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Add the defaults for Draw and DrawIndexed
And updates all places in tests and examples where they could have been used. Bug: dawn:22 Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -161,7 +161,7 @@ void frame() {
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for (size_t i = 0; i < kNumTriangles; i++) {
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uint32_t offset = i * sizeof(ShaderData);
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pass.SetBindGroup(0, bindGroup, 1, &offset);
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pass.Draw(3, 1, 0, 0);
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pass.Draw(3);
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}
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pass.EndPass();
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