writer/hlsl: Move the renamer into the sanitizer transform

The renamer logic in the HLSL writer was inconsistent, and actually
broke some valid shaders.

Change-Id: I8fbddc7e657f5509b18435fdf352a39d83c1b89c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47224
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ben Clayton 2021-04-09 17:28:18 +00:00 committed by Commit Bot service account
parent 003fa8ffd6
commit 6a802cd3e4
18 changed files with 1373 additions and 1642 deletions

View File

@ -646,8 +646,6 @@ source_set("libtint_hlsl_writer_src") {
"writer/hlsl/generator.h",
"writer/hlsl/generator_impl.cc",
"writer/hlsl/generator_impl.h",
"writer/hlsl/namer.cc",
"writer/hlsl/namer.h",
]
configs += [ ":tint_common_config" ]

View File

@ -383,8 +383,6 @@ if(${TINT_BUILD_HLSL_WRITER})
writer/hlsl/generator.h
writer/hlsl/generator_impl.cc
writer/hlsl/generator_impl.h
writer/hlsl/namer.cc
writer/hlsl/namer.h
)
endif()
@ -812,7 +810,6 @@ if(${TINT_BUILD_TESTS})
writer/hlsl/generator_impl_unary_op_test.cc
writer/hlsl/generator_impl_variable_decl_statement_test.cc
writer/hlsl/generator_impl_workgroup_var_test.cc
writer/hlsl/namer_test.cc
writer/hlsl/test_helper.cc
writer/hlsl/test_helper.h
)

View File

@ -30,6 +30,575 @@
namespace tint {
namespace transform {
namespace {
// This list is used for a binary search and must be kept in sorted order.
const char* kReservedKeywords[] = {"AddressU",
"AddressV",
"AddressW",
"AllMemoryBarrier",
"AllMemoryBarrierWithGroupSync",
"AppendStructuredBuffer",
"BINORMAL",
"BLENDINDICES",
"BLENDWEIGHT",
"BlendState",
"BorderColor",
"Buffer",
"ByteAddressBuffer",
"COLOR",
"CheckAccessFullyMapped",
"ComparisonFunc",
"CompileShader",
"ComputeShader",
"ConsumeStructuredBuffer",
"D3DCOLORtoUBYTE4",
"DEPTH",
"DepthStencilState",
"DepthStencilView",
"DeviceMemoryBarrier",
"DeviceMemroyBarrierWithGroupSync",
"DomainShader",
"EvaluateAttributeAtCentroid",
"EvaluateAttributeAtSample",
"EvaluateAttributeSnapped",
"FOG",
"Filter",
"GeometryShader",
"GetRenderTargetSampleCount",
"GetRenderTargetSamplePosition",
"GroupMemoryBarrier",
"GroupMemroyBarrierWithGroupSync",
"Hullshader",
"InputPatch",
"InterlockedAdd",
"InterlockedAnd",
"InterlockedCompareExchange",
"InterlockedCompareStore",
"InterlockedExchange",
"InterlockedMax",
"InterlockedMin",
"InterlockedOr",
"InterlockedXor",
"LineStream",
"MaxAnisotropy",
"MaxLOD",
"MinLOD",
"MipLODBias",
"NORMAL",
"NULL",
"Normal",
"OutputPatch",
"POSITION",
"POSITIONT",
"PSIZE",
"PixelShader",
"PointStream",
"Process2DQuadTessFactorsAvg",
"Process2DQuadTessFactorsMax",
"Process2DQuadTessFactorsMin",
"ProcessIsolineTessFactors",
"ProcessQuadTessFactorsAvg",
"ProcessQuadTessFactorsMax",
"ProcessQuadTessFactorsMin",
"ProcessTriTessFactorsAvg",
"ProcessTriTessFactorsMax",
"ProcessTriTessFactorsMin",
"RWBuffer",
"RWByteAddressBuffer",
"RWStructuredBuffer",
"RWTexture1D",
"RWTexture2D",
"RWTexture2DArray",
"RWTexture3D",
"RasterizerState",
"RenderTargetView",
"SV_ClipDistance",
"SV_Coverage",
"SV_CullDistance",
"SV_Depth",
"SV_DepthGreaterEqual",
"SV_DepthLessEqual",
"SV_DispatchThreadID",
"SV_DomainLocation",
"SV_GSInstanceID",
"SV_GroupID",
"SV_GroupIndex",
"SV_GroupThreadID",
"SV_InnerCoverage",
"SV_InsideTessFactor",
"SV_InstanceID",
"SV_IsFrontFace",
"SV_OutputControlPointID",
"SV_Position",
"SV_PrimitiveID",
"SV_RenderTargetArrayIndex",
"SV_SampleIndex",
"SV_StencilRef",
"SV_Target",
"SV_TessFactor",
"SV_VertexArrayIndex",
"SV_VertexID",
"Sampler",
"Sampler1D",
"Sampler2D",
"Sampler3D",
"SamplerCUBE",
"StructuredBuffer",
"TANGENT",
"TESSFACTOR",
"TEXCOORD",
"Texcoord",
"Texture",
"Texture1D",
"Texture2D",
"Texture2DArray",
"Texture2DMS",
"Texture2DMSArray",
"Texture3D",
"TextureCube",
"TextureCubeArray",
"TriangleStream",
"VFACE",
"VPOS",
"VertexShader",
"abort",
"allow_uav_condition",
"asdouble",
"asfloat",
"asint",
"asm",
"asm_fragment",
"asuint",
"auto",
"bool",
"bool1",
"bool1x1",
"bool1x2",
"bool1x3",
"bool1x4",
"bool2",
"bool2x1",
"bool2x2",
"bool2x3",
"bool2x4",
"bool3",
"bool3x1",
"bool3x2",
"bool3x3",
"bool3x4",
"bool4",
"bool4x1",
"bool4x2",
"bool4x3",
"bool4x4",
"branch",
"break",
"call",
"case",
"catch",
"cbuffer",
"centroid",
"char",
"class",
"clip",
"column_major",
"compile_fragment",
"const",
"const_cast",
"continue",
"countbits",
"ddx",
"ddx_coarse",
"ddx_fine",
"ddy",
"ddy_coarse",
"ddy_fine",
"degrees",
"delete",
"discard",
"do",
"double",
"double1",
"double1x1",
"double1x2",
"double1x3",
"double1x4",
"double2",
"double2x1",
"double2x2",
"double2x3",
"double2x4",
"double3",
"double3x1",
"double3x2",
"double3x3",
"double3x4",
"double4",
"double4x1",
"double4x2",
"double4x3",
"double4x4",
"dst",
"dword",
"dword1",
"dword1x1",
"dword1x2",
"dword1x3",
"dword1x4",
"dword2",
"dword2x1",
"dword2x2",
"dword2x3",
"dword2x4",
"dword3",
"dword3x1",
"dword3x2",
"dword3x3",
"dword3x4",
"dword4",
"dword4x1",
"dword4x2",
"dword4x3",
"dword4x4",
"dynamic_cast",
"else",
"enum",
"errorf",
"explicit",
"export",
"extern",
"f16to32",
"f32tof16",
"false",
"fastopt",
"firstbithigh",
"firstbitlow",
"flatten",
"float",
"float1",
"float1x1",
"float1x2",
"float1x3",
"float1x4",
"float2",
"float2x1",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x1",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x1",
"float4x2",
"float4x3",
"float4x4",
"fmod",
"for",
"forcecase",
"frac",
"friend",
"fxgroup",
"goto",
"groupshared",
"half",
"half1",
"half1x1",
"half1x2",
"half1x3",
"half1x4",
"half2",
"half2x1",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x1",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x1",
"half4x2",
"half4x3",
"half4x4",
"if",
"in",
"inline",
"inout",
"int",
"int1",
"int1x1",
"int1x2",
"int1x3",
"int1x4",
"int2",
"int2x1",
"int2x2",
"int2x3",
"int2x4",
"int3",
"int3x1",
"int3x2",
"int3x3",
"int3x4",
"int4",
"int4x1",
"int4x2",
"int4x3",
"int4x4",
"interface",
"isfinite",
"isinf",
"isnan",
"lerp",
"lineadj",
"linear",
"lit",
"log10",
"long",
"loop",
"mad",
"matrix",
"min10float",
"min10float1",
"min10float1x1",
"min10float1x2",
"min10float1x3",
"min10float1x4",
"min10float2",
"min10float2x1",
"min10float2x2",
"min10float2x3",
"min10float2x4",
"min10float3",
"min10float3x1",
"min10float3x2",
"min10float3x3",
"min10float3x4",
"min10float4",
"min10float4x1",
"min10float4x2",
"min10float4x3",
"min10float4x4",
"min12int",
"min12int1",
"min12int1x1",
"min12int1x2",
"min12int1x3",
"min12int1x4",
"min12int2",
"min12int2x1",
"min12int2x2",
"min12int2x3",
"min12int2x4",
"min12int3",
"min12int3x1",
"min12int3x2",
"min12int3x3",
"min12int3x4",
"min12int4",
"min12int4x1",
"min12int4x2",
"min12int4x3",
"min12int4x4",
"min16float",
"min16float1",
"min16float1x1",
"min16float1x2",
"min16float1x3",
"min16float1x4",
"min16float2",
"min16float2x1",
"min16float2x2",
"min16float2x3",
"min16float2x4",
"min16float3",
"min16float3x1",
"min16float3x2",
"min16float3x3",
"min16float3x4",
"min16float4",
"min16float4x1",
"min16float4x2",
"min16float4x3",
"min16float4x4",
"min16int",
"min16int1",
"min16int1x1",
"min16int1x2",
"min16int1x3",
"min16int1x4",
"min16int2",
"min16int2x1",
"min16int2x2",
"min16int2x3",
"min16int2x4",
"min16int3",
"min16int3x1",
"min16int3x2",
"min16int3x3",
"min16int3x4",
"min16int4",
"min16int4x1",
"min16int4x2",
"min16int4x3",
"min16int4x4",
"min16uint",
"min16uint1",
"min16uint1x1",
"min16uint1x2",
"min16uint1x3",
"min16uint1x4",
"min16uint2",
"min16uint2x1",
"min16uint2x2",
"min16uint2x3",
"min16uint2x4",
"min16uint3",
"min16uint3x1",
"min16uint3x2",
"min16uint3x3",
"min16uint3x4",
"min16uint4",
"min16uint4x1",
"min16uint4x2",
"min16uint4x3",
"min16uint4x4",
"msad4",
"mul",
"mutable",
"namespace",
"new",
"nointerpolation",
"noise",
"noperspective",
"numthreads",
"operator",
"out",
"packoffset",
"pass",
"pixelfragment",
"pixelshader",
"point",
"precise",
"printf",
"private",
"protected",
"public",
"radians",
"rcp",
"refract",
"register",
"reinterpret_cast",
"return",
"row_major",
"rsqrt",
"sample",
"sampler",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE",
"sampler_state",
"saturate",
"shared",
"short",
"signed",
"sincos",
"sizeof",
"snorm",
"stateblock",
"stateblock_state",
"static",
"static_cast",
"string",
"struct",
"switch",
"tbuffer",
"technique",
"technique10",
"technique11",
"template",
"tex1D",
"tex1Dbias",
"tex1Dgrad",
"tex1Dlod",
"tex1Dproj",
"tex2D",
"tex2Dbias",
"tex2Dgrad",
"tex2Dlod",
"tex2Dproj",
"tex3D",
"tex3Dbias",
"tex3Dgrad",
"tex3Dlod",
"tex3Dproj",
"texCUBE",
"texCUBEbias",
"texCUBEgrad",
"texCUBElod",
"texCUBEproj",
"texture",
"texture1D",
"texture1DArray",
"texture2D",
"texture2DArray",
"texture2DMS",
"texture2DMSArray",
"texture3D",
"textureCube",
"textureCubeArray",
"this",
"throw",
"transpose",
"triangle",
"triangleadj",
"true",
"try",
"typedef",
"typename",
"uint",
"uint1",
"uint1x1",
"uint1x2",
"uint1x3",
"uint1x4",
"uint2",
"uint2x1",
"uint2x2",
"uint2x3",
"uint2x4",
"uint3",
"uint3x1",
"uint3x2",
"uint3x3",
"uint3x4",
"uint4",
"uint4x1",
"uint4x2",
"uint4x3",
"uint4x4",
"uniform",
"union",
"unorm",
"unroll",
"unsigned",
"using",
"vector",
"vertexfragment",
"vertexshader",
"virtual",
"void",
"volatile",
"while"};
} // namespace
Hlsl::Hlsl() = default;
Hlsl::~Hlsl() = default;
@ -47,6 +616,7 @@ Transform::Output Hlsl::Run(const Program* in, const DataMap& data) {
CloneContext ctx(&builder, &out.program);
PromoteInitializersToConstVar(ctx);
AddEmptyEntryPoint(ctx);
RenameReservedKeywords(&ctx, kReservedKeywords);
ctx.Clone();
return Output{Program(std::move(builder))};
}

