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https://github.com/encounter/dawn-cmake.git
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Introduce render passes
* First API design (many features missing, including input attachments) * Metal implementation (no OpenGL yet) * Render-to-texture demo (a little broken until we have depth buffers) * Update examples to use render passes
This commit is contained in:
committed by
Kai Ninomiya
parent
ca309db58a
commit
68df8b0a3a
@@ -19,6 +19,8 @@
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nxtDevice device;
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nxtQueue queue;
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nxtPipeline pipeline;
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nxtRenderPass renderpass;
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nxtFramebuffer framebuffer;
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void init() {
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nxtProcTable procs;
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@@ -47,8 +49,25 @@ void init() {
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"}\n";
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nxtShaderModule fsModule = CreateShaderModule(device, NXT_SHADER_STAGE_FRAGMENT, fs);
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{
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nxtRenderPassBuilder builder = nxtDeviceCreateRenderPassBuilder(device);
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nxtRenderPassBuilderSetAttachmentCount(builder, 1);
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nxtRenderPassBuilderAttachmentSetFormat(builder, 0, NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM);
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nxtRenderPassBuilderSetSubpassCount(builder, 1);
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nxtRenderPassBuilderSubpassSetColorAttachment(builder, 0, 0, 0);
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renderpass = nxtRenderPassBuilderGetResult(builder);
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nxtRenderPassBuilderRelease(builder);
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}
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{
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nxtFramebufferBuilder builder = nxtDeviceCreateFramebufferBuilder(device);
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nxtFramebufferBuilderSetRenderPass(builder, renderpass);
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nxtFramebufferBuilderSetDimensions(builder, 640, 480);
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framebuffer = nxtFramebufferBuilderGetResult(builder);
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nxtFramebufferBuilderRelease(builder);
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}
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{
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nxtPipelineBuilder builder = nxtDeviceCreatePipelineBuilder(device);
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nxtPipelineBuilderSetSubpass(builder, renderpass, 0);
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nxtPipelineBuilderSetStage(builder, NXT_SHADER_STAGE_VERTEX, vsModule, "main");
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nxtPipelineBuilderSetStage(builder, NXT_SHADER_STAGE_FRAGMENT, fsModule, "main");
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pipeline = nxtPipelineBuilderGetResult(builder);
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@@ -63,8 +82,10 @@ void frame() {
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nxtCommandBuffer commands;
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{
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nxtCommandBufferBuilder builder = nxtDeviceCreateCommandBufferBuilder(device);
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nxtCommandBufferBuilderBeginRenderPass(builder, renderpass, framebuffer);
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nxtCommandBufferBuilderSetPipeline(builder, pipeline);
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nxtCommandBufferBuilderDrawArrays(builder, 3, 1, 0, 0);
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nxtCommandBufferBuilderEndRenderPass(builder);
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commands = nxtCommandBufferBuilderGetResult(builder);
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nxtCommandBufferBuilderRelease(builder);
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}
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