[writer/hlsl,msl] Correctly generate inf and nan literals

Also add missing msl macros to the renamer.

Bug: tint:951
Change-Id: I543e6eae885c979596ca63f9d6c7378dd5425e8a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56941
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ben Clayton 2021-07-06 09:43:49 +00:00 committed by Tint LUCI CQ
parent 5d8eb4a758
commit 692fc20797
25 changed files with 2568 additions and 1068 deletions

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@ -32,7 +32,8 @@ namespace transform {
namespace { namespace {
// This list is used for a binary search and must be kept in sorted order. // This list is used for a binary search and must be kept in sorted order.
const char* kReservedKeywordsHLSL[] = {"AddressU", const char* kReservedKeywordsHLSL[] = {
"AddressU",
"AddressV", "AddressV",
"AddressW", "AddressW",
"AllMemoryBarrier", "AllMemoryBarrier",
@ -594,10 +595,44 @@ const char* kReservedKeywordsHLSL[] = {"AddressU",
"virtual", "virtual",
"void", "void",
"volatile", "volatile",
"while"}; "while",
};
// This list is used for a binary search and must be kept in sorted order. // This list is used for a binary search and must be kept in sorted order.
const char* kReservedKeywordsMSL[] = {"access", const char* kReservedKeywordsMSL[] = {
"HUGE_VALF",
"HUGE_VALH",
"INFINITY",
"MAXFLOAT",
"MAXHALF",
"M_1_PI_F",
"M_1_PI_H",
"M_2_PI_F",
"M_2_PI_H",
"M_2_SQRTPI_F",
"M_2_SQRTPI_H",
"M_E_F",
"M_E_H",
"M_LN10_F",
"M_LN10_H",
"M_LN2_F",
"M_LN2_H",
"M_LOG10E_F",
"M_LOG10E_H",
"M_LOG2E_F",
"M_LOG2E_H",
"M_PI_2_F",
"M_PI_2_H",
"M_PI_4_F",
"M_PI_4_H",
"M_PI_F",
"M_PI_H",
"M_SQRT1_2_F",
"M_SQRT1_2_H",
"M_SQRT2_F",
"M_SQRT2_H",
"NAN",
"access",
"alignas", "alignas",
"alignof", "alignof",
"and", "and",
@ -687,6 +722,7 @@ const char* kReservedKeywordsMSL[] = {"access",
"half4x4", "half4x4",
"if", "if",
"imageblock", "imageblock",
"infinity",
"inline", "inline",
"int", "int",
"int16_t", "int16_t",
@ -832,7 +868,8 @@ const char* kReservedKeywordsMSL[] = {"access",
"wchar_t", "wchar_t",
"while", "while",
"xor", "xor",
"xor_eq"}; "xor_eq",
};
} // namespace } // namespace

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@ -847,7 +847,8 @@ INSTANTIATE_TEST_SUITE_P(RenamerTestHlsl,
"volatile")); "volatile"));
// "while" // WGSL reserved keyword // "while" // WGSL reserved keyword
INSTANTIATE_TEST_SUITE_P(RenamerTestMsl, INSTANTIATE_TEST_SUITE_P(
RenamerTestMsl,
RenamerTestMsl, RenamerTestMsl,
testing::Values( testing::Values(
// c++14 spec // c++14 spec
@ -1088,7 +1089,44 @@ INSTANTIATE_TEST_SUITE_P(RenamerTestMsl,
"ushort3", "ushort3",
"ushort4", "ushort4",
// "vec", // WGSL reserved keyword // "vec", // WGSL reserved keyword
"vertex")); "vertex",
// https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
// Table 6.5. Constants for single-precision floating-point math
// functions
"MAXFLOAT",
"HUGE_VALF",
"INFINITY",
"infinity",
"NAN",
"M_E_F",
"M_LOG2E_F",
"M_LOG10E_F",
"M_LN2_F",
"M_LN10_F",
"M_PI_F",
"M_PI_2_F",
"M_PI_4_F",
"M_1_PI_F",
"M_2_PI_F",
"M_2_SQRTPI_F",
"M_SQRT2_F",
"M_SQRT1_2_F",
"MAXHALF",
"HUGE_VALH",
"M_E_H",
"M_LOG2E_H",
"M_LOG10E_H",
"M_LN2_H",
"M_LN10_H",
"M_PI_H",
"M_PI_2_H",
"M_PI_4_H",
"M_1_PI_H",
"M_2_PI_H",
"M_2_SQRTPI_H",
"M_SQRT2_H",
"M_SQRT1_2_H"));
} // namespace } // namespace
} // namespace transform } // namespace transform

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@ -15,6 +15,7 @@
#include "src/writer/hlsl/generator_impl.h" #include "src/writer/hlsl/generator_impl.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <iomanip> #include <iomanip>
#include <set> #include <set>
#include <utility> #include <utility>
@ -2474,7 +2475,14 @@ bool GeneratorImpl::EmitLiteral(std::ostream& out, ast::Literal* lit) {
if (auto* l = lit->As<ast::BoolLiteral>()) { if (auto* l = lit->As<ast::BoolLiteral>()) {
out << (l->IsTrue() ? "true" : "false"); out << (l->IsTrue() ? "true" : "false");
} else if (auto* fl = lit->As<ast::FloatLiteral>()) { } else if (auto* fl = lit->As<ast::FloatLiteral>()) {
if (std::isinf(fl->value())) {
out << (fl->value() >= 0 ? "asfloat(0x7f800000u)"
: "asfloat(0xff800000u)");
} else if (std::isnan(fl->value())) {
out << "asfloat(0x7fc00000u)";
} else {
out << FloatToString(fl->value()) << "f"; out << FloatToString(fl->value()) << "f";
}
} else if (auto* sl = lit->As<ast::SintLiteral>()) { } else if (auto* sl = lit->As<ast::SintLiteral>()) {
out << sl->value(); out << sl->value();
} else if (auto* ul = lit->As<ast::UintLiteral>()) { } else if (auto* ul = lit->As<ast::UintLiteral>()) {

View File

@ -15,6 +15,7 @@