View File

@ -14,6 +14,8 @@
#include "src/transform/hlsl.h"
#include <string>
#include "src/transform/test_helper.h"
namespace tint {
@ -291,6 +293,639 @@ fn _tint_unused_entry_point() {
EXPECT_EQ(expect, str(got));
}
using HlslReservedKeywordTest = TransformTestWithParam<std::string>;
TEST_P(HlslReservedKeywordTest, Keywords) {
auto keyword = GetParam();
auto src = R"(
[[stage(fragment)]]
fn main() {
var )" + keyword +
R"( : i32;
}
)";
auto expect = R"(
[[stage(fragment)]]
fn main() {
var _tint_)" + keyword +
R"( : i32;
}
)";
auto got = Run<Hlsl>(src);
EXPECT_EQ(expect, str(got));
}
INSTANTIATE_TEST_SUITE_P(HlslReservedKeywordTest,
HlslReservedKeywordTest,
testing::Values("AddressU",
"AddressV",
"AddressW",
"AllMemoryBarrier",
"AllMemoryBarrierWithGroupSync",
"AppendStructuredBuffer",
"BINORMAL",
"BLENDINDICES",
"BLENDWEIGHT",
"BlendState",
"BorderColor",
"Buffer",
"ByteAddressBuffer",
"COLOR",
"CheckAccessFullyMapped",
"ComparisonFunc",
"CompileShader",
"ComputeShader",
"ConsumeStructuredBuffer",
"D3DCOLORtoUBYTE4",
"DEPTH",
"DepthStencilState",
"DepthStencilView",
"DeviceMemoryBarrier",
"DeviceMemroyBarrierWithGroupSync",
"DomainShader",
"EvaluateAttributeAtCentroid",
"EvaluateAttributeAtSample",
"EvaluateAttributeSnapped",
"FOG",
"Filter",
"GeometryShader",
"GetRenderTargetSampleCount",
"GetRenderTargetSamplePosition",
"GroupMemoryBarrier",
"GroupMemroyBarrierWithGroupSync",
"Hullshader",
"InputPatch",
"InterlockedAdd",
"InterlockedAnd",
"InterlockedCompareExchange",
"InterlockedCompareStore",
"InterlockedExchange",
"InterlockedMax",
"InterlockedMin",
"InterlockedOr",
"InterlockedXor",
"LineStream",
"MaxAnisotropy",
"MaxLOD",
"MinLOD",
"MipLODBias",
"NORMAL",
"NULL",
"Normal",
"OutputPatch",
"POSITION",
"POSITIONT",
"PSIZE",
"PixelShader",
"PointStream",
"Process2DQuadTessFactorsAvg",
"Process2DQuadTessFactorsMax",
"Process2DQuadTessFactorsMin",
"ProcessIsolineTessFactors",
"ProcessQuadTessFactorsAvg",
"ProcessQuadTessFactorsMax",
"ProcessQuadTessFactorsMin",
"ProcessTriTessFactorsAvg",
"ProcessTriTessFactorsMax",
"ProcessTriTessFactorsMin",
"RWBuffer",
"RWByteAddressBuffer",
"RWStructuredBuffer",
"RWTexture1D",
"RWTexture2D",
"RWTexture2DArray",
"RWTexture3D",
"RasterizerState",
"RenderTargetView",
"SV_ClipDistance",
"SV_Coverage",
"SV_CullDistance",
"SV_Depth",
"SV_DepthGreaterEqual",
"SV_DepthLessEqual",
"SV_DispatchThreadID",
"SV_DomainLocation",
"SV_GSInstanceID",
"SV_GroupID",
"SV_GroupIndex",
"SV_GroupThreadID",
"SV_InnerCoverage",
"SV_InsideTessFactor",
"SV_InstanceID",
"SV_IsFrontFace",
"SV_OutputControlPointID",
"SV_Position",
"SV_PrimitiveID",
"SV_RenderTargetArrayIndex",
"SV_SampleIndex",
"SV_StencilRef",
"SV_Target",
"SV_TessFactor",
"SV_VertexArrayIndex",
"SV_VertexID",
"Sampler",
"Sampler1D",
"Sampler2D",
"Sampler3D",
"SamplerCUBE",
"StructuredBuffer",
"TANGENT",
"TESSFACTOR",
"TEXCOORD",
"Texcoord",
"Texture",
"Texture1D",
"Texture2D",
"Texture2DArray",
"Texture2DMS",
"Texture2DMSArray",
"Texture3D",
"TextureCube",
"TextureCubeArray",
"TriangleStream",
"VFACE",
"VPOS",
"VertexShader",
"abort",
// "abs", // WGSL intrinsic
// "acos", // WGSL intrinsic
// "all", // WGSL intrinsic
"allow_uav_condition",
// "any", // WGSL intrinsic
"asdouble",
"asfloat",
// "asin", // WGSL intrinsic
"asint",
// "asm", // WGSL keyword
"asm_fragment",
"asuint",
// "atan", // WGSL intrinsic
// "atan2", // WGSL intrinsic
"auto",
// "bool", // WGSL keyword
"bool1",
"bool1x1",
"bool1x2",
"bool1x3",
"bool1x4",
"bool2",
"bool2x1",
"bool2x2",
"bool2x3",
"bool2x4",
"bool3",
"bool3x1",
"bool3x2",
"bool3x3",
"bool3x4",
"bool4",
"bool4x1",
"bool4x2",
"bool4x3",
"bool4x4",
"branch",
// "break", // WGSL keyword
// "call", // WGSL intrinsic
// "case", // WGSL keyword
"catch",
"cbuffer",
// "ceil", // WGSL intrinsic
"centroid",
"char",
// "clamp", // WGSL intrinsic
"class",
"clip",
"column_major",
"compile_fragment",
// "const", // WGSL keyword
"const_cast",
// "continue", // WGSL keyword
// "cos", // WGSL intrinsic
// "cosh", // WGSL intrinsic
"countbits",
// "cross", // WGSL intrinsic
"ddx",
"ddx_coarse",
"ddx_fine",
"ddy",
"ddy_coarse",
"ddy_fine",
"degrees",
"delete",
// "determinant", // WGSL intrinsic
// "discard", // WGSL keyword
// "distance", // WGSL intrinsic
// "do", // WGSL keyword
// "dot", // WGSL intrinsic
"double",
"double1",
"double1x1",
"double1x2",
"double1x3",
"double1x4",
"double2",
"double2x1",
"double2x2",
"double2x3",
"double2x4",
"double3",
"double3x1",
"double3x2",
"double3x3",
"double3x4",
"double4",
"double4x1",
"double4x2",
"double4x3",
"double4x4",
"dst",
"dword",
"dword1",
"dword1x1",
"dword1x2",
"dword1x3",
"dword1x4",
"dword2",
"dword2x1",
"dword2x2",
"dword2x3",
"dword2x4",
"dword3",
"dword3x1",
"dword3x2",
"dword3x3",
"dword3x4",
"dword4",
"dword4x1",
"dword4x2",
"dword4x3",
"dword4x4",
"dynamic_cast",
// "else", // WGSL keyword
// "enum", // WGSL keyword
"errorf",
// "exp", // WGSL intrinsic
// "exp2", // WGSL intrinsic
"explicit",
"export",
"extern",
"f16to32",
"f32tof16",
// "faceforward", // WGSL intrinsic
// "false", // WGSL keyword
"fastopt",
"firstbithigh",
"firstbitlow",
"flatten",
"float",
"float1",
"float1x1",
"float1x2",
"float1x3",
"float1x4",
"float2",
