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Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
Bug: dawn:22 Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -71,7 +71,7 @@ class BufferValidationTest : public ValidationTest {
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ValidationTest::SetUp();
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mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
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queue = device.GetDefaultQueue();
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queue = device.GetQueue();
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}
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void TearDown() override {
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@@ -143,7 +143,7 @@ TEST_F(ErrorScopeValidationTest, PushPopBalanced) {
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// Test that error scopes do not call their callbacks until after an enclosed Queue::Submit
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// completes
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TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmit) {
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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queue.Submit(0, nullptr);
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@@ -159,7 +159,7 @@ TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmit) {
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// Test that parent error scopes do not call their callbacks until after an enclosed Queue::Submit
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// completes
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TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmitNested) {
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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@@ -178,7 +178,7 @@ TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmitNested) {
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// Test a callback that returns asynchronously followed by a synchronous one
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TEST_F(ErrorScopeValidationTest, AsynchronousThenSynchronous) {
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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queue.Submit(0, nullptr);
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@@ -202,7 +202,7 @@ TEST_F(ErrorScopeValidationTest, DeviceDestroyedBeforeCallback) {
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// TODO(crbug.com/dawn/652): This has different behavior on the wire and should be consistent.
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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queue.Submit(0, nullptr);
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@@ -53,7 +53,7 @@ class FenceValidationTest : public ValidationTest {
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ValidationTest::SetUp();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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queue = device.GetDefaultQueue();
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queue = device.GetQueue();
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}
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void TearDown() override {
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@@ -194,7 +194,7 @@ TEST_F(FenceValidationTest, SignalSuccess) {
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// Test it is invalid to signal a fence on a different queue than it was created on
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// DISABLED until we have support for multiple queues
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TEST_F(FenceValidationTest, DISABLED_SignalWrongQueue) {
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wgpu::Queue queue2 = device.GetDefaultQueue();
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wgpu::Queue queue2 = device.GetQueue();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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@@ -206,7 +206,7 @@ TEST_F(FenceValidationTest, DISABLED_SignalWrongQueue) {
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// Test that signaling a fence on a wrong queue does not update fence signaled value
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// DISABLED until we have support for multiple queues
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TEST_F(FenceValidationTest, DISABLED_SignalWrongQueueDoesNotUpdateValue) {
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wgpu::Queue queue2 = device.GetDefaultQueue();
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wgpu::Queue queue2 = device.GetQueue();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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@@ -133,7 +133,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
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pass.EndOcclusionQuery();
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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occlusionQuerySet.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -292,7 +292,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnCommandEncoder) {
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encoder.WriteTimestamp(timestampQuerySet, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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timestampQuerySet.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -338,7 +338,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) {
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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timestampQuerySet.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -419,7 +419,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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timestampQuerySet.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -517,7 +517,7 @@ TEST_F(ResolveQuerySetValidationTest, ResolveInvalidQuerySetAndIndexCount) {
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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queue.Submit(1, &commands);
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}
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@@ -542,7 +542,7 @@ TEST_F(ResolveQuerySetValidationTest, ResolveInvalidQuerySetAndIndexCount) {
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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querySet.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -562,7 +562,7 @@ TEST_F(ResolveQuerySetValidationTest, ResolveToInvalidBufferAndOffset) {
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encoder.ResolveQuerySet(querySet, 1, kQueryCount - 1, destination, 8);
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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queue.Submit(1, &commands);
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}
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@@ -611,7 +611,7 @@ TEST_F(ResolveQuerySetValidationTest, ResolveToInvalidBufferAndOffset) {
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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destination.Destroy();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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@@ -41,7 +41,7 @@ namespace {
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commands = encoder.Finish();
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}
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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// Submitting when the buffer has never been mapped should succeed
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queue.Submit(1, &commands);
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@@ -84,7 +84,7 @@ namespace {
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetDefaultQueue();
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queue = device.GetQueue();
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}
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protected:
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@@ -193,7 +193,7 @@ namespace {
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// Test it is invalid to submit a command buffer twice
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TEST_F(QueueSubmitValidationTest, CommandBufferSubmittedTwice) {
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wgpu::CommandBuffer commandBuffer = device.CreateCommandEncoder().Finish();
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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// Should succeed
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queue.Submit(1, &commandBuffer);
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@@ -224,7 +224,7 @@ namespace {
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commands = encoder.Finish();
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}
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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// Map the source buffer to force a failure
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buffer.MapAsync(wgpu::MapMode::Write, 0, kBufferSize, nullptr, nullptr);
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@@ -25,7 +25,7 @@ namespace {
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetDefaultQueue();
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queue = device.GetQueue();
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}
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protected:
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@@ -26,7 +26,7 @@ namespace {
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetDefaultQueue();
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queue = device.GetQueue();
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}
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wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
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@@ -123,7 +123,7 @@ void ValidationTest::FlushWire() {
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}
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void ValidationTest::WaitForAllOperations(const wgpu::Device& device) {
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Queue queue = device.GetQueue();
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wgpu::Fence fence = queue.CreateFence();
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// Force the currently submitted operations to completed.
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@@ -231,9 +231,9 @@ TEST_F(WireFenceTests, DestroyBeforeOnCompletionEnd) {
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// Test that signaling a fence on a wrong queue is invalid
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// DISABLED until we have support for multiple queues.
