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WebGPU error handling 3: CommandEncoder for validation tests
BUG=dawn:8 Change-Id: I16ad900387adcbaf793177e97a96a5f19dcc47a0 Reviewed-on: https://dawn-review.googlesource.com/c/4760 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -21,26 +21,26 @@ class SetScissorRectTest : public ValidationTest {
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TEST_F(SetScissorRectTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, 1, 1);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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// Test to check that an empty scissor is allowed
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TEST_F(SetScissorRectTest, EmptyScissor) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, 0, 0);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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// Test to check that a scissor larger than the framebuffer is allowed
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@@ -49,13 +49,13 @@ TEST_F(SetScissorRectTest, EmptyScissor) {
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TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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class SetBlendColorTest : public ValidationTest {
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@@ -65,28 +65,28 @@ class SetBlendColorTest : public ValidationTest {
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TEST_F(SetBlendColorTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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constexpr dawn::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
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pass.SetBlendColor(&kTransparentBlack);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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// Test that SetBlendColor allows any value, large, small or negative
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TEST_F(SetBlendColorTest, AnyValueAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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constexpr dawn::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
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pass.SetBlendColor(&kAnyColorValue);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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class SetStencilReferenceTest : public ValidationTest {
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@@ -96,24 +96,24 @@ class SetStencilReferenceTest : public ValidationTest {
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TEST_F(SetStencilReferenceTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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pass.SetStencilReference(0);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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// Test that SetStencilReference allows any bit to be set
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TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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pass.SetStencilReference(0xFFFFFFFF);
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pass.EndPass();
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}
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builder.GetResult();
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encoder.Finish();
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}
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