"float2x1",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x1",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x1",
"float4x2",
"float4x3",
"float4x4",
// "floor", // WGSL intrinsic
// "fma", // WGSL intrinsic
"fmod",
// "for", // WGSL keyword
"forcecase",
"frac",
// "frexp", // WGSL intrinsic
"friend",
// "fwidth", // WGSL intrinsic
"fxgroup",
"goto",
"groupshared",
"half",
"half1",
"half1x1",
"half1x2",
"half1x3",
"half1x4",
"half2",
"half2x1",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x1",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x1",
"half4x2",
"half4x3",
"half4x4",
// "if", // WGSL keyword
// "in", // WGSL keyword
"inline",
"inout",
"int",
"int1",
"int1x1",
"int1x2",
"int1x3",
"int1x4",
"int2",
"int2x1",
"int2x2",
"int2x3",
"int2x4",
"int3",
"int3x1",
"int3x2",
"int3x3",
"int3x4",
"int4",
"int4x1",
"int4x2",
"int4x3",
"int4x4",
"interface",
"isfinite",
"isinf",
"isnan",
// "ldexp", // WGSL intrinsic
// "length", // WGSL intrinsic
"lerp",
"lineadj",
"linear",
"lit",
// "log", // WGSL intrinsic
"log10",
// "log2", // WGSL intrinsic
"long",
// "loop", // WGSL keyword
"mad",
"matrix",
// "max", // WGSL intrinsic
// "min", // WGSL intrinsic
"min10float",
"min10float1",
"min10float1x1",
"min10float1x2",
"min10float1x3",
"min10float1x4",
"min10float2",
"min10float2x1",
"min10float2x2",
"min10float2x3",
"min10float2x4",
"min10float3",
"min10float3x1",
"min10float3x2",
"min10float3x3",
"min10float3x4",
"min10float4",
"min10float4x1",
"min10float4x2",
"min10float4x3",
"min10float4x4",
"min12int",
"min12int1",
"min12int1x1",
"min12int1x2",
"min12int1x3",
"min12int1x4",
"min12int2",
"min12int2x1",
"min12int2x2",
"min12int2x3",
"min12int2x4",
"min12int3",
"min12int3x1",
"min12int3x2",
"min12int3x3",
"min12int3x4",
"min12int4",
"min12int4x1",
"min12int4x2",
"min12int4x3",
"min12int4x4",
"min16float",
"min16float1",
"min16float1x1",
"min16float1x2",
"min16float1x3",
"min16float1x4",
"min16float2",
"min16float2x1",
"min16float2x2",
"min16float2x3",
"min16float2x4",
"min16float3",
"min16float3x1",
"min16float3x2",
"min16float3x3",
"min16float3x4",
"min16float4",
"min16float4x1",
"min16float4x2",
"min16float4x3",
"min16float4x4",
"min16int",
"min16int1",
"min16int1x1",
"min16int1x2",
"min16int1x3",
"min16int1x4",
"min16int2",
"min16int2x1",
"min16int2x2",
"min16int2x3",
"min16int2x4",
"min16int3",
"min16int3x1",
"min16int3x2",
"min16int3x3",
"min16int3x4",
"min16int4",
"min16int4x1",
"min16int4x2",
"min16int4x3",
"min16int4x4",
"min16uint",
"min16uint1",
"min16uint1x1",
"min16uint1x2",
"min16uint1x3",
"min16uint1x4",
"min16uint2",
"min16uint2x1",
"min16uint2x2",
"min16uint2x3",
"min16uint2x4",
"min16uint3",
"min16uint3x1",
"min16uint3x2",
"min16uint3x3",
"min16uint3x4",
"min16uint4",
"min16uint4x1",
"min16uint4x2",
"min16uint4x3",
"min16uint4x4",
// "modf", // WGSL intrinsic
"msad4",
"mul",
"mutable",
"namespace",
"new",
"nointerpolation",
"noise",
"noperspective",
// "normalize", // WGSL intrinsic
"numthreads",
"operator",
// "out", // WGSL keyword
"packoffset",
"pass",
"pixelfragment",
"pixelshader",
"point",
// "pow", // WGSL intrinsic
"precise",
"printf",
// "private", // WGSL keyword
"protected",
"public",
"radians",
"rcp",
// "reflect", // WGSL intrinsic
"refract",
"register",
"reinterpret_cast",
// "return", // WGSL keyword
// "reversebits", // WGSL intrinsic
// "round", // WGSL intrinsic
"row_major",
"rsqrt",
"sample",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE",
"sampler_state",
"saturate",
"shared",
"short",
// "sign", // WGSL intrinsic
"signed",
// "sin", // WGSL intrinsic
"sincos",
// "sinh", // WGSL intrinsic
"sizeof",
// "smoothstep", // WGSL intrinsic
"snorm",
// "sqrt", // WGSL intrinsic
"stateblock",
"stateblock_state",
"static",
"static_cast",
// "step", // WGSL intrinsic
"string",
// "struct", // WGSL keyword
// "switch", // WGSL keyword
// "tan", // WGSL intrinsic
// "tanh", // WGSL intrinsic
"tbuffer",
"technique",
"technique10",
"technique11",
"template",
"tex1D",
"tex1Dbias",
"tex1Dgrad",
"tex1Dlod",
"tex1Dproj",
"tex2D",
"tex2Dbias",
"tex2Dgrad",
"tex2Dlod",
"tex2Dproj",
"tex3D",
"tex3Dbias",
"tex3Dgrad",
"tex3Dlod",
"tex3Dproj",
"texCUBE",
"texCUBEbias",
"texCUBEgrad",
"texCUBElod",
"texCUBEproj",
"texture",
"texture1D",
"texture1DArray",
"texture2D",
"texture2DArray",
"texture2DMS",
"texture2DMSArray",
"texture3D",
"textureCube",
"textureCubeArray",
"this",
"throw",
"transpose",
"triangle",
"triangleadj",
// "true", // WGSL keyword
// "trunc", // WGSL intrinsic
"try",
// "typedef", // WGSL keyword
"typename",
"uint",
"uint1",
"uint1x1",
"uint1x2",
"uint1x3",
"uint1x4",
"uint2",
"uint2x1",
"uint2x2",
"uint2x3",
"uint2x4",
"uint3",
"uint3x1",
"uint3x2",
"uint3x3",
"uint3x4",
"uint4",
"uint4x1",
"uint4x2",
"uint4x3",
"uint4x4",
// "uniform", // WGSL keyword
"union",
"unorm",
"unroll",
"unsigned",
"using",
"vector",
"vertexfragment",
"vertexshader",
"virtual",
// "void", // WGSL keyword
"volatile",
"while"));
} // namespace
} // namespace transform
} // namespace tint

View File

@ -23,6 +23,7 @@
namespace tint {
namespace transform {
namespace {
// This list is used for a binary search and must be kept in sorted order.
const char* kReservedKeywords[] = {"access",
"alignas",
"alignof",

