writer/hlsl: Move the renamer into the sanitizer transform
The renamer logic in the HLSL writer was inconsistent, and actually broke some valid shaders. Change-Id: I8fbddc7e657f5509b18435fdf352a39d83c1b89c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47224 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
parent
003fa8ffd6
commit
6a802cd3e4
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@ -646,8 +646,6 @@ source_set("libtint_hlsl_writer_src") {
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"writer/hlsl/generator.h",
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"writer/hlsl/generator_impl.cc",
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"writer/hlsl/generator_impl.h",
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"writer/hlsl/namer.cc",
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"writer/hlsl/namer.h",
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]
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configs += [ ":tint_common_config" ]
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@ -383,8 +383,6 @@ if(${TINT_BUILD_HLSL_WRITER})
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writer/hlsl/generator.h
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writer/hlsl/generator_impl.cc
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writer/hlsl/generator_impl.h
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writer/hlsl/namer.cc
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writer/hlsl/namer.h
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)
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endif()
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@ -812,7 +810,6 @@ if(${TINT_BUILD_TESTS})
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writer/hlsl/generator_impl_unary_op_test.cc
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writer/hlsl/generator_impl_variable_decl_statement_test.cc
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writer/hlsl/generator_impl_workgroup_var_test.cc
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writer/hlsl/namer_test.cc
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writer/hlsl/test_helper.cc
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writer/hlsl/test_helper.h
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)
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@ -30,6 +30,575 @@
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namespace tint {
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namespace transform {
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namespace {
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// This list is used for a binary search and must be kept in sorted order.
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const char* kReservedKeywords[] = {"AddressU",
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"AddressV",
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"AddressW",
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"AllMemoryBarrier",
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"AllMemoryBarrierWithGroupSync",
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"AppendStructuredBuffer",
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"BINORMAL",
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"BLENDINDICES",
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"BLENDWEIGHT",
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"BlendState",
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"BorderColor",
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"Buffer",
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"ByteAddressBuffer",
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"COLOR",
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"CheckAccessFullyMapped",
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"ComparisonFunc",
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"CompileShader",
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"ComputeShader",
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"ConsumeStructuredBuffer",
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"D3DCOLORtoUBYTE4",
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"DEPTH",
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"DepthStencilState",
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"DepthStencilView",
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"DeviceMemoryBarrier",
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"DeviceMemroyBarrierWithGroupSync",
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"DomainShader",
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"EvaluateAttributeAtCentroid",
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"EvaluateAttributeAtSample",
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"EvaluateAttributeSnapped",
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"FOG",
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"Filter",
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"GeometryShader",
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"GetRenderTargetSampleCount",
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"GetRenderTargetSamplePosition",
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"GroupMemoryBarrier",
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"GroupMemroyBarrierWithGroupSync",
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"Hullshader",
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"InputPatch",
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"InterlockedAdd",
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"InterlockedAnd",
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"InterlockedCompareExchange",
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"InterlockedCompareStore",
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"InterlockedExchange",
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"InterlockedMax",
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"InterlockedMin",
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"InterlockedOr",
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"InterlockedXor",
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"LineStream",
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"MaxAnisotropy",
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"MaxLOD",
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"MinLOD",
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"MipLODBias",
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"NORMAL",
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"NULL",
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"Normal",
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"OutputPatch",
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"POSITION",
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"POSITIONT",
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"PSIZE",
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"PixelShader",
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"PointStream",
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"Process2DQuadTessFactorsAvg",
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"Process2DQuadTessFactorsMax",
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"Process2DQuadTessFactorsMin",
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"ProcessIsolineTessFactors",
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"ProcessQuadTessFactorsAvg",
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"ProcessQuadTessFactorsMax",
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"ProcessQuadTessFactorsMin",
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"ProcessTriTessFactorsAvg",
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"ProcessTriTessFactorsMax",
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"ProcessTriTessFactorsMin",
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"RWBuffer",
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"RWByteAddressBuffer",
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"RWStructuredBuffer",
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"RWTexture1D",
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"RWTexture2D",
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"RWTexture2DArray",
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"RWTexture3D",
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"RasterizerState",
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"RenderTargetView",
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"SV_ClipDistance",
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"SV_Coverage",
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"SV_CullDistance",
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"SV_Depth",
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"SV_DepthGreaterEqual",
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"SV_DepthLessEqual",
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"SV_DispatchThreadID",
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"SV_DomainLocation",
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"SV_GSInstanceID",
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"SV_GroupID",
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"SV_GroupIndex",
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"SV_GroupThreadID",
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"SV_InnerCoverage",
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"SV_InsideTessFactor",
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"SV_InstanceID",
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"SV_IsFrontFace",
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"SV_OutputControlPointID",
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"SV_Position",
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"SV_PrimitiveID",
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"SV_RenderTargetArrayIndex",
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"SV_SampleIndex",
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"SV_StencilRef",
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"SV_Target",
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"SV_TessFactor",
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"SV_VertexArrayIndex",
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"SV_VertexID",
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"Sampler",
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"Sampler1D",
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"Sampler2D",
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"Sampler3D",
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"SamplerCUBE",
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"StructuredBuffer",
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"TANGENT",
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"TESSFACTOR",
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"TEXCOORD",
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"Texcoord",
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"Texture",
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"Texture1D",
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"Texture2D",
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"Texture2DArray",
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"Texture2DMS",
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"Texture2DMSArray",
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"Texture3D",
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"TextureCube",
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"TextureCubeArray",
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"TriangleStream",
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"VFACE",
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"VPOS",
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"VertexShader",
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"abort",
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"allow_uav_condition",
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"asdouble",
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"asfloat",
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"asint",
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"asm",
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"asm_fragment",
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"asuint",
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"auto",
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"bool",
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"bool1",
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"bool1x1",
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"bool1x2",
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"bool1x3",
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"bool1x4",
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"bool2",
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"bool2x1",
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"bool2x2",
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"bool2x3",
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"bool2x4",
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"bool3",
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"bool3x1",
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"bool3x2",
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"bool3x3",
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"bool3x4",
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"bool4",
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"bool4x1",
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"bool4x2",
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"bool4x3",
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"bool4x4",
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"branch",
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"break",
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"call",
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"case",
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"catch",
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"cbuffer",
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"centroid",
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"char",
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"class",
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"clip",
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"column_major",
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"compile_fragment",
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"const",
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"const_cast",
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"continue",
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"countbits",
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"ddx",
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"ddx_coarse",
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"ddx_fine",
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"ddy",
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"ddy_coarse",
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"ddy_fine",
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"degrees",
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"delete",
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"discard",
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"do",
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"double",
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"double1",
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"double1x1",
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"double1x2",
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"double1x3",
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"double1x4",
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"double2",
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"double2x1",
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"double2x2",
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"double2x3",
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"double2x4",
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"double3",
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"double3x1",
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"double3x2",
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"double3x3",
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"double3x4",
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"double4",
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"double4x1",
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"double4x2",
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"double4x3",
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"double4x4",
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"dst",
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"dword",
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"dword1",
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"dword1x1",
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"dword1x2",
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"dword1x3",
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"dword1x4",
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"dword2",
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"dword2x1",
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"dword2x2",
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"dword2x3",
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"dword2x4",
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"dword3",
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"dword3x1",
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"dword3x2",
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"dword3x3",
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"dword3x4",
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"dword4",
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"dword4x1",
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"dword4x2",
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"dword4x3",
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"dword4x4",
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"dynamic_cast",
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"else",
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"enum",
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"errorf",
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"explicit",
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"export",
