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Rename texture.createTextureView to createView to match WebGPU
Bug: chromium:877147 Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -143,7 +143,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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textureDescriptor.sampleCount = kMultisampledCount;
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dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor renderPassDescriptor(
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{multisampledColorTexture.CreateDefaultTextureView()});
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{multisampledColorTexture.CreateDefaultView()});
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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@@ -160,7 +160,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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dawn::Texture multisampledDepthStencilTexture =
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device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor renderPassDescriptor(
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{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
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{}, multisampledDepthStencilTexture.CreateDefaultView());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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@@ -179,7 +179,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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textureDescriptor.sampleCount = kMultisampledCount;
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dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor renderPassDescriptor(
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{multisampledColorTexture.CreateDefaultTextureView()});
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{multisampledColorTexture.CreateDefaultView()});
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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@@ -196,7 +196,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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dawn::Texture multisampledDepthStencilTexture =
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device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor renderPassDescriptor(
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{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
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{}, multisampledDepthStencilTexture.CreateDefaultView());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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@@ -215,7 +215,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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textureDescriptor.sampleCount = 1;
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dawn::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor(
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{ nonMultisampledColorTexture.CreateDefaultTextureView() });
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{ nonMultisampledColorTexture.CreateDefaultView() });
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass =
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@@ -233,7 +233,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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dawn::Texture multisampledDepthStencilTexture =
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device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor renderPassDescriptor(
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{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
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{}, multisampledDepthStencilTexture.CreateDefaultView());
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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