View File

@ -176,14 +176,18 @@ void GeneratorImpl::register_global(ast::Variable* global) {
}
std::string GeneratorImpl::generate_name(const std::string& prefix) {
std::string name = prefix;
uint32_t i = 0;
while (namer_.IsMapped(name) || namer_.IsRemapped(name)) {
name = prefix + "_" + std::to_string(i);
++i;
if (!builder_.Symbols().Get(prefix).IsValid()) {
builder_.Symbols().Register(prefix);
return prefix;
}
for (uint32_t i = 0;; i++) {
std::string name = prefix + "_" + std::to_string(i);
if (builder_.Symbols().Get(name).IsValid()) {
continue;
}
builder_.Symbols().Register(name);
return name;
}
namer_.RegisterRemappedName(name);
return name;
}
std::string GeneratorImpl::current_ep_var_name(VarType type) {
@ -225,8 +229,8 @@ bool GeneratorImpl::EmitConstructedType(std::ostream& out,
if (!EmitType(out, alias->type(), ast::StorageClass::kNone, "")) {
return false;
}
out << " " << namer_.NameFor(builder_.Symbols().NameFor(alias->symbol()))
<< ";" << std::endl;
out << " " << builder_.Symbols().NameFor(alias->symbol()) << ";"
<< std::endl;
} else if (auto* str = ty->As<type::Struct>()) {
if (!EmitStructType(out, str, builder_.Symbols().NameFor(str->symbol()))) {
return false;
@ -1428,7 +1432,7 @@ bool GeneratorImpl::EmitIdentifier(std::ostream&,
}
}
out << namer_.NameFor(builder_.Symbols().NameFor(ident->symbol()));
out << builder_.Symbols().NameFor(ident->symbol());
return true;
}
@ -1604,8 +1608,7 @@ bool GeneratorImpl::EmitFunctionInternal(std::ostream& out,
builder_.Symbols().NameFor(ep_sym));
ep_func_name_remapped_[ep_name + "_" + func_name] = name;
} else {
// TODO(dsinclair): this should be updated to a remapped name
name = namer_.NameFor(builder_.Symbols().NameFor(func->symbol()));
name = builder_.Symbols().NameFor(func->symbol());
}
out << name << "(";
@ -1905,7 +1908,7 @@ bool GeneratorImpl::EmitEntryPointData(
if (!EmitType(out, var->Type(), var->StorageClass(), "")) {
return false;
}
out << " " << namer_.NameFor(builder_.Symbols().NameFor(decl->symbol()));
out << " " << builder_.Symbols().NameFor(decl->symbol());
const char* register_space = nullptr;
@ -2003,8 +2006,7 @@ bool GeneratorImpl::EmitEntryPointFunction(std::ostream& out,
out << func->return_type()->FriendlyName(builder_.Symbols());
}
// TODO(dsinclair): This should output the remapped name
out << " " << namer_.NameFor(builder_.Symbols().NameFor(current_ep_sym_))
<< "(";
out << " " << builder_.Symbols().NameFor(current_ep_sym_) << "(";
bool first = true;
// TODO(crbug.com/tint/697): Remove this.
@ -2144,8 +2146,8 @@ bool GeneratorImpl::EmitZeroValue(std::ostream& out, type::Type* type) {
bool GeneratorImpl::EmitLoop(std::ostream& out, ast::LoopStatement* stmt) {
loop_emission_counter_++;
std::string guard = namer_.NameFor("tint_hlsl_is_first_" +
std::to_string(loop_emission_counter_));
std::string guard = generate_name("tint_hlsl_is_first_" +
std::to_string(loop_emission_counter_));
if (stmt->has_continuing()) {
make_indent(out);
@ -2385,7 +2387,7 @@ bool GeneratorImpl::EmitType(std::ostream& out,
}
if (auto* alias = type->As<type::Alias>()) {
out << namer_.NameFor(builder_.Symbols().NameFor(alias->symbol()));
out << builder_.Symbols().NameFor(alias->symbol());
} else if (auto* ary = type->As<type::Array>()) {
type::Type* base_type = ary;
std::vector<uint32_t> sizes;
@ -2403,7 +2405,7 @@ bool GeneratorImpl::EmitType(std::ostream& out,
return false;
}
if (!name.empty()) {
out << " " << namer_.NameFor(name);
out << " " << name;
}
for (uint32_t size : sizes) {
out << "[" << size << "]";
@ -2557,7 +2559,7 @@ bool GeneratorImpl::EmitStructType(std::ostream& out,
}
// Array member name will be output with the type
if (!mem->type()->Is<type::Array>()) {
out << " " << namer_.NameFor(builder_.Symbols().NameFor(mem->symbol()));
out << " " << builder_.Symbols().NameFor(mem->symbol());
}
for (auto* deco : mem->decorations()) {

View File

@ -31,7 +31,6 @@
#include "src/ast/unary_op_expression.h"
#include "src/program_builder.h"
#include "src/scope_stack.h"
#include "src/writer/hlsl/namer.h"
#include "src/writer/text_generator.h"
namespace tint {
@ -358,9 +357,6 @@ class GeneratorImpl : public TextGenerator {
/// @returns true if an input or output struct is required.
bool has_referenced_var_needing_struct(const semantic::Function* func);
/// @returns the namer for testing
Namer* namer_for_testing() { return &namer_; }
/// Generate a unique name
/// @param prefix the name prefix
/// @returns a unique name
@ -383,7 +379,6 @@ class GeneratorImpl : public TextGenerator {
return builder_.TypeOf(expr);
}
Namer namer_;
ProgramBuilder builder_;
Symbol current_ep_sym_;
bool generating_entry_point_ = false;

View File

@ -12,6 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gmock/gmock.h"
#include "src/writer/hlsl/test_helper.h"
namespace tint {
@ -19,6 +20,8 @@ namespace writer {
namespace hlsl {
namespace {
using ::testing::HasSubstr;
using HlslGeneratorImplTest_Alias = TestHelper;
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_F32) {
@ -32,13 +35,13 @@ TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_F32) {
}
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_NameCollision) {
auto* alias = ty.alias("float", ty.f32());
AST().AddConstructedType(ty.alias("float", ty.f32()));
GeneratorImpl& gen = Build();
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.EmitConstructedType(out, alias)) << gen.error();
EXPECT_EQ(result(), R"(typedef float float_tint_0;
)");
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr(R"(typedef float _tint_float;
)"));
}
TEST_F(HlslGeneratorImplTest_Alias, EmitAlias_Struct) {

View File

@ -55,16 +55,14 @@ TEST_F(HlslGeneratorImplTest_Function, Emit_Function_Name_Collision) {
},
ast::DecorationList{});
GeneratorImpl& gen = Build();
GeneratorImpl& gen = SanitizeAndBuild();
gen.increment_indent();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_EQ(result(), R"( void GeometryShader_tint_0() {
EXPECT_THAT(result(), HasSubstr(R"( void _tint_GeometryShader() {
return;
}
)");
})"));
}
TEST_F(HlslGeneratorImplTest_Function, Emit_Function_WithParams) {
@ -121,15 +119,15 @@ TEST_F(HlslGeneratorImplTest_Function,
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_EQ(result(), R"(struct tint_symbol_5 {
EXPECT_EQ(result(), R"(struct tint_symbol_1 {
float foo : TEXCOORD0;
};
struct tint_symbol_2 {
float value : SV_Target1;
};
tint_symbol_2 frag_main(tint_symbol_5 tint_symbol_7) {
const float foo = tint_symbol_7.foo;
tint_symbol_2 frag_main(tint_symbol_1 tint_symbol_6) {
const float foo = tint_symbol_6.foo;
const tint_symbol_2 tint_symbol_1 = {foo};
return tint_symbol_1;
}
@ -155,15 +153,15 @@ TEST_F(HlslGeneratorImplTest_Function,
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_EQ(result(), R"(struct tint_symbol_6 {
EXPECT_EQ(result(), R"(struct tint_symbol_1 {
float4 coord : SV_Position;
};
struct tint_symbol_2 {
float value : SV_Depth;
};
tint_symbol_2 frag_main(tint_symbol_6 tint_symbol_8) {
const float4 coord = tint_symbol_8.coord;
tint_symbol_2 frag_main(tint_symbol_1 tint_symbol_6) {
const float4 coord = tint_symbol_6.coord;
const tint_symbol_2 tint_symbol_1 = {coord.x};
return tint_symbol_1;
}
@ -216,7 +214,7 @@ struct tint_symbol_2 {
float col1 : TEXCOORD1;
float col2 : TEXCOORD2;
};
struct tint_symbol_8 {
struct tint_symbol_7 {
float col1 : TEXCOORD1;
float col2 : TEXCOORD2;
};
@ -227,8 +225,8 @@ tint_symbol_2 vert_main() {
return tint_symbol_1;
}
void frag_main(tint_symbol_8 tint_symbol_10) {
const Interface colors = {tint_symbol_10.col1, tint_symbol_10.col2};
void frag_main(tint_symbol_7 tint_symbol_9) {
const Interface colors = {tint_symbol_9.col1, tint_symbol_9.col2};
const float r = colors.col1;
const float g = colors.col2;
return;
@ -876,10 +874,10 @@ TEST_F(HlslGeneratorImplTest_Function,
create<ast::StageDecoration>(ast::PipelineStage::kFragment),
});
GeneratorImpl& gen = Build();
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_EQ(result(), R"(void GeometryShader_tint_0() {
EXPECT_EQ(result(), R"(void _tint_GeometryShader() {
return;
}

View File

@ -30,16 +30,6 @@ TEST_F(HlslGeneratorImplTest_Identifier, EmitIdentifierExpression) {
EXPECT_EQ(result(), "foo");
}
TEST_F(HlslGeneratorImplTest_Identifier,
EmitIdentifierExpression_Single_WithCollision) {
auto* i = Expr("virtual");
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.EmitExpression(pre, out, i)) << gen.error();
EXPECT_EQ(result(), "virtual_tint_0");
}
} // namespace
} // namespace hlsl
} // namespace writer

