Rename texture.createTextureView to createView to match WebGPU

Bug: chromium:877147
Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng
2019-04-09 15:13:10 +00:00
committed by Commit Bot service account
parent 5f1d2e1c8d
commit 6f0b021dbf
29 changed files with 106 additions and 106 deletions

View File

@@ -138,7 +138,7 @@ void frame() {
size_t i = 0;
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{

View File

@@ -117,7 +117,7 @@ void frame() {
DawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain);
DawnTextureView backbufferView;
{
backbufferView = dawnTextureCreateDefaultTextureView(backbuffer);
backbufferView = dawnTextureCreateDefaultView(backbuffer);
}
DawnRenderPassDescriptor renderpassInfo;
DawnRenderPassColorAttachmentDescriptor colorAttachment;

View File

@@ -269,7 +269,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
}
{
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(renderPipeline);

View File

@@ -135,7 +135,7 @@ void init() {
pipeline = device.CreateRenderPipeline(&descriptor);
dawn::TextureView view = texture.CreateDefaultTextureView();
dawn::TextureView view = texture.CreateDefaultView();
bindGroup = utils::MakeBindGroup(device, bgl, {
{0, sampler},
@@ -150,7 +150,7 @@ void frame() {
if (s.b >= 1.0f) {s.b = 0.0f;}
dawn::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
static const uint64_t vertexBufferOffsets[1] = {0};

View File

@@ -260,7 +260,7 @@ void frame() {
cameraBuffer.SetSubData(0, sizeof(CameraData), reinterpret_cast<uint8_t*>(&cameraData));
dawn::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();

View File

@@ -167,7 +167,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultTextureView();
return depthStencilTexture.CreateDefaultView();
}
bool InitSample(int argc, const char** argv) {

View File

@@ -466,7 +466,7 @@ namespace {
dawn::CommandBuffer cmdbuf = encoder.Finish();
queue.Submit(1, &cmdbuf);
textures[iTextureID] = oTexture.CreateDefaultTextureView();
textures[iTextureID] = oTexture.CreateDefaultView();
}
}
@@ -593,7 +593,7 @@ namespace {
const auto& defaultSceneNodes = scene.scenes.at(scene.defaultScene);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
for (const auto& n : defaultSceneNodes) {