[resolver] Add entry point IO validation

Checks the following things:
- Non-struct entry point parameters must have pipeline IO attributes
- Non-struct entry point return type must have a pipeline IO attribute
- Structs used as entry point parameters and return values much have
  pipeline IO attributes on every member
- Structs used as entry point parameters and return values cannot have
  runtime array or nested struct members
- Multiple pipeline IO attributes on a parameter, return type, or
  struct member is not allowed
- Any given builtin and location attribute can only appear once for
  the return type, and across all parameters

Removed tests for nested structs from the SPIR-V transform/backend.

Fixed a couple of other tests with missing pipeline IO attributes.

Fixed: tint:512
Change-Id: I4c48fe24099333c8c7fcd45934c09baa6830883c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46701
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
James Price
2021-04-06 15:51:47 +00:00
committed by Commit Bot service account
parent 09356cc3dc
commit 68f558f29c
10 changed files with 810 additions and 464 deletions

View File

@@ -83,7 +83,7 @@ fn _tint_3() -> void {
TEST_F(RenamerTest, PreserveSwizzles) {
auto* src = R"(
[[stage(vertex)]]
fn entry() -> vec4<f32> {
fn entry() -> [[builtin(position)]] vec4<f32> {
var v : vec4<f32>;
var rgba : f32;
var xyzw : f32;
@@ -93,7 +93,7 @@ fn entry() -> vec4<f32> {
auto* expect = R"(
[[stage(vertex)]]
fn _tint_1() -> vec4<f32> {
fn _tint_1() -> [[builtin(position)]] vec4<f32> {
var _tint_2 : vec4<f32>;
var _tint_3 : f32;
var _tint_4 : f32;
@@ -120,7 +120,7 @@ fn _tint_1() -> vec4<f32> {
TEST_F(RenamerTest, PreserveIntrinsics) {
auto* src = R"(
[[stage(vertex)]]
fn entry() -> vec4<f32> {
fn entry() -> [[builtin(position)]] vec4<f32> {
var blah : vec4<f32>;
return abs(blah);
}
@@ -128,7 +128,7 @@ fn entry() -> vec4<f32> {
auto* expect = R"(
[[stage(vertex)]]
fn _tint_1() -> vec4<f32> {
fn _tint_1() -> [[builtin(position)]] vec4<f32> {
var _tint_2 : vec4<f32>;
return abs(_tint_2);
}