View File

@ -12,6 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gmock/gmock.h"
#include "src/ast/call_statement.h"
#include "src/ast/intrinsic_texture_helper_test.h"
#include "src/ast/stage_decoration.h"
@ -22,6 +23,8 @@ namespace writer {
namespace hlsl {
namespace {
using ::testing::HasSubstr;
struct ExpectedResult {
ExpectedResult(const char* o) : out(o) {} // NOLINT
ExpectedResult(const char* p, const char* o) : pre(p), out(o) {}
@ -39,7 +42,7 @@ ExpectedResult expected_texture_overload(
case ValidTextureOverload::kDimensionsStorageWO1d:
return {
R"(int _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp);
_tint_texture.GetDimensions(_tint_tmp);
)",
"_tint_tmp",
};
@ -49,14 +52,14 @@ texture_tint_0.GetDimensions(_tint_tmp);
case ValidTextureOverload::kDimensionsStorageWO2d:
return {
R"(int2 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
)",
"_tint_tmp",
};
case ValidTextureOverload::kDimensionsMultisampled2d:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.xy",
};
@ -67,14 +70,14 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
case ValidTextureOverload::kDimensionsStorageWO2dArray:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.xy",
};
case ValidTextureOverload::kDimensionsMultisampled2dArray:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.xy",
};
@ -83,22 +86,23 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
case ValidTextureOverload::kDimensionsStorageWO3d:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp",
};
case ValidTextureOverload::kDimensionsCube:
case ValidTextureOverload::kDimensionsDepthCube:
return {
"int2 _tint_tmp;\n"
"texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y);\n",
R"(int2 _tint_tmp;
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
)",
"_tint_tmp.xyy",
};
case ValidTextureOverload::kDimensionsCubeArray:
case ValidTextureOverload::kDimensionsDepthCubeArray:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.xyy",
};
@ -106,7 +110,7 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
case ValidTextureOverload::kDimensionsDepth2dLevel:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.xy",
};
@ -114,14 +118,14 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
case ValidTextureOverload::kDimensionsDepth2dArrayLevel:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.xy",
};
case ValidTextureOverload::kDimensions3dLevel:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.xyz",
};
@ -129,7 +133,7 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp
case ValidTextureOverload::kDimensionsDepthCubeLevel:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.xyy",
};
@ -137,7 +141,7 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
case ValidTextureOverload::kDimensionsDepthCubeArrayLevel:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.xyy",
};
@ -148,14 +152,14 @@ texture_tint_0.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp
case ValidTextureOverload::kNumLayersStorageWO2dArray:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.z",
};
case ValidTextureOverload::kNumLayersMultisampled2dArray:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.z",
};
@ -166,7 +170,7 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
case ValidTextureOverload::kNumLevelsDepthCube:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.z",
};
@ -177,168 +181,168 @@ texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
case ValidTextureOverload::kNumLevelsDepthCubeArray:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.w",
};
case ValidTextureOverload::kNumSamplesMultisampled2d:
return {
R"(int3 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
)",
"_tint_tmp.z",
};
case ValidTextureOverload::kNumSamplesMultisampled2dArray:
return {
R"(int4 _tint_tmp;
texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
)",
"_tint_tmp.w",
};
case ValidTextureOverload::kSample1dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, 1.0f))";
return R"(_tint_texture.Sample(_tint_sampler, 1.0f))";
case ValidTextureOverload::kSample2dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
case ValidTextureOverload::kSample2dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
case ValidTextureOverload::kSample2dArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3))))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
case ValidTextureOverload::kSample2dArrayOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
case ValidTextureOverload::kSample3dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSample3dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
case ValidTextureOverload::kSampleCubeF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSampleCubeArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4))))";
return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
case ValidTextureOverload::kSampleDepth2dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
case ValidTextureOverload::kSampleDepth2dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
case ValidTextureOverload::kSampleDepth2dArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3))))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
case ValidTextureOverload::kSampleDepthCubeF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSampleDepthCubeArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4))))";
return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
case ValidTextureOverload::kSampleBias2dF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleBias2dOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleBias2dArrayF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f))";
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleBias3dF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleBias3dOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
case ValidTextureOverload::kSampleBiasCubeF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleBiasCubeArrayF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
return R"(_tint_texture.SampleBias(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
case ValidTextureOverload::kSampleLevel2dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleLevel2dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleLevel2dArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f))";
case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleLevel3dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleLevel3dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
case ValidTextureOverload::kSampleLevelCubeF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleLevelCubeArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
case ValidTextureOverload::kSampleLevelDepth2dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3))";
case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3, int2(4, 5)))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3, int2(4, 5)))";
case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4))";
case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
case ValidTextureOverload::kSampleLevelDepthCubeF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4))";
case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
case ValidTextureOverload::kSampleGrad2dF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
case ValidTextureOverload::kSampleGrad2dOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
case ValidTextureOverload::kSampleGrad2dArrayF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
case ValidTextureOverload::kSampleGrad3dF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
case ValidTextureOverload::kSampleGrad3dOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
case ValidTextureOverload::kSampleGradCubeF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
case ValidTextureOverload::kSampleGradCubeArrayF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
return R"(_tint_texture.SampleGrad(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
case ValidTextureOverload::kSampleCompareDepth2dF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleCompareDepth2dOffsetF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleCompareDepth2dArrayF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleCompareDepthCubeF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
return R"(_tint_texture.SampleCmp(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
case ValidTextureOverload::kLoad1dLevelF32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
return R"(_tint_texture.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad1dLevelU32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
return R"(_tint_texture.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad1dLevelI32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
return R"(_tint_texture.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad2dLevelF32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dLevelU32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dLevelI32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dArrayLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad2dArrayLevelU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad2dArrayLevelI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad3dLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad3dLevelU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad3dLevelI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadMultisampled2dF32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoadMultisampled2dU32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoadMultisampled2dI32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoadMultisampled2dArrayF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadMultisampled2dArrayU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadDepth2dLevelF32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadStorageRO1dRgba32float:
return R"(texture_tint_0.Load(int2(1, 0)))";
return R"(_tint_texture.Load(int2(1, 0)))";
case ValidTextureOverload::kLoadStorageRO2dRgba8unorm:
case ValidTextureOverload::kLoadStorageRO2dRgba8snorm:
case ValidTextureOverload::kLoadStorageRO2dRgba8uint:
@ -355,19 +359,19 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
case ValidTextureOverload::kLoadStorageRO2dRgba32uint:
case ValidTextureOverload::kLoadStorageRO2dRgba32sint:
case ValidTextureOverload::kLoadStorageRO2dRgba32float:
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
return R"(_tint_texture.Load(int3(1, 2, 0)))";
case ValidTextureOverload::kLoadStorageRO2dArrayRgba32float:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoadStorageRO3dRgba32float:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kStoreWO1dRgba32float:
return R"(texture_tint_0[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
return R"(_tint_texture[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
case ValidTextureOverload::kStoreWO2dRgba32float:
return R"(texture_tint_0[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
return R"(_tint_texture[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
case ValidTextureOverload::kStoreWO2dArrayRgba32float:
return R"(texture_tint_0[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
case ValidTextureOverload::kStoreWO3dRgba32float:
return R"(texture_tint_0[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
}
return "<unmatched texture overload>";
} // NOLINT - Ignore the length of this function
@ -391,14 +395,14 @@ TEST_P(HlslGeneratorIntrinsicTextureTest, Call) {
create<ast::StageDecoration>(ast::PipelineStage::kFragment),
});
GeneratorImpl& gen = Build();
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.EmitExpression(pre, out, call)) << gen.error();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
auto expected = expected_texture_overload(param.overload);
EXPECT_EQ(expected.pre, pre_result());
EXPECT_EQ(expected.out, result());
EXPECT_THAT(result(), HasSubstr(expected.pre));
EXPECT_THAT(result(), HasSubstr(expected.out));
Validate();
}

View File

@ -62,10 +62,10 @@ TEST_F(HlslSanitizerTest, ArrayLength) {
ByteAddressBuffer sb : register(t0, space1);
void main() {
uint tint_symbol_9 = 0u;
sb.GetDimensions(tint_symbol_9);
const uint tint_symbol_10 = ((tint_symbol_9 - 16u) / 16u);
uint len = tint_symbol_10;
uint tint_symbol_7 = 0u;
sb.GetDimensions(tint_symbol_7);
const uint tint_symbol_9 = ((tint_symbol_7 - 16u) / 16u);
uint len = tint_symbol_9;
return;
}

View File

@ -41,23 +41,15 @@ TEST_F(HlslGeneratorImplTest, InputStructName) {
}
TEST_F(HlslGeneratorImplTest, InputStructName_ConflictWithExisting) {
// Register the struct name as existing.
Symbols().Register("func_main_out_1");
Symbols().Register("func_main_out_2");
GeneratorImpl& gen = Build();
auto* namer = gen.namer_for_testing();
namer->NameFor("func_main_out");
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out");
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_0");
}
TEST_F(HlslGeneratorImplTest, NameConflictWith_InputStructName) {
auto* expr = Expr("func_main_in");
GeneratorImpl& gen = Build();
ASSERT_EQ(gen.generate_name("func_main_in"), "func_main_in");
ASSERT_TRUE(gen.EmitIdentifier(pre, out, expr));
EXPECT_EQ(result(), "func_main_in_0");
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_3");
ASSERT_EQ(gen.generate_name("func_main_out"), "func_main_out_4");
}
struct HlslBuiltinData {

View File

@ -42,16 +42,6 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_Alias) {
EXPECT_EQ(result(), "alias");
}
TEST_F(HlslGeneratorImplTest_Type, EmitType_Alias_NameCollision) {
auto* alias = ty.alias("bool", ty.f32());
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.EmitType(out, alias, ast::StorageClass::kNone, ""))
<< gen.error();
EXPECT_EQ(result(), "bool_tint_0");
}
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array) {
auto* arr = ty.array<bool, 4>();
@ -94,16 +84,6 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_ArrayOfArrayOfArray) {
EXPECT_EQ(result(), "bool ary[6][5][4]");
}
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array_NameCollision) {
auto* arr = ty.array<bool, 4>();
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.EmitType(out, arr, ast::StorageClass::kNone, "bool"))
<< gen.error();
EXPECT_EQ(result(), "bool bool_tint_0[4]");
}
TEST_F(HlslGeneratorImplTest_Type, EmitType_Array_WithoutName) {
auto* arr = ty.array<bool, 4>();
@ -124,17 +104,6 @@ TEST_F(HlslGeneratorImplTest_Type, DISABLED_EmitType_RuntimeArray) {
EXPECT_EQ(result(), "bool ary[]");
}
TEST_F(HlslGeneratorImplTest_Type,
DISABLED_EmitType_RuntimeArray_NameCollision) {
auto* arr = ty.array<bool>();
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.EmitType(out, arr, ast::StorageClass::kNone, "double"))
<< gen.error();
EXPECT_EQ(result(), "bool double_tint_0[]");
}
TEST_F(HlslGeneratorImplTest_Type, EmitType_Bool) {
auto* bool_ = ty.bool_();
@ -263,14 +232,14 @@ TEST_F(HlslGeneratorImplTest_Type, EmitType_Struct_NameCollision) {
});
Global("g", s, ast::StorageClass::kPrivate);
GeneratorImpl& gen = Build();
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.EmitStructType(out, s, "S")) << gen.error();
EXPECT_EQ(result(), R"(struct S {
int double_tint_0;
float float_tint_0;
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr(R"(struct S {
int _tint_double;
float _tint_float;
};
)");
)"));
}
// TODO(dsinclair): How to translate [[block]]