#include "src/writer/msl/generator_impl.h" #include "src/writer/msl/generator_impl.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <iomanip> #include <iomanip>
#include <utility> #include <utility>
#include <vector> #include <vector>
@ -1086,7 +1087,13 @@ bool GeneratorImpl::EmitLiteral(std::ostream& out, ast::Literal* lit) {
if (auto* l = lit->As<ast::BoolLiteral>()) { if (auto* l = lit->As<ast::BoolLiteral>()) {
out << (l->IsTrue() ? "true" : "false"); out << (l->IsTrue() ? "true" : "false");
} else if (auto* fl = lit->As<ast::FloatLiteral>()) { } else if (auto* fl = lit->As<ast::FloatLiteral>()) {
if (std::isinf(fl->value())) {
out << (fl->value() >= 0 ? "INFINITY" : "-INFINITY");
} else if (std::isnan(fl->value())) {
out << "NAN";
} else {
out << FloatToString(fl->value()) << "f"; out << FloatToString(fl->value()) << "f";
}
} else if (auto* sl = lit->As<ast::SintLiteral>()) { } else if (auto* sl = lit->As<ast::SintLiteral>()) {
out << sl->value(); out << sl->value();
} else if (auto* ul = lit->As<ast::UintLiteral>()) { } else if (auto* ul = lit->As<ast::UintLiteral>()) {

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@ -1,32 +1,506 @@
SKIP: FAILED #include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ float tint_symbol;
/* 0x0004 */ int8_t tint_pad[12];
/* 0x0010 */ packed_int3 aShape;
/* 0x001c */ int8_t tint_pad_1[4];
/* 0x0020 */ packed_int3 bShape;
/* 0x002c */ int8_t tint_pad_2[4];
/* 0x0030 */ packed_int3 outShape;
/* 0x003c */ int8_t tint_pad_3[4];
/* 0x0040 */ packed_int2 outShapeStrides;
};
struct ssbOut {
/* 0x0000 */ float result[1];
};
struct ssbA {
/* 0x0000 */ float A[1];
};
struct ssbB {
/* 0x0000 */ float B[1];
};
struct tint_array_wrapper_1 {
float arr[64];
};
struct tint_array_wrapper {
tint_array_wrapper_1 arr[64];
};
struct tint_array_wrapper_3 {
float arr[1];
};
struct tint_array_wrapper_2 {
tint_array_wrapper_3 arr[64];
};
struct tint_array_wrapper_4 {
tint_array_wrapper_3 arr[1];
};
bool coordsInBounds_vi2_vi2_(thread int2* const coord, thread int2* const shape) {
bool x_87 = false;
bool x_88_phi = false;
int2 const x_76 = *(coord);
bool const x_81 = all((x_76 >= int2(0, 0)));
x_88_phi = x_81;
if (x_81) {
int2 const x_84 = *(coord);
int2 const x_85 = *(shape);
x_87 = all((x_84 < x_85));
x_88_phi = x_87;
}
bool const x_88 = x_88_phi;
return x_88;
}
Validation Failure: float mm_readA_i1_i1_(constant Uniforms& x_48, const device ssbA& x_165, thread int* const row, thread int* const col, thread int* const tint_symbol_5, thread int* const tint_symbol_6, thread int* const tint_symbol_7) {
int batchASize = 0;
int2 param_10 = 0;
int2 param_11 = 0;
float x_430 = 0.0f;
int const x_417 = x_48.aShape.y;
int const x_419 = x_48.aShape.z;
batchASize = (x_417 * x_419);
int const x_421 = *(row);
int const x_422 = *(col);
int const x_424 = *(tint_symbol_5);
int const x_425 = *(tint_symbol_6);
param_10 = int2(x_421, x_422);
param_11 = int2(x_424, x_425);
bool const x_429 = coordsInBounds_vi2_vi2_(&(param_10), &(param_11));
if (x_429) {
int const x_438 = *(tint_symbol_7);
int const x_439 = batchASize;
int const x_441 = *(row);
int const x_442 = *(tint_symbol_6);
int const x_445 = *(col);
float const x_448 = x_165.A[(((x_438 * x_439) + (x_441 * x_442)) + x_445)];
x_430 = x_448;
} else {
x_430 = 0.0f;
}
float const x_450 = x_430;
return x_450;
}
Compilation failed: float mm_readB_i1_i1_(constant Uniforms& x_48, const device ssbB& x_185, thread int* const row_1, thread int* const col_1, thread int* const tint_symbol_8, thread int* const tint_symbol_9, thread int* const tint_symbol_10) {
int batchBSize = 0;
int2 param_12 = 0;
int2 param_13 = 0;
float x_468 = 0.0f;
int const x_455 = x_48.bShape.y;
int const x_457 = x_48.bShape.z;
batchBSize = (x_455 * x_457);
int const x_459 = *(row_1);
int const x_460 = *(col_1);
int const x_462 = *(tint_symbol_8);
int const x_463 = *(tint_symbol_9);
param_12 = int2(x_459, x_460);
param_13 = int2(x_462, x_463);
bool const x_467 = coordsInBounds_vi2_vi2_(&(param_12), &(param_13));
if (x_467) {
int const x_475 = *(tint_symbol_10);
int const x_476 = batchBSize;
int const x_478 = *(row_1);
int const x_479 = *(tint_symbol_9);
int const x_482 = *(col_1);
float const x_485 = x_185.B[(((x_475 * x_476) + (x_478 * x_479)) + x_482)];
x_468 = x_485;
} else {
x_468 = 0.0f;
}
float const x_487 = x_468;
return x_487;
}
program_source:5:22: error: expected parameter declarator int getOutputFlatIndex_vi3_(constant Uniforms& x_48, thread int3* const coords) {
/* 0x0000 */ float NAN; int3 const x_99 = *(coords);
^ int const x_105 = x_48.outShapeStrides.x;
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:28: note: expanded from macro 'NAN' int const x_107 = x_48.outShapeStrides.y;
