Skip several end2end tests
This patch skips several flaky and failed tests on the related Dawn backends. 1. Tests on all integer/unsigned integer formats in TextureFormatTest on Intel OpenGL drivers. 2. All CompressedTextureBCFormatTest tests on Intel Vulkan Windows drivers. 3. BufferSetSubDataTests/ManySetSubData on Intel Vulkan Linux drivers. BUG=dawn:128, dawn:199, chromium:980737 Change-Id: Ia8912804ea762b458be0b48d9df341ff7637f608 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9800 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
38ee172a22
commit
6de5baa17b
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@ -214,6 +214,10 @@ TEST_P(BufferSetSubDataTests, ManySetSubData) {
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// executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and
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// fails the test. Since GPUs may or may not complete by then, this test must be disabled OR
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// modified to be well-below the timeout limit.
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// TODO (jiawei.shao@intel.com): find out why this test fails on Intel Vulkan Linux bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsLinux());
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constexpr uint64_t kSize = 4000 * 1000;
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constexpr uint32_t kElements = 500 * 500;
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dawn::BufferDescriptor descriptor;
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@ -445,6 +445,10 @@ class CompressedTextureBCFormatTest : public DawnTest {
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// Test copying into the whole BC texture with 2x2 blocks and sampling from it.
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TEST_P(CompressedTextureBCFormatTest, Basic) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -460,6 +464,10 @@ TEST_P(CompressedTextureBCFormatTest, Basic) {
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// Test copying into a sub-region of a texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -480,6 +488,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// Test using rowPitch == 0 in the copies with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -499,6 +511,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
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// Test copying into the non-zero layer of a 2D array texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -519,6 +535,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// Test copying into a non-zero mipmap level of a texture with BC texture formats.
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TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -552,6 +572,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// Test texture-to-texture whole-size copies with BC formats.
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TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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// TODO(cwallez@chromium.org): This consistently fails on with the 12th pixel being opaque black
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@ -691,6 +715,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyPartofTextureSubResourceIntoNonZeroMip
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exactly fit the RowPitch.
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -718,6 +746,10 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
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// ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -746,6 +778,10 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
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TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -774,6 +810,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitc
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// rowPitch. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
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// texelOffset in the function ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -802,6 +842,10 @@ TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
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// backend we will use two copies to implement such copy.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -820,6 +864,10 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
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// copyExtent.depth) and copyExtent needs to be clamped.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -533,144 +533,144 @@ TEST_P(TextureFormatTest, RGBA16Snorm) {
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// Test the R8Uint format
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TEST_P(TextureFormatTest, R8Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint8_t>({dawn::TextureFormat::R8Uint, 1, Uint, 1});
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}
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// Test the RG8Uint format
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TEST_P(TextureFormatTest, RG8Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint8_t>({dawn::TextureFormat::RG8Uint, 2, Uint, 2});
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}
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// Test the RGBA8Uint format
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TEST_P(TextureFormatTest, RGBA8Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint8_t>({dawn::TextureFormat::RGBA8Uint, 4, Uint, 4});
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}
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// Test the R16Uint format
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TEST_P(TextureFormatTest, R16Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint16_t>({dawn::TextureFormat::R16Uint, 2, Uint, 1});
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}
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// Test the RG16Uint format
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TEST_P(TextureFormatTest, RG16Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint16_t>({dawn::TextureFormat::RG16Uint, 4, Uint, 2});
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}
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// Test the RGBA16Uint format
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TEST_P(TextureFormatTest, RGBA16Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint16_t>({dawn::TextureFormat::RGBA16Uint, 8, Uint, 4});
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}
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// Test the R32Uint format
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TEST_P(TextureFormatTest, R32Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint32_t>({dawn::TextureFormat::R32Uint, 4, Uint, 1});
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}
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// Test the RG32Uint format
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TEST_P(TextureFormatTest, RG32Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint32_t>({dawn::TextureFormat::RG32Uint, 8, Uint, 2});
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}
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// Test the RGBA32Uint format
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TEST_P(TextureFormatTest, RGBA32Uint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoUintTest<uint32_t>({dawn::TextureFormat::RGBA32Uint, 16, Uint, 4});
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}
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// Test the R8Sint format
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TEST_P(TextureFormatTest, R8Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int8_t>({dawn::TextureFormat::R8Sint, 1, Sint, 1});
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}
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// Test the RG8Sint format
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TEST_P(TextureFormatTest, RG8Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int8_t>({dawn::TextureFormat::RG8Sint, 2, Sint, 2});
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}
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// Test the RGBA8Sint format
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TEST_P(TextureFormatTest, RGBA8Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int8_t>({dawn::TextureFormat::RGBA8Sint, 4, Sint, 4});
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}
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// Test the R16Sint format
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TEST_P(TextureFormatTest, R16Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int16_t>({dawn::TextureFormat::R16Sint, 2, Sint, 1});
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}
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// Test the RG16Sint format
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TEST_P(TextureFormatTest, RG16Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int16_t>({dawn::TextureFormat::RG16Sint, 4, Sint, 2});
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}
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// Test the RGBA16Sint format
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TEST_P(TextureFormatTest, RGBA16Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int16_t>({dawn::TextureFormat::RGBA16Sint, 8, Sint, 4});
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}
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// Test the R32Sint format
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TEST_P(TextureFormatTest, R32Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int32_t>({dawn::TextureFormat::R32Sint, 4, Sint, 1});
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}
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// Test the RG32Sint format
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TEST_P(TextureFormatTest, RG32Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int32_t>({dawn::TextureFormat::RG32Sint, 8, Sint, 2});
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}
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// Test the RGBA32Sint format
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TEST_P(TextureFormatTest, RGBA32Sint) {
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// TODO(cwallez@chromium.org): This fails on the Mesa Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux() && IsIntel());
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// TODO(cwallez@chromium.org): This fails on the Intel GL driver, understand why.
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsIntel());
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DoSintTest<int32_t>({dawn::TextureFormat::RGBA32Sint, 16, Sint, 4});
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}
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