View File

@ -1,694 +0,0 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/writer/hlsl/namer.h"
#include <algorithm>
namespace tint {
namespace writer {
namespace hlsl {
namespace {
// This list is used for a binary search and must be kept in sorted order.
const char* kNames[] = {"AddressU",
"AddressV",
"AddressW",
"AllMemoryBarrier",
"AllMemoryBarrierWithGroupSync",
"AppendStructuredBuffer",
"BINORMAL",
"BLENDINDICES",
"BLENDWEIGHT",
"BlendState",
"BorderColor",
"Buffer",
"ByteAddressBuffer",
"COLOR",
"CheckAccessFullyMapped",
"ComparisonFunc",
"CompileShader",
"ComputeShader",
"ConsumeStructuredBuffer",
"D3DCOLORtoUBYTE4",
"DEPTH",
"DepthStencilState",
"DepthStencilView",
"DeviceMemoryBarrier",
"DeviceMemroyBarrierWithGroupSync",
"DomainShader",
"EvaluateAttributeAtCentroid",
"EvaluateAttributeAtSample",
"EvaluateAttributeSnapped",
"FOG",
"Filter",
"GeometryShader",
"GetRenderTargetSampleCount",
"GetRenderTargetSamplePosition",
"GroupMemoryBarrier",
"GroupMemroyBarrierWithGroupSync",
"Hullshader",
"InputPatch",
"InterlockedAdd",
"InterlockedAnd",
"InterlockedCompareExchange",
"InterlockedCompareStore",
"InterlockedExchange",
"InterlockedMax",
"InterlockedMin",
"InterlockedOr",
"InterlockedXor",
"LineStream",
"MaxAnisotropy",
"MaxLOD",
"MinLOD",
"MipLODBias",
"NORMAL",
"NULL",
"Normal",
"OutputPatch",
"POSITION",
"POSITIONT",
"PSIZE",
"PixelShader",
"PointStream",
"Process2DQuadTessFactorsAvg",
"Process2DQuadTessFactorsMax",
"Process2DQuadTessFactorsMin",
"ProcessIsolineTessFactors",
"ProcessQuadTessFactorsAvg",
"ProcessQuadTessFactorsMax",
"ProcessQuadTessFactorsMin",
"ProcessTriTessFactorsAvg",
"ProcessTriTessFactorsMax",
"ProcessTriTessFactorsMin",
"RWBuffer",
"RWByteAddressBuffer",
"RWStructuredBuffer",
"RWTexture1D",
"RWTexture2D",
"RWTexture2DArray",
"RWTexture3D",
"RasterizerState",
"RenderTargetView",
"SV_ClipDistance",
"SV_Coverage",
"SV_CullDistance",
"SV_Depth",
"SV_DepthGreaterEqual",
"SV_DepthLessEqual",
"SV_DispatchThreadID",
"SV_DomainLocation",
"SV_GSInstanceID",
"SV_GroupID",
"SV_GroupIndex",
"SV_GroupThreadID",
"SV_InnerCoverage",
"SV_InsideTessFactor",
"SV_InstanceID",
"SV_IsFrontFace",
"SV_OutputControlPointID",
"SV_Position",
"SV_PrimitiveID",
"SV_RenderTargetArrayIndex",
"SV_SampleIndex",
"SV_StencilRef",
"SV_Target",
"SV_TessFactor",
"SV_VertexArrayIndex",
"SV_VertexID",
"Sampler",
"Sampler1D",
"Sampler2D",
"Sampler3D",
"SamplerCUBE",
"StructuredBuffer",
"TANGENT",
"TESSFACTOR",
"TEXCOORD",
"Texcoord",
"Texture",
"Texture1D",
"Texture2D",
"Texture2DArray",
"Texture2DMS",
"Texture2DMSArray",
"Texture3D",
"TextureCube",
"TextureCubeArray",
"TriangleStream",
"VFACE",
"VPOS",
"VertexShader",
"abort",
"abs",
"acos",
"all",
"allow_uav_condition",
"any",
"asdouble",
"asfloat",
"asin",
"asint",
"asm",
"asm_fragment",
"asuint",
"atan",
"atan2",
"auto",
"bool",
"bool1",
"bool1x1",
"bool1x2",
"bool1x3",
"bool1x4",
"bool2",
"bool2x1",
"bool2x2",
"bool2x3",
"bool2x4",
"bool3",
"bool3x1",
"bool3x2",
"bool3x3",
"bool3x4",
"bool4",
"bool4x1",
"bool4x2",
"bool4x3",
"bool4x4",
"branch",
"break",
"call",
"case",
"catch",
"cbuffer",
"ceil",
"centroid",
"char",
"clamp",
"class",
"clip",
"column_major",
"compile_fragment",
"const",
"const_cast",
"continue",
"cos",
"cosh",
"countbits",
"cross",
"ddx",
"ddx_coarse",
"ddx_fine",
"ddy",
"ddy_coarse",
"ddy_fine",
"degrees",
"delete",
"determinant",
"discard",
"distance",
"do",
"dot",
"double",
"double1",
"double1x1",
"double1x2",
"double1x3",
"double1x4",
"double2",
"double2x1",
"double2x2",
"double2x3",
"double2x4",
"double3",
"double3x1",
"double3x2",
"double3x3",
"double3x4",
"double4",
"double4x1",
"double4x2",
"double4x3",
"double4x4",
"dst",
"dword",
"dword1",
"dword1x1",
"dword1x2",
"dword1x3",
"dword1x4",
"dword2",
"dword2x1",
"dword2x2",
"dword2x3",
"dword2x4",
"dword3",
"dword3x1",
"dword3x2",
"dword3x3",
"dword3x4",
"dword4",
"dword4x1",
"dword4x2",
"dword4x3",
"dword4x4",
"dynamic_cast",
"else",
"enum",
"errorf",
"exp",
"exp2",
"explicit",
"export",
"extern",
"f16to32",
"f32tof16",
"faceforward",
"false",
"fastopt",
"firstbithigh",
"firstbitlow",
"flatten",
"float",
"float1",
"float1x1",
"float1x2",
"float1x3",
"float1x4",
"float2",
"float2x1",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x1",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x1",
"float4x2",
"float4x3",
"float4x4",
"floor",
"fma",
"fmod",
"for",
"forcecase",
"frac",
"frexp",
"friend",
"fwidth",
"fxgroup",
"goto",
"groupshared",
"half",
"half1",
"half1x1",
"half1x2",
"half1x3",
"half1x4",
"half2",
"half2x1",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x1",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x1",
"half4x2",
"half4x3",
"half4x4",
"if",
"in",
"inline",
"inout",
"int",
"int1",
"int1x1",
"int1x2",
"int1x3",
"int1x4",
"int2",
"int2x1",
"int2x2",
"int2x3",
"int2x4",
"int3",
"int3x1",
"int3x2",
"int3x3",
"int3x4",
"int4",
"int4x1",
"int4x2",
"int4x3",
"int4x4",
"interface",
"isfinite",
"isinf",
"isnan",
"ldexp",
"length",
"lerp",
"lineadj",
"linear",
"lit",
"log",
"log10",
"log2",
"long",
"loop",
"mad",
"matrix",
"max",
"min",
"min10float",
"min10float1",
"min10float1x1",
"min10float1x2",
"min10float1x3",
"min10float1x4",
"min10float2",
"min10float2x1",
"min10float2x2",
"min10float2x3",
"min10float2x4",
"min10float3",
"min10float3x1",
"min10float3x2",
"min10float3x3",
"min10float3x4",
"min10float4",
"min10float4x1",
"min10float4x2",
"min10float4x3",
"min10float4x4",
"min12int",
"min12int1",
"min12int1x1",
"min12int1x2",
"min12int1x3",
"min12int1x4",
"min12int2",
"min12int2x1",
"min12int2x2",
"min12int2x3",
"min12int2x4",
"min12int3",
"min12int3x1",
"min12int3x2",
"min12int3x3",
"min12int3x4",
"min12int4",
"min12int4x1",
"min12int4x2",
"min12int4x3",
"min12int4x4",
"min16float",
"min16float1",
"min16float1x1",
"min16float1x2",
"min16float1x3",
"min16float1x4",
"min16float2",
"min16float2x1",
"min16float2x2",
"min16float2x3",
"min16float2x4",
"min16float3",
"min16float3x1",
"min16float3x2",
"min16float3x3",
"min16float3x4",
"min16float4",
"min16float4x1",
"min16float4x2",
"min16float4x3",
"min16float4x4",
"min16int",
"min16int1",
"min16int1x1",
"min16int1x2",
"min16int1x3",
"min16int1x4",
"min16int2",
"min16int2x1",
"min16int2x2",
"min16int2x3",
"min16int2x4",
"min16int3",
"min16int3x1",
"min16int3x2",
"min16int3x3",
"min16int3x4",
"min16int4",
"min16int4x1",
"min16int4x2",
"min16int4x3",
"min16int4x4",
"min16uint",
"min16uint1",
"min16uint1x1",
"min16uint1x2",
"min16uint1x3",
"min16uint1x4",
"min16uint2",
"min16uint2x1",
"min16uint2x2",
"min16uint2x3",
"min16uint2x4",
"min16uint3",
"min16uint3x1",
"min16uint3x2",
"min16uint3x3",
"min16uint3x4",
"min16uint4",
"min16uint4x1",
"min16uint4x2",
"min16uint4x3",
"min16uint4x4",
"modf",
"msad4",
"mul",
"mutable",
"namespace",
"new",
"nointerpolation",
"noise",
"noperspective",
"normalize",
"numthreads",
"operator",
"out",
"packoffset",
"pass",
"pixelfragment",
"pixelshader",
"point",
"pow",
"precise",
"printf",
"private",
"protected",
"public",
"radians",
"rcp",
"reflect",
"refract",
"register",
"reinterpret_cast",
"return",
"reversebits",
"round",
"row_major",
"rsqrt",
"sample",
"sampler",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE",
"sampler_state",
"saturate",
"shared",
"short",
"sign",
"signed",
"sin",
"sincos",
"sinh",
"sizeof",
"smoothstep",
"snorm",
"sqrt",
"stateblock",
"stateblock_state",
"static",
"static_cast",
"step",
"string",
"struct",
"switch",
"tan",
"tanh",
"tbuffer",
"technique",
"technique10",
"technique11",
"template",
"tex1D",
"tex1Dbias",
"tex1Dgrad",
"tex1Dlod",
"tex1Dproj",
"tex2D",
"tex2Dbias",
"tex2Dgrad",
"tex2Dlod",
"tex2Dproj",
"tex3D",
"tex3Dbias",
"tex3Dgrad",
"tex3Dlod",
"tex3Dproj",
"texCUBE",
"texCUBEbias",
"texCUBEgrad",
"texCUBElod",
"texCUBEproj",
"texture",
"texture1D",
"texture1DArray",
"texture2D",
"texture2DArray",
"texture2DMS",
"texture2DMSArray",
"texture3D",
"textureCube",
"textureCubeArray",
"this",
"throw",
"transpose",
"triangle",
"triangleadj",
"true",
"trunc",
"try",
"typedef",
"typename",
"uint",
"uint1",
"uint1x1",
"uint1x2",
"uint1x3",
"uint1x4",
"uint2",
"uint2x1",
"uint2x2",
"uint2x3",
"uint2x4",
"uint3",
"uint3x1",
"uint3x2",
"uint3x3",
"uint3x4",
"uint4",
"uint4x1",
"uint4x2",
"uint4x3",
"uint4x4",
"uniform",
"union",
"unorm",
"unroll",
"unsigned",
"using",
"vector",
"vertexfragment",
"vertexshader",
"virtual",
"void",
"volatile",
"while"};
} // namespace
Namer::Namer() = default;
Namer::~Namer() = default;
std::string Namer::NameFor(const std::string& name) {
// If it's in the name map we can just return it. There are no shadow names
// in WGSL so this has to be unique in the WGSL names, and we've already
// checked the name collisions with HLSL.
auto it = name_map_.find(name);
if (it != name_map_.end()) {
return it->second;
}
std::string ret_name = name;
if (std::binary_search(std::begin(kNames), std::end(kNames), ret_name)) {
uint32_t i = 0;
// Make sure there wasn't already a tint variable with the new name we've
// now created.
while (true) {
ret_name = name + "_tint_" + std::to_string(i);
it = name_map_.find(ret_name);
if (it == name_map_.end()) {
break;
}
i++;
}
RegisterRemappedName(ret_name);
} else {
uint32_t i = 0;
// Make sure the ident name wasn't assigned by a remapping.
while (true) {
if (!IsRemapped(ret_name)) {
break;
}
ret_name = name + "_" + std::to_string(i);
i++;
}
RegisterRemappedName(ret_name);
}
name_map_[name] = ret_name;
return ret_name;
}
bool Namer::IsMapped(const std::string& name) {
auto it = name_map_.find(name);
return it != name_map_.end();
}
bool Namer::IsRemapped(const std::string& name) {
auto it = remapped_names_.find(name);
return it != remapped_names_.end();
}
void Namer::RegisterRemappedName(const std::string& name) {
remapped_names_.insert(name);
}
} // namespace hlsl
} // namespace writer
} // namespace tint

