Update SwapChainValidationTests to use WGSL
Bug: dawn:572 Change-Id: I30fbe6930bee0badc9ce36d16f3fc43f4d4f6731 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33883 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -221,19 +221,16 @@ TEST_P(SwapChainValidationTests, ViewDestroyedAfterPresent) {
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// Check that returned view is of the current format / usage / dimension / size / sample count
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TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) {
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utils::ComboRenderPipelineDescriptor pipelineDesc(device);
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pipelineDesc.vertexStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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})");
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pipelineDesc.cFragmentStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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pipelineDesc.vertexStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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})");
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pipelineDesc.cFragmentStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})");
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// Validation will check that the sample count of the view matches this format.
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pipelineDesc.sampleCount = 1;
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pipelineDesc.colorStateCount = 2;
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