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"extern",
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"f16to32",
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"f32tof16",
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"false",
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"fastopt",
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"firstbithigh",
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"firstbitlow",
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"flatten",
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"float",
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"float1",
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"float1x1",
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"float1x2",
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"float1x3",
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"float1x4",
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"float2",
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"float2x1",
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"float2x2",
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"float2x3",
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"float2x4",
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"float3",
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"float3x1",
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"float3x2",
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"float3x3",
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"float3x4",
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"float4",
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"float4x1",
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"float4x2",
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"float4x3",
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"float4x4",
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"fmod",
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"for",
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"forcecase",
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"frac",
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"friend",
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"fxgroup",
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"goto",
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"groupshared",
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"half",
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"half1",
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"half1x1",
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"half1x2",
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"half1x3",
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"half1x4",
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"half2",
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"half2x1",
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"half2x2",
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"half2x3",
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"half2x4",
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"half3",
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"half3x1",
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"half3x2",
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"half3x3",
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"half3x4",
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"half4",
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"half4x1",
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"half4x2",
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"half4x3",
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"half4x4",
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"if",
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"in",
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"inline",
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"inout",
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"int",
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"int1",
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"int1x1",
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"int1x2",
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"int1x3",
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"int1x4",
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"int2",
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"int2x1",
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"int2x2",
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"int2x3",
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"int2x4",
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"int3",
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"int3x1",
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"int3x2",
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"int3x3",
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"int3x4",
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"int4",
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"int4x1",
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"int4x2",
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"int4x3",
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"int4x4",
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"interface",
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"isfinite",
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"isinf",
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"isnan",
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"lerp",
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"lineadj",
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"linear",
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"lit",
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"log10",
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"long",
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"loop",
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"mad",
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"matrix",
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"min10float",
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"min10float1",
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"min10float1x1",
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"min10float1x2",
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"min10float1x3",
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"min10float1x4",
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"min10float2",
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"min10float2x1",
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"min10float2x2",
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"min10float2x3",
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"min10float2x4",
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"min10float3",
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"min10float3x1",
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"min10float3x2",
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"min10float3x3",
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"min10float3x4",
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"min10float4",
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"min10float4x1",
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"min10float4x2",
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"min10float4x3",
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"min10float4x4",
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"min12int",
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"min12int1",
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"min12int1x1",
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"min12int1x2",
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"min12int1x3",
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"min12int1x4",
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"min12int2",
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"min12int2x1",
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"min12int2x2",
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"min12int2x3",
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"min12int2x4",
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"min12int3",
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"min12int3x1",
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"min12int3x2",
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"min12int3x3",
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"min12int3x4",
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"min12int4",
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"min12int4x1",
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"min12int4x2",
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"min12int4x3",
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"min12int4x4",
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"min16float",
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"min16float1",
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"min16float1x1",
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"min16float1x2",
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"min16float1x3",
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"min16float1x4",
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"min16float2",
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"min16float2x1",
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"min16float2x2",
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"min16float2x3",
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"min16float2x4",
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"min16float3",
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"min16float3x1",
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"min16float3x2",
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"min16float3x3",
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"min16float3x4",
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"min16float4",
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"min16float4x1",
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"min16float4x2",
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"min16float4x3",
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"min16float4x4",
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"min16int",
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"min16int1",
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"min16int1x1",
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"min16int1x2",
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"min16int1x3",
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"min16int1x4",
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"min16int2",
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"min16int2x1",
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"min16int2x2",
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"min16int2x3",
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"min16int2x4",
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"min16int3",
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"min16int3x1",
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"min16int3x2",
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"min16int3x3",
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"min16int3x4",
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"min16int4",
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"min16int4x1",
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"min16int4x2",
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"min16int4x3",
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"min16int4x4",
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"min16uint",
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"min16uint1",
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"min16uint1x1",
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"min16uint1x2",
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"min16uint1x3",
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"min16uint1x4",
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"min16uint2",
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"min16uint2x1",
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"min16uint2x2",
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"min16uint2x3",
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"min16uint2x4",
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"min16uint3",
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"min16uint3x1",
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"min16uint3x2",
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"min16uint3x3",
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"min16uint3x4",
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"min16uint4",
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||||
"min16uint4x1",
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"min16uint4x2",
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||||
"min16uint4x3",
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||||
"min16uint4x4",
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||||
"msad4",
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||||
"mul",
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||||
"mutable",
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||||
"namespace",
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||||
"new",
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||||
"nointerpolation",
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"noise",
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||||
"noperspective",
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||||
"numthreads",
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||||
"operator",
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||||
"out",
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||||
"packoffset",
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||||
"pass",
|
||||
"pixelfragment",
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||||
"pixelshader",
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||||
"point",
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||||
"precise",
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||||
"printf",
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"private",
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"protected",
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"public",
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"radians",
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||||
"rcp",
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"refract",
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"register",
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"reinterpret_cast",
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"return",
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"row_major",
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"rsqrt",
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"sample",
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"sampler",
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"sampler1D",
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"sampler2D",
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"sampler3D",
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"samplerCUBE",
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"sampler_state",
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"saturate",
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"shared",
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"short",
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"signed",
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"sincos",
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"sizeof",
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"snorm",
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"stateblock",
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"stateblock_state",
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"static",
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"static_cast",
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"string",
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"struct",
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"switch",
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"tbuffer",
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"technique",
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"technique10",
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"technique11",
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"template",
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"tex1D",
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"tex1Dbias",
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"tex1Dgrad",
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"tex1Dlod",
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"tex1Dproj",
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"tex2D",
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"tex2Dbias",
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"tex2Dgrad",
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"tex2Dlod",
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"tex2Dproj",
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"tex3D",
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"tex3Dbias",
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"tex3Dgrad",
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"tex3Dlod",
|
||||
"tex3Dproj",
|
||||
"texCUBE",
|
||||
"texCUBEbias",
|
||||
"texCUBEgrad",
|
||||
"texCUBElod",
|
||||
"texCUBEproj",
|
||||
"texture",
|
||||
"texture1D",
|
||||
"texture1DArray",
|
||||
"texture2D",
|
||||
"texture2DArray",
|
||||
"texture2DMS",
|
||||
"texture2DMSArray",
|
||||
"texture3D",
|
||||
"textureCube",
|
||||
"textureCubeArray",
|
||||
"this",
|
||||
"throw",
|
||||
"transpose",
|
||||
"triangle",
|
||||
"triangleadj",
|
||||
"true",
|
||||
"try",
|
||||
"typedef",
|
||||
"typename",
|
||||
"uint",
|
||||
"uint1",
|
||||
"uint1x1",
|
||||
"uint1x2",
|
||||
"uint1x3",
|
||||
"uint1x4",
|
||||
"uint2",
|
||||
"uint2x1",
|
||||
"uint2x2",
|
||||
"uint2x3",
|
||||
"uint2x4",
|
||||
"uint3",
|
||||
"uint3x1",
|
||||
"uint3x2",
|
||||
"uint3x3",
|
||||
"uint3x4",
|
||||
"uint4",
|
||||
"uint4x1",
|
||||
"uint4x2",
|
||||
"uint4x3",
|
||||
"uint4x4",
|
||||
