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Remove Depth24Unorm-stencil8 from IsDepthOrStencilFormat
This patch removes Depth24Unorm-stencil8 from IsDepthOrStencilFormat to resolve a compilation error in latest Dawn. Bug: 1459 Change-Id: Ic9a4aa669f28803eeeeea5280ad26d54897b35d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93740 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@ -136,7 +136,6 @@ bool IsDepthOrStencilFormat(wgpu::TextureFormat textureFormat) {
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth32Float:
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case wgpu::TextureFormat::Depth24PlusStencil8:
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case wgpu::TextureFormat::Depth24UnormStencil8:
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case wgpu::TextureFormat::Depth32FloatStencil8:
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case wgpu::TextureFormat::Stencil8:
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return true;
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@ -22,7 +22,7 @@
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#include "dawn/common/Assert.h"
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namespace utils {
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static constexpr std::array<wgpu::TextureFormat, 95> kAllTextureFormats = {
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static constexpr std::array<wgpu::TextureFormat, 94> kAllTextureFormats = {
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wgpu::TextureFormat::R8Unorm,
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wgpu::TextureFormat::R8Snorm,
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wgpu::TextureFormat::R8Uint,
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