Remove support for depth24unorm-stencil8

It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.

Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
Brandon Jones
2022-06-14 22:48:31 +00:00
committed by Dawn LUCI CQ
parent 3b808be7c5
commit 6d48f573af
26 changed files with 97 additions and 277 deletions

View File

@@ -231,7 +231,6 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
supportsBPTC) {
mSupportedFeatures.EnableFeature(dawn::native::Feature::TextureCompressionBC);
}
mSupportedFeatures.EnableFeature(Feature::Depth24UnormStencil8);
}
// Non-zero baseInstance requires at least desktop OpenGL 4.2, and it is not supported in

View File

@@ -92,7 +92,6 @@ GLFormatTable BuildGLFormatTable(GLenum internalFormatForBGRA) {
// Depth stencil formats
AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
AddFormat(wgpu::TextureFormat::Depth24UnormStencil8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, Type::DepthStencil);
AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil);
AddFormat(wgpu::TextureFormat::Depth16Unorm, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, Type::DepthStencil);
AddFormat(wgpu::TextureFormat::Stencil8, GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE, Type::DepthStencil);

View File

@@ -48,7 +48,6 @@ GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) {
GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) {
switch (depthStencilFormat) {
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth24UnormStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
case wgpu::TextureFormat::Stencil8:
return 0xFF;