"uniform",
|
||||
"union",
|
||||
"unorm",
|
||||
"unroll",
|
||||
"unsigned",
|
||||
"using",
|
||||
"vector",
|
||||
"vertexfragment",
|
||||
"vertexshader",
|
||||
"virtual",
|
||||
"void",
|
||||
"volatile",
|
||||
"while"};
|
||||
|
||||
} // namespace
|
||||
|
||||
Hlsl::Hlsl() = default;
|
||||
Hlsl::~Hlsl() = default;
|
||||
|
||||
|
@ -47,6 +616,7 @@ Transform::Output Hlsl::Run(const Program* in, const DataMap& data) {
|
|||
CloneContext ctx(&builder, &out.program);
|
||||
PromoteInitializersToConstVar(ctx);
|
||||
AddEmptyEntryPoint(ctx);
|
||||
RenameReservedKeywords(&ctx, kReservedKeywords);
|
||||
ctx.Clone();
|
||||
return Output{Program(std::move(builder))};
|
||||
}
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include "src/transform/hlsl.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "src/transform/test_helper.h"
|
||||
|
||||
namespace tint {
|
||||
|
@ -291,6 +293,639 @@ fn _tint_unused_entry_point() {
|
|||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
using HlslReservedKeywordTest = TransformTestWithParam<std::string>;
|
||||
|
||||
TEST_P(HlslReservedKeywordTest, Keywords) {
|
||||
auto keyword = GetParam();
|
||||
|
||||
auto src = R"(
|
||||
[[stage(fragment)]]
|
||||
fn main() {
|
||||
var )" + keyword +
|
||||
R"( : i32;
|
||||
}
|
||||
)";
|
||||
|
||||
auto expect = R"(
|
||||
[[stage(fragment)]]
|
||||
fn main() {
|
||||
var _tint_)" + keyword +
|
||||
R"( : i32;
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<Hlsl>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
INSTANTIATE_TEST_SUITE_P(HlslReservedKeywordTest,
|
||||
HlslReservedKeywordTest,
|
||||
testing::Values("AddressU",
|
||||
"AddressV",
|
||||
"AddressW",
|
||||
"AllMemoryBarrier",
|
||||
"AllMemoryBarrierWithGroupSync",
|
||||
"AppendStructuredBuffer",
|
||||
"BINORMAL",
|
||||
"BLENDINDICES",
|
||||
"BLENDWEIGHT",
|
||||
"BlendState",
|
||||
"BorderColor",
|
||||
"Buffer",
|
||||
"ByteAddressBuffer",
|
||||
"COLOR",
|
||||
"CheckAccessFullyMapped",
|
||||
"ComparisonFunc",
|
||||
"CompileShader",
|
||||
"ComputeShader",
|
||||
"ConsumeStructuredBuffer",
|
||||
"D3DCOLORtoUBYTE4",
|
||||
"DEPTH",
|
||||
"DepthStencilState",
|
||||
"DepthStencilView",
|
||||
"DeviceMemoryBarrier",
|
||||
"DeviceMemroyBarrierWithGroupSync",
|
||||
"DomainShader",
|
||||
"EvaluateAttributeAtCentroid",
|
||||
"EvaluateAttributeAtSample",
|
||||
"EvaluateAttributeSnapped",
|
||||
"FOG",
|
||||
"Filter",
|
||||
"GeometryShader",
|
||||
"GetRenderTargetSampleCount",
|
||||
"GetRenderTargetSamplePosition",
|
||||
"GroupMemoryBarrier",
|
||||
"GroupMemroyBarrierWithGroupSync",
|
||||
"Hullshader",
|
||||
"InputPatch",
|
||||
"InterlockedAdd",
|
||||
"InterlockedAnd",
|
||||
"InterlockedCompareExchange",
|
||||
"InterlockedCompareStore",
|
||||
"InterlockedExchange",
|
||||
"InterlockedMax",
|
||||
"InterlockedMin",
|
||||
"InterlockedOr",
|
||||
"InterlockedXor",
|
||||
"LineStream",
|
||||
"MaxAnisotropy",
|
||||
"MaxLOD",
|
||||
"MinLOD",
|
||||
"MipLODBias",
|
||||
"NORMAL",
|
||||
"NULL",
|
||||
"Normal",
|
||||
"OutputPatch",
|
||||
"POSITION",
|
||||
"POSITIONT",
|
||||
"PSIZE",
|
||||
"PixelShader",
|
||||
"PointStream",
|
||||
"Process2DQuadTessFactorsAvg",
|
||||
"Process2DQuadTessFactorsMax",
|
||||
"Process2DQuadTessFactorsMin",
|
||||
"ProcessIsolineTessFactors",
|
||||
"ProcessQuadTessFactorsAvg",
|
||||
"ProcessQuadTessFactorsMax",
|
||||
"ProcessQuadTessFactorsMin",
|
||||
"ProcessTriTessFactorsAvg",
|
||||
"ProcessTriTessFactorsMax",
|
||||
"ProcessTriTessFactorsMin",
|
||||
"RWBuffer",
|
||||
"RWByteAddressBuffer",
|
||||
"RWStructuredBuffer",
|
||||
"RWTexture1D",
|
||||
"RWTexture2D",
|
||||
"RWTexture2DArray",
|
||||
"RWTexture3D",
|
||||
"RasterizerState",
|
||||
"RenderTargetView",
|
||||
"SV_ClipDistance",
|
||||
"SV_Coverage",
|
||||
"SV_CullDistance",
|
||||
"SV_Depth",
|
||||
"SV_DepthGreaterEqual",
|
||||
"SV_DepthLessEqual",
|
||||
"SV_DispatchThreadID",
|
||||
"SV_DomainLocation",
|
||||
"SV_GSInstanceID",
|
||||
"SV_GroupID",
|
||||
"SV_GroupIndex",
|
||||
"SV_GroupThreadID",
|
||||
"SV_InnerCoverage",
|
||||
"SV_InsideTessFactor",
|
||||
"SV_InstanceID",
|
||||
"SV_IsFrontFace",
|
||||
"SV_OutputControlPointID",
|
||||
"SV_Position",
|
||||
"SV_PrimitiveID",
|
||||
"SV_RenderTargetArrayIndex",
|
||||
"SV_SampleIndex",
|
||||
"SV_StencilRef",
|
||||
"SV_Target",
|
||||
"SV_TessFactor",
|
||||
"SV_VertexArrayIndex",
|
||||
"SV_VertexID",
|
||||
"Sampler",
|
||||
"Sampler1D",
|
||||
"Sampler2D",
|
||||
"Sampler3D",
|
||||
"SamplerCUBE",
|
||||
"StructuredBuffer",
|
||||
"TANGENT",
|
||||
"TESSFACTOR",
|
||||
"TEXCOORD",
|
||||
"Texcoord",
|
||||
"Texture",
|
||||
"Texture1D",
|
||||
"Texture2D",
|
||||
"Texture2DArray",
|
||||
"Texture2DMS",
|
||||
"Texture2DMSArray",
|
||||
"Texture3D",
|
||||
"TextureCube",
|
||||
"TextureCubeArray",
|
||||
"TriangleStream",
|
||||
"VFACE",
|
||||
"VPOS",
|
||||
"VertexShader",
|
||||
"abort",
|
||||
// "abs", // WGSL intrinsic
|
||||
// "acos", // WGSL intrinsic
|
||||
// "all", // WGSL intrinsic
|
||||
"allow_uav_condition",
|
||||
// "any", // WGSL intrinsic
|
||||
"asdouble",
|
||||
"asfloat",
|
||||
// "asin", // WGSL intrinsic
|
||||
"asint",
|
||||
// "asm", // WGSL keyword
|
||||
"asm_fragment",
|
||||
"asuint",
|
||||
// "atan", // WGSL intrinsic
|
||||
// "atan2", // WGSL intrinsic
|
||||
"auto",
|
||||
// "bool", // WGSL keyword
|
||||
"bool1",
|
||||
"bool1x1",
|
||||
"bool1x2",
|
||||
"bool1x3",
|
||||
"bool1x4",
|
||||
"bool2",
|
||||
"bool2x1",
|
||||
"bool2x2",
|
||||
"bool2x3",
|
||||
"bool2x4",
|
||||
"bool3",
|
||||
"bool3x1",
|
||||
"bool3x2",
|
||||
"bool3x3",
|
||||
"bool3x4",
|
||||
"bool4",
|
||||
"bool4x1",
|
||||
"bool4x2",
|
||||
"bool4x3",
|
||||
"bool4x4",
|
||||
"branch",
|
||||
// "break", // WGSL keyword
|
||||
// "call", // WGSL intrinsic
|
||||
// "case", // WGSL keyword
|
||||
"catch",
|
||||
"cbuffer",
|
||||
// "ceil", // WGSL intrinsic
|
||||
"centroid",
|
||||
"char",
|
||||
// "clamp", // WGSL intrinsic
|
||||
"class",
|
||||
"clip",
|
||||
"column_major",
|
||||
"compile_fragment",
|
||||
// "const", // WGSL keyword
|
||||
"const_cast",
|
||||
// "continue", // WGSL keyword
|
||||
// "cos", // WGSL intrinsic
|
||||
// "cosh", // WGSL intrinsic
|
||||
"countbits",
|
||||
// "cross", // WGSL intrinsic
|
||||
"ddx",
|
||||
"ddx_coarse",
|
||||
"ddx_fine",
|
||||
"ddy",
|
||||
"ddy_coarse",
|
||||
"ddy_fine",
|
||||
"degrees",
|
||||
"delete",
|
||||
// "determinant", // WGSL intrinsic
|
||||
// "discard", // WGSL keyword
|
||||
// "distance", // WGSL intrinsic
|
||||
// "do", // WGSL keyword
|
||||
// "dot", // WGSL intrinsic
|
||||
"double",
|
||||
"double1",
|
||||
"double1x1",
|
||||
"double1x2",
|
||||
"double1x3",
|
||||
"double1x4",
|
||||
"double2",
|
||||
"double2x1",
|
||||
"double2x2",
|
||||
"double2x3",
|
||||
"double2x4",
|
||||
"double3",
|
||||
"double3x1",
|
||||
"double3x2",
|
||||
"double3x3",
|
||||
"double3x4",
|
||||
"double4",
|
||||
"double4x1",
|
||||
"double4x2",
|
||||
"double4x3",
|
||||
"double4x4",
|
||||
"dst",
|
||||
"dword",
|
||||
"dword1",
|
||||
"dword1x1",
|
||||
"dword1x2",
|
||||
"dword1x3",
|
||||
"dword1x4",
|
||||
"dword2",
|
||||
"dword2x1",
|
||||
"dword2x2",
|
||||
"dword2x3",
|
||||
"dword2x4",
|
||||
"dword3",
|
||||
"dword3x1",
|
||||
"dword3x2",
|
||||
"dword3x3",
|
||||
"dword3x4",
|
||||
"dword4",
|
||||
"dword4x1",
|
||||
"dword4x2",
|
||||
"dword4x3",
|
||||
"dword4x4",
|
||||
"dynamic_cast",
|
||||
// "else", // WGSL keyword
|
||||
// "enum", // WGSL keyword
|
||||
"errorf",
|
||||
// "exp", // WGSL intrinsic
|
||||
// "exp2", // WGSL intrinsic
|
||||
"explicit",
|
||||
"export",
|
||||
"extern",
|
||||
"f16to32",
|
||||
"f32tof16",
|
||||
// "faceforward", // WGSL intrinsic
|
||||
// "false", // WGSL keyword
|
||||
"fastopt",
|
||||
"firstbithigh",
|
||||
"firstbitlow",
|
||||
"flatten",
|
||||
"float",
|
||||
"float1",
|
||||
"float1x1",
|
||||
"float1x2",
|
||||
"float1x3",
|
||||
"float1x4",
|
||||
"float2",
|
||||
"float2x1",
|
||||
"float2x2",
|
||||
"float2x3",
|
||||
"float2x4",
|
||||
"float3",
|
||||
"float3x1",
|
||||
"float3x2",
|
||||
"float3x3",
|
||||
"float3x4",
|
||||
"float4",
|
||||
"float4x1",
|
||||
"float4x2",
|
||||
"float4x3",
|
||||
"float4x4",
|
||||
// "floor", // WGSL intrinsic
|
||||
// "fma", // WGSL intrinsic
|
||||
"fmod",
|
||||
// "for", // WGSL keyword
|
||||
"forcecase",
|
||||
"frac",
|
||||
// "frexp", // WGSL intrinsic
|
||||
"friend",
|
||||
// "fwidth", // WGSL intrinsic
|
||||
"fxgroup",
|
||||
"goto",
|
||||
"groupshared",
|
||||
"half",
|
||||
"half1",
|
||||
"half1x1",
|
||||
"half1x2",
|
||||
"half1x3",
|
||||
"half1x4",
|
||||
"half2",
|
||||
"half2x1",
|
||||
"half2x2",
|
||||
"half2x3",
|
||||
"half2x4",
|
||||
"half3",
|
||||
"half3x1",
|
||||
"half3x2",
|
||||
"half3x3",
|
||||
"half3x4",
|
||||
"half4",
|
||||
"half4x1",
|
||||
"half4x2",
|
||||
"half4x3",
|
||||
"half4x4",
|
||||
// "if", // WGSL keyword
|
||||
// "in", // WGSL keyword
|
||||
"inline",
|
||||
"inout",
|
||||
"int",
|
||||
"int1",
|
||||
"int1x1",
|
||||
"int1x2",
|
||||
"int1x3",
|
||||
"int1x4",
|
||||
"int2",
|
||||
"int2x1",
|
||||
"int2x2",
|
||||
"int2x3",
|
||||
"int2x4",
|
||||
"int3",
|
||||
"int3x1",
|
||||
"int3x2",
|
||||
"int3x3",
|
||||
"int3x4",
|
||||
"int4",
|
||||
"int4x1",
|
||||
"int4x2",
|
||||
"int4x3",
|
||||
"int4x4",
|
||||
"interface",
|
||||
"isfinite",
|
||||
"isinf",
|
||||
"isnan",
|
||||
// "ldexp", // WGSL intrinsic
|
||||
// "length", // WGSL intrinsic
|
||||
"lerp",
|
||||
"lineadj",
|
||||
"linear",
|
||||
"lit",
|
||||
// "log", // WGSL intrinsic
|
||||
"log10",
|
||||
// "log2", // WGSL intrinsic
|
||||
"long",
|
||||
// "loop", // WGSL keyword
|
||||
"mad",
|
||||
"matrix",
|
||||
// "max", // WGSL intrinsic
|
||||
// "min", // WGSL intrinsic
|
||||
"min10float",
|
||||
"min10float1",
|
||||
"min10float1x1",
|
||||
"min10float1x2",
|
||||
"min10float1x3",
|
||||
"min10float1x4",
|
||||
"min10float2",
|
||||
"min10float2x1",
|
||||
"min10float2x2",
|
||||
"min10float2x3",
|
||||
"min10float2x4",
|
||||
"min10float3",
|
||||
"min10float3x1",
|
||||
"min10float3x2",
|
||||
"min10float3x3",
|
||||
"min10float3x4",
|
||||
"min10float4",
|
||||
"min10float4x1",
|
||||
"min10float4x2",
|
||||
"min10float4x3",
|
||||
"min10float4x4",
|
||||
"min12int",
|
||||
"min12int1",
|
||||
"min12int1x1",
|
||||
"min12int1x2",
|
||||
"min12int1x3",
|
||||
"min12int1x4",
|
||||
"min12int2",
|
||||
"min12int2x1",
|
||||
"min12int2x2",
|
||||
"min12int2x3",
|
||||
"min12int2x4",
|
||||
"min12int3",
|
||||
"min12int3x1",
|
||||
"min12int3x2",
|
||||
"min12int3x3",
|
||||
"min12int3x4",
|
||||
"min12int4",
|
||||
"min12int4x1",
|
||||
"min12int4x2",
|
||||
"min12int4x3",
|
||||
"min12int4x4",
|
||||
"min16float",
|
||||
"min16float1",
|
||||
"min16float1x1",
|
||||
"min16float1x2",
|
||||
"min16float1x3",
|
||||
"min16float1x4",
|
||||
"min16float2",
|
||||
"min16float2x1",
|
||||
"min16float2x2",
|
||||
"min16float2x3",
|
||||
"min16float2x4",
|
||||
"min16float3",
|
||||
"min16float3x1",
|
||||
"min16float3x2",
|
||||
"min16float3x3",
|
||||
"min16float3x4",
|
||||
"min16float4",
|
||||
"min16float4x1",
|
||||
"min16float4x2",
|
||||
"min16float4x3",
|
||||
"min16float4x4",
|
||||
"min16int",
|
||||
"min16int1",
|
||||
"min16int1x1",
|
||||
"min16int1x2",
|
||||
"min16int1x3",
|
||||
"min16int1x4",
|
||||
"min16int2",
|
||||
"min16int2x1",
|
||||
"min16int2x2",
|
||||
"min16int2x3",
|
||||
"min16int2x4",
|
||||
"min16int3",
|
||||
"min16int3x1",
|
||||
"min16int3x2",
|
||||
"min16int3x3",
|
||||
"min16int3x4",
|
||||
"min16int4",
|
||||
"min16int4x1",
|
||||
"min16int4x2",
|
||||
"min16int4x3",
|
||||
"min16int4x4",
|
||||
"min16uint",
|
||||
"min16uint1",
|
||||
"min16uint1x1",
|
||||
"min16uint1x2",
|
||||
"min16uint1x3",
|
||||
"min16uint1x4",
|
||||
"min16uint2",
|
||||
"min16uint2x1",
|
||||
"min16uint2x2",
|
||||
"min16uint2x3",
|
||||
"min16uint2x4",
|
||||
"min16uint3",
|
||||
"min16uint3x1",
|
||||
"min16uint3x2",
|
||||
"min16uint3x3",
|
||||
"min16uint3x4",
|
||||
"min16uint4",
|
||||
"min16uint4x1",
|
||||
"min16uint4x2",
|
||||
"min16uint4x3",
|
||||
"min16uint4x4",
|
||||
// "modf", // WGSL intrinsic
|
||||
"msad4",
|
||||
"mul",
|
||||
"mutable",
|
||||
"namespace",
|
||||
"new",
|
||||
"nointerpolation",
|
||||
"noise",
|
||||
"noperspective",
|
||||
// "normalize", // WGSL intrinsic
|
||||
"numthreads",
|
||||
"operator",
|
||||
// "out", // WGSL keyword
|
||||
"packoffset",
|
||||
"pass",
|
||||
"pixelfragment",
|
||||
"pixelshader",
|
||||
"point",
|
||||
// "pow", // WGSL intrinsic
|
||||
"precise",
|
||||
"printf",
|
||||
// "private", // WGSL keyword
|
||||
"protected",
|
||||
"public",
|
||||
"radians",
|
||||
"rcp",
|
||||
// "reflect", // WGSL intrinsic
|
||||
"refract",
|
||||
"register",
|
||||
"reinterpret_cast",
|
||||
// "return", // WGSL keyword
|
||||
// "reversebits", // WGSL intrinsic
|
||||
// "round", // WGSL intrinsic
|
||||
"row_major",
|
||||
"rsqrt",
|
||||
"sample",
|
||||
"sampler1D",
|
||||
"sampler2D",
|
||||
"sampler3D",
|
||||
"samplerCUBE",
|
||||
"sampler_state",
|
||||
"saturate",
|
||||
"shared",
|
||||
"short",
|
||||
// "sign", // WGSL intrinsic
|
||||
"signed",
|
||||
// "sin", // WGSL intrinsic
|
||||
"sincos",
|
||||
// "sinh", // WGSL intrinsic
|
||||
"sizeof",
|
||||
// "smoothstep", // WGSL intrinsic
|
||||
"snorm",
|
||||
// "sqrt", // WGSL intrinsic
|
||||
"stateblock",
|
||||
"stateblock_state",
|
||||
"static",
|
||||
"static_cast",
|
||||
// "step", // WGSL intrinsic
|
||||
"string",
|
||||
// "struct", // WGSL keyword
|
||||
// "switch", // WGSL keyword
|
||||
// "tan", // WGSL intrinsic
|
||||
// "tanh", // WGSL intrinsic
|
||||
"tbuffer",
|
||||
"technique",
|
||||
"technique10",
|
||||
"technique11",
|
||||
"template",
|
||||
"tex1D",
|
||||
"tex1Dbias",
|
||||
"tex1Dgrad",
|
||||
"tex1Dlod",
|
||||
"tex1Dproj",
|
||||
"tex2D",
|
||||
"tex2Dbias",
|
||||
"tex2Dgrad",
|
||||
"tex2Dlod",
|
||||
"tex2Dproj",
|
||||
"tex3D",
|
||||
"tex3Dbias",
|
||||
"tex3Dgrad",
|
||||
"tex3Dlod",
|
||||
"tex3Dproj",
|
||||
"texCUBE",
|
||||
"texCUBEbias",
|
||||
"texCUBEgrad",
|
||||
"texCUBElod",
|
||||
"texCUBEproj",
|
||||
"texture",
|
||||
"texture1D",
|
||||
"texture1DArray",
|
||||
"texture2D",
|
||||
"texture2DArray",
|
||||
"texture2DMS",
|
||||
"texture2DMSArray",
|
||||
"texture3D",
|
||||
"textureCube",
|
||||
"textureCubeArray",
|
||||
"this",
|
||||
"throw",
|
||||
"transpose",
|
||||
"triangle",
|
||||
"triangleadj",
|
||||
// "true", // WGSL keyword
|
||||
// "trunc", // WGSL intrinsic
|
||||
"try",
|
||||
// "typedef", // WGSL keyword
|
||||
"typename",
|
||||
"uint",
|
||||
"uint1",
|
||||
"uint1x1",
|
||||
"uint1x2",
|
||||
"uint1x3",
|
||||
"uint1x4",
|
||||
"uint2",
|
||||
"uint2x1",
|
||||
"uint2x2",
|
||||
"uint2x3",
|
||||
"uint2x4",
|
||||
"uint3",
|
||||
"uint3x1",
|
||||
"uint3x2",
|
||||
"uint3x3",
|
||||
"uint3x4",
|
||||
"uint4",
|
||||
"uint4x1",
|
||||
"uint4x2",
|
||||
"uint4x3",
|
||||
"uint4x4",
|
||||
// "uniform", // WGSL keyword
|
||||
"union",
|
||||
"unorm",
|
||||
"unroll",
|
||||
"unsigned",
|
||||
"using",
|
||||
"vector",
|
||||
"vertexfragment",
|
||||
"vertexshader",
|
||||
"virtual",
|
||||
// "void", // WGSL keyword
|
||||
"volatile",
|
||||
"while"));
|
||||
|
||||
} // namespace
|
||||
} // namespace transform
|
||||
} // namespace tint
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
namespace tint {
|
||||
namespace transform {
|
||||
namespace {
|
||||
// This list is used for a binary search and must be kept in sorted order.
|
||||
const char* kReservedKeywords[] = {"access",
|
||||
"alignas",
|
||||
"alignof",
|
||||
|
|
|
@ -176,14 +176,18 @@ void GeneratorImpl::register_global(ast::Variable* global) {
|
|||
}
|
||||
|
||||
std::string GeneratorImpl::generate_name(const std::string& prefix) {
|
||||
std::string name = prefix;
|
||||
uint32_t i = 0;
|
||||
while (namer_.IsMapped(name) || namer_.IsRemapped(name)) {
|
||||
name = prefix + "_" + std::to_string(i);
|
||||
++i;
|
||||
if (!builder_.Symbols().Get(prefix).IsValid()) {
|
||||
builder_.Symbols().Register(prefix);
|
||||
return prefix;
|
||||
}
|
||||
namer_.RegisterRemappedName(name);
|
||||
for (uint32_t i = 0;; i++) {
|
||||
std::string name = prefix + "_" + std::to_string(i);
|
||||
if (builder_.Symbols().Get(name).IsValid()) {
|
||||
continue;
|
||||
}
|
||||
builder_.Symbols().Register(name);
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GeneratorImpl::current_ep_var_name(VarType type) {
|
||||
|
@ -225,8 +229,8 @@ bool GeneratorImpl::EmitConstructedType(std::ostream& out,
|
|||
if (!EmitType(out, alias->type(), ast::StorageClass::kNone, "")) {
|
||||
return false;
|
||||
}
|
||||
out << " " << namer_.NameFor(builder_.Symbols().NameFor(alias->symbol()))
|
||||
<< ";" << std::endl;
|
||||
out << " " << builder_.Symbols().NameFor(alias->symbol()) << ";"
|
||||
<< std::endl;
|
||||
} else if (auto* str = ty->As<type::Struct>()) {
|
||||
if (!EmitStructType(out, str, builder_.Symbols().NameFor(str->symbol()))) {
|
||||
return false;
|
||||
|
@ -1428,7 +1432,7 @@ bool GeneratorImpl::EmitIdentifier(std::ostream&,
|
|||
}
|
||||
}
|
||||
|
||||
out << namer_.NameFor(builder_.Symbols().NameFor(ident->symbol()));
|
||||
out << builder_.Symbols().NameFor(ident->symbol());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1604,8 +1608,7 @@ bool GeneratorImpl::EmitFunctionInternal(std::ostream& out,
|
|||
builder_.Symbols().NameFor(ep_sym));
|
||||
ep_func_name_remapped_[ep_name + "_" + func_name] = name;
|
||||
} else {
|
||||
// TODO(dsinclair): this should be updated to a remapped name
|
||||
name = namer_.NameFor(builder_.Symbols().NameFor(func->symbol()));
|
||||
name = builder_.Symbols().NameFor(func->symbol());
|
||||
}
|
||||
|
||||
out << name << "(";
|
||||
|
@ -1905,7 +1908,7 @@ bool GeneratorImpl::EmitEntryPointData(
|
|||
if (!EmitType(out, var->Type(), var->StorageClass(), "")) {
|
||||
return false;
|
||||
}
|
||||
out << " " << namer_.NameFor(builder_.Symbols().NameFor(decl->symbol()));
|
||||
out << " " << builder_.Symbols().NameFor(decl->symbol());
|
||||
|
||||
const char* register_space = nullptr;
|
||||
|
||||
|
@ -2003,8 +2006,7 @@ bool GeneratorImpl::EmitEntryPointFunction(std::ostream& out,
|
|||
out << func->return_type()->FriendlyName(builder_.Symbols());
|
||||
}
|
||||
// TODO(dsinclair): This should output the remapped name
|
||||
out << " " << namer_.NameFor(builder_.Symbols().NameFor(current_ep_sym_))
|
||||
<< "(";
|
||||
out << " " << builder_.Symbols().NameFor(current_ep_sym_) << "(";
|
||||
|
||||
bool first = true;
|
||||
// TODO(crbug.com/tint/697): Remove this.