#define NAN __builtin_nanf("") return int(dot(float3(x_99), float3(int3(x_105, x_107, 1))));
^ }
program_source:5:22: error: expected ')'
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:28: note: expanded from macro 'NAN' void setOutput_i1_f1_(device ssbOut& x_54, thread int* const flatIndex, thread float* const value) {
#define NAN __builtin_nanf("") int const x_95 = *(flatIndex);
^ float const x_96 = *(value);
program_source:5:22: note: to match this '(' x_54.result[x_95] = x_96;
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:27: note: expanded from macro 'NAN' return;
#define NAN __builtin_nanf("") }
^
program_source:494:31: warning: equality comparison with extraneous parentheses void setOutput_i1_i1_i1_f1_(constant Uniforms& x_48, device ssbOut& x_54, thread int* const d0, thread int* const d1, thread int* const d2, thread float* const value_1) {
int flatIndex_1 = 0;
int3 param = 0;
int param_1 = 0;
float param_2 = 0.0f;
int const x_115 = *(d0);
int const x_116 = *(d1);
int const x_117 = *(d2);
param = int3(x_115, x_116, x_117);
int const x_120 = getOutputFlatIndex_vi3_(x_48, &(param));
flatIndex_1 = x_120;
int const x_122 = flatIndex_1;
param_1 = x_122;
float const x_124 = *(value_1);
param_2 = x_124;
setOutput_i1_f1_(x_54, &(param_1), &(param_2));
return;
}
void mm_write_i1_i1_f1_(constant Uniforms& x_48, device ssbOut& x_54, thread int* const row_2, thread int* const col_2, thread float* const value_2, thread int* const tint_symbol_11) {
int3 outCoord = 0;
int param_14 = 0;
int param_15 = 0;
int param_16 = 0;
float param_17 = 0.0f;
int const x_491 = *(tint_symbol_11);
int const x_492 = *(row_2);
int const x_493 = *(col_2);
outCoord = int3(x_491, x_492, x_493);
int const x_496 = *(tint_symbol_11);
param_14 = x_496;
int const x_498 = *(row_2);
param_15 = x_498;
int const x_500 = *(col_2);
param_16 = x_500;
float const x_502 = *(value_2);
param_17 = x_502;
setOutput_i1_i1_i1_f1_(x_48, x_54, &(param_14), &(param_15), &(param_16), &(param_17));
return;
}
void mm_matMul_i1_i1_i1_(constant Uniforms& x_48, const device ssbA& x_165, const device ssbB& x_185, device ssbOut& x_54, thread int* const dimAOuter, thread int* const dimInner, thread int* const dimBOuter, thread uint3* const tint_symbol_12, thread uint3* const tint_symbol_13, thread int* const tint_symbol_14, thread int* const tint_symbol_15, thread int* const tint_symbol_16, threadgroup tint_array_wrapper* const tint_symbol_17, thread int* const tint_symbol_18, threadgroup tint_array_wrapper_2* const tint_symbol_19) {
int tileRow = 0;
int tileCol = 0;
int globalRow = 0;
int globalCol = 0;
int numTiles = 0;
int innerRow = 0;
int innerCol = 0;
tint_array_wrapper_4 acc = {};
int tileColA = 0;
int tileRowB = 0;
int t = 0;
int innerRow_1 = 0;
int innerCol_1 = 0;
int inputRow = 0;
int inputCol = 0;
int param_3 = 0;
int param_4 = 0;
int innerRow_2 = 0;
int innerCol_2 = 0;
int inputRow_1 = 0;
int inputCol_1 = 0;
int param_5 = 0;
int param_6 = 0;
int k = 0;
int inner = 0;
tint_array_wrapper_3 BCached = {};
int innerRow_3 = 0;
float ACached = 0.0f;
int innerCol_3 = 0;
int innerRow_4 = 0;
int innerCol_4 = 0;
int param_7 = 0;
int param_8 = 0;
float param_9 = 0.0f;
uint const x_132 = (*(tint_symbol_12)).y;
tileRow = (as_type<int>(x_132) * 1);
uint const x_137 = (*(tint_symbol_12)).x;
tileCol = (as_type<int>(x_137) * 1);
uint const x_143 = (*(tint_symbol_13)).y;
globalRow = (as_type<int>(x_143) * 1);
uint const x_148 = (*(tint_symbol_13)).x;
globalCol = (as_type<int>(x_148) * 1);
int const x_152 = *(dimInner);
numTiles = (((x_152 - 1) / 64) + 1);
innerRow = 0;
while (true) {
int const x_163 = innerRow;
if ((x_163 < 1)) {
} else {
break;
}
innerCol = 0;
while (true) {
int const x_171 = innerCol;
if ((x_171 < 1)) {
} else {
break;
}
int const x_177 = innerRow;
int const x_178 = innerCol;
acc.arr[x_177].arr[x_178] = 0.0f;
{
int const x_181 = innerCol;
innerCol = (x_181 + 1);
}
}
{
int const x_183 = innerRow;
innerRow = (x_183 + 1);
}
}
uint const x_187 = (*(tint_symbol_12)).x;
tileColA = (as_type<int>(x_187) * 64);
uint const x_192 = (*(tint_symbol_12)).y;
tileRowB = (as_type<int>(x_192) * 1);
t = 0;
while (true) {
int const x_201 = t;
int const x_202 = numTiles;
if ((x_201 < x_202)) {
} else {
break;
}
innerRow_1 = 0;
while (true) {
int const x_210 = innerRow_1;
if ((x_210 < 1)) {
} else {
break;
}
innerCol_1 = 0;
while (true) {
int const x_218 = innerCol_1;
if ((x_218 < 64)) {
} else {
break;
}
int const x_221 = tileRow;
int const x_222 = innerRow_1;
inputRow = (x_221 + x_222);
int const x_225 = tileColA;
