Skip several end2end tests

This patch skips several flaky and failed tests on the related Dawn
backends.
1. Tests on all integer/unsigned integer formats in TextureFormatTest on
   Intel OpenGL drivers.
2. All CompressedTextureBCFormatTest tests on Intel Vulkan Windows
   drivers.
3. BufferSetSubDataTests/ManySetSubData on Intel Vulkan Linux drivers.

BUG=dawn:128, dawn:199, chromium:980737

Change-Id: Ia8912804ea762b458be0b48d9df341ff7637f608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao 2019-08-07 07:11:57 +00:00 committed by Commit Bot service account
parent 38ee172a22
commit 6de5baa17b
3 changed files with 88 additions and 36 deletions

View File

@ -214,6 +214,10 @@ TEST_P(BufferSetSubDataTests, ManySetSubData) {
// executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and // executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and
// fails the test. Since GPUs may or may not complete by then, this test must be disabled OR // fails the test. Since GPUs may or may not complete by then, this test must be disabled OR
// modified to be well-below the timeout limit. // modified to be well-below the timeout limit.
// TODO (jiawei.shao@intel.com): find out why this test fails on Intel Vulkan Linux bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsLinux());
constexpr uint64_t kSize = 4000 * 1000; constexpr uint64_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 500 * 500; constexpr uint32_t kElements = 500 * 500;
dawn::BufferDescriptor descriptor; dawn::BufferDescriptor descriptor;

View File

@ -445,6 +445,10 @@ class CompressedTextureBCFormatTest : public DawnTest {
// Test copying into the whole BC texture with 2x2 blocks and sampling from it. // Test copying into the whole BC texture with 2x2 blocks and sampling from it.
TEST_P(CompressedTextureBCFormatTest, Basic) { TEST_P(CompressedTextureBCFormatTest, Basic) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -460,6 +464,10 @@ TEST_P(CompressedTextureBCFormatTest, Basic) {
// Test copying into a sub-region of a texture with BC formats works correctly. // Test copying into a sub-region of a texture with BC formats works correctly.
TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) { TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -480,6 +488,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
// Test using rowPitch == 0 in the copies with BC formats works correctly. // Test using rowPitch == 0 in the copies with BC formats works correctly.
TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) { TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -499,6 +511,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
// Test copying into the non-zero layer of a 2D array texture with BC formats works correctly. // Test copying into the non-zero layer of a 2D array texture with BC formats works correctly.
TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) { TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -519,6 +535,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
// Test copying into a non-zero mipmap level of a texture with BC texture formats. // Test copying into a non-zero mipmap level of a texture with BC texture formats.
TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) { TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -552,6 +572,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
// Test texture-to-texture whole-size copies with BC formats. // Test texture-to-texture whole-size copies with BC formats.
TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) { TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
// TODO(cwallez@chromium.org): This consistently fails on with the 12th pixel being opaque black // TODO(cwallez@chromium.org): This consistently fails on with the 12th pixel being opaque black
@ -691,6 +715,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyPartofTextureSubResourceIntoNonZeroMip
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture // Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exactly fit the RowPitch. // extent exactly fit the RowPitch.
TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) { TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -718,6 +746,10 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function // backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
// ComputeTexelOffsets(). // ComputeTexelOffsets().
TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) { TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -746,6 +778,10 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture // Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exceed the RowPitch. On D3D12 backend two copies are required for this case. // extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) { TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -774,6 +810,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitc
// rowPitch. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the // rowPitch. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
// texelOffset in the function ComputeTexelOffsets(). // texelOffset in the function ComputeTexelOffsets().
TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) { TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -802,6 +842,10 @@ TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal // copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
// backend we will use two copies to implement such copy. // backend we will use two copies to implement such copy.
TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) { TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;
@ -820,6 +864,10 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage * // Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
// copyExtent.depth) and copyExtent needs to be clamped. // copyExtent.depth) and copyExtent needs to be clamped.
TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) { TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
// bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
DAWN_SKIP_TEST_IF(!IsBCFormatSupported()); DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
CopyConfig config; CopyConfig config;

