Device: Deprecated GetDefaultQueue in favor of ::GetQueue()

Bug: dawn:22

Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-02-04 15:33:42 +00:00
committed by Commit Bot service account
parent d5a0728b67
commit 6d315daa5d
38 changed files with 133 additions and 102 deletions

View File

@@ -143,7 +143,7 @@ TEST_F(ErrorScopeValidationTest, PushPopBalanced) {
// Test that error scopes do not call their callbacks until after an enclosed Queue::Submit
// completes
TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmit) {
wgpu::Queue queue = device.GetDefaultQueue();
wgpu::Queue queue = device.GetQueue();
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
queue.Submit(0, nullptr);
@@ -159,7 +159,7 @@ TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmit) {
// Test that parent error scopes do not call their callbacks until after an enclosed Queue::Submit
// completes
TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmitNested) {
wgpu::Queue queue = device.GetDefaultQueue();
wgpu::Queue queue = device.GetQueue();
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
@@ -178,7 +178,7 @@ TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmitNested) {
// Test a callback that returns asynchronously followed by a synchronous one
TEST_F(ErrorScopeValidationTest, AsynchronousThenSynchronous) {
wgpu::Queue queue = device.GetDefaultQueue();
wgpu::Queue queue = device.GetQueue();
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
queue.Submit(0, nullptr);
@@ -202,7 +202,7 @@ TEST_F(ErrorScopeValidationTest, DeviceDestroyedBeforeCallback) {
// TODO(crbug.com/dawn/652): This has different behavior on the wire and should be consistent.
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Queue queue = device.GetDefaultQueue();
wgpu::Queue queue = device.GetQueue();
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
queue.Submit(0, nullptr);