int const x_226 = innerCol_1;
inputCol = (x_225 + x_226);
int const x_233 = inputRow;
int const x_234 = inputCol;
int const x_235 = globalRow;
int const x_236 = innerRow_1;
int const x_238 = t;
int const x_240 = inputCol;
param_3 = (x_235 + x_236);
param_4 = ((x_238 * 64) + x_240);
float const x_244 = mm_readA_i1_i1_(x_48, x_165, &(param_3), &(param_4), tint_symbol_14, tint_symbol_15, tint_symbol_16);
(*(tint_symbol_17)).arr[x_233].arr[x_234] = x_244;
{
int const x_247 = innerCol_1;
innerCol_1 = (x_247 + 1);
}
}
{
int const x_249 = innerRow_1;
innerRow_1 = (x_249 + 1);
}
}
innerRow_2 = 0;
while (true) {
int const x_257 = innerRow_2;
if ((x_257 < 1)) {
} else {
break;
}
innerCol_2 = 0;
while (true) {
int const x_265 = innerCol_2;
if ((x_265 < 1)) {
} else {
break;
}
int const x_268 = tileRowB;
int const x_269 = innerRow_2;
inputRow_1 = (x_268 + x_269);
int const x_272 = tileCol;
int const x_273 = innerCol_2;
inputCol_1 = (x_272 + x_273);
int const x_278 = inputRow_1;
int const x_279 = inputCol_1;
int const x_280 = t;
int const x_282 = inputRow_1;
int const x_284 = globalCol;
int const x_285 = innerCol_2;
param_5 = ((x_280 * 64) + x_282);
param_6 = (x_284 + x_285);
float const x_289 = mm_readB_i1_i1_(x_48, x_185, &(param_5), &(param_6), tint_symbol_15, tint_symbol_18, tint_symbol_16);
(*(tint_symbol_19)).arr[x_278].arr[x_279] = x_289;
{
int const x_291 = innerCol_2;
innerCol_2 = (x_291 + 1);
}
}
{
int const x_293 = innerRow_2;
innerRow_2 = (x_293 + 1);
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
k = 0;
while (true) {
int const x_302 = k;
if ((x_302 < 64)) {
} else {
break;
}
inner = 0;
while (true) {
int const x_310 = inner;
if ((x_310 < 1)) {
} else {
break;
}
int const x_314 = inner;
int const x_315 = k;
int const x_316 = tileCol;
int const x_317 = inner;
float const x_320 = (*(tint_symbol_19)).arr[x_315].arr[(x_316 + x_317)];
BCached.arr[x_314] = x_320;
{
int const x_322 = inner;
inner = (x_322 + 1);
}
}
innerRow_3 = 0;
while (true) {
int const x_330 = innerRow_3;
if ((x_330 < 1)) {
} else {
break;
}
int const x_333 = tileRow;
int const x_334 = innerRow_3;
int const x_336 = k;
float const x_338 = (*(tint_symbol_17)).arr[(x_333 + x_334)].arr[x_336];
ACached = x_338;
innerCol_3 = 0;
while (true) {
int const x_345 = innerCol_3;
if ((x_345 < 1)) {
} else {
break;
}
int const x_347 = innerRow_3;
int const x_348 = innerCol_3;
float const x_349 = ACached;
int const x_350 = innerCol_3;
float const x_352 = BCached.arr[x_350];
float const x_355 = acc.arr[x_347].arr[x_348];
acc.arr[x_347].arr[x_348] = (x_355 + (x_349 * x_352));
{
int const x_358 = innerCol_3;
innerCol_3 = (x_358 + 1);
}
}
{
int const x_360 = innerRow_3;
innerRow_3 = (x_360 + 1);
}
}
{
int const x_362 = k;
k = (x_362 + 1);
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
{
int const x_364 = t;
t = (x_364 + 1);
}
}
innerRow_4 = 0;
while (true) {
int const x_372 = innerRow_4;
if ((x_372 < 1)) {
} else {
break;
}
innerCol_4 = 0;
while (true) {
bool x_393 = false;
bool x_394_phi = false;
int const x_380 = innerCol_4;
if ((x_380 < 1)) {
} else {
break;
}
int const x_382 = globalCol;
int const x_383 = innerCol_4;
int const x_385 = *(dimBOuter);
bool const x_386 = ((x_382 + x_383) < x_385);
x_394_phi = x_386;
if (x_386) {
int const x_389 = globalRow;
int const x_390 = innerRow_4;
int const x_392 = *(dimAOuter);
x_393 = ((x_389 + x_390) < x_392);
x_394_phi = x_393;
}
bool const x_394 = x_394_phi;
if (x_394) {
int const x_397 = globalRow;
int const x_398 = innerRow_4;
int const x_400 = globalCol;
int const x_401 = innerCol_4;
int const x_403 = innerRow_4;
int const x_404 = innerCol_4;
param_7 = (x_397 + x_398);
param_8 = (x_400 + x_401);
float const x_409 = acc.arr[x_403].arr[x_404];
param_9 = x_409;
mm_write_i1_i1_f1_(x_48, x_54, &(param_7), &(param_8), &(param_9), tint_symbol_16);
}
{
int const x_411 = innerCol_4;
innerCol_4 = (x_411 + 1);
}
}
{
int const x_413 = innerRow_4;
innerRow_4 = (x_413 + 1);
}
}
return;
}
void main_1(constant Uniforms& x_48, const device ssbA& x_165, const device ssbB& x_185, device ssbOut& x_54, thread int* const tint_symbol_20, thread int* const tint_symbol_21, thread int* const tint_symbol_22, thread uint3* const tint_symbol_23, thread int* const tint_symbol_24, thread uint3* const tint_symbol_25, threadgroup tint_array_wrapper* const tint_symbol_26, threadgroup tint_array_wrapper_2* const tint_symbol_27) {
int param_18 = 0;
int param_19 = 0;
int param_20 = 0;
int const x_67 = x_48.aShape.y;
*(tint_symbol_20) = x_67;
int const x_71 = x_48.aShape.z;
*(tint_symbol_21) = x_71;
int const x_75 = x_48.bShape.z;
*(tint_symbol_22) = x_75;