|
||||
|
@ -2144,7 +2146,7 @@ bool GeneratorImpl::EmitZeroValue(std::ostream& out, type::Type* type) {
|
|||
bool GeneratorImpl::EmitLoop(std::ostream& out, ast::LoopStatement* stmt) {
|
||||
loop_emission_counter_++;
|
||||
|
||||
std::string guard = namer_.NameFor("tint_hlsl_is_first_" +
|
||||
std::string guard = generate_name("tint_hlsl_is_first_" +
|
||||
std::to_string(loop_emission_counter_));
|
||||
|
||||
if (stmt->has_continuing()) {
|
||||
|
@ -2385,7 +2387,7 @@ bool GeneratorImpl::EmitType(std::ostream& out,
|
|||
}
|
||||
|
||||
if (auto* alias = type->As<type::Alias>()) {
|
||||
out << namer_.NameFor(builder_.Symbols().NameFor(alias->symbol()));
|
||||
out << builder_.Symbols().NameFor(alias->symbol());
|
||||
} else if (auto* ary = type->As<type::Array>()) {
|
||||
type::Type* base_type = ary;
|
||||
std::vector<uint32_t> sizes;
|
||||
|
@ -2403,7 +2405,7 @@ bool GeneratorImpl::EmitType(std::ostream& out,
|
|||
return false;
|
||||
}
|
||||
if (!name.empty()) {
|
||||
out << " " << namer_.NameFor(name);
|
||||
out << " " << name;
|
||||
}
|
||||
for (uint32_t size : sizes) {
|
||||
out << "[" << size << "]";
|
||||
|
@ -2557,7 +2559,7 @@ bool GeneratorImpl::EmitStructType(std::ostream& out,
|
|||
}
|
||||
// Array member name will be output with the type
|
||||
if (!mem->type()->Is<type::Array>()) {
|
||||
out << " " << namer_.NameFor(builder_.Symbols().NameFor(mem->symbol()));
|
||||
out << " " << builder_.Symbols().NameFor(mem->symbol());
|
||||
}
|
||||
|
||||
for (auto* deco : mem->decorations()) {
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#include "src/ast/unary_op_expression.h"
|
||||
#include "src/program_builder.h"
|
||||
#include "src/scope_stack.h"
|
||||
#include "src/writer/hlsl/namer.h"
|
||||
#include "src/writer/text_generator.h"
|
||||
|
||||
namespace tint {
|
||||
|
@ -358,9 +357,6 @@ class GeneratorImpl : public TextGenerator {
|
|||
/// @returns true if an input or output struct is required.
|
||||
bool has_referenced_var_needing_struct(const semantic::Function* func);
|
||||
|
||||
/// @returns the namer for testing
|
||||
Namer* namer_for_testing() { return &namer_; }
|
||||
|
||||
/// Generate a unique name
|
||||
/// @param prefix the name prefix
|
||||
/// @returns a unique name
|
||||
|
@ -383,7 +379,6 @@ class GeneratorImpl : public TextGenerator {
|
|||
return builder_.TypeOf(expr);
|
||||
}
|
||||
|
||||
Namer namer_;
|
||||
ProgramBuilder builder_;
|
||||
Symbol current_ep_sym_;
|
||||
bool generating_entry_point_ = false;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "gmock/gmock.h"
|
||||
#include "src/writer/hlsl/test_helper.h"
|
||||
|
||||
namespace tint {
|
||||
|
@ -19,6 +20,8 @@ namespace writer {
|
|||
namespace hlsl {
|
||||
namespace {
|
||||
|
||||
using ::testing::HasSubstr;
|
||||
|
||||
using HlslGeneratorImplTest_Alias = TestHelper;
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_F32) {
|
||||
|
@ -32,13 +35,13 @@ TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_F32) {
|
|||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_NameCollision) {
|
||||
auto* alias = ty.alias("float", ty.f32());
|
||||
AST().AddConstructedType(ty.alias("float", ty.f32()));
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.EmitConstructedType(out, alias)) << gen.error();
|
||||
EXPECT_EQ(result(), R"(typedef float float_tint_0;
|
||||
)");
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_THAT(result(), HasSubstr(R"(typedef float _tint_float;
|
||||
)"));
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_Struct) {
|
||||
|
|
|
@ -55,16 +55,14 @@ TEST_F(HlslGeneratorImplTest_Function, Emit_Function_Name_Collision) {
|
|||
},
|
||||
ast::DecorationList{});
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
gen.increment_indent();
|
||||
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_EQ(result(), R"( void GeometryShader_tint_0() {
|
||||
EXPECT_THAT(result(), HasSubstr(R"( void _tint_GeometryShader() {
|
||||
return;
|
||||
}
|
||||
|
||||
)");
|
||||
})"));
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Function, Emit_Function_WithParams) {
|
||||
|
@ -121,15 +119,15 @@ TEST_F(HlslGeneratorImplTest_Function,
|
|||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_EQ(result(), R"(struct tint_symbol_5 {
|
||||
EXPECT_EQ(result(), R"(struct tint_symbol_1 {
|
||||
float foo : TEXCOORD0;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float value : SV_Target1;
|
||||
};
|
||||
|
||||
tint_symbol_2 frag_main(tint_symbol_5 tint_symbol_7) {
|
||||
const float foo = tint_symbol_7.foo;
|
||||
tint_symbol_2 frag_main(tint_symbol_1 tint_symbol_6) {
|
||||
const float foo = tint_symbol_6.foo;
|
||||
const tint_symbol_2 tint_symbol_1 = {foo};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
@ -155,15 +153,15 @@ TEST_F(HlslGeneratorImplTest_Function,
|
|||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_EQ(result(), R"(struct tint_symbol_6 {
|
||||
EXPECT_EQ(result(), R"(struct tint_symbol_1 {
|
||||
float4 coord : SV_Position;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float value : SV_Depth;
|
||||
};
|
||||
|
||||
tint_symbol_2 frag_main(tint_symbol_6 tint_symbol_8) {
|
||||
const float4 coord = tint_symbol_8.coord;
|
||||
tint_symbol_2 frag_main(tint_symbol_1 tint_symbol_6) {
|
||||
const float4 coord = tint_symbol_6.coord;
|
||||
const tint_symbol_2 tint_symbol_1 = {coord.x};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
@ -216,7 +214,7 @@ struct tint_symbol_2 {
|
|||
float col1 : TEXCOORD1;
|
||||
float col2 : TEXCOORD2;
|
||||
};
|
||||
struct tint_symbol_8 {
|
||||
struct tint_symbol_7 {
|
||||
float col1 : TEXCOORD1;
|
||||
float col2 : TEXCOORD2;
|
||||
};
|
||||
|
@ -227,8 +225,8 @@ tint_symbol_2 vert_main() {
|
|||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void frag_main(tint_symbol_8 tint_symbol_10) {
|
||||
const Interface colors = {tint_symbol_10.col1, tint_symbol_10.col2};
|
||||
void frag_main(tint_symbol_7 tint_symbol_9) {
|
||||
const Interface colors = {tint_symbol_9.col1, tint_symbol_9.col2};
|
||||
const float r = colors.col1;
|
||||
const float g = colors.col2;
|
||||
return;
|
||||
|
@ -876,10 +874,10 @@ TEST_F(HlslGeneratorImplTest_Function,
|
|||
create<ast::StageDecoration>(ast::PipelineStage::kFragment),
|
||||
});
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_EQ(result(), R"(void GeometryShader_tint_0() {
|
||||
EXPECT_EQ(result(), R"(void _tint_GeometryShader() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -30,16 +30,6 @@ TEST_F(HlslGeneratorImplTest_Identifier, EmitIdentifierExpression) {
|
|||
EXPECT_EQ(result(), "foo");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Identifier,
|
||||
EmitIdentifierExpression_Single_WithCollision) {
|
||||
auto* i = Expr("virtual");
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
ASSERT_TRUE(gen.EmitExpression(pre, out, i)) << gen.error();
|
||||
EXPECT_EQ(result(), "virtual_tint_0");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace hlsl
|
||||
} // namespace writer
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "gmock/gmock.h"
|
||||
#include "src/ast/call_statement.h"
|
||||
#include "src/ast/intrinsic_texture_helper_test.h"
|
||||
#include "src/ast/stage_decoration.h"
|
||||
|
@ -22,6 +23,8 @@ namespace writer {
|
|||
namespace hlsl {
|
||||
namespace {
|
||||
|
||||
using ::testing::HasSubstr;
|
||||
|
||||
struct ExpectedResult {
|
||||
ExpectedResult(const char* o) : out(o) {} // NOLINT
|
||||
ExpectedResult(const char* p, const char* o) : pre(p), out(o) {}
|
||||
|
@ -39,7 +42,7 @@ ExpectedResult expected_texture_overload(
|
|||
case ValidTextureOverload::kDimensionsStorageWO1d:
|
||||
return {
|
||||
R"(int _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp);
|
||||
_tint_texture.GetDimensions(_tint_tmp);
|
||||
)",
|
||||
"_tint_tmp",
|
||||
};
|
||||
|
@ -49,14 +52,14 @@ texture_tint_0.GetDimensions(_tint_tmp);
|
|||
case ValidTextureOverload::kDimensionsStorageWO2d:
|
||||
return {
|
||||
R"(int2 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
|
||||
)",
|
||||
"_tint_tmp",
|
||||
};
|
||||
case ValidTextureOverload::kDimensionsMultisampled2d:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.xy",
|
||||
};
|
||||
|
@ -67,14 +70,14 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
|||
case ValidTextureOverload::kDimensionsStorageWO2dArray:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.xy",
|
||||
};
|
||||
case ValidTextureOverload::kDimensionsMultisampled2dArray:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.xy",
|
||||
};
|
||||
|
@ -83,22 +86,23 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
|
|||
case ValidTextureOverload::kDimensionsStorageWO3d:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp",
|
||||
};
|
||||
case ValidTextureOverload::kDimensionsCube:
|
||||
case ValidTextureOverload::kDimensionsDepthCube:
|
||||
return {
|
||||
"int2 _tint_tmp;\n"
|
||||
"texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y);\n",
|
||||
R"(int2 _tint_tmp;
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
|
||||
)",
|
||||
"_tint_tmp.xyy",
|
||||
};
|
||||
case ValidTextureOverload::kDimensionsCubeArray:
|
||||
case ValidTextureOverload::kDimensionsDepthCubeArray:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.xyy",
|
||||
};
|
||||
|
@ -106,7 +110,7 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
|||
case ValidTextureOverload::kDimensionsDepth2dLevel:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.xy",
|
||||
};
|
||||
|
@ -114,14 +118,14 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
|||
case ValidTextureOverload::kDimensionsDepth2dArrayLevel:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.xy",
|
||||
};
|
||||
case ValidTextureOverload::kDimensions3dLevel:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.xyz",
|
||||
};
|
||||
|
@ -129,7 +133,7 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp
|
|||
case ValidTextureOverload::kDimensionsDepthCubeLevel:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.xyy",
|
||||
};
|
||||
|
@ -137,7 +141,7 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
|||
case ValidTextureOverload::kDimensionsDepthCubeArrayLevel:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.xyy",
|
||||
};
|
||||
|
@ -148,14 +152,14 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp
|
|||
case ValidTextureOverload::kNumLayersStorageWO2dArray:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.z",
|
||||
};
|
||||
case ValidTextureOverload::kNumLayersMultisampled2dArray:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.z",
|
||||
};
|
||||
|
@ -166,7 +170,7 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
|
|||
case ValidTextureOverload::kNumLevelsDepthCube:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.z",
|
||||
};
|
||||
|
@ -177,168 +181,168 @@ texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
|||
case ValidTextureOverload::kNumLevelsDepthCubeArray:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.w",
|
||||
};
|
||||
case ValidTextureOverload::kNumSamplesMultisampled2d:
|
||||
return {
|
||||
R"(int3 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
|
||||
)",
|
||||
"_tint_tmp.z",
|
||||
};
|
||||
case ValidTextureOverload::kNumSamplesMultisampled2dArray:
|
||||
return {
|
||||
R"(int4 _tint_tmp;
|
||||
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
|
||||
)",
|
||||
"_tint_tmp.w",
|
||||
};
|
||||
case ValidTextureOverload::kSample1dF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, 1.0f))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, 1.0f))";
|
||||
case ValidTextureOverload::kSample2dF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
|
||||
case ValidTextureOverload::kSample2dOffsetF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
|
||||
case ValidTextureOverload::kSample2dArrayF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3))))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
|
||||
case ValidTextureOverload::kSample2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
|
||||
case ValidTextureOverload::kSample3dF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
|
||||
case ValidTextureOverload::kSample3dOffsetF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
|
||||
case ValidTextureOverload::kSampleCubeF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
|
||||
case ValidTextureOverload::kSampleCubeArrayF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4))))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
|
||||
case ValidTextureOverload::kSampleDepth2dF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
|
||||
case ValidTextureOverload::kSampleDepth2dOffsetF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
|
||||
case ValidTextureOverload::kSampleDepth2dArrayF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3))))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
|
||||
case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