View File

@@ -224,86 +224,10 @@ fn frag_main() -> void {
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_StructParameters_Nested) {
auto* src = R"(
struct Builtins {
[[builtin(frag_coord)]] coord : vec4<f32>;
};
struct Locations {
[[location(2)]] l2 : f32;
[[location(3)]] l3 : f32;
};
struct Other {
l : Locations;
};
struct FragmentInput {
b : Builtins;
o : Other;
[[location(1)]] value : f32;
};
[[stage(fragment)]]
fn frag_main(inputs : FragmentInput) -> void {
var col : f32 = inputs.b.coord.x * inputs.value;
var l : f32 = inputs.o.l.l2 + inputs.o.l.l3;
}
)";
auto* expect = R"(
struct Builtins {
coord : vec4<f32>;
};
struct Locations {
l2 : f32;
l3 : f32;
};
struct Other {
l : Locations;
};
struct FragmentInput {
b : Builtins;
o : Other;
value : f32;
};
[[builtin(frag_coord)]] var<in> tint_symbol_12 : vec4<f32>;
[[location(2)]] var<in> tint_symbol_14 : f32;
[[location(3)]] var<in> tint_symbol_15 : f32;
[[location(1)]] var<in> tint_symbol_18 : f32;
[[stage(fragment)]]
fn frag_main() -> void {
const tint_symbol_13 : Builtins = Builtins(tint_symbol_12);
const tint_symbol_16 : Locations = Locations(tint_symbol_14, tint_symbol_15);
const tint_symbol_17 : Other = Other(tint_symbol_16);
const tint_symbol_19 : FragmentInput = FragmentInput(tint_symbol_13, tint_symbol_17, tint_symbol_18);
var col : f32 = (tint_symbol_19.b.coord.x * tint_symbol_19.value);
var l : f32 = (tint_symbol_19.o.l.l2 + tint_symbol_19.o.l.l3);
}
)";
auto got = Run<Spirv>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_StructParameters_EmptyBody) {
auto* src = R"(
struct Locations {
[[location(1)]] value : f32;
};
struct FragmentInput {
locations : Locations;
[[location(1)]] value : f32;
};
[[stage(fragment)]]
@@ -312,15 +236,11 @@ fn frag_main(inputs : FragmentInput) -> void {
)";
auto* expect = R"(
struct Locations {
struct FragmentInput {
value : f32;
};
struct FragmentInput {
locations : Locations;
};
[[location(1)]] var<in> tint_symbol_5 : f32;
[[location(1)]] var<in> tint_symbol_3 : f32;
[[stage(fragment)]]
fn frag_main() -> void {
@@ -381,97 +301,6 @@ fn vert_main() -> void {
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_ReturnStruct_Nested) {
auto* src = R"(
struct Builtins {
[[builtin(position)]] pos : vec4<f32>;
};
struct Locations {
[[location(2)]] l2 : f32;
[[location(3)]] l3 : f32;
};
struct Other {
l : Locations;
};
struct VertexOutput {
b : Builtins;
o : Other;
[[location(1)]] value : f32;
};
[[stage(vertex)]]
fn vert_main() -> VertexOutput {
if (false) {
return VertexOutput();
}
var output : VertexOutput = VertexOutput();
output.b.pos = vec4<f32>(1.0, 2.0, 3.0, 0.0);
output.o.l.l2 = 4.0;
output.o.l.l3 = 5.0;
output.value = 6.0;
return output;
}
)";
auto* expect = R"(
struct Builtins {
pos : vec4<f32>;
};
struct Locations {
l2 : f32;
l3 : f32;
};
struct Other {
l : Locations;
};
struct VertexOutput {
b : Builtins;
o : Other;
value : f32;
};
[[builtin(position)]] var<out> tint_symbol_13 : vec4<f32>;
[[location(2)]] var<out> tint_symbol_14 : f32;
[[location(3)]] var<out> tint_symbol_15 : f32;
[[location(1)]] var<out> tint_symbol_16 : f32;
fn tint_symbol_17(tint_symbol_12 : VertexOutput) -> void {
tint_symbol_13 = tint_symbol_12.b.pos;
tint_symbol_14 = tint_symbol_12.o.l.l2;
tint_symbol_15 = tint_symbol_12.o.l.l3;
tint_symbol_16 = tint_symbol_12.value;
}
[[stage(vertex)]]
fn vert_main() -> void {
if (false) {
tint_symbol_17(VertexOutput());
return;
}
var output : VertexOutput = VertexOutput();
output.b.pos = vec4<f32>(1.0, 2.0, 3.0, 0.0);
output.o.l.l2 = 4.0;
output.o.l.l3 = 5.0;
output.value = 6.0;
tint_symbol_17(output);
return;
}
)";
auto got = Run<Spirv>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_SharedStruct_SameShader) {
auto* src = R"(
struct Interface {
@@ -558,150 +387,6 @@ fn frag_main() -> void {
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_SharedSubStruct) {
auto* src = R"(
struct Interface {
[[location(1)]] value : f32;
};
struct VertexOutput {
[[builtin(position)]] pos : vec4<f32>;
interface : Interface;
};
struct FragmentInput {
[[builtin(sample_index)]] index : u32;
interface : Interface;
};
[[stage(vertex)]]
fn vert_main() -> VertexOutput {
return VertexOutput(vec4<f32>(), Interface(42.0));
}
[[stage(fragment)]]
fn frag_main(inputs : FragmentInput) -> void {
var x : f32 = inputs.interface.value;
}
)";
auto* expect = R"(
struct Interface {
value : f32;
};
struct VertexOutput {
pos : vec4<f32>;
interface : Interface;
};
struct FragmentInput {
index : u32;
interface : Interface;
};
[[builtin(position)]] var<out> tint_symbol_9 : vec4<f32>;
[[location(1)]] var<out> tint_symbol_10 : f32;
fn tint_symbol_11(tint_symbol_8 : VertexOutput) -> void {
tint_symbol_9 = tint_symbol_8.pos;
tint_symbol_10 = tint_symbol_8.interface.value;
}
[[stage(vertex)]]
fn vert_main() -> void {
tint_symbol_11(VertexOutput(vec4<f32>(), Interface(42.0)));
return;
}
[[builtin(sample_index)]] var<in> tint_symbol_13 : u32;
[[location(1)]] var<in> tint_symbol_14 : f32;
[[stage(fragment)]]
fn frag_main() -> void {
const tint_symbol_15 : Interface = Interface(tint_symbol_14);
const tint_symbol_16 : FragmentInput = FragmentInput(tint_symbol_13, tint_symbol_15);
var x : f32 = tint_symbol_16.interface.value;
}
)";
auto got = Run<Spirv>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_NestedStruct_TypeAlias) {
auto* src = R"(
type myf32 = f32;
struct Location {
[[location(2)]] l2 : myf32;
};
type MyLocation = Location;
struct VertexIO {
l : MyLocation;
[[location(1)]] value : myf32;
};
type MyVertexInput = VertexIO;
type MyVertexOutput = VertexIO;
[[stage(vertex)]]
fn vert_main(inputs : MyVertexInput) -> MyVertexOutput {
return inputs;
}
)";
auto* expect = R"(
type myf32 = f32;
struct Location {
l2 : myf32;
};
type MyLocation = Location;
struct VertexIO {
l : MyLocation;
value : myf32;
};
type MyVertexInput = VertexIO;
type MyVertexOutput = VertexIO;
[[location(2)]] var<in> tint_symbol_8 : myf32;
[[location(1)]] var<in> tint_symbol_10 : myf32;
[[location(2)]] var<out> tint_symbol_14 : myf32;
[[location(1)]] var<out> tint_symbol_15 : myf32;
fn tint_symbol_17(tint_symbol_13 : MyVertexOutput) -> void {
tint_symbol_14 = tint_symbol_13.l.l2;
tint_symbol_15 = tint_symbol_13.value;
}
[[stage(vertex)]]
fn vert_main() -> void {
const tint_symbol_9 : MyLocation = MyLocation(tint_symbol_8);
const tint_symbol_11 : MyVertexInput = MyVertexInput(tint_symbol_9, tint_symbol_10);
tint_symbol_17(tint_symbol_11);
return;
}
)";
auto got = Run<Spirv>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(SpirvTest, HandleEntryPointIOTypes_StructLayoutDecorations) {
auto* src = R"(
[[block]]