Add the defaults for Draw and DrawIndexed

And updates all places in tests and examples where they could have been
used.

Bug: dawn:22
Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2020-03-31 16:21:35 +00:00
committed by Commit Bot service account
parent 7982cc0527
commit 67b1ad7a97
38 changed files with 161 additions and 161 deletions

View File

@@ -161,7 +161,7 @@ void frame() {
for (size_t i = 0; i < kNumTriangles; i++) {
uint32_t offset = i * sizeof(ShaderData);
pass.SetBindGroup(0, bindGroup, 1, &offset);
pass.Draw(3, 1, 0, 0);
pass.Draw(3);
}
pass.EndPass();