|
||||
case ValidTextureOverload::kSampleDepthCubeF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
|
||||
case ValidTextureOverload::kSampleDepthCubeArrayF32:
|
||||
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4))))";
|
||||
return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
|
||||
case ValidTextureOverload::kSampleBias2dF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
||||
case ValidTextureOverload::kSampleBias2dOffsetF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
case ValidTextureOverload::kSampleBias2dArrayF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
||||
case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
||||
case ValidTextureOverload::kSampleBias3dF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
case ValidTextureOverload::kSampleBias3dOffsetF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
||||
case ValidTextureOverload::kSampleBiasCubeF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
case ValidTextureOverload::kSampleBiasCubeArrayF32:
|
||||
return R"(texture_tint_0.SampleBias(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
|
||||
return R"(_tint_texture.SampleBias(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
|
||||
case ValidTextureOverload::kSampleLevel2dF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
||||
case ValidTextureOverload::kSampleLevel2dOffsetF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
case ValidTextureOverload::kSampleLevel2dArrayF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f))";
|
||||
case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
||||
case ValidTextureOverload::kSampleLevel3dF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
case ValidTextureOverload::kSampleLevel3dOffsetF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
||||
case ValidTextureOverload::kSampleLevelCubeF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
case ValidTextureOverload::kSampleLevelCubeArrayF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
||||
case ValidTextureOverload::kSampleLevelDepth2dF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3))";
|
||||
case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3, int2(4, 5)))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3, int2(4, 5)))";
|
||||
case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4))";
|
||||
case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
|
||||
case ValidTextureOverload::kSampleLevelDepthCubeF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4))";
|
||||
case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
|
||||
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
|
||||
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
|
||||
case ValidTextureOverload::kSampleGrad2dF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
|
||||
case ValidTextureOverload::kSampleGrad2dOffsetF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
|
||||
case ValidTextureOverload::kSampleGrad2dArrayF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
|
||||
case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
|
||||
case ValidTextureOverload::kSampleGrad3dF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
||||
case ValidTextureOverload::kSampleGrad3dOffsetF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
|
||||
case ValidTextureOverload::kSampleGradCubeF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
||||
case ValidTextureOverload::kSampleGradCubeArrayF32:
|
||||
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
|
||||
return R"(_tint_texture.SampleGrad(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
|
||||
case ValidTextureOverload::kSampleCompareDepth2dF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
||||
case ValidTextureOverload::kSampleCompareDepth2dOffsetF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
||||
case ValidTextureOverload::kSampleCompareDepth2dArrayF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
||||
case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
|
||||
case ValidTextureOverload::kSampleCompareDepthCubeF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
||||
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
|
||||
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
||||
return R"(_tint_texture.SampleCmp(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
||||
case ValidTextureOverload::kLoad1dLevelF32:
|
||||
return R"(texture_tint_0.Load(int2(1, 0), 3))";
|
||||
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
||||
case ValidTextureOverload::kLoad1dLevelU32:
|
||||
return R"(texture_tint_0.Load(int2(1, 0), 3))";
|
||||
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
||||
case ValidTextureOverload::kLoad1dLevelI32:
|
||||
return R"(texture_tint_0.Load(int2(1, 0), 3))";
|
||||
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
||||
case ValidTextureOverload::kLoad2dLevelF32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoad2dLevelU32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoad2dLevelI32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoad2dArrayLevelF32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoad2dArrayLevelU32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoad2dArrayLevelI32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoad3dLevelF32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoad3dLevelU32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoad3dLevelI32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dF32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dU32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dI32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dArrayF32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dArrayU32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoadDepth2dLevelF32:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
||||
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
||||
case ValidTextureOverload::kLoadStorageRO1dRgba32float:
|
||||
return R"(texture_tint_0.Load(int2(1, 0)))";
|
||||
return R"(_tint_texture.Load(int2(1, 0)))";
|
||||
case ValidTextureOverload::kLoadStorageRO2dRgba8unorm:
|
||||
case ValidTextureOverload::kLoadStorageRO2dRgba8snorm:
|
||||
case ValidTextureOverload::kLoadStorageRO2dRgba8uint:
|
||||
|
@ -355,19 +359,19 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
|
|||
case ValidTextureOverload::kLoadStorageRO2dRgba32uint:
|
||||
case ValidTextureOverload::kLoadStorageRO2dRgba32sint:
|
||||
case ValidTextureOverload::kLoadStorageRO2dRgba32float:
|
||||
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
|
||||
return R"(_tint_texture.Load(int3(1, 2, 0)))";
|
||||
case ValidTextureOverload::kLoadStorageRO2dArrayRgba32float:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
|
||||
case ValidTextureOverload::kLoadStorageRO3dRgba32float:
|
||||
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
|
||||
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
|
||||
case ValidTextureOverload::kStoreWO1dRgba32float:
|
||||
return R"(texture_tint_0[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
|
||||
return R"(_tint_texture[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
|
||||
case ValidTextureOverload::kStoreWO2dRgba32float:
|
||||
return R"(texture_tint_0[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
|
||||
return R"(_tint_texture[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
|
||||
case ValidTextureOverload::kStoreWO2dArrayRgba32float:
|
||||
return R"(texture_tint_0[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
|
||||
return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
|
||||
case ValidTextureOverload::kStoreWO3dRgba32float:
|
||||
return R"(texture_tint_0[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
|
||||
return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
|
||||
}
|
||||
return "<unmatched texture overload>";
|
||||
} // NOLINT - Ignore the length of this function
|
||||
|
@ -391,14 +395,14 @@ TEST_P(HlslGeneratorIntrinsicTextureTest, Call) {
|
|||
create<ast::StageDecoration>(ast::PipelineStage::kFragment),
|
||||
});
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.EmitExpression(pre, out, call)) << gen.error();
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
|
||||
auto expected = expected_texture_overload(param.overload);
|
||||
|
||||
EXPECT_EQ(expected.pre, pre_result());
|
||||
EXPECT_EQ(expected.out, result());
|
||||
EXPECT_THAT(result(), HasSubstr(expected.pre));
|
||||
EXPECT_THAT(result(), HasSubstr(expected.out));
|
||||
|
||||
Validate();
|
||||
}
|
||||
|
|
|
@ -62,10 +62,10 @@ TEST_F(HlslSanitizerTest, ArrayLength) {
|
|||
ByteAddressBuffer sb : register(t0, space1);
|
||||
|
||||
void main() {
|
||||
uint tint_symbol_9 = 0u;
|
||||
sb.GetDimensions(tint_symbol_9);
|
||||
const uint tint_symbol_10 = ((tint_symbol_9 - 16u) / 16u);
|
||||
uint len = tint_symbol_10;
|
||||
uint tint_symbol_7 = 0u;
|
||||
sb.GetDimensions(tint_symbol_7);
|
||||
const uint tint_symbol_9 = ((tint_symbol_7 - 16u) / 16u);
|
||||
uint len = tint_symbol_9;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,23 +41,15 @@ TEST_F(HlslGeneratorImplTest, InputStructName) {
|
|||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest, InputStructName_ConflictWithExisting) {
|
||||
// Register the struct name as existing.
|
||||
Symbols().Register("func_main_out_1");
|
||||
Symbols().Register("func_main_out_2");
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
auto* namer = gen.namer_for_testing();
|
||||
namer->NameFor("func_main_out");
|
||||
|
||||
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out");
|
||||
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_0");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest, NameConflictWith_InputStructName) {
|
||||
auto* expr = Expr("func_main_in");
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
ASSERT_EQ(gen.generate_name("func_main_in"), "func_main_in");
|
||||
ASSERT_TRUE(gen.EmitIdentifier(pre, out, expr));
|
||||
EXPECT_EQ(result(), "func_main_in_0");
|
||||
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_3");
|
||||
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_4");
|
||||
}
|
||||
|
||||
struct HlslBuiltinData {
|
||||
|
|
|
@ -42,16 +42,6 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_Alias) {
|
|||
EXPECT_EQ(result(), "alias");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type, EmitType_Alias_NameCollision) {
|
||||
auto* alias = ty.alias("bool", ty.f32());
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
ASSERT_TRUE(gen.EmitType(out, alias, ast::StorageClass::kNone, ""))
|
||||
<< gen.error();
|
||||
EXPECT_EQ(result(), "bool_tint_0");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array) {
|
||||
auto* arr = ty.array<bool, 4>();
|
||||
|
||||
|
@ -94,16 +84,6 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_ArrayOfArrayOfArray) {
|
|||
EXPECT_EQ(result(), "bool ary[6][5][4]");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array_NameCollision) {
|
||||
auto* arr = ty.array<bool, 4>();
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
ASSERT_TRUE(gen.EmitType(out, arr, ast::StorageClass::kNone, "bool"))
|
||||
<< gen.error();
|
||||
EXPECT_EQ(result(), "bool bool_tint_0[4]");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array_WithoutName) {
|
||||
auto* arr = ty.array<bool, 4>();
|
||||
|
||||
|
@ -124,17 +104,6 @@ TEST_F(HlslGeneratorImplTest_Type, DISABLED_EmitType_RuntimeArray) {
|
|||
EXPECT_EQ(result(), "bool ary[]");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type,
|
||||
DISABLED_EmitType_RuntimeArray_NameCollision) {
|
||||
auto* arr = ty.array<bool>();
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
ASSERT_TRUE(gen.EmitType(out, arr, ast::StorageClass::kNone, "double"))
|
||||
<< gen.error();
|
||||
EXPECT_EQ(result(), "bool double_tint_0[]");
|
||||
}
|
||||
|
||||
TEST_F(HlslGeneratorImplTest_Type, EmitType_Bool) {
|
||||
auto* bool_ = ty.bool_();
|
||||
|
||||
|
@ -263,14 +232,14 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_Struct_NameCollision) {
|
|||
});
|
||||
Global("g", s, ast::StorageClass::kPrivate);
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.EmitStructType(out, s, "S")) << gen.error();
|
||||
EXPECT_EQ(result(), R"(struct S {
|
||||
int double_tint_0;
|
||||
float float_tint_0;
|
||||
ASSERT_TRUE(gen.Generate(out)) << gen.error();
|
||||
EXPECT_THAT(result(), HasSubstr(R"(struct S {
|
||||
int _tint_double;
|
||||
float _tint_float;
|
||||
};
|
||||
)");
|
||||
)"));
|
||||
}
|
||||
|
||||
// TODO(dsinclair): How to translate [[block]]
|
||||
|
|
|
@ -1,694 +0,0 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/writer/hlsl/namer.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace tint {
|
||||
namespace writer {
|
||||
namespace hlsl {
|
||||
namespace {
|
||||
|
||||
// This list is used for a binary search and must be kept in sorted order.