uint const x_505 = (*(tint_symbol_23)).z;
*(tint_symbol_24) = as_type<int>(x_505);
int const x_508 = *(tint_symbol_20);
param_18 = x_508;
int const x_510 = *(tint_symbol_21);
param_19 = x_510;
int const x_512 = *(tint_symbol_22);
param_20 = x_512;
mm_matMul_i1_i1_i1_(x_48, x_165, x_185, x_54, &(param_18), &(param_19), &(param_20), tint_symbol_25, tint_symbol_23, tint_symbol_20, tint_symbol_21, tint_symbol_24, tint_symbol_26, tint_symbol_22, tint_symbol_27);
return;
}
kernel void tint_symbol_1(uint3 gl_LocalInvocationID_param [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], uint local_invocation_index [[thread_index_in_threadgroup]], constant Uniforms& x_48 [[buffer(3)]], const device ssbA& x_165 [[buffer(1)]], const device ssbB& x_185 [[buffer(2)]], device ssbOut& x_54 [[buffer(0)]]) {
threadgroup tint_array_wrapper tint_symbol_28;
threadgroup tint_array_wrapper_2 tint_symbol_29;
thread uint3 tint_symbol_30 = 0u;
thread uint3 tint_symbol_31 = 0u;
thread int tint_symbol_32 = 0;
thread int tint_symbol_33 = 0;
thread int tint_symbol_34 = 0;
thread int tint_symbol_35 = 0;
if ((local_invocation_index == 0u)) { if ((local_invocation_index == 0u)) {
~~~~~~~~~~~~~~~~~~~~~~~^~~~~ tint_array_wrapper const tint_symbol_3 = {.arr={}};
program_source:494:31: note: remove extraneous parentheses around the comparison to silence this warning tint_symbol_28 = tint_symbol_3;
if ((local_invocation_index == 0u)) { tint_array_wrapper_2 const tint_symbol_4 = {.arr={}};
~ ^ ~ tint_symbol_29 = tint_symbol_4;
program_source:494:31: note: use '=' to turn this equality comparison into an assignment }
if ((local_invocation_index == 0u)) { threadgroup_barrier(mem_flags::mem_threadgroup);
^~ tint_symbol_30 = gl_LocalInvocationID_param;
= tint_symbol_31 = gl_GlobalInvocationID_param;
main_1(x_48, x_165, x_185, x_54, &(tint_symbol_32), &(tint_symbol_33), &(tint_symbol_34), &(tint_symbol_31), &(tint_symbol_35), &(tint_symbol_30), &(tint_symbol_28), &(tint_symbol_29));
return;
}

158
test/bug/tint/951.spvasm Normal file
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@ -0,0 +1,158 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 86
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID
OpExecutionMode %main LocalSize 128 1 1
OpSource GLSL 450
OpName %main "main"
OpName %setOutput_i1_f1_ "setOutput(i1;f1;"
OpName %flatIndex "flatIndex"
OpName %value "value"
OpName %getAAtOutCoords_ "getAAtOutCoords("
OpName %unaryOperation_f1_ "unaryOperation(f1;"
OpName %a "a"
OpName %ssbOut "ssbOut"
OpMemberName %ssbOut 0 "result"
OpName %_ ""
OpName %ssbA "ssbA"
OpMemberName %ssbA 0 "A"
OpName %__0 ""
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
OpName %index "index"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "NAN"
OpMemberName %Uniforms 1 "aShape"
OpMemberName %Uniforms 2 "outShape"
OpMemberName %Uniforms 3 "outShapeStrides"
OpMemberName %Uniforms 4 "size"
OpName %__1 ""
OpName %a_0 "a"
OpName %param "param"
OpName %param_0 "param"
OpName %param_1 "param"
OpDecorate %_runtimearr_float ArrayStride 4
OpMemberDecorate %ssbOut 0 NonReadable
OpMemberDecorate %ssbOut 0 Offset 0
OpDecorate %ssbOut BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_runtimearr_float_0 ArrayStride 4
OpMemberDecorate %ssbA 0 NonWritable
OpMemberDecorate %ssbA 0 Offset 0
OpDecorate %ssbA BufferBlock
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 1
OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 4
OpMemberDecorate %Uniforms 2 Offset 8
OpMemberDecorate %Uniforms 3 Offset 12
OpMemberDecorate %Uniforms 4 Offset 16
OpDecorate %Uniforms Block
OpDecorate %__1 DescriptorSet 0
OpDecorate %__1 Binding 2
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%10 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_float
%15 = OpTypeFunction %float
%18 = OpTypeFunction %float %_ptr_Function_float
%_runtimearr_float = OpTypeRuntimeArray %float
%ssbOut = OpTypeStruct %_runtimearr_float
%_ptr_Uniform_ssbOut = OpTypePointer Uniform %ssbOut
%_ = OpVariable %_ptr_Uniform_ssbOut Uniform
%int_0 = OpConstant %int 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_runtimearr_float_0 = OpTypeRuntimeArray %float
%ssbA = OpTypeStruct %_runtimearr_float_0
%_ptr_Uniform_ssbA = OpTypePointer Uniform %ssbA
%__0 = OpVariable %_ptr_Uniform_ssbA Uniform
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_uint = OpTypePointer Input %uint
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0x1p_128 = OpConstant %float 0x1p+128
%Uniforms = OpTypeStruct %float %int %int %int %int
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%__1 = OpVariable %_ptr_Uniform_Uniforms Uniform