View File

@ -1,63 +0,0 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_WRITER_HLSL_NAMER_H_
#define SRC_WRITER_HLSL_NAMER_H_
#include <string>
#include <unordered_map>
#include <unordered_set>
namespace tint {
namespace writer {
namespace hlsl {
/// Remaps maps names to avoid reserved words and collisions for HLSL.
class Namer {
public:
/// Constructor
Namer();
~Namer();
/// Returns a sanitized version of `name`
/// @param name the name to sanitize
/// @returns the sanitized version of `name`
std::string NameFor(const std::string& name);
/// Registers a remapped name.
/// @param name the name to register
void RegisterRemappedName(const std::string& name);
/// Returns if the given name has been mapped already
/// @param name the name to check
/// @returns true if the name has been mapped
bool IsMapped(const std::string& name);
/// Returns if the given name has been remapped already
/// @param name the name to check
/// @returns true if the name has been remapped
bool IsRemapped(const std::string& name);
private:
/// Map of original name to new name. The two names may be the same.
std::unordered_map<std::string, std::string> name_map_;
// The list of names taken by the remapper
std::unordered_set<std::string> remapped_names_;
};
} // namespace hlsl
} // namespace writer
} // namespace tint
#endif // SRC_WRITER_HLSL_NAMER_H_