|
||||
const char* kNames[] = {"AddressU",
|
||||
"AddressV",
|
||||
"AddressW",
|
||||
"AllMemoryBarrier",
|
||||
"AllMemoryBarrierWithGroupSync",
|
||||
"AppendStructuredBuffer",
|
||||
"BINORMAL",
|
||||
"BLENDINDICES",
|
||||
"BLENDWEIGHT",
|
||||
"BlendState",
|
||||
"BorderColor",
|
||||
"Buffer",
|
||||
"ByteAddressBuffer",
|
||||
"COLOR",
|
||||
"CheckAccessFullyMapped",
|
||||
"ComparisonFunc",
|
||||
"CompileShader",
|
||||
"ComputeShader",
|
||||
"ConsumeStructuredBuffer",
|
||||
"D3DCOLORtoUBYTE4",
|
||||
"DEPTH",
|
||||
"DepthStencilState",
|
||||
"DepthStencilView",
|
||||
"DeviceMemoryBarrier",
|
||||
"DeviceMemroyBarrierWithGroupSync",
|
||||
"DomainShader",
|
||||
"EvaluateAttributeAtCentroid",
|
||||
"EvaluateAttributeAtSample",
|
||||
"EvaluateAttributeSnapped",
|
||||
"FOG",
|
||||
"Filter",
|
||||
"GeometryShader",
|
||||
"GetRenderTargetSampleCount",
|
||||
"GetRenderTargetSamplePosition",
|
||||
"GroupMemoryBarrier",
|
||||
"GroupMemroyBarrierWithGroupSync",
|
||||
"Hullshader",
|
||||
"InputPatch",
|
||||
"InterlockedAdd",
|
||||
"InterlockedAnd",
|
||||
"InterlockedCompareExchange",
|
||||
"InterlockedCompareStore",
|
||||
"InterlockedExchange",
|
||||
"InterlockedMax",
|
||||
"InterlockedMin",
|
||||
"InterlockedOr",
|
||||
"InterlockedXor",
|
||||
"LineStream",
|
||||
"MaxAnisotropy",
|
||||
"MaxLOD",
|
||||
"MinLOD",
|
||||
"MipLODBias",
|
||||
"NORMAL",
|
||||
"NULL",
|
||||
"Normal",
|
||||
"OutputPatch",
|
||||
"POSITION",
|
||||
"POSITIONT",
|
||||
"PSIZE",
|
||||
"PixelShader",
|
||||
"PointStream",
|
||||
"Process2DQuadTessFactorsAvg",
|
||||
"Process2DQuadTessFactorsMax",
|
||||
"Process2DQuadTessFactorsMin",
|
||||
"ProcessIsolineTessFactors",
|
||||
"ProcessQuadTessFactorsAvg",
|
||||
"ProcessQuadTessFactorsMax",
|
||||
"ProcessQuadTessFactorsMin",
|
||||
"ProcessTriTessFactorsAvg",
|
||||
"ProcessTriTessFactorsMax",
|
||||
"ProcessTriTessFactorsMin",
|
||||
"RWBuffer",
|
||||
"RWByteAddressBuffer",
|
||||
"RWStructuredBuffer",
|
||||
"RWTexture1D",
|
||||
"RWTexture2D",
|
||||
"RWTexture2DArray",
|
||||
"RWTexture3D",
|
||||
"RasterizerState",
|
||||
"RenderTargetView",
|
||||
"SV_ClipDistance",
|
||||
"SV_Coverage",
|
||||
"SV_CullDistance",
|
||||
"SV_Depth",
|
||||
"SV_DepthGreaterEqual",
|
||||
"SV_DepthLessEqual",
|
||||
"SV_DispatchThreadID",
|
||||
"SV_DomainLocation",
|
||||
"SV_GSInstanceID",
|
||||
"SV_GroupID",
|
||||
"SV_GroupIndex",
|
||||
"SV_GroupThreadID",
|
||||
"SV_InnerCoverage",
|
||||
"SV_InsideTessFactor",
|
||||
"SV_InstanceID",
|
||||
"SV_IsFrontFace",
|
||||
"SV_OutputControlPointID",
|
||||
"SV_Position",
|
||||
"SV_PrimitiveID",
|
||||
"SV_RenderTargetArrayIndex",
|
||||
"SV_SampleIndex",
|
||||
"SV_StencilRef",
|
||||
"SV_Target",
|
||||
"SV_TessFactor",
|
||||
"SV_VertexArrayIndex",
|
||||
"SV_VertexID",
|
||||
"Sampler",
|
||||
"Sampler1D",
|
||||
"Sampler2D",
|
||||
"Sampler3D",
|
||||
"SamplerCUBE",
|
||||
"StructuredBuffer",
|
||||
"TANGENT",
|
||||
"TESSFACTOR",
|
||||
"TEXCOORD",
|
||||
"Texcoord",
|
||||
"Texture",
|
||||
"Texture1D",
|
||||
"Texture2D",
|
||||
"Texture2DArray",
|
||||
"Texture2DMS",
|
||||
"Texture2DMSArray",
|
||||
"Texture3D",
|
||||
"TextureCube",
|
||||
"TextureCubeArray",
|
||||
"TriangleStream",
|
||||
"VFACE",
|
||||
"VPOS",
|
||||
"VertexShader",
|
||||
"abort",
|
||||
"abs",
|
||||
"acos",
|
||||
"all",
|
||||
"allow_uav_condition",
|
||||
"any",
|
||||
"asdouble",
|
||||
"asfloat",
|
||||
"asin",
|
||||
"asint",
|
||||
"asm",
|
||||
"asm_fragment",
|
||||
"asuint",
|
||||
"atan",
|
||||
"atan2",
|
||||
"auto",
|
||||
"bool",
|
||||
"bool1",
|
||||
"bool1x1",
|
||||
"bool1x2",
|
||||
"bool1x3",
|
||||
"bool1x4",
|
||||
"bool2",
|
||||
"bool2x1",
|
||||
"bool2x2",
|
||||
"bool2x3",
|
||||
"bool2x4",
|
||||
"bool3",
|
||||
"bool3x1",
|
||||
"bool3x2",
|
||||
"bool3x3",
|
||||
"bool3x4",
|
||||
"bool4",
|
||||
"bool4x1",
|
||||
"bool4x2",
|
||||
"bool4x3",
|
||||
"bool4x4",
|
||||
"branch",
|
||||
"break",
|
||||
"call",
|
||||
"case",
|
||||
"catch",
|
||||
"cbuffer",
|
||||
"ceil",
|
||||
"centroid",
|
||||
"char",
|
||||
"clamp",
|
||||
"class",
|
||||
"clip",
|
||||
"column_major",
|
||||
"compile_fragment",
|
||||
"const",
|
||||
"const_cast",
|
||||
"continue",
|
||||
"cos",
|
||||
"cosh",
|
||||
"countbits",
|
||||
"cross",
|
||||
"ddx",
|
||||
"ddx_coarse",
|
||||
"ddx_fine",
|
||||
"ddy",
|
||||
"ddy_coarse",
|
||||
"ddy_fine",
|
||||
"degrees",
|
||||
"delete",
|
||||
"determinant",
|
||||
"discard",
|
||||
"distance",
|
||||
"do",
|
||||
"dot",
|
||||
"double",
|
||||
"double1",
|
||||
"double1x1",
|
||||
"double1x2",
|
||||
"double1x3",
|
||||
"double1x4",
|
||||
"double2",
|
||||
"double2x1",
|
||||
"double2x2",
|
||||
"double2x3",
|
||||
"double2x4",
|
||||
"double3",
|
||||
"double3x1",
|
||||
"double3x2",
|
||||
"double3x3",
|
||||
"double3x4",
|
||||
"double4",
|
||||
"double4x1",
|
||||
"double4x2",
|
||||
"double4x3",
|
||||
"double4x4",
|
||||
"dst",
|
||||
"dword",
|
||||
"dword1",
|
||||
"dword1x1",
|
||||
"dword1x2",
|
||||
"dword1x3",
|
||||
"dword1x4",
|
||||
"dword2",
|
||||
"dword2x1",
|
||||
"dword2x2",
|
||||
"dword2x3",
|
||||
"dword2x4",
|
||||
"dword3",
|
||||
"dword3x1",
|
||||
"dword3x2",
|
||||
"dword3x3",
|
||||
"dword3x4",
|
||||
"dword4",
|
||||
"dword4x1",
|
||||
"dword4x2",
|
||||
"dword4x3",
|
||||
"dword4x4",
|
||||
"dynamic_cast",
|
||||
"else",
|
||||
"enum",
|
||||
"errorf",
|
||||
"exp",
|
||||
"exp2",
|
||||
"explicit",
|
||||
"export",
|
||||
"extern",
|
||||
"f16to32",
|
||||
"f32tof16",
|
||||
"faceforward",
|
||||
"false",
|
||||
"fastopt",
|
||||
"firstbithigh",
|
||||
"firstbitlow",
|
||||
"flatten",
|
||||
"float",
|
||||
"float1",
|
||||
"float1x1",
|
||||
"float1x2",
|
||||
"float1x3",
|
||||
"float1x4",
|
||||
"float2",
|
||||
"float2x1",
|
||||
"float2x2",
|
||||
"float2x3",
|
||||
"float2x4",
|
||||
"float3",
|
||||
"float3x1",
|
||||
"float3x2",
|
||||
"float3x3",
|
||||
"float3x4",
|
||||
"float4",
|
||||
"float4x1",
|
||||
"float4x2",
|
||||
"float4x3",
|
||||
"float4x4",
|
||||
"floor",
|
||||
"fma",
|
||||
"fmod",
|
||||
"for",
|
||||
"forcecase",
|
||||
"frac",
|
||||
"frexp",
|
||||
"friend",
|
||||
"fwidth",
|
||||
"fxgroup",
|
||||
"goto",
|
||||
"groupshared",
|
||||
"half",
|
||||
"half1",
|
||||
"half1x1",
|
||||
"half1x2",
|
||||
"half1x3",
|
||||
"half1x4",
|
||||
"half2",
|
||||
"half2x1",
|
||||
"half2x2",
|
||||
"half2x3",
|
||||
"half2x4",
|
||||
"half3",
|
||||
"half3x1",
|
||||
"half3x2",
|
||||
"half3x3",
|
||||
"half3x4",
|
||||
"half4",
|
||||
"half4x1",
|
||||
"half4x2",
|
||||
"half4x3",
|
||||
"half4x4",
|
||||
"if",
|
||||
"in",
|
||||
"inline",
|
||||
"inout",
|
||||
"int",
|
||||
"int1",
|
||||
"int1x1",
|
||||
"int1x2",
|
||||
"int1x3",
|
||||
"int1x4",
|
||||
"int2",
|
||||
"int2x1",
|
||||
"int2x2",
|
||||
"int2x3",
|
||||
"int2x4",
|
||||
"int3",
|
||||
"int3x1",
|
||||
"int3x2",
|
||||
"int3x3",
|
||||
"int3x4",
|
||||
"int4",
|
||||
"int4x1",
|
||||
"int4x2",
|
||||
"int4x3",
|
||||
"int4x4",
|
||||
"interface",
|
||||
"isfinite",
|
||||
"isinf",
|
||||
"isnan",
|
||||
"ldexp",
|
||||
"length",
|
||||
"lerp",
|
||||
"lineadj",
|
||||
"linear",
|
||||
"lit",
|
||||
"log",
|
||||
"log10",
|
||||
"log2",
|
||||
"long",
|
||||
"loop",
|
||||
"mad",
|
||||
"matrix",
|
||||
"max",
|
||||
"min",
|
||||
"min10float",
|
||||
"min10float1",
|
||||
"min10float1x1",
|
||||
"min10float1x2",
|
||||
"min10float1x3",
|
||||
"min10float1x4",
|
||||
"min10float2",
|
||||
"min10float2x1",
|
||||
"min10float2x2",
|
||||
"min10float2x3",
|
||||
"min10float2x4",
|
||||
"min10float3",
|
||||
"min10float3x1",
|
||||
"min10float3x2",
|
||||
"min10float3x3",
|
||||
"min10float3x4",
|
||||
"min10float4",
|
||||
"min10float4x1",
|
||||
"min10float4x2",
|
||||
"min10float4x3",
|
||||
"min10float4x4",
|
||||
"min12int",
|
||||
"min12int1",
|
||||
"min12int1x1",
|
||||
"min12int1x2",
|
||||
"min12int1x3",
|
||||
"min12int1x4",
|
||||
"min12int2",
|
||||
"min12int2x1",
|
||||
"min12int2x2",
|
||||
"min12int2x3",
|
||||
"min12int2x4",
|
||||
"min12int3",
|
||||
"min12int3x1",
|
||||
"min12int3x2",
|
||||
"min12int3x3",
|
||||
"min12int3x4",
|
||||
"min12int4",
|
||||
"min12int4x1",
|
||||
"min12int4x2",
|
||||
"min12int4x3",
|
||||
"min12int4x4",
|
||||
"min16float",
|
||||
"min16float1",
|
||||
"min16float1x1",
|
||||
"min16float1x2",
|
||||
"min16float1x3",
|
||||
"min16float1x4",
|
||||
"min16float2",
|
||||
"min16float2x1",
|
||||
"min16float2x2",
|
||||
"min16float2x3",
|
||||
"min16float2x4",
|
||||
"min16float3",
|
||||
"min16float3x1",
|
||||
"min16float3x2",
|
||||
"min16float3x3",
|
||||
"min16float3x4",
|
||||
"min16float4",
|
||||
"min16float4x1",
|
||||
"min16float4x2",
|
||||
"min16float4x3",
|
||||
"min16float4x4",
|
||||
"min16int",
|
||||
"min16int1",
|
||||
"min16int1x1",
|
||||
"min16int1x2",
|
||||
"min16int1x3",
|
||||
"min16int1x4",
|
||||
"min16int2",
|
||||
"min16int2x1",
|
||||
"min16int2x2",
|
||||
"min16int2x3",
|
||||
"min16int2x4",
|
||||
"min16int3",
|
||||
"min16int3x1",
|
||||
"min16int3x2",
|
||||
"min16int3x3",
|
||||
"min16int3x4",
|
||||
"min16int4",
|
||||
"min16int4x1",
|
||||
"min16int4x2",
|
||||
"min16int4x3",
|
||||
"min16int4x4",
|
||||
"min16uint",
|
||||
"min16uint1",
|
||||
"min16uint1x1",
|
||||
"min16uint1x2",
|
||||
"min16uint1x3",
|
||||
"min16uint1x4",
|
||||
"min16uint2",
|
||||
"min16uint2x1",
|
||||
"min16uint2x2",
|
||||
"min16uint2x3",
|
||||
"min16uint2x4",
|
||||
"min16uint3",
|
||||
"min16uint3x1",
|
||||
"min16uint3x2",
|
||||
"min16uint3x3",
|
||||
"min16uint3x4",
|
||||
"min16uint4",
|
||||
"min16uint4x1",
|
||||
"min16uint4x2",
|
||||
"min16uint4x3",
|
||||
"min16uint4x4",
|
||||
"modf",
|
||||
"msad4",
|
||||
"mul",
|
||||
"mutable",
|
||||
"namespace",
|
||||
"new",
|
||||
"nointerpolation",
|
||||
"noise",
|
||||
"noperspective",
|
||||
"normalize",
|
||||
"numthreads",
|
||||
"operator",
|
||||
"out",
|
||||
"packoffset",
|
||||
"pass",
|
||||
"pixelfragment",
|
||||
"pixelshader",
|
||||
"point",
|
||||
"pow",
|
||||
"precise",
|
||||
"printf",
|
||||
"private",
|
||||
"protected",
|
||||
"public",
|
||||
"radians",
|
||||
"rcp",
|
||||
"reflect",
|
||||
"refract",
|
||||
"register",
|
||||
"reinterpret_cast",
|
||||
"return",
|
||||
"reversebits",
|
||||
"round",
|
||||
"row_major",
|
||||
"rsqrt",
|
||||
"sample",
|
||||
"sampler",
|
||||
"sampler1D",
|
||||
"sampler2D",
|
||||
"sampler3D",
|
||||
"samplerCUBE",
|
||||
"sampler_state",
|
||||
"saturate",
|
||||
"shared",
|
||||
"short",
|
||||
"sign",
|
||||
"signed",
|
||||
"sin",
|
||||
"sincos",
|
||||
"sinh",
|
||||
"sizeof",
|
||||
"smoothstep",
|
||||
"snorm",
|
||||
"sqrt",
|
||||
"stateblock",
|
||||
"stateblock_state",
|
||||
"static",
|
||||
"static_cast",
|
||||
"step",
|
||||
"string",
|
||||
"struct",
|
||||
"switch",
|
||||
"tan",
|
||||
"tanh",
|
||||
"tbuffer",
|
||||
"technique",
|
||||
"technique10",
|
||||
"technique11",
|
||||
"template",
|
||||
"tex1D",
|
||||
"tex1Dbias",
|
||||
"tex1Dgrad",
|
||||
"tex1Dlod",
|
||||
"tex1Dproj",
|
||||
"tex2D",
|
||||
"tex2Dbias",
|
||||
"tex2Dgrad",
|
||||
"tex2Dlod",
|
||||
"tex2Dproj",
|
||||
"tex3D",
|
||||
"tex3Dbias",
|
||||
"tex3Dgrad",
|
||||
"tex3Dlod",
|
||||
"tex3Dproj",
|
||||
"texCUBE",
|
||||
"texCUBEbias",
|
||||
"texCUBEgrad",
|
||||
"texCUBElod",
|
||||
"texCUBEproj",
|
||||
"texture",
|
||||
"texture1D",
|
||||
"texture1DArray",
|
||||
"texture2D",
|
||||
"texture2DArray",
|
||||
"texture2DMS",
|
||||
"texture2DMSArray",
|
||||
"texture3D",
|
||||
"textureCube",
|
||||
"textureCubeArray",
|
||||
"this",
|
||||
"throw",
|
||||
"transpose",
|
||||
"triangle",
|
||||
"triangleadj",
|
||||
"true",
|
||||
"trunc",
|
||||
"try",
|
||||
"typedef",
|
||||
"typename",
|
||||
"uint",
|
||||
"uint1",
|
||||
"uint1x1",
|
||||
"uint1x2",
|
||||
"uint1x3",
|
||||
"uint1x4",
|
||||
"uint2",
|
||||
"uint2x1",
|
||||
"uint2x2",
|
||||
"uint2x3",
|
||||
"uint2x4",
|
||||
"uint3",
|
||||
"uint3x1",
|
||||
"uint3x2",
|
||||
"uint3x3",
|
||||
"uint3x4",
|
||||
"uint4",
|
||||
"uint4x1",
|
||||
"uint4x2",
|
||||
"uint4x3",
|
||||
"uint4x4",
|
||||
"uniform",
|
||||
"union",
|
||||
"unorm",
|
||||
"unroll",
|
||||
"unsigned",
|
||||
"using",
|
||||
"vector",
|
||||
"vertexfragment",
|
||||
"vertexshader",
|
||||
"virtual",
|
||||
"void",
|
||||
"volatile",
|
||||
"while"};
|
||||
|
||||
} // namespace
|
||||
|
||||
Namer::Namer() = default;
|
||||
|
||||
Namer::~Namer() = default;
|
||||
|
||||
std::string Namer::NameFor(const std::string& name) {
|
||||
// If it's in the name map we can just return it. There are no shadow names
|
||||
// in WGSL so this has to be unique in the WGSL names, and we've already
|
||||
// checked the name collisions with HLSL.