%int_4 = OpConstant %int 4
%_ptr_Uniform_int = OpTypePointer Uniform %int
%uint_128 = OpConstant %uint 128
%uint_1 = OpConstant %uint 1
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_128 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
%index = OpVariable %_ptr_Function_int Function
%a_0 = OpVariable %_ptr_Function_float Function
%param = OpVariable %_ptr_Function_float Function
%param_0 = OpVariable %_ptr_Function_int Function
%param_1 = OpVariable %_ptr_Function_float Function
%60 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
%61 = OpLoad %uint %60
%62 = OpBitcast %int %61
OpStore %index %62
%63 = OpLoad %int %index
%69 = OpAccessChain %_ptr_Uniform_int %__1 %int_4
%70 = OpLoad %int %69
%71 = OpSLessThan %bool %63 %70
OpSelectionMerge %73 None
OpBranchConditional %71 %72 %73
%72 = OpLabel
%75 = OpFunctionCall %float %getAAtOutCoords_
OpStore %a_0 %75
%77 = OpLoad %float %a_0
OpStore %param %77
%78 = OpFunctionCall %float %unaryOperation_f1_ %param
%80 = OpLoad %int %index
OpStore %param_0 %80
OpStore %param_1 %78
%82 = OpFunctionCall %void %setOutput_i1_f1_ %param_0 %param_1
OpBranch %73
%73 = OpLabel
OpReturn
OpFunctionEnd
%setOutput_i1_f1_ = OpFunction %void None %10
%flatIndex = OpFunctionParameter %_ptr_Function_int
%value = OpFunctionParameter %_ptr_Function_float
%14 = OpLabel
%27 = OpLoad %int %flatIndex
%28 = OpLoad %float %value
%30 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %27
OpStore %30 %28
OpReturn
OpFunctionEnd
%getAAtOutCoords_ = OpFunction %float None %15
%17 = OpLabel
%41 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
%42 = OpLoad %uint %41
%43 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %42
%44 = OpLoad %float %43
OpReturnValue %44
OpFunctionEnd
%unaryOperation_f1_ = OpFunction %float None %18
%a = OpFunctionParameter %_ptr_Function_float
%21 = OpLabel
%47 = OpLoad %float %a
%50 = OpFOrdLessThan %bool %47 %float_0
OpSelectionMerge %52 None
OpBranchConditional %50 %51 %52
%51 = OpLabel
OpReturnValue %float_0x1p_128
%52 = OpLabel
%55 = OpLoad %float %a
%56 = OpExtInst %float %1 Log %55
OpReturnValue %56
OpFunctionEnd

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@ -0,0 +1,63 @@
RWByteAddressBuffer x_16 : register(u0, space0);
ByteAddressBuffer x_20 : register(t1, space0);
static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u);
cbuffer cbuffer_x_24 : register(b2, space0) {
uint4 x_24[2];
};
float getAAtOutCoords_() {
const uint x_42 = gl_GlobalInvocationID.x;
const float x_44 = asfloat(x_20.Load((4u * x_42)));
return x_44;
}
float unaryOperation_f1_(inout float a) {
const float x_47 = a;
if ((x_47 < 0.0f)) {
return asfloat(0x7f800000u);
}
const float x_55 = a;
return log(x_55);
}
void setOutput_i1_f1_(inout int flatIndex, inout float value) {
const int x_27 = flatIndex;
const float x_28 = value;
x_16.Store((4u * uint(x_27)), asuint(x_28));
return;
}
void main_1() {
int index = 0;
float a_1 = 0.0f;
float param = 0.0f;
int param_1 = 0;
float param_2 = 0.0f;
const uint x_61 = gl_GlobalInvocationID.x;
index = asint(x_61);
const int x_63 = index;
const uint scalar_offset = (16u) / 4;
const int x_70 = asint(x_24[scalar_offset / 4][scalar_offset % 4]);
if ((x_63 < x_70)) {
const float x_75 = getAAtOutCoords_();
a_1 = x_75;
param = a_1;
const float x_78 = unaryOperation_f1_(param);
param_1 = index;
param_2 = x_78;
setOutput_i1_f1_(param_1, param_2);
}
return;
}
struct tint_symbol_1 {
uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID;
};
[numthreads(128, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param;
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
return;
}

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@ -0,0 +1,70 @@
#include <metal_stdlib>
using namespace metal;
struct ssbOut {
/* 0x0000 */ float result[1];
};
struct ssbA {
/* 0x0000 */ float A[1];
};
struct Uniforms {
/* 0x0000 */ float tint_symbol;
/* 0x0004 */ int aShape;
/* 0x0008 */ int outShape;
/* 0x000c */ int outShapeStrides;
/* 0x0010 */ int size;
};
float getAAtOutCoords_(const device ssbA& x_20, thread uint3* const tint_symbol_3) {
uint const x_42 = (*(tint_symbol_3)).x;
float const x_44 = x_20.A[x_42];
return x_44;
}
float unaryOperation_f1_(thread float* const a) {
float const x_47 = *(a);
if ((x_47 < 0.0f)) {
return INFINITY;
}
float const x_55 = *(a);
return log(x_55);
}
void setOutput_i1_f1_(device ssbOut& x_16, thread int* const flatIndex, thread float* const value) {
int const x_27 = *(flatIndex);
float const x_28 = *(value);
x_16.result[x_27] = x_28;
return;
}
void main_1(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, thread uint3* const tint_symbol_4) {