View File

@ -533,144 +533,144 @@ TEST_P(TextureFormatTest, RGBA16Snorm) {
// Test the R8Uint format // Test the R8Uint format
TEST_P(TextureFormatTest, R8Uint) { TEST_P(TextureFormatTest, R8Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint8_t>({dawn::TextureFormat::R8Uint, 1, Uint, 1}); DoUintTest<uint8_t>({dawn::TextureFormat::R8Uint, 1, Uint, 1});
} }
// Test the RG8Uint format // Test the RG8Uint format
TEST_P(TextureFormatTest, RG8Uint) { TEST_P(TextureFormatTest, RG8Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint8_t>({dawn::TextureFormat::RG8Uint, 2, Uint, 2}); DoUintTest<uint8_t>({dawn::TextureFormat::RG8Uint, 2, Uint, 2});
} }
// Test the RGBA8Uint format // Test the RGBA8Uint format
TEST_P(TextureFormatTest, RGBA8Uint) { TEST_P(TextureFormatTest, RGBA8Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint8_t>({dawn::TextureFormat::RGBA8Uint, 4, Uint, 4}); DoUintTest<uint8_t>({dawn::TextureFormat::RGBA8Uint, 4, Uint, 4});
} }
// Test the R16Uint format // Test the R16Uint format
TEST_P(TextureFormatTest, R16Uint) { TEST_P(TextureFormatTest, R16Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint16_t>({dawn::TextureFormat::R16Uint, 2, Uint, 1}); DoUintTest<uint16_t>({dawn::TextureFormat::R16Uint, 2, Uint, 1});
} }
// Test the RG16Uint format // Test the RG16Uint format
TEST_P(TextureFormatTest, RG16Uint) { TEST_P(TextureFormatTest, RG16Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint16_t>({dawn::TextureFormat::RG16Uint, 4, Uint, 2}); DoUintTest<uint16_t>({dawn::TextureFormat::RG16Uint, 4, Uint, 2});
} }
// Test the RGBA16Uint format // Test the RGBA16Uint format
TEST_P(TextureFormatTest, RGBA16Uint) { TEST_P(TextureFormatTest, RGBA16Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint16_t>({dawn::TextureFormat::RGBA16Uint, 8, Uint, 4}); DoUintTest<uint16_t>({dawn::TextureFormat::RGBA16Uint, 8, Uint, 4});
} }
// Test the R32Uint format // Test the R32Uint format
TEST_P(TextureFormatTest, R32Uint) { TEST_P(TextureFormatTest, R32Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint32_t>({dawn::TextureFormat::R32Uint, 4, Uint, 1}); DoUintTest<uint32_t>({dawn::TextureFormat::R32Uint, 4, Uint, 1});
} }
// Test the RG32Uint format // Test the RG32Uint format
TEST_P(TextureFormatTest, RG32Uint) { TEST_P(TextureFormatTest, RG32Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint32_t>({dawn::TextureFormat::RG32Uint, 8, Uint, 2}); DoUintTest<uint32_t>({dawn::TextureFormat::RG32Uint, 8, Uint, 2});
} }
// Test the RGBA32Uint format // Test the RGBA32Uint format
TEST_P(TextureFormatTest, RGBA32Uint) { TEST_P(TextureFormatTest, RGBA32Uint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoUintTest<uint32_t>({dawn::TextureFormat::RGBA32Uint, 16, Uint, 4}); DoUintTest<uint32_t>({dawn::TextureFormat::RGBA32Uint, 16, Uint, 4});
} }
// Test the R8Sint format // Test the R8Sint format
TEST_P(TextureFormatTest, R8Sint) { TEST_P(TextureFormatTest, R8Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int8_t>({dawn::TextureFormat::R8Sint, 1, Sint, 1}); DoSintTest<int8_t>({dawn::TextureFormat::R8Sint, 1, Sint, 1});
} }
// Test the RG8Sint format // Test the RG8Sint format
TEST_P(TextureFormatTest, RG8Sint) { TEST_P(TextureFormatTest, RG8Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int8_t>({dawn::TextureFormat::RG8Sint, 2, Sint, 2}); DoSintTest<int8_t>({dawn::TextureFormat::RG8Sint, 2, Sint, 2});
} }
// Test the RGBA8Sint format // Test the RGBA8Sint format
TEST_P(TextureFormatTest, RGBA8Sint) { TEST_P(TextureFormatTest, RGBA8Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int8_t>({dawn::TextureFormat::RGBA8Sint, 4, Sint, 4}); DoSintTest<int8_t>({dawn::TextureFormat::RGBA8Sint, 4, Sint, 4});
} }
// Test the R16Sint format // Test the R16Sint format
TEST_P(TextureFormatTest, R16Sint) { TEST_P(TextureFormatTest, R16Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int16_t>({dawn::TextureFormat::R16Sint, 2, Sint, 1}); DoSintTest<int16_t>({dawn::TextureFormat::R16Sint, 2, Sint, 1});
} }
// Test the RG16Sint format // Test the RG16Sint format
TEST_P(TextureFormatTest, RG16Sint) { TEST_P(TextureFormatTest, RG16Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int16_t>({dawn::TextureFormat::RG16Sint, 4, Sint, 2}); DoSintTest<int16_t>({dawn::TextureFormat::RG16Sint, 4, Sint, 2});
} }
// Test the RGBA16Sint format // Test the RGBA16Sint format
TEST_P(TextureFormatTest, RGBA16Sint) { TEST_P(TextureFormatTest, RGBA16Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int16_t>({dawn::TextureFormat::RGBA16Sint, 8, Sint, 4}); DoSintTest<int16_t>({dawn::TextureFormat::RGBA16Sint, 8, Sint, 4});
} }
// Test the R32Sint format // Test the R32Sint format
TEST_P(TextureFormatTest, R32Sint) { TEST_P(TextureFormatTest, R32Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int32_t>({dawn::TextureFormat::R32Sint, 4, Sint, 1}); DoSintTest<int32_t>({dawn::TextureFormat::R32Sint, 4, Sint, 1});
} }
// Test the RG32Sint format // Test the RG32Sint format
TEST_P(TextureFormatTest, RG32Sint) { TEST_P(TextureFormatTest, RG32Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int32_t>({dawn::TextureFormat::RG32Sint, 8, Sint, 2}); DoSintTest<int32_t>({dawn::TextureFormat::RG32Sint, 8, Sint, 2});
} }
// Test the RGBA32Sint format // Test the RGBA32Sint format
TEST_P(TextureFormatTest, RGBA32Sint) { TEST_P(TextureFormatTest, RGBA32Sint) {
// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why. // TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel()); DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
DoSintTest<int32_t>({dawn::TextureFormat::RGBA32Sint, 16, Sint, 4}); DoSintTest<int32_t>({dawn::TextureFormat::RGBA32Sint, 16, Sint, 4});
} }