View File

@ -1,665 +0,0 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/writer/hlsl/namer.h"
#include "gtest/gtest.h"
namespace tint {
namespace writer {
namespace hlsl {
namespace {
using HlslNamerTest = testing::Test;
TEST_F(HlslNamerTest, ReturnsName) {
Namer n;
EXPECT_EQ("my_name", n.NameFor("my_name"));
EXPECT_EQ("my_name", n.NameFor("my_name"));
}
TEST_F(HlslNamerTest, HandlesConflictWithRenamedReservedWordAfterIdentSeen) {
Namer n;
EXPECT_EQ("float_tint_0", n.NameFor("float_tint_0"));
EXPECT_EQ("float_tint_1", n.NameFor("float"));
EXPECT_EQ("float_tint_0", n.NameFor("float_tint_0"));
}
TEST_F(HlslNamerTest, HandlesConflictWithRenamedReservedWordBeforeIdentSeen) {
Namer n;
EXPECT_EQ("float_tint_0", n.NameFor("float"));
EXPECT_EQ("float_tint_0_0", n.NameFor("float_tint_0"));
EXPECT_EQ("float_tint_0_0_0", n.NameFor("float_tint_0_0"));
EXPECT_EQ("float_tint_0_0", n.NameFor("float_tint_0"));
}
using HlslReservedNameTest = testing::TestWithParam<std::string>;
TEST_P(HlslReservedNameTest, Emit) {
auto name = GetParam();
Namer n;
EXPECT_EQ(name + "_tint_0", n.NameFor(name));
}
INSTANTIATE_TEST_SUITE_P(HlslNamerTest,
HlslReservedNameTest,
testing::Values("AddressU",
"AddressV",
"AddressW",
"AllMemoryBarrier",
"AllMemoryBarrierWithGroupSync",
"AppendStructuredBuffer",
"BINORMAL",
"BLENDINDICES",
"BLENDWEIGHT",
"BlendState",
"BorderColor",
"Buffer",
"ByteAddressBuffer",
"COLOR",
"CheckAccessFullyMapped",
"ComparisonFunc",
"CompileShader",
"ComputeShader",
"ConsumeStructuredBuffer",
"D3DCOLORtoUBYTE4",
"DEPTH",
"DepthStencilState",
"DepthStencilView",
"DeviceMemoryBarrier",
"DeviceMemroyBarrierWithGroupSync",
"DomainShader",
"EvaluateAttributeAtCentroid",
"EvaluateAttributeAtSample",
"EvaluateAttributeSnapped",
"FOG",
"Filter",
"GeometryShader",
"GetRenderTargetSampleCount",
"GetRenderTargetSamplePosition",
"GroupMemoryBarrier",
"GroupMemroyBarrierWithGroupSync",
"Hullshader",
"InputPatch",
"InterlockedAdd",
"InterlockedAnd",
"InterlockedCompareExchange",
"InterlockedCompareStore",
"InterlockedExchange",
"InterlockedMax",
"InterlockedMin",
"InterlockedOr",
"InterlockedXor",
"LineStream",
"MaxAnisotropy",
"MaxLOD",
"MinLOD",
"MipLODBias",
"NORMAL",
"NULL",
"Normal",
"OutputPatch",
"POSITION",
"POSITIONT",
"PSIZE",
"PixelShader",
"PointStream",
"Process2DQuadTessFactorsAvg",
"Process2DQuadTessFactorsMax",
"Process2DQuadTessFactorsMin",
"ProcessIsolineTessFactors",
"ProcessQuadTessFactorsAvg",
"ProcessQuadTessFactorsMax",
"ProcessQuadTessFactorsMin",
"ProcessTriTessFactorsAvg",
"ProcessTriTessFactorsMax",
"ProcessTriTessFactorsMin",
"RWBuffer",
"RWByteAddressBuffer",
"RWStructuredBuffer",
"RWTexture1D",
"RWTexture2D",
"RWTexture2DArray",
"RWTexture3D",
"RasterizerState",
"RenderTargetView",
"SV_ClipDistance",
"SV_Coverage",
"SV_CullDistance",
"SV_Depth",
"SV_DepthGreaterEqual",
"SV_DepthLessEqual",
"SV_DispatchThreadID",
"SV_DomainLocation",
"SV_GSInstanceID",
"SV_GroupID",
"SV_GroupIndex",
"SV_GroupThreadID",
"SV_InnerCoverage",
"SV_InsideTessFactor",
"SV_InstanceID",
"SV_IsFrontFace",
"SV_OutputControlPointID",
"SV_Position",
"SV_PrimitiveID",
"SV_RenderTargetArrayIndex",
"SV_SampleIndex",
"SV_StencilRef",
"SV_Target",
"SV_TessFactor",
"SV_VertexArrayIndex",
"SV_VertexID",
"Sampler",
"Sampler1D",
"Sampler2D",
"Sampler3D",
"SamplerCUBE",
"StructuredBuffer",
"TANGENT",
"TESSFACTOR",
"TEXCOORD",
"Texcoord",
"Texture",
"Texture1D",
"Texture2D",
"Texture2DArray",
"Texture2DMS",
"Texture2DMSArray",
"Texture3D",
"TextureCube",
"TextureCubeArray",
"TriangleStream",
"VFACE",
"VPOS",
"VertexShader",
"abort",
"abs",
"acos",
"all",
"allow_uav_condition",
"any",
"asdouble",
"asfloat",
"asin",
"asint",
"asm",
"asm_fragment",
"asuint",
"atan",
"atan2",
"auto",
"bool",
"bool1",
"bool1x1",
"bool1x2",
"bool1x3",
"bool1x4",
"bool2",
"bool2x1",
"bool2x2",
"bool2x3",
"bool2x4",
"bool3",
"bool3x1",
"bool3x2",
"bool3x3",
"bool3x4",
"bool4",
"bool4x1",
"bool4x2",
"bool4x3",
"bool4x4",
"branch",
"break",
"call",
"case",
"catch",
"cbuffer",
"ceil",
"centroid",
"char",
"clamp",
"class",
"clip",
"column_major",
"compile_fragment",
"const",
"const_cast",
"continue",
"cos",
"cosh",
"countbits",
"cross",
"ddx",
"ddx_coarse",
"ddx_fine",
"ddy",
"ddy_coarse",
"ddy_fine",
"degrees",
"delete",
"determinant",
"discard",
"distance",
"do",
"dot",
"double",
"double1",
"double1x1",
"double1x2",
"double1x3",
"double1x4",
"double2",
"double2x1",
"double2x2",
"double2x3",
"double2x4",
"double3",
"double3x1",
"double3x2",
"double3x3",
"double3x4",
"double4",
"double4x1",
"double4x2",
"double4x3",
"double4x4",
"dst",
"dword",
"dword1",
"dword1x1",
"dword1x2",
"dword1x3",
"dword1x4",
"dword2",
"dword2x1",
"dword2x2",
"dword2x3",
"dword2x4",
"dword3",
"dword3x1",
"dword3x2",
"dword3x3",
"dword3x4",
"dword4",
"dword4x1",
"dword4x2",
"dword4x3",
"dword4x4",
"dynamic_cast",
"else",
"enum",
"errorf",
"exp",
"exp2",
"explicit",
"export",
"extern",
"f16to32",
"f32tof16",
"faceforward",
"false",
"fastopt",
"firstbithigh",
"firstbitlow",
"flatten",
"float",
"float1",
"float1x1",
"float1x2",
"float1x3",
"float1x4",
"float2",
"float2x1",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x1",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x1",
"float4x2",
"float4x3",
"float4x4",
"floor",
"fma",
"fmod",
"for",
"forcecase",
"frac",
"frexp",
"friend",
"fwidth",
"fxgroup",
"goto",
"groupshared",
"half",
"half1",
"half1x1",
"half1x2",
"half1x3",
"half1x4",
"half2",
"half2x1",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x1",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x1",
"half4x2",
"half4x3",
"half4x4",
"if",
"in",
"inline",
"inout",
"int",
"int1",
"int1x1",
"int1x2",
"int1x3",
"int1x4",
"int2",
"int2x1",
"int2x2",
"int2x3",
"int2x4",
"int3",
"int3x1",
"int3x2",
"int3x3",
"int3x4",
"int4",
"int4x1",
"int4x2",
"int4x3",
"int4x4",
"interface",
"isfinite",
"isinf",
"isnan",
"ldexp",
"length",
"lerp",
"lineadj",
"linear",
"lit",
"log",
"log10",
"log2",
"long",
"loop",
"mad",
"matrix",
"max",
"min",
"min10float",
"min10float1",
"min10float1x1",
"min10float1x2",
"min10float1x3",
"min10float1x4",
"min10float2",
"min10float2x1",
"min10float2x2",
"min10float2x3",
"min10float2x4",
"min10float3",
"min10float3x1",
"min10float3x2",
"min10float3x3",
"min10float3x4",
"min10float4",
"min10float4x1",
"min10float4x2",
"min10float4x3",
"min10float4x4",
"min12int",
"min12int1",
"min12int1x1",
"min12int1x2",
"min12int1x3",
"min12int1x4",
"min12int2",
"min12int2x1",
"min12int2x2",
"min12int2x3",
"min12int2x4",
"min12int3",
"min12int3x1",
"min12int3x2",
"min12int3x3",
"min12int3x4",
"min12int4",
"min12int4x1",
"min12int4x2",
"min12int4x3",
"min12int4x4",
"min16float",
"min16float1",
"min16float1x1",
"min16float1x2",
"min16float1x3",
"min16float1x4",
"min16float2",
"min16float2x1",
"min16float2x2",
"min16float2x3",
"min16float2x4",
"min16float3",
"min16float3x1",
"min16float3x2",
"min16float3x3",
"min16float3x4",
"min16float4",
"min16float4x1",
"min16float4x2",
"min16float4x3",
"min16float4x4",
"min16int",
"min16int1",
"min16int1x1",
"min16int1x2",
"min16int1x3",
"min16int1x4",
"min16int2",
"min16int2x1",
"min16int2x2",
"min16int2x3",
"min16int2x4",
"min16int3",
"min16int3x1",
"min16int3x2",
"min16int3x3",
"min16int3x4",
"min16int4",
"min16int4x1",
"min16int4x2",
"min16int4x3",
"min16int4x4",
"min16uint",
"min16uint1",
"min16uint1x1",
"min16uint1x2",
"min16uint1x3",
"min16uint1x4",
"min16uint2",
"min16uint2x1",
"min16uint2x2",
"min16uint2x3",
"min16uint2x4",
"min16uint3",
"min16uint3x1",
"min16uint3x2",
"min16uint3x3",
"min16uint3x4",
"min16uint4",
"min16uint4x1",
"min16uint4x2",
"min16uint4x3",
"min16uint4x4",
"modf",
"msad4",
"mul",
"mutable",
"namespace",
"new",
"nointerpolation",
"noise",
"noperspective",
"normalize",
"numthreads",
"operator",
"out",
"packoffset",
"pass",
"pixelfragment",
"pixelshader",
"point",
"pow",
"precise",
"printf",
"private",
"protected",
"public",
"radians",
"rcp",
"reflect",
"refract",
"register",
"reinterpret_cast",
"return",
"reversebits",
"round",
"row_major",
"rsqrt",
"sample",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE",
"sampler_state",
"saturate",
"shared",
"short",
"sign",
"signed",
"sin",
"sincos",
"sinh",
"sizeof",
"smoothstep",
"snorm",
"sqrt",
"stateblock",
"stateblock_state",
"static",
"static_cast",
"step",
"string",
"struct",
"switch",
"tan",
"tanh",
"tbuffer",
"technique",
"technique10",
"technique11",
"template",
"tex1D",
"tex1Dbias",
"tex1Dgrad",
"tex1Dlod",
"tex1Dproj",
"tex2D",
"tex2Dbias",
"tex2Dgrad",
"tex2Dlod",
"tex2Dproj",
"tex3D",
"tex3Dbias",
"tex3Dgrad",
"tex3Dlod",
"tex3Dproj",
"texCUBE",
"texCUBEbias",
"texCUBEgrad",
"texCUBElod",
"texCUBEproj",
"texture",
"texture1D",
"texture1DArray",
"texture2D",
"texture2DArray",
"texture2DMS",
"texture2DMSArray",
"texture3D",
"textureCube",
"textureCubeArray",
"this",
"throw",
"transpose",
"triangle",
"triangleadj",
"true",
"trunc",
"try",
"typedef",
"typename",
"uint",
"uint1",
"uint1x1",
"uint1x2",
"uint1x3",
"uint1x4",
"uint2",
"uint2x1",
"uint2x2",
"uint2x3",
"uint2x4",
"uint3",
"uint3x1",
"uint3x2",
"uint3x3",
"uint3x4",
"uint4",
"uint4x1",
"uint4x2",
"uint4x3",
"uint4x4",
"uniform",
"union",
"unorm",
"unroll",
"unsigned",
"using",
"vector",
"vertexfragment",
"vertexshader",
"virtual",
"void",
"volatile",
"while"));
} // namespace
} // namespace hlsl
} // namespace writer
} // namespace tint

View File

@ -591,7 +591,6 @@ source_set("tint_unittests_hlsl_writer_src") {
"../src/writer/hlsl/generator_impl_unary_op_test.cc",
"../src/writer/hlsl/generator_impl_variable_decl_statement_test.cc",
"../src/writer/hlsl/generator_impl_workgroup_var_test.cc",
"../src/writer/hlsl/namer_test.cc",
"../src/writer/hlsl/test_helper.cc",
"../src/writer/hlsl/test_helper.h",
]