Rename texture.createTextureView to createView to match WebGPU

Bug: chromium:877147
Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng
2019-04-09 15:13:10 +00:00
committed by Commit Bot service account
parent 5f1d2e1c8d
commit 6f0b021dbf
29 changed files with 106 additions and 106 deletions

View File

@@ -143,7 +143,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
textureDescriptor.sampleCount = kMultisampledCount;
dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
{multisampledColorTexture.CreateDefaultTextureView()});
{multisampledColorTexture.CreateDefaultView()});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -160,7 +160,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
{}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -179,7 +179,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
textureDescriptor.sampleCount = kMultisampledCount;
dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
{multisampledColorTexture.CreateDefaultTextureView()});
{multisampledColorTexture.CreateDefaultView()});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -196,7 +196,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
{}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -215,7 +215,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
textureDescriptor.sampleCount = 1;
dawn::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor(
{ nonMultisampledColorTexture.CreateDefaultTextureView() });
{ nonMultisampledColorTexture.CreateDefaultView() });
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass =
@@ -233,7 +233,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
{}, multisampledDepthStencilTexture.CreateDefaultTextureView());
{}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);