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TEST_F(WireFenceTests, DISABLED_SignalWrongQueue) {
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WGPUQueue queue2 = wgpuDeviceGetDefaultQueue(device);
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WGPUQueue queue2 = wgpuDeviceGetQueue(device);
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WGPUQueue apiQueue2 = api.GetNewQueue();
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EXPECT_CALL(api, DeviceGetDefaultQueue(apiDevice)).WillOnce(Return(apiQueue2));
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EXPECT_CALL(api, DeviceGetQueue(apiDevice)).WillOnce(Return(apiQueue2));
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FlushClient();
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wgpuQueueSignal(queue2, fence, 2u); // error
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@@ -245,9 +245,9 @@ TEST_F(WireFenceTests, DISABLED_SignalWrongQueue) {
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// Test that signaling a fence on a wrong queue does not update fence signaled value
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// DISABLED until we have support for multiple queues.
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TEST_F(WireFenceTests, DISABLED_SignalWrongQueueDoesNotUpdateValue) {
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WGPUQueue queue2 = wgpuDeviceGetDefaultQueue(device);
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WGPUQueue queue2 = wgpuDeviceGetQueue(device);
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WGPUQueue apiQueue2 = api.GetNewQueue();
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EXPECT_CALL(api, DeviceGetDefaultQueue(apiDevice)).WillOnce(Return(apiQueue2));
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EXPECT_CALL(api, DeviceGetQueue(apiDevice)).WillOnce(Return(apiQueue2));
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FlushClient();
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wgpuQueueSignal(queue2, fence, 2u); // error
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@@ -107,16 +107,16 @@ TEST_F(WireInjectDeviceTests, InjectedDeviceLifetime) {
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Mock::VerifyAndClearExpectations(&api);
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}
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// Test that it is an error to get the default queue of a device before it has been
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// Test that it is an error to get the primary queue of a device before it has been
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// injected on the server.
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TEST_F(WireInjectDeviceTests, GetQueueBeforeInject) {
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ReservedDevice reservation = GetWireClient()->ReserveDevice();
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wgpuDeviceGetDefaultQueue(reservation.device);
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wgpuDeviceGetQueue(reservation.device);
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FlushClient(false);
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}
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// Test that it is valid to get the default queue of a device after it has been
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// Test that it is valid to get the primary queue of a device after it has been
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// injected on the server.
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TEST_F(WireInjectDeviceTests, GetQueueAfterInject) {
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ReservedDevice reservation = GetWireClient()->ReserveDevice();
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@@ -128,10 +128,10 @@ TEST_F(WireInjectDeviceTests, GetQueueAfterInject) {
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ASSERT_TRUE(
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GetWireServer()->InjectDevice(serverDevice, reservation.id, reservation.generation));
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wgpuDeviceGetDefaultQueue(reservation.device);
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wgpuDeviceGetQueue(reservation.device);
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WGPUQueue apiQueue = api.GetNewQueue();
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EXPECT_CALL(api, DeviceGetDefaultQueue(serverDevice)).WillOnce(Return(apiQueue));
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EXPECT_CALL(api, DeviceGetQueue(serverDevice)).WillOnce(Return(apiQueue));
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FlushClient();
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// Called on shutdown.
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@@ -187,7 +187,7 @@ TEST_F(WireInjectDeviceTests, ReflectLiveDevices) {
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// KnownObjects std::vector of devices. The fix was to store pointers to heap allocated
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// objects instead.
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TEST_F(WireInjectDeviceTests, TrackChildObjectsWithTwoReservedDevices) {
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// Reserve one device, inject it, and get the default queue.
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// Reserve one device, inject it, and get the primary queue.
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ReservedDevice reservation1 = GetWireClient()->ReserveDevice();
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WGPUDevice serverDevice1 = api.GetNewDevice();
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@@ -70,10 +70,10 @@ class WireMultipleDeviceTests : public testing::Test {
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mClientDevice = mWireClient->GetDevice();
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// The GetDefaultQueue is done on WireClient startup so we expect it now.
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mClientQueue = wgpuDeviceGetDefaultQueue(mClientDevice);
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// The GetQueue is done on WireClient startup so we expect it now.
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mClientQueue = wgpuDeviceGetQueue(mClientDevice);
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mServerQueue = mApi.GetNewQueue();
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EXPECT_CALL(mApi, DeviceGetDefaultQueue(mServerDevice)).WillOnce(Return(mServerQueue));
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EXPECT_CALL(mApi, DeviceGetQueue(mServerDevice)).WillOnce(Return(mServerQueue));
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FlushClient();
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}
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@@ -71,10 +71,10 @@ void WireTest::SetUp() {
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apiDevice = mockDevice;
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// The GetDefaultQueue is done on WireClient startup so we expect it now.
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queue = wgpuDeviceGetDefaultQueue(device);
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// The GetQueue is done on WireClient startup so we expect it now.
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queue = wgpuDeviceGetQueue(device);
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apiQueue = api.GetNewQueue();
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EXPECT_CALL(api, DeviceGetDefaultQueue(apiDevice)).WillOnce(Return(apiQueue));
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EXPECT_CALL(api, DeviceGetQueue(apiDevice)).WillOnce(Return(apiQueue));
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FlushClient();
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}
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