|
||||
auto it = name_map_.find(name);
|
||||
if (it != name_map_.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
std::string ret_name = name;
|
||||
if (std::binary_search(std::begin(kNames), std::end(kNames), ret_name)) {
|
||||
uint32_t i = 0;
|
||||
// Make sure there wasn't already a tint variable with the new name we've
|
||||
// now created.
|
||||
while (true) {
|
||||
ret_name = name + "_tint_" + std::to_string(i);
|
||||
it = name_map_.find(ret_name);
|
||||
if (it == name_map_.end()) {
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
RegisterRemappedName(ret_name);
|
||||
} else {
|
||||
uint32_t i = 0;
|
||||
// Make sure the ident name wasn't assigned by a remapping.
|
||||
while (true) {
|
||||
if (!IsRemapped(ret_name)) {
|
||||
break;
|
||||
}
|
||||
ret_name = name + "_" + std::to_string(i);
|
||||
i++;
|
||||
}
|
||||
RegisterRemappedName(ret_name);
|
||||
}
|
||||
|
||||
name_map_[name] = ret_name;
|
||||
return ret_name;
|
||||
}
|
||||
|
||||
bool Namer::IsMapped(const std::string& name) {
|
||||
auto it = name_map_.find(name);
|
||||
return it != name_map_.end();
|
||||
}
|
||||
|
||||
bool Namer::IsRemapped(const std::string& name) {
|
||||
auto it = remapped_names_.find(name);
|
||||
return it != remapped_names_.end();
|
||||
}
|
||||
|
||||
void Namer::RegisterRemappedName(const std::string& name) {
|
||||
remapped_names_.insert(name);
|
||||
}
|
||||
|
||||
} // namespace hlsl
|
||||
} // namespace writer
|
||||
} // namespace tint
|
|
@ -1,63 +0,0 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_WRITER_HLSL_NAMER_H_
|
||||
#define SRC_WRITER_HLSL_NAMER_H_
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace tint {
|
||||
namespace writer {
|
||||
namespace hlsl {
|
||||
|
||||
/// Remaps maps names to avoid reserved words and collisions for HLSL.
|
||||
class Namer {
|
||||
public:
|
||||
/// Constructor
|
||||
Namer();
|
||||
~Namer();
|
||||
|
||||
/// Returns a sanitized version of `name`
|
||||
/// @param name the name to sanitize
|
||||
/// @returns the sanitized version of `name`
|
||||
std::string NameFor(const std::string& name);
|
||||
|
||||
/// Registers a remapped name.
|
||||
/// @param name the name to register
|
||||
void RegisterRemappedName(const std::string& name);
|
||||
|
||||
/// Returns if the given name has been mapped already
|
||||
/// @param name the name to check
|
||||
/// @returns true if the name has been mapped
|
||||
bool IsMapped(const std::string& name);
|
||||
|
||||
/// Returns if the given name has been remapped already
|
||||
/// @param name the name to check
|
||||
/// @returns true if the name has been remapped
|
||||
bool IsRemapped(const std::string& name);
|
||||
|
||||
private:
|
||||
/// Map of original name to new name. The two names may be the same.
|
||||
std::unordered_map<std::string, std::string> name_map_;
|
||||
// The list of names taken by the remapper
|
||||
std::unordered_set<std::string> remapped_names_;
|
||||
};
|
||||
|
||||
} // namespace hlsl
|
||||
} // namespace writer
|
||||
} // namespace tint
|
||||
|
||||
#endif // SRC_WRITER_HLSL_NAMER_H_
|
|
@ -1,665 +0,0 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/writer/hlsl/namer.h"
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
namespace tint {
|
||||
namespace writer {
|
||||
namespace hlsl {
|
||||
namespace {
|
||||
|
||||
using HlslNamerTest = testing::Test;
|
||||
|
||||
TEST_F(HlslNamerTest, ReturnsName) {
|
||||
Namer n;
|
||||
EXPECT_EQ("my_name", n.NameFor("my_name"));
|
||||
EXPECT_EQ("my_name", n.NameFor("my_name"));
|
||||
}
|
||||
|
||||
TEST_F(HlslNamerTest, HandlesConflictWithRenamedReservedWordAfterIdentSeen) {
|
||||
Namer n;
|
||||
EXPECT_EQ("float_tint_0", n.NameFor("float_tint_0"));
|
||||
EXPECT_EQ("float_tint_1", n.NameFor("float"));
|
||||
EXPECT_EQ("float_tint_0", n.NameFor("float_tint_0"));
|
||||
}
|
||||
|
||||
TEST_F(HlslNamerTest, HandlesConflictWithRenamedReservedWordBeforeIdentSeen) {
|
||||
Namer n;
|
||||
EXPECT_EQ("float_tint_0", n.NameFor("float"));
|
||||
EXPECT_EQ("float_tint_0_0", n.NameFor("float_tint_0"));
|
||||
EXPECT_EQ("float_tint_0_0_0", n.NameFor("float_tint_0_0"));
|
||||
EXPECT_EQ("float_tint_0_0", n.NameFor("float_tint_0"));
|
||||
}
|
||||
|
||||
using HlslReservedNameTest = testing::TestWithParam<std::string>;
|
||||
TEST_P(HlslReservedNameTest, Emit) {
|
||||
auto name = GetParam();
|
||||
|
||||
Namer n;
|
||||
EXPECT_EQ(name + "_tint_0", n.NameFor(name));
|
||||
}
|
||||
INSTANTIATE_TEST_SUITE_P(HlslNamerTest,
|
||||
HlslReservedNameTest,
|
||||
testing::Values("AddressU",
|
||||
"AddressV",
|
||||
"AddressW",
|
||||
"AllMemoryBarrier",
|
||||
"AllMemoryBarrierWithGroupSync",
|
||||
"AppendStructuredBuffer",
|
||||
"BINORMAL",
|
||||
"BLENDINDICES",
|
||||
"BLENDWEIGHT",
|
||||
"BlendState",
|
||||
"BorderColor",
|
||||
"Buffer",
|
||||
"ByteAddressBuffer",
|
||||
"COLOR",
|
||||
"CheckAccessFullyMapped",
|
||||
"ComparisonFunc",
|
||||
"CompileShader",
|
||||
"ComputeShader",
|
||||
"ConsumeStructuredBuffer",
|
||||
"D3DCOLORtoUBYTE4",
|
||||
"DEPTH",
|
||||
"DepthStencilState",
|
||||
"DepthStencilView",
|
||||
"DeviceMemoryBarrier",
|
||||
"DeviceMemroyBarrierWithGroupSync",
|
||||
"DomainShader",
|
||||
"EvaluateAttributeAtCentroid",
|
||||
"EvaluateAttributeAtSample",
|
||||
"EvaluateAttributeSnapped",
|
||||
"FOG",
|
||||
"Filter",
|
||||
"GeometryShader",
|
||||
"GetRenderTargetSampleCount",
|
||||
"GetRenderTargetSamplePosition",
|
||||
"GroupMemoryBarrier",
|
||||
"GroupMemroyBarrierWithGroupSync",
|
||||
"Hullshader",
|
||||
"InputPatch",
|
||||
"InterlockedAdd",
|
||||
"InterlockedAnd",
|
||||
"InterlockedCompareExchange",
|
||||
"InterlockedCompareStore",
|
||||
"InterlockedExchange",
|
||||
"InterlockedMax",
|
||||
"InterlockedMin",
|
||||
"InterlockedOr",
|
||||
"InterlockedXor",
|
||||
"LineStream",
|
||||
"MaxAnisotropy",
|
||||
"MaxLOD",
|
||||
"MinLOD",
|
||||
"MipLODBias",
|
||||
"NORMAL",
|
||||
"NULL",
|
||||
"Normal",
|
||||
"OutputPatch",
|
||||
"POSITION",
|
||||
"POSITIONT",
|
||||
"PSIZE",
|
||||
"PixelShader",
|
||||
"PointStream",
|
||||
"Process2DQuadTessFactorsAvg",
|
||||
"Process2DQuadTessFactorsMax",
|
||||
"Process2DQuadTessFactorsMin",
|
||||
"ProcessIsolineTessFactors",
|
||||
"ProcessQuadTessFactorsAvg",
|
||||
"ProcessQuadTessFactorsMax",
|
||||
"ProcessQuadTessFactorsMin",
|
||||
"ProcessTriTessFactorsAvg",
|
||||
"ProcessTriTessFactorsMax",
|
||||
"ProcessTriTessFactorsMin",
|
||||
"RWBuffer",
|
||||
"RWByteAddressBuffer",
|
||||
"RWStructuredBuffer",
|
||||
"RWTexture1D",
|
||||
"RWTexture2D",
|
||||
"RWTexture2DArray",
|
||||
"RWTexture3D",
|
||||
"RasterizerState",
|
||||
"RenderTargetView",
|
||||
"SV_ClipDistance",
|
||||
"SV_Coverage",
|
||||
"SV_CullDistance",
|
||||
"SV_Depth",
|
||||
"SV_DepthGreaterEqual",
|
||||
"SV_DepthLessEqual",
|
||||
"SV_DispatchThreadID",
|
||||
"SV_DomainLocation",
|
||||
"SV_GSInstanceID",
|
||||
"SV_GroupID",
|
||||
"SV_GroupIndex",
|
||||
"SV_GroupThreadID",
|
||||
"SV_InnerCoverage",
|
||||
"SV_InsideTessFactor",
|
||||
"SV_InstanceID",
|
||||
"SV_IsFrontFace",
|
||||
"SV_OutputControlPointID",
|
||||
"SV_Position",
|
||||
"SV_PrimitiveID",
|
||||
"SV_RenderTargetArrayIndex",
|
||||
"SV_SampleIndex",
|
||||
"SV_StencilRef",
|
||||
"SV_Target",
|
||||
"SV_TessFactor",
|
||||
"SV_VertexArrayIndex",
|
||||
"SV_VertexID",
|
||||
"Sampler",
|
||||
"Sampler1D",
|
||||
"Sampler2D",
|
||||
"Sampler3D",
|
||||
"SamplerCUBE",
|
||||
"StructuredBuffer",
|
||||
"TANGENT",
|
||||
"TESSFACTOR",
|
||||
"TEXCOORD",
|
||||
"Texcoord",
|
||||
"Texture",
|
||||
"Texture1D",
|
||||
"Texture2D",
|
||||
"Texture2DArray",
|
||||
"Texture2DMS",
|
||||
"Texture2DMSArray",
|
||||
"Texture3D",
|
||||
"TextureCube",
|
||||
"TextureCubeArray",
|
||||
"TriangleStream",
|
||||
"VFACE",
|
||||
"VPOS",
|
||||
"VertexShader",
|
||||
"abort",
|
||||
"abs",
|
||||
"acos",
|
||||
"all",
|
||||
"allow_uav_condition",
|
||||
"any",
|
||||
"asdouble",
|
||||
"asfloat",
|
||||
"asin",
|
||||
"asint",
|
||||
"asm",
|
||||
"asm_fragment",
|
||||
"asuint",
|
||||
"atan",
|
||||
"atan2",
|
||||
"auto",
|
||||
"bool",
|
||||
"bool1",
|
||||
"bool1x1",
|
||||
"bool1x2",
|
||||
"bool1x3",
|
||||
"bool1x4",
|
||||
"bool2",
|
||||
"bool2x1",
|
||||
"bool2x2",
|
||||
"bool2x3",
|
||||
"bool2x4",
|
||||
"bool3",
|
||||
"bool3x1",
|
||||
"bool3x2",
|
||||
"bool3x3",
|
||||
"bool3x4",
|
||||
"bool4",
|
||||
"bool4x1",
|
||||
"bool4x2",
|
||||
"bool4x3",
|
||||
"bool4x4",
|
||||
"branch",
|
||||
"break",
|
||||
"call",
|
||||
"case",
|
||||
"catch",
|
||||
"cbuffer",
|
||||
"ceil",
|
||||
"centroid",
|
||||
"char",
|
||||
"clamp",
|
||||
"class",
|
||||
"clip",
|
||||
"column_major",
|
||||
