writer/hlsl: Use SampleCmpLevelZero instead of SampleCmp
Currently WGSL does not allow a mip-level to be specified for `sampleCompare`, and cs_5_1 does not allow SampleCmp to be used. Bug: tint:684 Change-Id: I53f35205185a0a1ee0dd5224fa1d8cd0ffedbea1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47429 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
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@ -1077,7 +1077,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& pre,
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out << ".SampleGrad(";
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break;
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case semantic::IntrinsicType::kTextureSampleCompare:
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out << ".SampleCmp(";
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out << ".SampleCmpLevelZero(";
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break;
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case semantic::IntrinsicType::kTextureLoad:
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out << ".Load(";
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@ -290,17 +290,17 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleGradCubeArrayF32:
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return R"(_tint_texture.SampleGrad(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
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case ValidTextureOverload::kSampleCompareDepth2dF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
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case ValidTextureOverload::kSampleCompareDepth2dOffsetF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
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case ValidTextureOverload::kSampleCompareDepth2dArrayF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
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case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
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case ValidTextureOverload::kSampleCompareDepthCubeF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
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return R"(_tint_texture.SampleCmp(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
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return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
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case ValidTextureOverload::kLoad1dLevelF32:
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return R"(_tint_texture.Load(int2(1, 0), 3))";
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case ValidTextureOverload::kLoad1dLevelU32:
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