int index = 0;
float a_1 = 0.0f;
float param = 0.0f;
int param_1 = 0;
float param_2 = 0.0f;
uint const x_61 = (*(tint_symbol_4)).x;
index = as_type<int>(x_61);
int const x_63 = index;
int const x_70 = x_24.size;
if ((x_63 < x_70)) {
float const x_75 = getAAtOutCoords_(x_20, tint_symbol_4);
a_1 = x_75;
float const x_77 = a_1;
param = x_77;
float const x_78 = unaryOperation_f1_(&(param));
int const x_80 = index;
param_1 = x_80;
param_2 = x_78;
setOutput_i1_f1_(x_16, &(param_1), &(param_2));
}
return;
}
kernel void tint_symbol_1(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], constant Uniforms& x_24 [[buffer(2)]], const device ssbA& x_20 [[buffer(1)]], device ssbOut& x_16 [[buffer(0)]]) {
thread uint3 tint_symbol_5 = 0u;
tint_symbol_5 = gl_GlobalInvocationID_param;
main_1(x_24, x_20, x_16, &(tint_symbol_5));
return;
}

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@ -0,0 +1,164 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 92
; Schema: 0
OpCapability Shader
%46 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %tint_symbol
OpExecutionMode %main LocalSize 128 1 1
OpName %ssbOut "ssbOut"
OpMemberName %ssbOut 0 "result"
OpName %x_16 "x_16"
OpName %ssbA "ssbA"
OpMemberName %ssbA 0 "A"
OpName %x_20 "x_20"
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "NAN"
OpMemberName %Uniforms 1 "aShape"
OpMemberName %Uniforms 2 "outShape"
OpMemberName %Uniforms 3 "outShapeStrides"
OpMemberName %Uniforms 4 "size"
OpName %x_24 "x_24"
OpName %tint_symbol "tint_symbol"
OpName %getAAtOutCoords_ "getAAtOutCoords_"
OpName %unaryOperation_f1_ "unaryOperation_f1_"
OpName %a "a"
OpName %setOutput_i1_f1_ "setOutput_i1_f1_"
OpName %flatIndex "flatIndex"
OpName %value "value"
OpName %main_1 "main_1"
OpName %index "index"
OpName %a_1 "a_1"
OpName %param "param"
OpName %param_1 "param_1"
OpName %param_2 "param_2"
OpName %main "main"
OpDecorate %ssbOut Block
OpMemberDecorate %ssbOut 0 Offset 0
OpDecorate %_runtimearr_float ArrayStride 4
OpDecorate %x_16 DescriptorSet 0
OpDecorate %x_16 Binding 0
OpDecorate %ssbA Block
OpMemberDecorate %ssbA 0 Offset 0
OpDecorate %x_20 NonWritable
OpDecorate %x_20 DescriptorSet 0
OpDecorate %x_20 Binding 1
OpDecorate %Uniforms Block
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 4
OpMemberDecorate %Uniforms 2 Offset 8
OpMemberDecorate %Uniforms 3 Offset 12
OpMemberDecorate %Uniforms 4 Offset 16
OpDecorate %x_24 NonWritable
OpDecorate %x_24 DescriptorSet 0
OpDecorate %x_24 Binding 2
OpDecorate %tint_symbol BuiltIn GlobalInvocationId
%float = OpTypeFloat 32
%_runtimearr_float = OpTypeRuntimeArray %float
%ssbOut = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_ssbOut = OpTypePointer StorageBuffer %ssbOut
%x_16 = OpVariable %_ptr_StorageBuffer_ssbOut StorageBuffer
%ssbA = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_ssbA = OpTypePointer StorageBuffer %ssbA
%x_20 = OpVariable %_ptr_StorageBuffer_ssbA StorageBuffer
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Private_v3uint = OpTypePointer Private %v3uint
%13 = OpConstantNull %v3uint
%gl_GlobalInvocationID = OpVariable %_ptr_Private_v3uint Private %13
%int = OpTypeInt 32 1
%Uniforms = OpTypeStruct %float %int %int %int %int
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%x_24 = OpVariable %_ptr_Uniform_Uniforms Uniform
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%tint_symbol = OpVariable %_ptr_Input_v3uint Input
%20 = OpTypeFunction %float
%uint_0 = OpConstant %uint 0
%_ptr_Private_uint = OpTypePointer Private %uint
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%_ptr_Function_float = OpTypePointer Function %float
%30 = OpTypeFunction %float %_ptr_Function_float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0x1p_128 = OpConstant %float 0x1p+128
%void = OpTypeVoid
%_ptr_Function_int = OpTypePointer Function %int
%47 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_float
%59 = OpTypeFunction %void
%63 = OpConstantNull %int
%65 = OpConstantNull %float
%uint_4 = OpConstant %uint 4
%_ptr_Uniform_int = OpTypePointer Uniform %int
%getAAtOutCoords_ = OpFunction %float None %20
%22 = OpLabel
%25 = OpAccessChain %_ptr_Private_uint %gl_GlobalInvocationID %uint_0
%26 = OpLoad %uint %25
%28 = OpAccessChain %_ptr_StorageBuffer_float %x_20 %uint_0 %26
%29 = OpLoad %float %28
OpReturnValue %29
OpFunctionEnd
%unaryOperation_f1_ = OpFunction %float None %30
%a = OpFunctionParameter %_ptr_Function_float
%34 = OpLabel
%36 = OpLoad %float %a
%38 = OpFOrdLessThan %bool %36 %float_0
OpSelectionMerge %40 None
OpBranchConditional %38 %41 %40
%41 = OpLabel
OpReturnValue %float_0x1p_128
%40 = OpLabel
