@@ -937,14 +937,16 @@ namespace dawn_native { namespace opengl {
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const Format& attachmentFormat = attachmentInfo->view->GetFormat();
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if (attachmentFormat.HasComponentType(Format::Type::Float)) {
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gl.ClearBufferfv(GL_COLOR, i, &attachmentInfo->clearColor.r);
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const std::array<float, 4> appliedClearColor =
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ConvertToFloatColor(attachmentInfo->clearColor);
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gl.ClearBufferfv(GL_COLOR, i, appliedClearColor.data());
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} else if (attachmentFormat.HasComponentType(Format::Type::Uint)) {
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const std::array<uint32_t, 4> appliedClearColor =
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ConvertToUnsignedIntegerColor(attachmentInfo->clearColor);
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ConvertToFloatToUnsignedIntegerColor(attachmentInfo->clearColor);
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gl.ClearBufferuiv(GL_COLOR, i, appliedClearColor.data());
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} else if (attachmentFormat.HasComponentType(Format::Type::Sint)) {
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const std::array<int32_t, 4> appliedClearColor =
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ConvertToSignedIntegerColor(attachmentInfo->clearColor);
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ConvertToFloatToSignedIntegerColor(attachmentInfo->clearColor);
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gl.ClearBufferiv(GL_COLOR, i, appliedClearColor.data());
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} else {
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UNREACHABLE();
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@@ -1180,7 +1182,8 @@ namespace dawn_native { namespace opengl {
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case Command::SetBlendColor: {
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SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
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gl.BlendColor(cmd->color.r, cmd->color.g, cmd->color.b, cmd->color.a);
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const std::array<float, 4> blendColor = ConvertToFloatColor(cmd->color);
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gl.BlendColor(blendColor[0], blendColor[1], blendColor[2], blendColor[3]);
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break;
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}
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