"compile_fragment",
|
||||
"const",
|
||||
"const_cast",
|
||||
"continue",
|
||||
"cos",
|
||||
"cosh",
|
||||
"countbits",
|
||||
"cross",
|
||||
"ddx",
|
||||
"ddx_coarse",
|
||||
"ddx_fine",
|
||||
"ddy",
|
||||
"ddy_coarse",
|
||||
"ddy_fine",
|
||||
"degrees",
|
||||
"delete",
|
||||
"determinant",
|
||||
"discard",
|
||||
"distance",
|
||||
"do",
|
||||
"dot",
|
||||
"double",
|
||||
"double1",
|
||||
"double1x1",
|
||||
"double1x2",
|
||||
"double1x3",
|
||||
"double1x4",
|
||||
"double2",
|
||||
"double2x1",
|
||||
"double2x2",
|
||||
"double2x3",
|
||||
"double2x4",
|
||||
"double3",
|
||||
"double3x1",
|
||||
"double3x2",
|
||||
"double3x3",
|
||||
"double3x4",
|
||||
"double4",
|
||||
"double4x1",
|
||||
"double4x2",
|
||||
"double4x3",
|
||||
"double4x4",
|
||||
"dst",
|
||||
"dword",
|
||||
"dword1",
|
||||
"dword1x1",
|
||||
"dword1x2",
|
||||
"dword1x3",
|
||||
"dword1x4",
|
||||
"dword2",
|
||||
"dword2x1",
|
||||
"dword2x2",
|
||||
"dword2x3",
|
||||
"dword2x4",
|
||||
"dword3",
|
||||
"dword3x1",
|
||||
"dword3x2",
|
||||
"dword3x3",
|
||||
"dword3x4",
|
||||
"dword4",
|
||||
"dword4x1",
|
||||
"dword4x2",
|
||||
"dword4x3",
|
||||
"dword4x4",
|
||||
"dynamic_cast",
|
||||
"else",
|
||||
"enum",
|
||||
"errorf",
|
||||
"exp",
|
||||
"exp2",
|
||||
"explicit",
|
||||
"export",
|
||||
"extern",
|
||||
"f16to32",
|
||||
"f32tof16",
|
||||
"faceforward",
|
||||
"false",
|
||||
"fastopt",
|
||||
"firstbithigh",
|
||||
"firstbitlow",
|
||||
"flatten",
|
||||
"float",
|
||||
"float1",
|
||||
"float1x1",
|
||||
"float1x2",
|
||||
"float1x3",
|
||||
"float1x4",
|
||||
"float2",
|
||||
"float2x1",
|
||||
"float2x2",
|
||||
"float2x3",
|
||||
"float2x4",
|
||||
"float3",
|
||||
"float3x1",
|
||||
"float3x2",
|
||||
"float3x3",
|
||||
"float3x4",
|
||||
"float4",
|
||||
"float4x1",
|
||||
"float4x2",
|
||||
"float4x3",
|
||||
"float4x4",
|
||||
"floor",
|
||||
"fma",
|
||||
"fmod",
|
||||
"for",
|
||||
"forcecase",
|
||||
"frac",
|
||||
"frexp",
|
||||
"friend",
|
||||
"fwidth",
|
||||
"fxgroup",
|
||||
"goto",
|
||||
"groupshared",
|
||||
"half",
|
||||
"half1",
|
||||
"half1x1",
|
||||
"half1x2",
|
||||
"half1x3",
|
||||
"half1x4",
|
||||
"half2",
|
||||
"half2x1",
|
||||
"half2x2",
|
||||
"half2x3",
|
||||
"half2x4",
|
||||
"half3",
|
||||
"half3x1",
|
||||
"half3x2",
|
||||
"half3x3",
|
||||
"half3x4",
|
||||
"half4",
|
||||
"half4x1",
|
||||
"half4x2",
|
||||
"half4x3",
|
||||
"half4x4",
|
||||
"if",
|
||||
"in",
|
||||
"inline",
|
||||
"inout",
|
||||
"int",
|
||||
"int1",
|
||||
"int1x1",
|
||||
"int1x2",
|
||||
"int1x3",
|
||||
"int1x4",
|
||||
"int2",
|
||||
"int2x1",
|
||||
"int2x2",
|
||||
"int2x3",
|
||||
"int2x4",
|
||||
"int3",
|
||||
"int3x1",
|
||||
"int3x2",
|
||||
"int3x3",
|
||||
"int3x4",
|
||||
"int4",
|
||||
"int4x1",
|
||||
"int4x2",
|
||||
"int4x3",
|
||||
"int4x4",
|
||||
"interface",
|
||||
"isfinite",
|
||||
"isinf",
|
||||
"isnan",
|
||||
"ldexp",
|
||||
"length",
|
||||
"lerp",
|
||||
"lineadj",
|
||||
"linear",
|
||||
"lit",
|
||||
"log",
|
||||
"log10",
|
||||
"log2",
|
||||
"long",
|
||||
"loop",
|
||||
"mad",
|
||||
"matrix",
|
||||
"max",
|
||||
"min",
|
||||
"min10float",
|
||||
"min10float1",
|
||||
"min10float1x1",
|
||||
"min10float1x2",
|
||||
"min10float1x3",
|
||||
"min10float1x4",
|
||||
"min10float2",
|
||||
"min10float2x1",
|
||||
"min10float2x2",
|
||||
"min10float2x3",
|
||||
"min10float2x4",
|
||||
"min10float3",
|
||||
"min10float3x1",
|
||||
"min10float3x2",
|
||||
"min10float3x3",
|
||||
"min10float3x4",
|
||||
"min10float4",
|
||||
"min10float4x1",
|
||||
"min10float4x2",
|
||||
"min10float4x3",
|
||||
"min10float4x4",
|
||||
"min12int",
|
||||
"min12int1",
|
||||
"min12int1x1",
|
||||
"min12int1x2",
|
||||
"min12int1x3",
|
||||
"min12int1x4",
|
||||
"min12int2",
|
||||
"min12int2x1",
|
||||
"min12int2x2",
|
||||
"min12int2x3",
|
||||
"min12int2x4",
|
||||
"min12int3",
|
||||
"min12int3x1",
|
||||
"min12int3x2",
|
||||
"min12int3x3",
|
||||
"min12int3x4",
|
||||
"min12int4",
|
||||
"min12int4x1",
|
||||
"min12int4x2",
|
||||
"min12int4x3",
|
||||
"min12int4x4",
|
||||
"min16float",
|
||||
"min16float1",
|
||||
"min16float1x1",
|
||||
"min16float1x2",
|
||||
"min16float1x3",
|
||||
"min16float1x4",
|
||||
"min16float2",
|
||||
"min16float2x1",
|
||||
"min16float2x2",
|
||||
"min16float2x3",
|
||||
"min16float2x4",
|
||||
"min16float3",
|
||||
"min16float3x1",
|
||||
"min16float3x2",
|
||||
"min16float3x3",
|
||||
"min16float3x4",
|
||||
"min16float4",
|
||||
"min16float4x1",
|
||||
"min16float4x2",
|
||||
"min16float4x3",
|
||||
"min16float4x4",
|
||||
"min16int",
|
||||
"min16int1",
|
||||
"min16int1x1",
|
||||
"min16int1x2",
|
||||
"min16int1x3",
|
||||
"min16int1x4",
|
||||
"min16int2",
|
||||
"min16int2x1",
|
||||
"min16int2x2",
|
||||
"min16int2x3",
|
||||
"min16int2x4",
|
||||
"min16int3",
|
||||
"min16int3x1",
|
||||
"min16int3x2",
|
||||
"min16int3x3",
|
||||
"min16int3x4",
|
||||
"min16int4",
|
||||
"min16int4x1",
|
||||
"min16int4x2",
|
||||
"min16int4x3",
|
||||
"min16int4x4",
|
||||
"min16uint",
|
||||
"min16uint1",
|
||||
"min16uint1x1",
|
||||
"min16uint1x2",
|
||||
"min16uint1x3",
|
||||
"min16uint1x4",
|
||||
"min16uint2",
|
||||
"min16uint2x1",
|
||||
"min16uint2x2",
|
||||
"min16uint2x3",
|
||||
"min16uint2x4",
|
||||
"min16uint3",
|
||||
"min16uint3x1",
|
||||
"min16uint3x2",
|
||||
"min16uint3x3",
|
||||
"min16uint3x4",
|
||||
"min16uint4",
|
||||
"min16uint4x1",
|
||||
"min16uint4x2",
|
||||
"min16uint4x3",
|
||||
"min16uint4x4",
|
||||
"modf",
|
||||
"msad4",
|
||||
"mul",
|
||||
"mutable",
|
||||
"namespace",
|
||||
"new",
|
||||
"nointerpolation",
|
||||
"noise",
|
||||
"noperspective",
|
||||
"normalize",
|
||||
"numthreads",
|
||||
"operator",
|
||||
"out",
|
||||
"packoffset",
|
||||
"pass",
|
||||
"pixelfragment",
|
||||
"pixelshader",
|
||||
"point",
|
||||
"pow",
|
||||
"precise",
|
||||
"printf",
|
||||
"private",
|
||||
"protected",
|
||||
"public",
|
||||
"radians",
|
||||
"rcp",
|
||||
"reflect",
|
||||
"refract",
|
||||
"register",
|
||||
"reinterpret_cast",
|
||||
"return",
|
||||
"reversebits",
|
||||
"round",
|
||||
"row_major",
|
||||
"rsqrt",
|
||||
"sample",
|
||||
"sampler1D",
|
||||
"sampler2D",
|
||||
"sampler3D",
|
||||
"samplerCUBE",
|
||||
"sampler_state",
|
||||
"saturate",
|
||||
"shared",
|
||||
"short",
|
||||
"sign",
|
||||
"signed",
|
||||
"sin",
|
||||
"sincos",
|
||||
"sinh",
|
||||
"sizeof",
|
||||
"smoothstep",
|
||||
"snorm",
|
||||
"sqrt",
|
||||
"stateblock",
|
||||
"stateblock_state",
|
||||
"static",
|
||||
"static_cast",
|
||||
"step",
|
||||
"string",
|
||||
"struct",
|
||||
"switch",
|
||||
"tan",
|
||||
"tanh",
|
||||
"tbuffer",
|
||||
"technique",
|
||||
"technique10",
|
||||
"technique11",
|
||||
"template",
|
||||
"tex1D",
|
||||
"tex1Dbias",
|
||||
"tex1Dgrad",
|
||||
"tex1Dlod",
|
||||
"tex1Dproj",
|
||||
"tex2D",
|
||||
"tex2Dbias",
|
||||
"tex2Dgrad",
|
||||
"tex2Dlod",
|
||||
"tex2Dproj",
|
||||
"tex3D",
|
||||
"tex3Dbias",
|
||||
"tex3Dgrad",
|
||||
"tex3Dlod",
|
||||
"tex3Dproj",
|
||||
"texCUBE",
|
||||
"texCUBEbias",
|
||||
"texCUBEgrad",
|
||||
"texCUBElod",
|
||||
"texCUBEproj",
|
||||
"texture",
|
||||
"texture1D",
|
||||
"texture1DArray",
|
||||
"texture2D",
|
||||
"texture2DArray",
|
||||
"texture2DMS",
|
||||
"texture2DMSArray",
|
||||
"texture3D",
|
||||
"textureCube",
|
||||
"textureCubeArray",
|
||||
"this",
|
||||
"throw",
|
||||
"transpose",
|
||||
"triangle",
|
||||
"triangleadj",
|
||||
"true",
|
||||
"trunc",
|
||||
"try",
|
||||
"typedef",
|
||||
"typename",
|
||||
"uint",
|
||||
"uint1",
|
||||
"uint1x1",
|
||||
"uint1x2",
|
||||
"uint1x3",
|
||||
"uint1x4",
|
||||
"uint2",
|
||||
"uint2x1",
|
||||
"uint2x2",
|
||||
"uint2x3",
|
||||
"uint2x4",
|
||||
"uint3",
|
||||
"uint3x1",
|
||||
"uint3x2",
|
||||
"uint3x3",
|
||||
"uint3x4",
|
||||
"uint4",
|
||||
"uint4x1",
|
||||
"uint4x2",
|
||||
"uint4x3",
|
||||
"uint4x4",
|
||||
"uniform",
|
||||
"union",
|
||||
"unorm",
|
||||
"unroll",
|
||||
"unsigned",
|
||||
"using",
|
||||
"vector",
|
||||
"vertexfragment",
|
||||
"vertexshader",
|
||||
"virtual",
|
||||
"void",
|
||||
"volatile",
|
||||
"while"));
|
||||
|
||||
} // namespace
|
||||
} // namespace hlsl
|
||||
} // namespace writer
|
||||
} // namespace tint
|
|
@ -591,7 +591,6 @@ source_set("tint_unittests_hlsl_writer_src") {
|
|||
"../src/writer/hlsl/generator_impl_unary_op_test.cc",
|
||||
"../src/writer/hlsl/generator_impl_variable_decl_statement_test.cc",
|
||||
"../src/writer/hlsl/generator_impl_workgroup_var_test.cc",
|
||||
"../src/writer/hlsl/namer_test.cc",
|
||||
"../src/writer/hlsl/test_helper.cc",
|
||||
"../src/writer/hlsl/test_helper.h",
|
||||
]
|
||||
|
|
Loading…
Reference in New Issue