%44 = OpLoad %float %a
%45 = OpExtInst %float %46 Log %44
OpReturnValue %45
OpFunctionEnd
%setOutput_i1_f1_ = OpFunction %void None %47
%flatIndex = OpFunctionParameter %_ptr_Function_int
%value = OpFunctionParameter %_ptr_Function_float
%53 = OpLabel
%55 = OpLoad %int %flatIndex
%57 = OpLoad %float %value
%58 = OpAccessChain %_ptr_StorageBuffer_float %x_16 %uint_0 %55
OpStore %58 %57
OpReturn
OpFunctionEnd
%main_1 = OpFunction %void None %59
%61 = OpLabel
%index = OpVariable %_ptr_Function_int Function %63
%a_1 = OpVariable %_ptr_Function_float Function %65
%param = OpVariable %_ptr_Function_float Function %65
%param_1 = OpVariable %_ptr_Function_int Function %63
%param_2 = OpVariable %_ptr_Function_float Function %65
%69 = OpAccessChain %_ptr_Private_uint %gl_GlobalInvocationID %uint_0
%70 = OpLoad %uint %69
%71 = OpBitcast %int %70
OpStore %index %71
%72 = OpLoad %int %index
%75 = OpAccessChain %_ptr_Uniform_int %x_24 %uint_4
%76 = OpLoad %int %75
%77 = OpSLessThan %bool %72 %76
OpSelectionMerge %78 None
OpBranchConditional %77 %79 %78
%79 = OpLabel
%80 = OpFunctionCall %float %getAAtOutCoords_
OpStore %a_1 %80
%81 = OpLoad %float %a_1
OpStore %param %81
%82 = OpFunctionCall %float %unaryOperation_f1_ %param
%84 = OpLoad %int %index
OpStore %param_1 %84
OpStore %param_2 %82
%85 = OpFunctionCall %void %setOutput_i1_f1_ %param_1 %param_2
OpBranch %78
%78 = OpLabel
OpReturn
OpFunctionEnd
%main = OpFunction %void None %59
%89 = OpLabel
%90 = OpLoad %v3uint %tint_symbol
OpStore %gl_GlobalInvocationID %90
%91 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,82 @@
type RTArr = [[stride(4)]] array<f32>;
type RTArr_1 = [[stride(4)]] array<f32>;
[[block]]
struct ssbOut {
result : RTArr_1;
};
[[block]]
struct ssbA {
A : RTArr_1;
};
[[block]]
struct Uniforms {
NAN : f32;
aShape : i32;
outShape : i32;
outShapeStrides : i32;
size : i32;
};
[[group(0), binding(0)]] var<storage, read_write> x_16 : ssbOut;
[[group(0), binding(1)]] var<storage, read> x_20 : ssbA;
var<private> gl_GlobalInvocationID : vec3<u32>;
[[group(0), binding(2)]] var<uniform> x_24 : Uniforms;
fn getAAtOutCoords_() -> f32 {
let x_42 : u32 = gl_GlobalInvocationID.x;
let x_44 : f32 = x_20.A[x_42];
return x_44;
}
fn unaryOperation_f1_(a : ptr<function, f32>) -> f32 {
let x_47 : f32 = *(a);
if ((x_47 < 0.0)) {
return 0x1p+128;
}
let x_55 : f32 = *(a);
return log(x_55);
}
fn setOutput_i1_f1_(flatIndex : ptr<function, i32>, value : ptr<function, f32>) {
let x_27 : i32 = *(flatIndex);
let x_28 : f32 = *(value);
x_16.result[x_27] = x_28;
return;
}
fn main_1() {
var index : i32;
var a_1 : f32;
var param : f32;
var param_1 : i32;
var param_2 : f32;
let x_61 : u32 = gl_GlobalInvocationID.x;
index = bitcast<i32>(x_61);
let x_63 : i32 = index;
let x_70 : i32 = x_24.size;
if ((x_63 < x_70)) {
let x_75 : f32 = getAAtOutCoords_();
a_1 = x_75;
let x_77 : f32 = a_1;
param = x_77;
let x_78 : f32 = unaryOperation_f1_(&(param));
let x_80 : i32 = index;
param_1 = x_80;
param_2 = x_78;
setOutput_i1_f1_(&(param_1), &(param_2));
}
return;
}
[[stage(compute), workgroup_size(128, 1, 1)]]
fn main([[builtin(global_invocation_id)]] gl_GlobalInvocationID_param : vec3<u32>) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}

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@ -0,0 +1,21 @@
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float -0x1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(-INFINITY, -INFINITY, -INFINITY, -INFINITY);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_n0x1p_128 = OpConstant %float -0x1p+128
%13 = OpConstantComposite %v4float %float_n0x1p_128 %float_n0x1p_128 %float_n0x1p_128 %float_n0x1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}

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OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float 0x1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(INFINITY, INFINITY, INFINITY, INFINITY);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_0x1p_128 = OpConstant %float 0x1p+128
%13 = OpConstantComposite %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}

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OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float 0x1.1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(NAN, NAN, NAN, NAN);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_0x1_1p_128 = OpConstant %float 0x1.1p+128
%13 = OpConstantComposite %v4float %float_0x1_1p_128 %float_0x1_1p_128 %float_0x1_1p_128 %float_0x1_1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1.1p+128, 0x1.1p+128, 0x1.1p+128, 0x1.1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}